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CS B551: ELEMENTS OF ARTIFICIAL INTELLIGENCE Instructor: Kris Hauser http://cs.indiana.edu/~hauserk 1

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Page 1: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

CS B551: ELEMENTS OF ARTIFICIAL INTELLIGENCEInstructor: Kris Hauser

http://cs.indiana.edu/~hauserk

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Page 2: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

RECAP

http://www.cs.indiana.edu/classes/b551 Brief history and philosophy of AI What is intelligence? Can a machine

act/think intelligently? Turing machine, Chinese room

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Page 3: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

AGENDA

Problem Solving using Search Search Algorithms

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Page 4: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

EXAMPLE: 8-PUZZLE

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Initial state Goal state

State: Any arrangement of 8 numbered tiles and an empty tile on a 3x3 board

Page 5: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

SUCCESSOR FUNCTION: 8-PUZZLE

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SUCC(state) subset of states

The successor function is knowledgeabout the 8-puzzle game, but it does not tell us which outcome to use, nor towhich state of the board to apply it.

Page 6: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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Across history, puzzles and games requiring the exploration of alternatives have been considered a challenge for human intelligence:

Chess originated in Persia and India about 4000 years ago

Checkers appear in 3600-year-old Egyptian paintings

Go originated in China over 3000 years ago

So, it’s not surprising that AI uses games to design and test algorithms

Page 7: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

EXPLORING ALTERNATIVES

Problems that seem to require intelligence usually require exploring multiple alternatives

Search: a systematic way of exploring alternatives

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Page 8: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

8-QUEENS PROBLEM

State repr. 1 Any non-conflicting

placement of 0-8 queens

State repr. 2 Any placement of 8

queens

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Page 9: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

DEFINING A SEARCH PROBLEM

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State space S Successor function: x S SUCC(x) 2S

Initial state s0

Goal test: xS GOAL?(x) =T or F Arc cost

S

Page 10: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

STATE GRAPH

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Each state is represented by a distinct node

An arc (or edge) connects a node s to a node s’ if s’ SUCC(s)

The state graph may contain more than one connected component

Page 11: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

SOLUTION TO THE SEARCH PROBLEM A solution is a path

connecting the initial node to a goal node (any one)

The cost of a path is the sum of the arc costs along this path

An optimal solution is a solution path of minimum cost

There might be no solution !

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Page 12: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

PATHLESS PROBLEMS Sometimes the path

doesn’t matter A solution is any

goal node Arcs represent

potential state transformations

E.g. 8-queens, Simplex for LPs, Map coloring

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Page 13: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

REPRESENTATION 1 State: any placement of

0-8 queens Initial state: 0 queens Successor function:

Place queen in empty square

Goal test: Non-conflicting placement

of 8 queens # of states ~ 64x63x…

x57 ~ 3x1014

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Page 14: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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REPRESENTATION 2

State: any placement of non-conflicting 0-8 queens in columns starting from left

Initial state: 0 queens Successor function:

A queen placed in leftmost empty column such that it causes no conflicts

Goal test: Any state with 8 queens

# of states = 2057

Page 15: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

PATH PLANNING

15What is the state space?

Page 16: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

FORMULATION #1

16Cost of one horizontal/vertical step = 1Cost of one diagonal step = 2

Page 17: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

OPTIMAL SOLUTION

17This path is the shortest in the discretized state space, but not in the original continuous space

Page 18: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

FORMULATION #2

18Cost of one step: length of segment

Page 19: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

FORMULATION #2

19Cost of one step: length of segment

Visibility graph

Page 20: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

SOLUTION PATH

20The shortest path in this state space is also the shortest in the original continuous space

Page 21: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

WHAT IS A STATE?

A state does: Represent all information meaningful to the

problem at a given “instant in time” – past, present, or future

Exist in an abstract, mathematical sense A state DOES NOT:

Necessarily exist in the computer’s memory Tell the computer how it arrived at the state Tell the computer how to choose the next state Need to be a unique representation

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Page 22: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

WHAT IS A STATE SPACE?

An abstract mathematical object E.g., the set of all permutations of (1,…,8,empty)

Membership should be trivially testable E.g., S = { s | s is reachable from the start state

through transformations of the successor function } is not easily testable

Arcs should be easily generated

Again: the state space does NOT contain information about which arc to take (or not to take) in a given state

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Page 23: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

5-MINUTE QUIZ

Formulate 2x2 Tic-Tac-Toe, where you play both X and O’s actions, as a search problem. The goal state is any state with two in a line. Assume O goes first. Draw entire state graph. For compactness’s

sake, eliminate symmetrical states Indicate initial and goal states on this graph

Suppose one side is allowed to pass. How does the state graph change? Do you need to change anything to the problem definition?

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Page 24: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

EXAMPLE: 8-PUZZLE

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Initial state Goal state

State: Any arrangement of 8 numbered tiles and an empty tile on a 3x3 board

Page 25: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

15-PUZZLE Introduced (?) in 1878 by Sam Loyd,

who dubbed himself “America’s greatest puzzle-expert”

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Page 26: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

15-PUZZLE

Sam Loyd offered $1,000 of his own money to the first person who would solve the following problem:

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4321

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4321

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Page 27: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

But no one ever won the prize !!27

Page 28: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

HOW BIG IS THE STATE SPACE OF THE (N2-1)-PUZZLE?

8-puzzle ?? states

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Page 29: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

HOW BIG IS THE STATE SPACE OF THE (N2-1)-PUZZLE?

8-puzzle 9! = 362,880 states 15-puzzle 16! ~ 2.09 x 1013 states 24-puzzle 25! ~ 1025 states

But only half of these states are reachable from any given state(but you may not know that in advance)

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Page 30: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

PERMUTATION INVERSIONS Wlg, let the goal be:

A tile j appears after a tile i if either j appears on the same row as i to the right of i, or on another row below the row of i.

For every i = 1, 2, ..., 15, let ni be the number of tiles j < i that appear after tile i (permutation inversions)

N = n2 + n3 + + n15 + row number of empty tile

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4321 n2 = 0 n3 = 0 n4 = 0n5 = 0 n6 = 0 n7 = 1n8 = 1 n9 = 1 n10 = 4n11 = 0n12 = 0n13 = 0n14 = 0n15 = 0

N = 7 + 4

Page 31: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

Proposition: (N mod 2) is invariant under any legal move of the empty tile

Proof: Any horizontal move of the empty tile leaves N

unchanged A vertical move of the empty tile changes N by

an even increment ( 1 1 1 1)

311215

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s =

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s’ = N(s’) = N(s) + 3 + 1

Page 32: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

Proposition: (N mod 2) is invariant under any legal move of the empty tile

For a goal state g to be reachable from a state s, a necessary condition is that N(g) and N(s) have the same parity

It can be shown that this is also a sufficient condition

The state graph consists of two connected components of equal size

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Page 33: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

SEARCHING THE STATE SPACE

It is often not feasible (or too expensive) to build a complete representation of the state graph

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Page 34: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

8-, 15-, 24-PUZZLES

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8-puzzle 362,880 states

15-puzzle 2.09 x 1013 states

24-puzzle 1025 states

100 millions states/sec

0.036 sec

~ 55 hours

> 109 years

Page 35: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

INTRACTABILITY

Constructing the full state graph is intractable for most interesting problems

n-puzzle: (n+1)! states k-queens:

kk states

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Tractability of search hinges on the ability to explore only a tiny portion

of the state graph!

Page 36: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

SEARCHING36

Page 37: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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SEARCHING THE STATE SPACE

Search tree

Page 38: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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SEARCHING THE STATE SPACE

Search tree

Page 39: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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SEARCHING THE STATE SPACE

Search tree

Page 40: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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SEARCHING THE STATE SPACE

Search tree

Page 41: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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SEARCHING THE STATE SPACE

Search tree

Page 42: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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SEARCHING THE STATE SPACE

Search tree

Page 43: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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SEARCH NODES AND STATES

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If states are allowed to be revisited,the search tree may be infinite even

when the state space is finite

If states are allowed to be revisited,the search tree may be infinite even

when the state space is finite

Page 44: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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DATA STRUCTURE OF A NODE

PARENT-NODE

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Depth of a node N = length of path from root to N

(depth of the root = 0)

BOOKKEEPING

5Path-Cost

5Depth

RightAction

Expanded yes...

CHILDREN

Page 45: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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NODE EXPANSION

The expansion of a node N of the search tree consists of: Evaluating the successor

function on STATE(N) Generating a child of N for

each state returned by the function

node generation node expansion

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Page 46: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

FRINGE OF SEARCH TREE

The fringe is the set of all search nodes that haven’t been expanded yet

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Page 47: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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Is it identical to the set of leaves?

Page 48: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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SEARCH STRATEGY

The fringe is the set of all search nodes that haven’t been expanded yet

The fringe is implemented as a priority queue FRINGE INSERT(node,FRINGE) REMOVE(FRINGE)

The ordering of the nodes in FRINGE defines the search strategy

Page 49: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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SEARCH ALGORITHM #1

SEARCH#11. If GOAL?(initial-state) then return initial-

state2. INSERT(initial-node,FRINGE)3. Repeat:4. If empty(FRINGE) then return failure5. N REMOVE(FRINGE)6. s STATE(N)7. For every state s’ in

SUCCESSORS(s)8. Create a new node N’ as a child

of N9. If GOAL?(s’) then return path or

goal state10. INSERT(N’,FRINGE)

Expansion of N

Page 50: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

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PERFORMANCE MEASURES

CompletenessA search algorithm is complete if it finds a solution whenever one exists[What about the case when no solution exists?]

OptimalityA search algorithm is optimal if it returns a minimum-cost path whenever a solution exists

ComplexityIt measures the time and amount of memory required by the algorithm

Page 51: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

TOPICS OF NEXT 3-4 CLASSES

Blind (uninformed) Search Little or no knowledge about how to search

Heuristic (informed) Search How to use extra knowledge about the problem

Local Search With knowledge about goal distribution

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Page 52: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

RECAP

General problem solving framework State space Successor function Goal test => State graph

Search is a methodical way of exploring alternatives

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Page 53: CS B551: E LEMENTS OF A RTIFICIAL I NTELLIGENCE Instructor: Kris Hauser hauserk 1

HOMEWORK

Register! Readings: R&N Ch. 3.4-3.5 HW1

On OnCourse Writing and programming Due date: 9/6

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