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Crystal InterVision Library Editor Quick Start Guide Version 2.5.0.2 June 2006 Copyright © 2006 Crystal InterActive Technologies

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Page 1: Crystal InterVision Library Editor...An InterVision 3D Library object is a 3D object with special properties. The special properties are assigned to the 3D object in the Library Editor

Crystal InterVision Library Editor

Quick Start Guide

Version 2.5.0.2

June 2006

Copyright © 2006 Crystal InterActive Technologies

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Content

0 Overview .................................................................................................................................................................... 2 0.1 InterVision 3D Geometry Files ............................................................................................................................ 2 0.2 InterVision 3D Library Objects ............................................................................................................................. 2 0.3 Website and 3D Window functions ...................................................................................................................... 3 0.4 System Requirements ......................................................................................................................................... 3

1 Tutorial 1 – Create a base object ............................................................................................................................... 4 1.1 Step 1 – Create or import 3D geometry in 3D Studio Max ................................................................................... 4 1.2 Step 2 - Export the 3D geometry to InterVision geometry file in correct location ................................................. 5 1.3 Step 3 – Import geometry into Library Editor and save InterVision library object .................................................. 6 1.4 Step 4 – Organizing the object into categories via the Crystal InterVision Manager website ................................ 7

2 Tutorial 2 – Create a composite object ....................................................................................................................... 9 2.1 Step 0 – Create three base library objects........................................................................................................... 9 2.2 Step 1 - Create a new composite object .............................................................................................................. 9 2.3 Step 2 – Add objects to composite object .......................................................................................................... 10

3 Tutorial 3 – Create a component .............................................................................................................................. 12 3.1 Step 1 – Create or import 3D geometry in 3D Studio Max ................................................................................. 12 3.2 Step 2 - Export the 3D geometry to InterVision geometry file in correct location ............................................... 13 3.3 Step 3 – Import geometry into Library Editor and assign basic properties ......................................................... 13 3.4 Step 4 – Create the first POC ............................................................................................................................ 14 3.5 Step 5 – Create the second POC ...................................................................................................................... 16

4 Tutorial 4 – Create a composite object using components with connections ............................................................. 17 4.1 Step 1 – Make a new component ...................................................................................................................... 17 4.2 Step 2 – Create a new composite object ........................................................................................................... 17 4.3 Step 3 – Insert components into composite object ............................................................................................ 18 4.4 Step 4 – Assign utility to composite object ........................................................................................................ 19

5 Tutorial 5 – Create POCs in Library Editor with 3D POC objects .............................................................................. 22 5.1 Step 1 - Create a new base library object ......................................................................................................... 22 5.2 Step 2 - Add a new POC .................................................................................................................................. 22

6 Tutorial 6 – Create clearances, EB-point and OHV-points ........................................................................................ 25 6.1 Step 1 - Create a new base library object ......................................................................................................... 25 6.2 Step 2 - Create OHV-point ............................................................................................................................... 26 6.3 Step 3 - Create EB-point .................................................................................................................................. 26 6.4 Step 4 – Create clearance ................................................................................................................................ 26

7 Tutorial 7 – Create 2D AutoCAD blocks of 3D library objects ................................................................................... 28 7.1 Step 1 – Save 2D sections in Library Editor ...................................................................................................... 28 7.2 Step 2 – Convert 2D sections to AutoCAD blocks ............................................................................................. 29

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0 Overview

This tutorial describes how to create and publish 3D library objects for Crystal InterVision Design version 2.3. The

following subjects will be discussed:

creating InterVision 3D geometry files

importing geometry files and creating intelligent InterVision 3D library objects

publishing and organizing library objects on Crystal InterVision Server

0.1 InterVision 3D Geometry Files

3D geometry files for the Library Editor can be created in two ways:

• create or import geometry in 3D Studio Max and export using the InterVision Export plugin for 3D Studio Max

• create geometry in Component Editor

Both ways result in a InterVision 3D Geometry file with file extension *.tre. This file can be imported into the Library Editor.

Note : this tutorial does not address functions in 3D Studio Max to create or modify geometry. For specific 3D Studio Max

functions, please refer to the 3D Studio Max manual.

0.2 InterVision 3D Library Objects

An InterVision 3D Library object is a 3D object with special properties. The special properties are assigned to the 3D

object in the Library Editor. The following properties can be assigned:

Required properties

• object name

• object type (for example ‘component’, ‘process tool’, ‘building support’)

• pivot (equivalent for AutoCAD’s ‘insertion point’)

Optional properties

• blockings and clearances (to be used by collision checker)

• POC properties (diameter, material, utility, etc)

• equipment boundary (EB) point and overhead vehicle (OHV) point

How to assign these properties will be discussed in this this tutorial.

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‘Base’ and ‘Composite’ library objects

InterVision uses two classes of library objects, being:

• base objects

• composite objects

Base objects are objects of the lowest level. Base objects are geometry files with InterVision properties.

Composite objects are ‘groups’ of base objects. Composite objects their own specific properties and have one or more

references to other library objects. In AutoCAD terminology, a composite object can be looked at as a drawing with Xrefs

to other drawings. These ‘Xrefs’ can be either base objects or composite objects (‘nested Xrefs’).

Certain properties can only be assigned to base objects (like POCs) while other properties only can be assigned to

composite objects (like connections).

0.3 Website and 3D Window functions

The Library Editor website has a 3D window, a feedback line showing information and instructions, and a Snapshot-button

to save the corrent 3D window to a JPEG-file.

The 3D window contains navigation buttons, an XYZ-axis for orientation and in the center a pivot-object indicating the

origin (0,0,0) of the 3D environment.

0.4 System Requirements

The following applications must be installed to use the tutorial:

• 3D Studio Max version 5,6,7 or 8

• Crystal InterVision export plugin for 3D Studio Max

• Crystal InterVision Design website

• Crystal InterVision Library Editor website

• Crystal InterVision Database and Manager website

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1 Tutorial 1 – Create a base object

In this tutorial a new base object will be made via 3D Studio Max. We will assign some basic properties, being the name

(‘display name’) of the object and object type.

1.1 Step 1 – Create or import 3D geometry in 3D Stu dio Max

Here we will use a 3D model of a workstation. The 3D model can either be made directly inside 3D Studio Max, or

imported via the ‘File – Import’ options of 3D Studio Max.

In 3D Studio Max, the model looks like this:

It is important to check and modify the location of the pivot of the model, being point 0,0,0. In this case it is logical to locate

it at the bottom of the column. The pivot will be the ‘insertion point’ of the library object. It also will be the rotation point of

the object when rotating the object in InterVision.

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1.2 Step 2 - Export the 3D geometry to InterVision geometry file in correct

location

• Choose menu ‘File – Export’

• Select the folder ‘Models’ of your current library:

• select ‘citk Stream Export’ in ‘Save as type’ and specify the name of the library object, for example ‘Workstation.tre’:

• specify ‘Publish’ and ‘FROM MAX’:

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Note: in case the 3D model of the workstation is made for example in inches (1 unit in 3D Studio is 1 inch), then option

‘Unit override’ must be set to ‘millimeters’ ! In case option ‘FROM MAX’ is used, then the 3D model will be 25.4 times too

large.

Now you have a new file in folder ‘Models’ called ‘workstation.tre’. This file will be imported into the library editor.

Textures

In case the 3D model uses bitmap textures, these bitmap files must be placed in folder ‘Textures’ of the same current

library. The textures must have format *.tga or *.png.

1.3 Step 3 – Import geometry into Library Editor an d save InterVision

library object

Do the following steps to import and save the library object

• Start the Library Editor website and logon

• Double-click and choose menu function ‘File - New – Base Library object’

• Select the geometry file ‘Workstation.tre’ from the folder ‘Models’.

The geometry file will be loaded. Next we will specify some basic properties.

• Double-click on the background and choose menu ‘Edit – Properties’

• Specify the Display Name and Object Type:

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Notes:

- The Display Name can be identical to Name, but can also be any other name. Property ‘Name’ is the name of the 3D

geometry.

- Object Type is used to determine how to export the object to CAD drawing in InterVision Design. Here we can choose

object type ‘General’.

After having specified the Display Name and Object Type, the object can be saved to library.

• Double-click and choose menu ‘File – Save – Library Object'

• Choose ‘Yes’ when asked ‘Save catalog image now?’ in case your current 3D view is correct for making a screenshot

of the object. If you choose ‘No’, you always can save a catalog image later via menu ‘File – Save – Catalog image’

• Save 2D section files to create 2D AutoCAD blocks (optional, see tutorial 8)

Tip: to hide the navigation buttons shown in the bottom of the screen, press key ‘w’

1.4 Step 4 – Organizing the object into categories via the Crystal

InterVision Manager website

By default, new library objects are saved to database category ‘Unsorted’. You can verify this by loading the new library

object into the Library Editor via menu ‘File – Load – Library Object from catalog’ and choose category ‘Unsorted’. There

you will find the new library object.

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To put the object into one or more other categories, do the following steps:

• Start Manager website and login

• Click on menu ‘Objects’:

• Search for the new library object via the ‘Search’ function

• Click on ‘Edit’-icon of the found object to open its Edit-page

• Assign the object to a category by checking the categories shown on the right

• Uncheck the category ‘Unsorted’ to remove the object from this category

• Press Submit to save the changes

Now you could check the new object and category by starting the Library Editor and by choosing menu ‘File – Load –

Library Object from catalog’.

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2 Tutorial 2 – Create a composite object

In this tutorial we will make the same object as in tutorial 1, but now the object will be constructed as a composite object.

Instead of one 3D Studio Max model, we have now three separate 3D Studio Max models:

Workstation_Column.tre Workstation_Shelf.tre Workstation_FlatPanel.tre

To split an object into separate object is especially useful when a part of the total model is used by different library objects,

and/or is used multiple times in one object.

Another advantage is that the parts can be collected in a part list (BOM). The workstation of tutorial 1 can only be listed as

one object ‘Workstation’ in the part list, where the workstation in this tutorial will be listed using its parts.

2.1 Step 0 – Create three base library objects

Before we start creating the composite object, first create three base library objects using these three model, as follows:

• Export each 3D Studio Max model to InterVision 3D Geometry file like in step 1 and 2 from tutorial 1

• Specify the name and object type of each model and save it, like in step 3 of tutorial 1

• Organize the new objects into categories, like in step 4 of tutorial 1

Now that we have the three base objects, we can start creating a composite object using these objects.

2.2 Step 1 - Create a new composite object

• Start the Library Editor website and logon

• Double-click and choose menu function ‘File - New – Composite Library object’

• Specify the Name, Display Name and object type, like you did in step 3 of tutorial 1

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After you have specified these properties, and the window is closed, you will find no 3D object. You have just created an

empty ‘group’. Double-click to see the current object name and type in first line of context menu.

2.3 Step 2 – Add objects to composite object

• Double-click and choose menu ‘Insert – Library Object from catalog’

• Choose one of the three objects

• Repeat the same for the other two objects

Now you have a new composite object with three base objects. The only thing left before saving the object is to locate the

three objects at the correct position:

Double-click on the column and choose menu ‘Edit - Move and Rotate – Manual’

Use keys ‘a’,’z’,’s’,’d’ and Enter to move the column. Use shift+’a’ and shift+’z’ to move the object vertically. You also can

specify the position via XYZ-coordinates and via relative positioning.

Repeat the same for the other two objects

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• Save the object like in step 3 of tutorial 1

• Organize the new composite object into categories, like in step 4 of tutorial 1

• Save 2D section files to create 2D AutoCAD blocks (optional, see tutorial 8)

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3 Tutorial 3 – Create a component

In this tutorial we will make a component which will have a valve body and two POCs, shown here as ‘exploded view’:

3.1 Step 1 – Create or import 3D geometry in 3D Stu dio Max

Follow the same steps as step 1 in tutorial 1. Check and modify the locations of the pivots.

Geometry considerations

In bottom right corner of the above image, the three parts of this 3D object are shown. It is a requirement that the POC

object is a separate object in the geometry. In this example also a hierarchy in 3D Studio Max is shown: the POC objects

are made children of the valve body object via the Max-function ‘link’. This is not required, however.

Also important is the pivot of the POC objects: these must be located in the center. This will determine the location of the

POC and this the location of the centerline of the connected pipe (see step 4 and 5).

In the next image you can see that not only the two pivots of the POCs are exactly in one line, but also the pivot of the

valve body and the pivot of the entire object (main pivot = 0,0,0). This is the ideal situation.

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Four aligned POCs = 2x POC pivot, 1x valve body pivot, 1x main pivot (=0,0,0)

You are free to choose how the POC geometry object looks like. The only condition is that the POC is a separate object.

In the next image, an alternative but also correct subdivision of the POCs and valve body is shown:

3.2 Step 2 - Export the 3D geometry to InterVision geometry file in correct

location

Follow the same step as step 2 in tutorial 1. This step will result in file ‘DV-GF-0001.tre’.

3.3 Step 3 – Import geometry into Library Editor an d assign basic

properties

In this step, we will add POC properties and blockings for use by the collision checker. Do the following steps:

• Start the Library Editor website and logon

• Double-click and choose menu function ‘File - New – Base Library object’

• Select the geometry file ‘DV-GF-0001.tre’ from the folder ‘Models’.

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The geometry file will be loaded. Next we will specify some basic properties.

• Double-click on the background and choose menu ‘Edit – Properties’

• Specify the Display Name and Object Type.

Here we have to specify the object type as ‘Component’. The Display Name can remain identical to the model name

(‘Name’):

• Now save the object via menu ‘File – Save – Library Object’

Tip: you can hide the red/green/blue pivot object via menu ‘Hide Pivot’

3.4 Step 4 – Create the first POC

• Click on the POC object and choose ‘Create – POC’

• In pop-up window, specify the POC properties:

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Notes:

- Property ‘Display Name’ is optional’. If empty, the name of the 3D POC-object will be used

- Property ‘Utility’ can be set as ‘neutral’ in case this POC can have more than one utility. For components like

this valve this is mostly true. For dedicated POCs on process equipment this is mostly not true.

- Property ‘Material’ also can be ‘neutral’ but here we specify it.

- Property ‘Connection start/end’ is either start or end. For components with two POCs, like this valves, one POC

must be ‘start’ and one POC must be ‘end’ ! Two ‘start’ POCs or two ‘end’ POCs on a component with two

POCs is mostly invalid !

- Property ‘Direction’ specifies the direction of the connection.

- All other properties can remain empty or unchanged

Flow directions vs start- and end-POCs

For hook-up components, the choice whether a POC is a start- or end-POC is determined by the way the component is

used in a connection. Normally, start-POCs are used to create a connection from a process tool towards the take-off or

remote tool, and end-POCs are used as end-point of connections coming from a the process tool, as shown in next

illustration. Flow directions are shown via an arrow sign in the POC-line. The flow direction depends on the ‘Flow’ setting

of the utility in the database.

For component used in facility connections, the flow direction is used to determine whether a POC is a start-POC (‘flow

out’) or end-POC (‘flow in’):

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3.5 Step 5 – Create the second POC

Repeat like in previous step for the second POC, but now specify ‘end’ in line ‘Connection start/end’ in case the previous

POC was ‘start’.

Step 6 – Create a link between the POCs

Because InterVision must know that the utility flow from POC #1 continues to POC #2, we have to make a ‘link’ between

the POCs. Do the following:

• Click on a POC and choose menu ‘Edit – Link to POC’

• Click on the other POC. The feedback line will show that a link has been made

Step 7 – Create blockings

To avoid a connection going through the component, we can add blockings to the component. Note that blockings can be

added to any type of object, and are always optional !

• Turn on blockings via key ‘b’, or via menu ‘View – Show Blockings’. You will see two red volumes near the POCs.

These ‘POC blockings’ are made automatically by InterVision to avoid pipes passing by too close the POCs.

• Click on valve body and choose menu ‘Create – Blocking’. Now a new red volume appears. The size is determined

by the geometry of the valve body.

• You can change the size and location of the blocking by clicking on it and using the ‘Edit’ functions.

• When ready, save the component

• Save 2D section files to create 2D AutoCAD blocks (optional, see tutorial 8)

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4 Tutorial 4 – Create a composite object using comp onents

with connections

In this tutorial a composite object will be made using base components and connections. We will create a gasstick like in

next image, but remember that connections can be made between POCs of any type of objects, not only components.

4.1 Step 1 – Make a new component

Repeat the steps from tutorial 3 for another component. Here we will use this component. Here the POCs have the same

properties as component from tutorial 3.

4.2 Step 2 – Create a new composite object

• Double-click and choose menu function ‘File - New – Composite Library object’

• Specify the Name, Display Name and object type. Here the object type must be ‘typical’ !

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4.3 Step 3 – Insert components into composite objec t

• Insert the component made in tutorial 3 via menu ‘Insert – Library Object from catalog’

• Add the new component to this composite by clicking on the component from previous step and choose menu ‘Insert

– Library Object from catalog’:

Note: by clicking on the 1st component, the new component will be inserted using the same position and rotation as the 1st

component. In case the ‘Insert from catatlog’ use initiated by clicking on the background, the position and rotation of the

new component will be 0,0,0.

• Move the new component to the correct location via menu ‘Edit – Move and Rotate’:

Tip: you can activate Top View via key ‘t’ to position the object in a 2D view

Insert a 3rd component in the same manner:

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4.4 Step 4 – Assign utility to composite object

In case this gasstick can only be used by one type of utility, assign the utility to this gasstick now via menu ‘Edit –

Properties’ and select a utility in the pop-up window:

• Start a connection by clicking on a start-POC and choose menu ‘Edit- Start Connection’

• Add a T-Piece to the end of the connection by clicking on the pipe and choose menu ‘Insert T-Piece’:

Tip: use key ‘Tab’ to reverse the start-POC and end-POC when the T-Piece is flashing.

• Create another connection between the start-POC of the component and end-POC of the T-Piece

• Create a last connection between the start-POC of the T-Piece and the end-POC of the component:

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Now the gasstick is ready to be saved.

In case you wish to extend the ends of the gasstick more, do the following:

• Create a connection on the start-POC of the component:

• Click on end of connection and choose ‘Insert – Pipe End Connector’:

A small component will be added to the free end of the connection:

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Note: connections which are not one both end attached to POCs cannot be saved in the library object ! For this

reason the ‘pipe end connector’ is used. This component will not be listed in any part list, unlike all other components,

T-pieces, etc, used in library objects.

• Add a pipe end connector also on the end-POC of the other components by clicking on the end-POC (!) :

• Move the pipe end connector to the right location via menu ‘Edit - Move and Rotate’

• Save and organize the component in Manager website

• Save 2D section files to create 2D AutoCAD blocks (optional, see tutorial 8)

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5 Tutorial 5 – Create POCs in Library Editor with 3 D POC

objects

In tutorial 3 a POC is created using a 3D POC object made in 3D Studio Max. This tutorial shows how to make a POC in

case the 3D library object does not have a 3D POC object.

Note: this feature is only available for hook-up library objects.

5.1 Step 1 - Create a new base library object

• Load the geometry file:

• Assign the Diplay name and object type:

5.2 Step 2 - Add a new POC

• Go to the location where a new POC must be added:

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• Click approximately where the new POC must be located and choose menu ‘Create – POC on Pickpoint’:

• Specify the properties of the new POC:

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Notes:

- Property ‘Cylinder length’ is used to draw a 3D cylinder object at the POC location. The end of this cylinder is

the actual POC location.

- Specify a ‘Display Name’ for this POC. This property is required (unlike POC created using 3D POC objects).

- Specify all other properties. See also step 4 of tutorial 3.

• Click ‘accept’ and a new POC is created:

• Move the POC to the exact location by clicking on the POC and choose menu ‘Edit – Move’:

• Save and organize this object

• Save 2D section files to create 2D AutoCAD blocks (optional, see tutorial 8)

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6 Tutorial 6 – Create clearances, EB-point and OHV- points

InterVision supports several specific optional properties used for process equipment layouts, being:

• clearances

• EB-points (‘equipment boundary points’)

• OHV-points (‘overhead vehicle points’)

These special optional properties will be shown in 2D CAD layout drawings generated from the InterVision 3D design file.

Note: these feature is only available for hook-up library objects of type ‘Process Tool’ and ‘Remote Tool’.

6.1 Step 1 - Create a new base library object

• Load the geometry file:

• Assign the Diplay name and object type:

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6.2 Step 2 - Create OHV-point

• Click on the object where the OHV-point is located, and choose menu ‘Create – OHV-point’. An OHV-point is added

at the pivot of the selected object. The OHV-point is indicated as a vertical line (‘laser’). The position of the OHV-point

can be modified manually by clicking on the OHV-object located at the bottom-end of the vertical line.

6.3 Step 3 - Create EB-point

• Click on the location where the EB-point must be located, and choose menu ‘Create – EB-point’. The EB-point can be

moved manually by clicking on the EB-object located at the bottom-end of the vertical line.

6.4 Step 4 – Create clearance

• Click on object to create an initial clearance volume and choose ‘Create - Clearance’. A light blue volume is created

around the selected object:

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• Modify the size and location of the clearance by clicking on it and choose menu ‘Edit’, similar to blockings in step 7 of

tutorial 3:

• Add blockings like in step 7 of tutorial 3 to finalize this object:

• Save and organize this object

• Save 2D section files to create 2D AutoCAD blocks (optional, see tutorial 8)

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7 Tutorial 7 – Create 2D AutoCAD blocks of 3D libra ry objects

In case an AutoCAD drawing is generated from the 3D InterVision Design, 2D AutoCAD blocks (‘footprints’, elevations,

etc) must exist in order to produce a useful result. This tutorial shows how to make 2D AutoCAD blocks from 3D

InterVision library objects in the Library Editor.

7.1 Step 1 – Save 2D sections in Library Editor

• Load a library object

• Click anywhere in the 3D window and choose menu ‘File – Save – 2D Sections’

Now several 2D sections are generated and stored in files with extension ‘*.xsect’ in folder ‘Output’ of the Library Editor

folder:

These 2D sections contain top views (footprints) and side views (elevations) of the object

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7.2 Step 2 – Convert 2D sections to AutoCAD blocks

Note: you must have the Crystal InterVision AutoCAD plugin installed on your computer to do the next steps.

• Start AutoCAD and activate the Crystal plugin

• Choose menu ‘Crystal – InterVision – Import XSECT Cross Section’:

• Select one *.xsect file in folder ‘Output’ of the Library Editor and press OK

In next window, specify what you want to do:

• Select ‘scale to INCH’ in case the AutoCAD block must be saved inches, choose ‘keep MM’ to save in millimeters

• Choose ‘All files in this folder’ to convert all files automatically

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• Press OK. Now the 2D section file(s) will be converted to AutoCAD drawings. After this, the *.xsect files can be

deleted.

The resulting AutoCAD drawings can be modified by hand to improve the quality.

Notes:

- The origin (0,0,0) and rotation of the 2D drawing must NEVER be changed to avoid conflicts between the 3D

InterVision object and the 2D block.

- In case you want to use a footprint drawing made by hand or obtained from a 3rd party, then the filename, scale,

origin and rotation of this drawing must match the drawings generated by InterVision to avoid conflicts between

the 3D InterVision object and the 2D block.

Top views

InterVision generates two kinds of top views.

One top view shows the object as seen from above, and is called ‘<object name>.dwg’: This view also shows clearances

in case they have been defined in the library object:

The second top view shows the outline of the object, and is called ‘<object name>_outline.dwg’. This outline drawing is

generated for process tools, remote tools, facility tools, tool racks, racks, general objects and valve boxes.