cross platform games - bit rhymes: ngdc2012

49
I am here about the inflation Welcome!

Upload: nasscom

Post on 22-Jun-2015

757 views

Category:

Technology


2 download

DESCRIPTION

Cross Platform Games - Bit Rhymes: NGDC2012

TRANSCRIPT

Page 1: Cross Platform Games  -  Bit Rhymes: NGDC2012

I am here about the

inflation

Welcome!

Page 2: Cross Platform Games  -  Bit Rhymes: NGDC2012

Cross platform games The hit ones!

 @LalitPatel  Co-­‐Founder,  @BitRhymes  

I am actually here about

Page 3: Cross Platform Games  -  Bit Rhymes: NGDC2012

Hello! Thank you for coming!

Page 4: Cross Platform Games  -  Bit Rhymes: NGDC2012

Agenda

1.  About US

2.  Our killer app

3.  Game Mechanic ZEN

4.  Going Cross Platform

5.  LearningS: Facebook vs. phone vs. TABLET

6.  Tips: Challenges / Solutions / Work arounds

7.  Take aways

8.  exit

Page 5: Cross Platform Games  -  Bit Rhymes: NGDC2012

Shameless self promotion AHEM!

We  are  No.1  Grossing  App  on  iPad  and  No.  10  on  iPhone  

Hell yEAH!

Page 6: Cross Platform Games  -  Bit Rhymes: NGDC2012

Bitrhymes – Background

We  make  social  casino  games  on  FB  and  mobile   Started  in  2008  

Tandem  backed  with  OperaJons  in  US  and  

India  50  people  team  in  

Bangalore  and  growing  

30M+  viral  installs  on  Facebook,  6M+  ac2ve  

#1  Top  Grossing  app  on  iPad.  #10  on  iPhone  

Prior  to  FB  Acquired  25M+  installs  on  

MySpace  Built  casual  giQing  and  

daJng  apps  

Page 7: Cross Platform Games  -  Bit Rhymes: NGDC2012

What we are now •  Leader  in  Social  Casino  Gaming  

•  “Bingo  Bash”    Top  Grossing  Casino  App  across  Devices  

•  Industry  best  Game  Mechanics  with  unparalleled  reten2on  and  mone2za2on  

•  Massive  MulJ-­‐Player  technology  of  35,000  concurrent  users  

•  Streamlined  development,  producJon,  and  publishing  capability  

Page 8: Cross Platform Games  -  Bit Rhymes: NGDC2012

Re-Branding

Page 9: Cross Platform Games  -  Bit Rhymes: NGDC2012

Sumit  Gupta,  Founder  &  CEO  • From  IIT-­‐D,  16  years  of  product  and  business  experience  in  social  gaming,  media  and  web  startups.    

Vikas  Gupta,  Co-­‐Founder  and  CTO  • 13  years  of  strong  technical  experience.    Was  a  lead  developer  at  Yahoo's  Ad  Pla]orm.  

Lalit  Patel,  Co-­‐Founder  and  India  Head  • 7  years  of  technical  experJse.    Was  part  of  iniJal  team  that  built  SlideShare.net  

Core Team

Page 10: Cross Platform Games  -  Bit Rhymes: NGDC2012

Advisors / Angel INVESTORS •  Tandem  Capital  •  Mark  Jung  –  Founder,  CEO,  IGN  

•  Vikrant  Bhargava    –  Founder,  PartyGaming  

•  Yu  Chiang  –  CEO,  World  Golf  Tour  

•  Dan  Cooperman  –  Former  general  counsel  of  Apple  and  Oracle    

•  Doug  Bergeron  –  CEO,  VeriFone  

Page 11: Cross Platform Games  -  Bit Rhymes: NGDC2012

Our Killer APP

•  No.  1  top  grossing  app  on  iPad,  No.  10  on  iPhone  •  15M+  Installs  

•  1.5M  people  play  daily,  upto  35K  concurrent  

•  ExponenJal  Growth  Across  all  major  Pla]orms    100%  per  Quarter  

Page 12: Cross Platform Games  -  Bit Rhymes: NGDC2012

Our Killer APP

•  Bingo  Bash  is  acJon  packed  game  of  BINGO  with  features  like  powerups  and  treasures  that  makes  the  game  super  exciJng!  

•  MulJ-­‐player,  synchronous  bingo  game  for  Web,  iPad,  iPhone,  Android  and  Amazon  Kindle.  

Page 13: Cross Platform Games  -  Bit Rhymes: NGDC2012
Page 14: Cross Platform Games  -  Bit Rhymes: NGDC2012
Page 15: Cross Platform Games  -  Bit Rhymes: NGDC2012
Page 16: Cross Platform Games  -  Bit Rhymes: NGDC2012

Bingo bash

Top of the charts

Page 17: Cross Platform Games  -  Bit Rhymes: NGDC2012

Bingo bash – 100% growth every quarter •  Facebook:    Nov  2011  •  iPad:    Apr  2012  •  iPhone:    Jun  2012  •  Android:    Sep  2012  /  Kindle:  Oct  2012  

Page 18: Cross Platform Games  -  Bit Rhymes: NGDC2012

Secret sauce Perfect  balance  of  virtual  economy,  social,  and  fun  features  across  pla]orms  and  devices.    

Patent  Pending  Unique  Bingo  Rooms  •  Draw5  -­‐  Draws  5  balls  at  a  Jme  •  Springo  -­‐  4x4  card  •  Speedo  -­‐  Quicker  3x3  card  play  •  SummerGames  -­‐  Icon  Card  •  Eagle  –  Complete  Flag  •  Dash  –  Daub  Fast  

 Data  Driven  Game  Mechanics  •   CollecJons  •   Card  Replacement  •   Lucky  calls  -­‐  bekng  on  first  ball  etc.  •   VIP  Status  •   Tournaments  

Page 19: Cross Platform Games  -  Bit Rhymes: NGDC2012

THE Game Mechanic Zen and the path to achieve it

inner peace

Page 20: Cross Platform Games  -  Bit Rhymes: NGDC2012

THE GAME MECHANIC Zen

Page 21: Cross Platform Games  -  Bit Rhymes: NGDC2012

Social Games – Game DESIGN

•  Appointment  mechanics  

•  Instant  GraJficaJon  •  Power  Ups  •  Achievements  and  CollecJons  

•  Dual  /  Triple  Currencies  •  Baked  in  Virality  

Page 22: Cross Platform Games  -  Bit Rhymes: NGDC2012

Social Business is a tough business

Page 23: Cross Platform Games  -  Bit Rhymes: NGDC2012

The business of social games  

The  Funnel  that  goes  AARRR  

Acquisi2on  

•  Ads  •  Featured  App  

•  Virality  •  Affiliate  Links  

Ac2va2on  

•  Install  to  Play  raJo  

•  A/B  tests  •  Tutorial  •  Session  Time  

Reten2on  

• RetenJon  -­‐  2  Day,  7  days,  30  day  

• Churn  and  Cohorts  

• SJcky  Fun  • Daily  Return  IncenJves  

• NoJficaJons  

Referral  

•  Neighbor  Invites  

•  Facebook  feeds  and  requests  

•  GiQing  •  Bragging  •  Ticker  

Revenue  

•  ARPU  daily,  weekly,  monthly  

• %  Paying    •  ARPPU  •  LTV    

Page 24: Cross Platform Games  -  Bit Rhymes: NGDC2012

FuNNEL – acquisition

•  Ads  •  Facebook  Featured  App  (BONUS)  •  Virality  •  Affiliate  Links  

Page 25: Cross Platform Games  -  Bit Rhymes: NGDC2012

FuNNEL – Activation

•  Install  to  Play  raJo  •  A/B  tests  •  Tutorial  •  Session  Time  

Page 26: Cross Platform Games  -  Bit Rhymes: NGDC2012

FuNNEL – Retention

•  RetenJon  -­‐  2  Day,  7  days,  30  day  •  Churn  and  Cohorts  •  SJcky  Fun  •  Daily  Return  IncenJves  •  NoJficaJons  

Page 27: Cross Platform Games  -  Bit Rhymes: NGDC2012

FuNNEL – Referral

•  Neighbor  Invites  •  Facebook  feeds  and  requests  •  GiQing  •  Bragging  •  Ticker  

Page 28: Cross Platform Games  -  Bit Rhymes: NGDC2012

revenue

•  ARPU  daily,  weekly,  monthly  •  %  Paying    •  ARPPU  •  LTV    

Page 29: Cross Platform Games  -  Bit Rhymes: NGDC2012

GOING CROSS PLATFORM and surviving

A nail biting true story

Page 30: Cross Platform Games  -  Bit Rhymes: NGDC2012

Casual vs Console

•  Ship  as  fast  as  possible  – Okay  to  ship  incomplete  game!  

•  Game  can  evolve  as  per  user  feedback  – Less  risk,  low  cost  of  failure  –  If  you  fail,  fail  early  

•  Low  development  cost  •  Rapid  IteraJons  •  AnalyJcs  Driven.  Driven  by  AB  Tests  •  Freemium  Model  +  Variable  Pricing  •  Larger  Target  Audience  

Page 31: Cross Platform Games  -  Bit Rhymes: NGDC2012

Facebook

•  We  started  promoJng  in  Dec’11  •  Quickly  became  a  hit,  reaching  1M  installs  in  first  3  months  

•  Cross  promoJon  through  our  other  Jtles.  •  +  AdverJsement  on  FB  

Page 32: Cross Platform Games  -  Bit Rhymes: NGDC2012

Facebook

Pros  – You  can  go  Viral  – Personalize  playing  experience  – Rapid  iteraJon  with  AB  tesJng  – App  Insights  from  Facebook  – Targeted  adverJsing  

Cons  – Virality  is  going  south  – Cost  of  user  acquisi2on  going  north  – Facebook  mood  swings  

Page 33: Cross Platform Games  -  Bit Rhymes: NGDC2012

Going Portable

Pros  – Level  of  engagement  is  higher.  – People  pay  3x  more  on  mobile  devices  

 Cons  – Different  beast  – Development  cycle  mimics  console  gaming  with  liule  flexibility  

– Difficult  to  fix  bugs  easily  – No  viral  growth  (spend  lots  of  $$$  in  advt)  

Page 34: Cross Platform Games  -  Bit Rhymes: NGDC2012

Ipad / iphone •  iPhone  !=  iPad  –  iPhone  is  personal,  iPad  is  shared  by  the  family  – All  over  the  world,  iPad  is  mostly  used  as  a  living  room  entertainment  device  

•  Level  of  engagement  is  much  deeper  in  iPad  due  to  the  screen  size  and  processor  speed  

•  People  play  more  on  iPhone,  pay  more  in  iPad  

Page 35: Cross Platform Games  -  Bit Rhymes: NGDC2012

Android Phones •  Black  Sheep  of  devices,  not  any  more  – With  Google  Play  and  Kindle  both  supporJng  In-­‐app  purchases,  opportunity  is  as  great  as  iOS  

– No  app  review  process  à  you  can  iterate  fast!    

Cons  •  Screen  sizes  – More  than  you  can  count  in  ur  fingers  

•  Device  CapabiliJes  – Most  devices  can’t  do  shit!  

Page 36: Cross Platform Games  -  Bit Rhymes: NGDC2012

Challenges •  It  needs  genius  to  fit  a  complex  game  in  the  screen  size  of  that  of  iPhone.  – Not  all  the  game  elements  can  be  shown  on  dashboard  

•  Very  difficult  to  keep  the  game  play  consistent.  – PC  and  iPad  users  can  play  with  4  cards,  iPhone  guys  can  afford  max  2  

•  Two  (four?)  (six?)  sets  of  graphics  assets  

•  Release  cycles.  

•  Device  ResoluJons  and  capabiliJes  

Page 37: Cross Platform Games  -  Bit Rhymes: NGDC2012

SolutionS •  Make  two  apps,  one  for  iPad,  one  for  iPhone  – Gives  us  flexibility  of  fast  release  cycles  – Downside:  Two  apps  on  App  Store  

•  DifferenJate  iPhone  and  iPad  users  for  few  rooms  so  that  winning  raJo  is  maintained.  – Fixes  the  4  vs  2  cards  issue  – Downside:  Chips  last  longer,  economy  is  affected  

•  Make  iPhone  Dashboard  minimal  – Take  advantage  of  portrait  and  landscape  mode.    – Show  hide  few  dashboard  features  based  on  number  of  cards  played  by  the  user  

Page 38: Cross Platform Games  -  Bit Rhymes: NGDC2012

SolutionS •  Screen  sizes  – Start  with  devices  with  same  size  or  aspect  raJo  –  Its  okay  to  leave  out  some  devices  

•  Device  CapabiliJes  – Google  market  allows  you  to  filter  out  devices  you  do  not  support  

Page 39: Cross Platform Games  -  Bit Rhymes: NGDC2012

Take Aways

NOW With 30% more chEese

Page 40: Cross Platform Games  -  Bit Rhymes: NGDC2012

Tip #0: Work harder after releasing the Game

Page 41: Cross Platform Games  -  Bit Rhymes: NGDC2012

Experiment – Challenge paradigms

•  We  have  avg  session  Jme  of  5  min  on  iPhone  – More  than  50%  people  play  for  10+  mins  

Page 42: Cross Platform Games  -  Bit Rhymes: NGDC2012

Experiment – Challenge paradigms

•  Appointment  Mechanics  – 20%  people  visit  more  than  5  Jmes  a  day!  

Page 43: Cross Platform Games  -  Bit Rhymes: NGDC2012

MONETIZATION BASICS •  Profit  –  (life  Jme  value  –  user  acquisiJon  cost)  ×  Scale  

•  ARPUs  (for  US  users)  – Top      above  $1  /month  – Good    $0.3  –  0.5  /month  

•  Sources  – User  Payments  – Offers  – Sponsored  Items  – Ads  

43  

Page 44: Cross Platform Games  -  Bit Rhymes: NGDC2012

Community or Competition •  Make  it  an  emoJonal  experience  –  Encourage  interacJon  –  Allow  them  to  Show  off  

Page 45: Cross Platform Games  -  Bit Rhymes: NGDC2012

45  

FOCUS ON THE Viral Loop

• Quality  • New  user  experience  • Game  Mechanics  •  Key  Metric:  DAU/MAU  

Visit  

•  Idea  •  TargeJng  •  Persuasion  •  Key  Metrics  –    Click  through  rate  

Conversion  

•  Invites,  feeds,  noJficaJons  •  Call  to  AcJon  •  Self  expression  •  Key  Metric:  Infec2on  rate  

Infec2on  

Page 46: Cross Platform Games  -  Bit Rhymes: NGDC2012

METRICS – Measure everything

–  New  User  flow  –  Level  Progression  –  In  Game  acJviJes  –  Clicks  on  Call  to  AcJon  –  Page  Views  –  Goods  Sold  –  Viral  Growth  –  GiQs  Sent/Accepted  –  Friends  /  Allies  –  RetenJon  –  User  Age  in  Game  –  Frequency  of  return  –  Paid  Credits  –  Skill  AllocaJons  –  Achievements  

–  Age  –  Gender  –  Country  –  Level  –  User  AcquisiJon  Source  –  Number  of  friends/allies  –  User  Age  in  Game  –  Paying  Users  V/S  

Page 47: Cross Platform Games  -  Bit Rhymes: NGDC2012

METRICS – Optimize Everything •  Op2mize  Everything  – UI  Elements  – Text  Length,  Text  Language  – Buuon  placements  – Call  to  AcJon  – Game  mechanics  – New  User  Flow  – Level  progression  – Virtual  Goods  – LocalizaJon  

•  Iterate  Daily  47  

Page 48: Cross Platform Games  -  Bit Rhymes: NGDC2012

www.bitrhymes.com  

Questions? Press any key to exit!

To UNLOCK FULL VERSION

Page 49: Cross Platform Games  -  Bit Rhymes: NGDC2012

hup://bitrhymes.com/jobs  [email protected]    

 

We are hiring... Left and right!

we are no.1 . . . remember?