criandopaisagemoceanica
TRANSCRIPT
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Step 2
Move this light to the coordinates: x = 1700, y = 11000, and z = 800.
Step 3
Create a free camera, and move it to the coordinates: x = 0, y = 0, and z = 100. Rotate
the camera by 87 degrees on the x axis.
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Step 4
Next, you will create the sun and the clouds. Press the 8 key on the keyboard, to open
the Environment panel. In the Atmosphere rollout, click the Add button and
choose DreamScape.
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Step 5
In the General Parameters rollout, click the Preview button to open the
DreamScape Sky Preview window. This tool allows you to quickly review your sky
settings in realtime.
Step 6
In the Atmosphere Parameters rollout, change the Sky Density to 5, the Glow
value to 4, and the H Scale to 5000.
Step 7
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After that, change the Haze Density to 2, the H Scale to 200, and the
Brightness value to 2.
Step 8
In the Clouds Parameters rollout, change the Clouds Type to Cirrus. Under the
Shape group, change the Detail value to 16, the Scale to 0.25, the Coverage
value to 0.8 and the Sharpness value to 0.5.
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Step 9
If you want to move the clouds around, you can do it in the DreamScape Sky Preview
window. Click in the Clouds Shape Preview, and holding the left mouse button, move
the clouds and see the result in realtime. This affects the Motion Offset x and y
parameters.
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Step 10
Render the scene. If you want another result, you can play with all these settings until
you get something you like.
Step 11
Next you will create the sea surface. Go to the Create panel, click the Geometry
icon, and from the dropdown menu, select DreamScape Objects, and add a SeaSurface in the viewport.
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Step 12
Under the Parameters rollout, change the Surface Type to Adaptive Mesh. This
allows you to create a sea surface relative to your camera position and field of view (the
sea surface that is nearest to the camera will be more detailed than the surface that is
further away).
Step 13
Change the Surface Width to 400 and the Surface Length to 10000.
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Step 16
Open the Material Editor, click the Get Material icon, and select DreamScape:
SeaMaterial in the Material Browser.
Step 17
In the Material Editor, under the DreamScape: SeaMaterial Parameters rollout, set
the Sharpness value to 10, change the Sky Color Type to DreamScape Sky, and
the Underwater Color Type to DreamScape SubSurface.
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Final Effect
Below you can see my final results. I hope you enjoyed this intro to Dreamscape in 3ds
Max!