creative development
TRANSCRIPT
GAME DESIGNER
Game Designers make the games. They do what the
name says; they design and create the game, how it
plays, and all the core elements and components of the a
game such as: its setting; structure; rules; story flow;
characters; the objects, props, vehicles, and devices
available to the characters; interface design; and modes
of play. They program all of this so they make the game
to their wish.
HIRONOBU SAKAGUCHI
Hiromobu Sakahuichi is a great example for a
game designer. He was born in 1962 and is also a
video game director and producer as well as being a
game designer. He is the creator of the Final Fantasy
series and and there are 15 in the series now, he
worked on the Final Fantasy series until number 5
when he left in 2004 to start his own game studio
called Mistwalker which produce role playing games
LEVEL EDITOR
The Level Editor creates the interactive architecture for
a segment of a game, this means they create the
environment for a level of a game, including the landscape,
building and objects. They have to keep to the overall
design specifications set by the game designers. So they
have to keep in mind the characters and story elements
created by the game designer, however they usually have
room to vary the look if they think that it will work well.
LEAD ARTIST
The lead artist is responsible for the overall look of
the game, working with the game designers and the
leady programmers, the lead artist creates the game
visual style and directs the productions of all visual
material throughout the game.
TETSUYA NOMURA
For the game Final Fantasy 7 was originally the
character designer but as the lead artist was busy on
another project Tetsuya took over as the main artist.
He has worked on the previous Final Fantasy's too,
first as a monster designer.
TECHNICAL ARTIST
Technical Artists are the essential glue between the
artists and the programmers working on the game.
They ensure that art assets can be easily integrated
into the game without losing the overall artistic look
or being too difficult to put it to them game such as
having too many polygons or pixels and therefore
exceeding the technical limits of the chosen platform.
ERIK LINDQVIST
Erik is currently the Senior Technical Artist at
Avalanche studios, and was the Technical Artist at
Black Rock Studio, and was the Lead Technical Artist
at Grin which produced fortress which was a game
that was going to be similar to final fantasy but
Square Enix cancelled funding causing Grin to go
bankrupt.
ARTIST
Artists create and design the visual elements of a
game, such as the scenery, characters, objects,
surface textures, vehicles, props, clothing and the
user interface components. Artists also create the
concept art and story boards.
YUSUKE NAORA
Yusuke Naora is one of the artist that works for
Square Enix and has worked on various titles for
Final Fantasy as well as The Last Remnant and Code
Age Comanders
ANIMATOR
Animators animate movement. They are
responsible for the portrayal movement and
behaviour. They give life to game characters and
creatures but sometimes it can be objects or scenery
or environmental effects that the animators give life
to.
AUDIO ENGINEER
The Audio Engineer creates the soundtrack for the
game, this includes all the music; sound effects to
support the game action such as gunshots or
explosions; character voices and other vocal
expressions, spoken instructions and lastly ambient
effects such as crowd noise, vehicles or rain
NOBUO UEMATSU
Nobuo joined Square in 1986, before he left in
2004 he composed the soundtrack for over 30 square
games. He founded Smile Please. Ltd in 2004 and
still composes video game music as well as live
performances of his work.
REFERENCES http://creativeskillset.org/creative_industries/games/job_roles/331_game_designer
http://img2.wikia.nocookie.net/__cb20090514211600/nintendo/en/images/d/d5/Mistwalker.png
http://upload.wikimedia.org/wikipedia/commons/thumb/0/0c/Hironobu_Sakaguchi_-_Tokyo_Game_Show_2006.jpg/220px-
Hironobu_Sakaguchi_-_
Tokyo_Game_Show_2006.jpg
http://creativeskillset.org/creative_industries/games/job_roles/334_level_editor
http://creativeskillset.org/creative_industries/games/job_roles/332_lead_artist_games
http://moodle.salfordcc.ac.uk/course/view.php?id=99
https://
encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQJYzJZVpx99vo4MXY2l9iUOkTL4G-j8XZ9e2sNYe3pFG41_m8sAQ
http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII
http://en.wikipedia.org/wiki/Tetsuya_Nomura
http://finalfantasy.wikia.com/wiki/Nobuo_Uematsu
http://wac.450f.edgecastcdn.net/80450F/arcadesushi.com/files/2013/10/Cloud-Initial-Design.jpg
http://upload.wikimedia.org/wikipedia/id/b/b6/Tetsuya_Nomura.jpg
http://se.linkedin.com/in/eriklindqvist
http://videogam.in/pages/files/Yusuke_Naora/profile_Yusuke_Naora.png
http://en.wikipedia.org/wiki/Yusuke_Naora
http://img2.wikia.nocookie.net/__cb20060404003317/finalfantasy/images/thumb/e/ef/Uematsu.jpg/180px-Uematsu.jpg
http://finalfantasy.wikia.com/wiki/Nobuo_Uematsu