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1 PREPARED BY Let’s Get Real: Creating Tangible Experiences @MARSINTHESTARS June 23, 2015 STC Summit Marli Mesibov, Director of Content Strategy Mad*Pow

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1

PREPARED BY

Let’s Get Real: Creating Tangible Experiences

@MARSINTHESTARS

June 23, 2015

STC Summit

Marli Mesibov, Director of Content StrategyMad*Pow

2STC Summit | @marsinthestars

Who am I?

• Director of Content Strategy at Mad*Pow

• Managing Editor of UX Booth

• Find me on Twitter @marsinthestars

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1. What is an artist?

2. No more deliverables

3. Service provider woes

4. Get hit by a bus

5. Think forward

STC Summit | @marsinthestars

Today’s Agenda

4STC Summit | @marsinthestars

What is an Artist?

5STC Summit | @marsinthestars

What Does “Artist” Mean?

“An artist should create beautiful things.” –Oscar Wilde

“What if I don’t make anything?” –Voices in Marli’s head

6STC Summit | @marsinthestars

What Does “Artist” Mean?

Type of artist Process Output

Writer Writing Book

Painter Painting Paintings

Sculptor Sculpting Knick knacks

Musician Playing Recordings

Knitter Knitting Hats, scarves, sweaters

Cinematographer Filmmaking Movies

Composer Composition Songs, music scores

Photographer Photography Pictures

Performance artist “Creation” Videos, ephemeral experiences

7STC Summit | @marsinthestars

I Am Not an Artist

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User Experience

Definition (noun): A field where creative people find jobs that feel like art but pay like investment banking.

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User Experience

Job Process Output

Interaction designer Sketching/Wireframing Wireframes

Visual designer Designing Mockups

Copywriter Writing Copy decks

Project manager Managing/Scheduling Schedules and budgets

Information Architect Organizing Site maps

User researcher Interviewing/Testing Reports

Content strategist Planning/Strategizing ???

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• We create experiences.• Some of us make products.• Users feel experiences.• Users touch products.• Users expect experiences.• Users pay for products.

STC Summit | @marsinthestars

Products vs. Experiences

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No More Deliverables

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“[UX Designers are] measured and compensated for the depth and breadth of their deliverables instead of the quality and success of the experiences they design.” –Jeff Gothelf, Lean UX: Getting Out of the Deliverables Business

STC Summit | @marsinthestars

The Problem with Deliverables

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The Problem with Deliverables

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Lean UX Goals

• Collaboration• Constant education and process-improvement• Quick iteration• User-focus• Creating an experience

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The Lean UX Process

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Service Provider Woes

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Service Provider Woes

What do you do?

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Service Provider (&content strategy) Woes

Right. So you’re a copywriter?

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Service Provider Woes

…what is it you do?

20STC Summit | @marsinthestars

Process vs. Deliverable

Process• End goal is to learn

or grow.• Specific steps are

incredibly valuable.• The client is integral

to the project.• UX is a process.

Deliverable• End goal is to build

a “thing.”• Specific steps don’t matter.• The client may or may not

be involved.• UX may create

deliverables.

21STC Summit | @marsinthestars

Benefits to Deliverables

• Tangible deliverables help outsiders to understand what we “do” (if we’re sure we aren’t doing the copywriting).

• Connecting our process to an outcome helps outsiders to recognize our “value.”

• Leaving clients with a physical thing helps them to remember our takeaways and advice.

22STC Summit | @marsinthestars

Get Hit by a Bus

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What if a Bus Hit You?

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What Would You Leave Behind?

• Could someone else follow the timeline?• Could a stranger pick up where you left off?• Have you updated the team on your progress?• Are the files accessible?• What guidelines or strategies are only

recorded in your head?

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Deliverables!

“Let me be very clear: Lean UX is not “anti-deliverables.”

-Jeff Gothelf, Lean UX is Not Anti-Deliverables

26STC Summit | @marsinthestars

TL; DR

We create experiences, not deliverables.

However, we do create artifacts along the way that make those experiences sustainable.

27STC Summit | @marsinthestars

Think Forward

28STC Summit | @marsinthestars

Steps to Thinking Forward

• What can we measure?• Who is creating, and what are they creating?• What happens if I leave tomorrow?• Experiences are ephemeral.

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What Can We Measure?

• My job is to help the user.• I will know I’ve been successful when

___________________.• I will measure that success by

___________________.• If I can’t measure my success, I might miss the

mark and not help the user.

30STC Summit | @marsinthestars

Who is On the Ground Level?

• Consultants are important. Strategies take time.

• Tangible proof takes MORE time.• Don’t screw over the worker bees.

31STC Summit | @marsinthestars

What Happens if I Leave?

• How does my team communicate?• What’s the simplest language I can use to

explain my work?• What is complete, what is in progress, and

what will be an ongoing process?

32STC Summit | @marsinthestars

Experiences are Ephemeral

• We can’t fix all perceptions.• We don’t want to fall back into the pre-Lean

UX trap.• Sometimes you have to suck it up and accept

that your client may not “get” what you do, but they like that you’re making their lives better.

33STC Summit| @marsinthestars

Thank you!