creating second lives - ch 9 - the event of space - ocr

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  • 7/24/2019 Creating Second Lives - Ch 9 - The Event of Space - OCR

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    First publis

    hc

    d 2

    01

    1

    h) Romlc:d gc

    270

    f>.'ladiso

    n Ncw York,

    NY

    1

    0016

    Simuhaneousl)' >uhlishc

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    Contents

    is t o{Figures aud Tables

    Acknowledgemen s

    lnrtoductiorl

    ASTRIO ENSS

    LJ

    N ANO EBEN

    MUSE

    P RT

    Crearing Second Communities

    Uberate )'OurAvatar:

    Th

    e R

    evolution

    Wi ll lle

    Socially

    Networked

    1.1\Ul S

    J10N

    ANO

    C HARL

    OTl

    '

    GOULO

    2 An Imagined Communicy of Avatars? A Tbeo r

    etic a

    1

    lnterrogation of

    Second Li(enl as

    Nation

    through the

    Leos of Bcnedicr

    Andcrson s lrnagincd

    Communiriett

    KE

    VIN .\

    11GU

    J LS

    HERMA

    N

    3

    Programming Pro

    cesses:

    Controlliug

    Se cond Lives

    ELI Z

    A8 ET

    H

    BURG ESS

    P RT

    Seco

    nd

    M

    nt

    ities

    4 Embodiment and Gender ldentity in Virtual World:

    Recon6guring Our 'Volatile Bodies'

    SO N IA f l2.f.K

    WAS

    ILEWSKA

    vii

    i x

    15

    32

    54

    7

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    9

    The

    Event

    of

    Space

    Defining Place in a Virtual Landscape

    benMuse

    INTRODUCTION: SI ACE ANO

    PLACE

    Rut wh:tt is special about place is precisdy th :u

    thc unnvoidablc: challc:-nge of negoriating a herc

    an

    d now (itsdf draw

    ing

    on

    :1 hisrory :1nd a gcogr:tphy of thcns

    ;1n

    d thcrcs); nnd :1 ncgo

    ti

    :uion whidt musr

    cake place wi

    th

    in and

    between

    both human nnd

    nonhunwn . This in no

    W n)

    denies a stnse of wonder . . .

    Oorcen

    Massey (2005: 14

    0)

    Space and phH..:t: are fundamental to tht txperience

    of inttrac..:t iv

    e flction,

    vi rtual rea

    li

    ties, and computer gamts. In casual spetch, both these terms

    are used a

    lm

    ost interchangeab

    l)

    .

    Yet,

    as

    Yi-Fu

    Tuan poinu

    out

    the> con-

    note distinct e-xperiences.

    Space and

    p

    lac e are famili

    ar

    words denoting common experiences.

    We

    l i

    ve in space

    Th

    ere is no space for anorher building oo rhe lo1

    Th

    e

    Grear

    Pla

    ins look spaclous. Place is secu riry space is freedom: we are

    arrached

    to

    tite one and long for rhe orher

    Th

    ere is no place like home.

    What is home? Iris rhe old homesread, rhe old neighbourhood, home

    town

    or

    rnorherland. Geographers srudy places. Planners

    would

    ke ro

    evoke a

    se

    nse o f place . (Tuan 1977: 3)

    Tuan

    seems

    ro

    suggesr

    rhat space is rhe larger ma terial wirh in which place

    can exist. An archir

    ec

    r crear

    es

    pl

    ace

    out of space b> using walls ro cr

    ea

    re a

    void where none existed before

    hi

    s bo rders. A child crea res a place om of

    sp ce by hiding b

    eh

    ind rhe so fa re

    ad

    ing a book. An i ta Lei

    rfall tak

    es the

    poi m furt her,

    argu

    ing that place

    can

    never exist independent ly o f its spatial

    origin (quoted in Aarse

    th

    2007

    : 44). Plac

    e,

    she argues, is fun

    dame

    nta lly

    spatial an d visual; ir is

    des

    crlbed as though ir were carved

    (H

    it of space.

    Landscape anisrs working with paint and canvas use the space of the

    fr

    ame

    compose a la ndscape: effectively creating an ideo logical place

    out of space .

    The

    painter or archirect of a

    vinua

    l wor

    ld

    , on the o ther

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    The Eve o Space

    191

    hand, has no framt to work with wh tn crt'a

    cing

    a place.

    Thc

    auditn

    ct

    fo r

    virtual worlds (in games or other cnvironmtn ts) tffectively crawls through

    the framc: and cxplorc:s the world

    in

    any

    mannn

    thty see ht,

    fr

    om any

    p

    aspt

    ctlvc: and to any pur

    post

    . The

    te n

    n 'effecti vely, is usc-d with caution

    e, bt

    c

    au

    se

    th

    e viewer

    of

    v

    ir t

    ual

    htndscapes

    is always

    th

    c: subjt

    ct of

    an illusion of dimtnsionality, of d

    tep

    s

    pact

    which dots not exist.

    lt is this

    dfec

    t of space and place IVh ich th is chapttr will

    tr

    y to explore.

    The assumprions with in traditional di

    sco

    urst in visual art regarding per-

    specrive, frame, fore, mi ddle-, and background no longer work as they

    once did, beca use the viewer can move rh rough the landscape. The logic and

    effect

    of

    th is experience may be discussed in terms of the gra

    phic

    technol

    ogy

    be-

    h ind ir, bu c l'h iS:

    p

    rovides

    a limired sour( t

    of

    de b

    ate tha t

    is

    cons

    tal\rly

    pushed out of date as graphic techuology deve lops. Th is cha pter cousiders

    a spatialtempo

    ra

    l model thar builds space a nd place out

    o

    experience and

    design. lt ex plores the possibility tha:, like the physical space described by

    Massey earlier, space of a virtual wo rld is crealed by evems, rarh er rh a n

    being merely a

    lo

    car ion where evenrs occur.

    AURALSPACE

    One way to avoid the issue of the spati alisat ion of space a nd place is 1 shu t

    our eyes and listen, fo llowing the le< d of R. Murray

    Sc

    ha fer in his st udy of

    au ral landscapes, The Souudscape. Sch< fer attem pts to class ify the pHts

    of che environm em created by sound and identifies three aspects

    of

    what

    he efers co as che 'soundscape: key note sounds

    1

    soundmarks, and so

    und

    signa ls. He rhe concepr o f che key note from musical comp osition:

    Key note is a musical term; it is the note rh ar identifies the key

    or

    to na l

    iry

    of

    a pa rticular composition. lt is the a nchor

    or fu

    ndamental tone

    and a l

    rh

    o

    ugh

    the marerial may modul

    ar

    e around ir, o

    fr

    en obscuring irs

    imp on a nce, it is in eference to

    ch

    is poim rhat everything else takes on

    its special meaning. ($chafer '1994: 9)

    Sound mark and sound signa) are cacegories of sound which dema cate

    pl

    aces. Sc hafer describes a soundma rk (a reference ro the more tradirional ,

    and rypica lly visual, landma rk} as sound that gives a place irs unique

    idemity. The sou nd may be unique co that place, but is more likely to be

    uniq ue in irs rehn ion ro o

    th

    er sou

    nd

    s a

    nd

    ro the lisrener. The sound o f a

    village bel l ringing o m

    ch

    e hou r migh: be a so u nd nt ark, indic

    ar

    ing for so me

    trav

    ele

    r he or she has arrived home.

    The second demarcat ion sound is che sound signal; less emorive rh an

    the sou ndmark, sound

    si

    gna has a speciflc message to

    convey-a

    police

    wh

    isrle, for in

    sr

    ance, ora teacher's innruction. Clea

    rly

    rhese

    tw

    o caregories

    a1e denned on

    ly

    indistinctly. The 1ioging bel l sig

    na

    ls time; t he teacher

    s

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    192 Eben use

    in

    struct

    io n dtnotes a l

    oca

    r i

    on.

    Schafer

    furth

    er dis

    tin

    guishes

    thcm by

    s

    tn:s s

    -

    ing that a soundma rk is a 'cornmunity sound & speciaJiy rcgarded or

    notked by tht ptoplt in t hat community' (274); it is essentially tmodvt

    in charactc:r. Sound signals, in contrast,

    an:

    ' listened to consciously' (275)

    anU ha

    v

    a :>ttong

    ognitivc dcmcn

    l. 1 owcv-n he to

    tvoup thcm

    rogetha in opposition ro keynore. He rd ates the tenns ro the visual equiv

    a-

    lents of figur and background, defining figur as tht

    so

    undm

    ar

    k

    or so

    und

    signa , background as the keynote. The same sound may be a keynote, a

    soundmark ora sound signal, depending on tht context and the lisrene

    r.

    \

    f herher a

    so

    und

    is

    figure

    or

    ground has

    pa rr

    ly ro do wirh acculcura-

    tion . . . , partly w

    it

    h the individual's srate

    of

    mind . . . , and par

    rly

    wlrh

    che in

    d

    iv

    idual's relacion

    ro

    the

    field

    . . . . Ir has noching ro do with

    rh

    e

    physical dimnsions

    o

    the sound. (Sc haer 1994: 152)

    Jn

    ch

    e acousric envlr

    on

    menr,

    sou

    nds shift berween

    so

    u n

    dmar

    ks a nd sound sig

    nals

    as

    rh eir cogn iri

    ve

    and

    en

    lO

    t ive loads shifc Sound

    ma

    rks are more highly

    emotive, while sound signals are cognitive. This subjective aspecr means

    ch

    ey

    n1ust also

    sh

    ifr according ro the lisrener (the walker,

    rhe

    ka

    ya

    ker, and so on).

    lr

    is

    rhe rela

    ri

    on berween

    sounds and

    lisreners rhac d

    efi

    ne

    ch

    e

    and

    sig

    nals. For

    ch

    e

    purpose of

    rhis ro

    account

    for rhis murab il it)', borh

    marks and signals wi

    ll

    be subsumed ioto a

    c:Hegory

    of placema rk. This will

    also expand its use beyond the aural./>. placemark may be a sou nd, but ir may

    as

    likel)' be a visi

    bl

    e such a tree,

    diff, ora

    no trespassing sign.

    A 'LACE: IUVER

    W LK

    As

    1

    walk down a

    dve

    1b

    an

    k,

    1

    ide:uify a

    numb

    el' o f places- sunlic spots,

    pl

    ac

    es wirh a 1ock to sit

    on,

    and

    t

    pla

    ce

    wi

    ch

    a view of

    [h

    e rapids. T

    hey

    are spatially delimired and d

    efi

    ned by rhe bo,ders rhat arise a long

    rh

    e

    river. \Xfhen 1close m

    yeyes

    and

    ch

    e cha nge is subtle (a

    pan

    from the

    in

    creased danger of walking into :he d ver). T he sound

    of

    r unning water

    is a conscant

    (a

    keynot

    e)

    .

    Ar some

    poinrs rhe sound becomes suong

    er

    as

    che rapids rise to denote sections of

    rhe rive

    r (sou ndmarks). For paddlers

    (who a lso creare sou ndmarks as rhey paddle or shout), rhe sound

    of

    r

    ap

    id

    s is more likely to be a sound si,gna l, warning

    of

    faster o r rockier warer

    Ocher sounds are even more highly cogn irively loaded, as in a

    sudden wh istle

    ora

    call of 'w:uch our ' as l nearl srep off rhe bank and

    inro rhe

    In a soundscape rhe disrinction berween s

    pa

    ce and place quickly dissolves

    int

    o 'ghosclier

    dem

    a

    rca

    tion

    s

    (ro

    borrow

    a phrase f

    ro

    m

    Wa

    llace Scevens's

    poem 'The Ideal of Order at Key Wel ' (1990:

    "128)).

    Sounds are ra rel)' cut

    off the

    way

    visuals a re, so m

    oving

    from pla

    ce ro

    p la

    ce

    is a gradual c

    han

    ge.

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    heEvento pnce

    193

    As 1 walk down

    rh

    c r

    ivcrbank

    . 1

    do

    not cross clearly

    dcm

    a

    rc

    a

    rc

    d

    au

    ra)

    borders; sound fadcs oway gradua lly instcad of stopping suddenly. l

    cann

    ot

    cross a

    wa ll

    of sound. Vlsua

    lly,

    in

    concrast,

    1constand)

    movc

    from o

    nc

    vis -

    ibly dcm arca tcd l

    oca

    t

    io

    n

    ro anothcr;

    [ litcr:tHy cross from onc sidc of a wall

    to anothcr, and thc visual landma rk 1narks out thc tcrritory.

    l I vicw my dvcrbank from thc

    vautagc

    of a moving car ora hillsidc ,

    these visible dcmarcations of place may blur and bknd togcther. Thc visible

    distinc

    ti

    ons disso

    lv

    t as

    di

    dthc aura l

    oncs.

    1continuc, howtvcr. to note rhc clc

    ar

    dc m

    arca

    ri

    on

    of

    visblc

    ph 1c

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    The Event

    o

    Space

    195

    sirn

    ilarity ro thos( which also

    use

    th

    t

    Sdmitar game eng

    in

    L such as

    Assassin s Creed

    (Ubisoft 2007). 1t is a style defincd by colour

    paktt

    e,

    u

    se of

    tc:xtu r

    c

    and paint

    tt-chniqu

    e, an d by st

    ylc:

    of drawing

    fo

    r

    charac tns

    an

    d locations. This visual style

    rem

    a

    ins

    consistent

    thr

    o

    ugh

    om the game,

    aldougl dc

    pa

    l u

    o.Hll.l

    Li glting dfc..,l:, may dnlllg

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    196

    b nMuse

    Th t

    naturc of space is no t

    re \

    ea

    kd in

    th

    is stpa

    ra

    tion, and t

    ht

    result-

    in

    g

    prod

    uct, wh

    ilt fab

    rica

    ting

    a s

    pa

    tia l rc preSt lltat ion , in uses

    th

    t

    rtduction as a means to achitvc: tht

    obje

    < :t of ganlt play, since tht dif-

    feren(.;e between tht spatia l rtprest

    nt

    ation and real spa

    c.:

    is

    what

    ma kes

    ga

    me

    pla

    y-b)

    -automatic-rule possi

    ble

    . In real space, there would be no

    automatic ru les, only socia l ru l

    es

    and

    ph

    ysica l laws. (Aarseth 2001:

    45

    Ir may be worth query ing this definirion of space (both real and virtual).

    Aarseth u

    ses

    the a lready classic game

    ll

    ys

    l

    (Miller and Mi

    ll

    er

    1993)

    to posit

    that the util itar ian basis for game sp

    ace

    means it ca nn

    ot be

    a

    real

    place.

    The- landscap e in .Myrh , lor all its

    nd s

    compute-r

    game landscapes,

    me

    rely looks like a landscape,

    bu

    t is rea

    ll

    y a t hree-

    d

    im

    ensional

    sc

    heme carefully designed ro offer a balanced challenge ro

    the player. (Aar

    se

    th 2007: 168)

    1 wou

    ld

    argue that both

    th

    e f

    or

    m of the landscape a

    nd

    its

    or

    ig

    in

    are of

    less

    si

    gni 6cance t

    han

    Olll. m

    ed

    ia{ed ex per ience

    of

    ic Presence is frequendy

    described as the

    ex

    perience of being there

    (Goff

    man

    197

    4; Pinchbeck and

    Stevens 2005; l.ombrd

    nd

    Ditton 1997; Heerer 1

    992;

    jacobson 2

    2;

    Rettie 2 4, Seegert 2009). Following Rettie s lead, we ca n

    se

    Goffman's

    (1974) cheory of framin g ro refi ne th is defin i on fu rther:

    lf presen

    ce

    is being ch ere , involvemem rehn

    es

    ro being and rhe frame

    exphtins wh ac is m

    ea nc

    by chere, ir de

    fin es

    rhe siruacion or environ

    me

    ne.

    The rer m involvemem is noc t1sed in

    rh

    e sense

    of

    imeresc in the

    co

    nc

    e

    nc

    of

    an exper ience, but ro descl ibe ch e allocation of anent ion.

    F

    or

    ex

    am

    ple, rhe ex

    pe

    l i

    en

    ce

    of pr

    ese

    n

    ce

    in a

    th

    earrical

    pe

    l forman

    ce

    m

    ea

    ns that one is f

    oc

    u

    se

    d on an experien

    ce

    rh

    ar

    is fram

    ed as

    be i

    ng

    a

    play. \ fhe n som

    eo

    ne is e

    ng

    rossed in a situ:1tion or exper ien

    ce

    ch ey

    feel

    present; hames define the natu re of this presence. (Rettie 2004)

    P

    rese

    nce chusbecom

    es

    a process in

    wh

    ich rhoughc and f

    ee

    ling act cogerhe

    to

    creare

    a

    se

    n

    se

    of pl

    ac

    e (assuming M

    assey s [2

    5) spar iotemporal deti

    nirion of

    pla

    ce).

    Th is

    sense

    o

    presence or p

    la

    ce m

    ay

    arise when

    li

    srening

    ro a srereo { jusr like be ing in a

    co

    ncer t ), warching a bigscreen telev i

    sion (

    ju

    st li ke bei ng in the movies

    ),

    or re

    ding a book ( ju

    st

    l

    ik

    e being

    in che characcers shoes). lr ar ises wh en ch e divisions berween tirst order

    a

    nd second

    order medi

    acio

    ns a

    re

    merged in che

    audi

    en

    ce

    s mind (alrhough

    th

    ere

    is no reason

    ro

    e

    xp

    ecc

    rh ac ch

    e d

    oes

    nor recognize rhe dif

    fe

    rence) . Daniel Pinchbeck poinrs ouc

    th

    ac pr

    ese

    nce creares disp

    os

    irion

    towards a ser of srimul i/r

    es

    ponse couplings within rhe domi

    nant Ira me

    of

    spatial con

    sc

    iousness (2005).

    Wh

    en a

    se

    n

    se

    of presence is

    high, rhe pi aye r is more willing ro o bey the soci l rules and ph

    ys

    ical laws

    of rhe virrnal environme

    nc.

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    Tl e Eveut of Space 19

    7

    A

    PLACE

    :

    ZE

    N GARDEN

    My Seccmd ife

    M

    sits or. thc rivcrb:wk (anua lly he

    sccm

    s ro

    be siuing in thc rivcrbank). T hc grass is gr

    ccn

    and smoorh, thc fauna

    though

    sm

    oo

    th l

    y d r

    awn

    wi

    th

    S

    ecom

    l

    i

    fe

    prims. I a m acutcly

    awa

    rc that 1 a m s ta ring ata com pmcr sc rccn , onc in which ver y l

    ittlt

    is

    happcning.

    l this

    a sc

    cn

    c

    io

    a

    fi

    lm ir would

    be

    watchablc.

    But 1 in fact a nd to rny suq:risc,

    f

    cding contcnt and comfortabk

    hn

    t. 1

    am

    happy to stay a while,

    siuing

    in

    rh is rivt-r

    and

    wa t