creating great 360 content for vr

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Creating great 360 content for virtual reality

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Page 1: Creating great 360 content for vr

Creating great 360 content

for virtual reality

Page 2: Creating great 360 content for vr

Jaroslav Stehlík

Lead programmer

DIVR Labs

@jaroslavstehlik

Page 3: Creating great 360 content for vr

Divr Labs

First Czech VR game company

Working on a sci-fi horror shooter Blue Effect

for Oculus Rift, HTC Vive, Playstation VR

http://divrlabs.com

Page 4: Creating great 360 content for vr

What drives immersion?

Head tracking

Virtual hands and interactive world around you

Design and ergonomics of virtual objects

Binaural sound / spatial audio

Social aspect, communication

Page 5: Creating great 360 content for vr
Page 6: Creating great 360 content for vr

360 Video is hard

Head tracking = none

Virtual hands = none

Binaural sound / spatial audio = yay! "youtube"

Social aspect, communication = one-way "actor"

Page 7: Creating great 360 content for vr

360 Video without head tracking

The spectator has to be ideally seated.

Moving in reality without moving in virtual reality can induce motion sickness.

Your main tools are sound, light and motion.

Page 8: Creating great 360 content for vr

Storytelling

Page 9: Creating great 360 content for vr

Storytelling

VR is much closer to classical theatre than film.

Everything has to happen around the spectator.

It is extremely easy to loose the attention of your spectator.

Always point out important people/objects rather decoration.

Page 10: Creating great 360 content for vr

Framing

Page 11: Creating great 360 content for vr

Framing

There is no framing!

The camera has to be static and in the centre of your scene.

Cuts should be less often and it is better to use fadeouts.

We are mostly changing time/location, not the view.

You can use light for pointing out important people/objects.

Shoot rather in dark for easier spotlights.

Page 12: Creating great 360 content for vr

Camera motion

Page 13: Creating great 360 content for vr

Camera motion

Don't move the camera - around ⅔ people can experience motion sickness.

Use constant linear motion without turns, ending with fade out.

Acceleration and deacceleration can create unpleasant experiences.

If motion sickness does not affect you, hurray you are lucky!

But think also about the others.

Page 14: Creating great 360 content for vr

Motion sickness

Most people get sick when their body starts moving without perceiving actual physical movement or vice versa.

Page 15: Creating great 360 content for vr

Object motion

Page 16: Creating great 360 content for vr

Object motion

Completely static scenes are a great start for your video.

Move only objects/actors which have an important role in your story.

Drive attention to your actors, move them around the spectator to change their POV, use actors to stare at something important.

Keep actors or important objects during cuts in the same direction as the last

direction of the spectator.

Page 17: Creating great 360 content for vr

Binaural sound

Works with closed headphones.

Enhances immersive experience.

Points out the direction of your main scene.

Page 18: Creating great 360 content for vr

Binaural sound howto

Youtube supports spatial audio for 360 videos.

Record audio with surround microphones from multiple directions.

https://support.google.com/youtube/answer/6395969

Page 19: Creating great 360 content for vr

Thanks...

Thank you for your attention!

Now is the right time to ask me any question.

Do not hesitate to try out our demo today.

Also, we are hiring: http://divrlabs.com