creating an mso: viral emotions and the keys to social play, gdc china 2009
DESCRIPTION
Creating an MSO: Viral Emotions and the Keys to Social PlayThere is more to social gaming than spamming your friends. Rather than play to the edges of a social network to increase viral distribution playing to the center deepens the connections between friends. The Keys to Social Play map out new forms of engagement that create tension and motivation through social interaction. These Keys structure social engagement (what we call People Fun) by giving players what they value the most: shared experiences and increased bonds between friends. Like micropayments there are nickels of time in peoples lives and a thirst to convert them into social capital. The biggest opportunity in multiplayer gaming is an MSO (massively social online game) that aggregates these into meaningful social experiences. Together we will explore social gaming from WOW, MAPLE STORY, PARKING WARS, to XEODesign's own iPhone games: TILT and TATTLETALZ.com.TRANSCRIPT
www.xeodesign.com© 2008 XEODesign, Inc.
XEODesignPutting Emotion into Play
®
™
Creating an MSO: (Massively Social Online Games)
Viral Emotions and the Keys to Social PlayNicole Lazzaro, President
XEODesign, Inc.
GDC China October 13, 2009
XEODesignPutting Emotion into Play
®
™
Follow me on Twitter: @NicoleLazzaro
Twitter: #gdcchina
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
XEODesign
The 4 Keys to More Emotion
Winner Best Game 2007
Tilt the first iPhone accelerometer game
Massively Social Online Gameuse fun to drive social distribution
Imagine
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
MSO’s Drive emotions through FMAFinal Score: Emotions that Drive Play PX Potential Score
MSO (8) MMO (5)
+ Adding Friends+ Spread viral + Social Calculus
Friends- Adding Friends Low
- Spread Low
- Social Calculus Low
+ Messaging Open+ Structure Casual- Feedback+ Personalize
Messages
- Messaging Closed
+ Structure Immersive
++ Feedback
- Personalize
+ Actions and States Unlimited Open
+ Asynchronous
- Replay (except email)
- Deepening Ties
Actions
- Actions and States Limited Closed+ Synchronous+ Replay- Deepening Ties
MSO Design Principles
PXEmotion from Play
Vision: Gaming Together Bring people together
Games in 2020
Egypt: Mankala
Emotions from social play: People Fun - Rayman
Fish Tank1
Player Choice and Curiosity from Easy Fun
Fish Tank 3
Player Choice and Curiosity from Easy Fun
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Fiero Curiosity
Relaxation3. Serious Fun: Creating Value
Amusement4. People Fun: Socialize
1. Hard Fun: Accomplishment 2. Easy Fun: Imagination
CuriosityFiero
ExcitementRelaxation
Amusement
The 4 Fun KeysPaint Engagement w/ Verbs
Naches
Schadenfreude
Generosity
Coordinate Action
Inside/Outside Social GroupingTwitter
FacebookFlickr WikipediaBrain Age
Wonder
Surprise
FrustrationFocus Attention
Reward Accomplishment
Challenge and Mastery
Imagination
Express Values
Adventure
Discovery
Figure Out
Bejeweled
The Sims
Create Value
Basketball
Halo
Myst
Mob Wars
Who Has theBiggest Brain?
Farmville
Grand Theft Auto
Personalize
GrowNiche Interests
Hard Fun Easy Fun
Serious FunPeople Fun
Putting Emotion into PlayXEODesign
Diner Dash - emotions
NPC emotions as game mechanic - Diner Dash
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
iPhone - Emotion ProfilePX Profile
Emotions create the iPhone experience
• Stroke• Share• Tap• Talk • Hold• Music
Emotions•Wonder•Curiosity•Friendship•Amusement
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
The 4 Fun Keys30 emotions from gameplay
Hard FunFiero
People FunAmusement
Easy FunCuriosity
SeriousFunRelaxation
emotion < choice < mechanic > choice > emotion
whitepapers: xeodesign.com
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
choices• goals • challenge• obstacles• strategy• power ups• puzzles• score• levels• monsters
feelings • fiero• frustration• boredom
modified from “Flow” Csikszentmihalyi
player choice rewards effort
Hard Fun: Mastery>FieroEasy Fun: Novelty>Curiosity
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Hard Fun: Super Monkey Ball Challenge and mastery
FieroLanguage of ChoiceQuickTime™ and aDV/DVCPRO - NTSC decompressor
are needed to see this picture.
Emotion from Hard Fun: Fiero \o/
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
2. Easy Fun: Imagination Creates Curiositychoices novelty fills attention choices
• iconic situations• explore• experiment • fool around • role play• ambiguity • detail • fantasy • uniqueness
feelings• curiosity• surprise• wonder • awe
Easy Fun
Easy Fun
Easy Fun
Tilt: an adventure in 1.5 dimensions
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Serious Fun: Brain Baths, Tap Tap RevolutionChange how you think, feel, and behave
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Serious Fun: Motion X PokerCompletion Collection and Matching Mechanics
Competition People Fun
People Fun
QuickTime™ and a decompressor
are needed to see this picture.
Wonder and ConnectionOcarina: Easy Fun and People Fun
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Keys to Social Play4 Steps to Create Emotions that Drive MSO Viral Distribution
1. Gameplay Everyone
* Simple* Appealing* Participation
2. Social Features People Fun
* Social Emotions* Match PX Profile * Build Trust
3. Tilt Factor Increase # of Players
* Simple* Mobile * Frictionless
4. Monetization Free
* Social goods + services* Enhance gameplay* MTX 10% pay
PX
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Keys to Social Play4 Steps to Create Emotions that Drive MSO Viral Distribution
1. Gameplay Everyone
* Simple* Appealing* Participation
PX
1.GameplayEveryone
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Simple and Short Games
A
B
Technology Adoption Curve
Number of players Mass Market
Diffusion of Innovation, Everett RogersCrossing the Chasm, Geoffrey Moore
Smaller, still tasty fish!
Time
The Social Web
15% 70% 15%
DICE 2007
Simple + Small = ViralKoi Pond
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Appealing Fantasy
Area Under the Curve Matters
number of players
A B C
D
Type of Challenge
Wanna play?
DICE 2007
Participation is EasyPuzzle Pirates, LostZombies.com
MSO#1: Simple Appealing Participation
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Keys to Social Play4 Steps to Create Emotions that Drive MSO Viral Distribution
PX
1. Gameplay Everyone
* Simple* Appealing* Participation
2. Social Features People Fun
* Social Emotions* Match PX Profile * Build Trust
2.Social FeaturesSocial Emotions
More than Chat
ROFL
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
• Shared interests• Express values• Explore identities• Create bonds• Inside jokes
– Amusement
The Relationship is the Messagesocial tokens and shared experiences bring us closer
MSO: 3 Laws of Social Playfor viral social games (this is what we do know) this is what the play will look like
Friends Messages Actions
1. ConnectIt Takes 2
2. FeedbackDraw Circles
3. Social Tokens symbolic in nature that increases in value with use
stupid
shutup
dope
hotness
sloth
poke
pwn
share
link
frag
compare
Lazzaro GDC 2008
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Personal Hype Quotient
Do you play “follow the leader” to increase your personal hype quotient? What would encourage idea exchange?
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Twitter Features Targets Social Emotions
@ RT
DM
#gdc09
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Match PX ProfileTop Facebook Apps
1: Slide Brand 21,410,050 11%
2: Top Friends 2 19,091,190 9%
3: Super Wall 18,918,652 8%
4: Bumper Sticker Footer 10,892,138 11%
5: (Lil) Green Patch 5,671,964 33%
• Friendship• Compare• Sending messages• Saving environment• Poker
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
People Fun Feeling of being closer creates social fabric between people
TattleTalz.com
Winner Best Game 2008
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Friendship ≠ Moneywhy social capital must die
• Like oil and water don’t give you $100 to drive me to the airport
• More give more have• Reverse interest• “Money is there for
when friendship cannot take care of it.” Jerry Michalski
Yes this is an ad!
How does he feel?
Blight
Serious Fun Emotions from Theme: Tilt
Blight
Serious Fun Emotions from Theme: Tilt
Mushroom Soil
Backgrounds with Emotions from 3 Keys: Tilt
Viral Distribution ties Social Mechanics and Global Play
and changes the real world
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
People Fun: Pet SocietyGratitude, Schadenfreude, Naches
Rich choicesbetween players
CompetitionCooperationGiftingMentorship
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
People Fun: Photo Tag
AmusementPersonalizeTeaseSocial Tokens
http://apps.facebook.com/supertagphotos/
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Build Trust Between players and their friends
PX Mechanics• schadenfreude• gratitude• reciprocity• trust• embarrassment
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
People Fun Emotionshow social bonds form during player experience (PX)
Choices• cooperate• compete• communicate• mentor• lead• perform• spectacle• characters• personalize
Emotions• schadenfreude• envy• love• gratitude• generosity• elevation• inspire• excite• ridicule• embarrass
PX Profile
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
People Fun Emotionshow social bonds form during player experience (PX)
Choices• compete• gifting,
helping, forced grouping
• transparency, identity, risk, repeat interaction
• silliness, dancing*
Emotions• schadenfreude• gratitude• reciprocity
• trust
• embarrassment
PX Profile
*See Jane McGonigal’s GDC slides and Nintendo keynote on DSI camera games
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
MMOMSO
Lazzaro GDC 2008
MSO#2: Social Emotions, Match PX Profile, Build Trust
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Keys to Social Play4 Steps to Create Emotions that Drive MSO Viral Distribution
3. Tilt Factor Increase # of Players
* Simple* Mobile * Frictionless
PX
1. Gameplay Everyone
* Simple* Appealing* Participation
2. Social Features People Fun
* Social Emotions* Match PX Profile * Build Trust
3.Tilt FactorIncrease # Players
Small simple social games
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Tilt FactorMicrochannels
Simple
• 10 sprites• 2 web pages• 1 YouTube video• 1.5 dimensions• No buttons
• 250,000 visits
MobileOver the Shoulder
youtube.com/xeodesign
Tilt: an adventure in 1.5 dimensions
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Frictionless: TattleTalzNumber of steps reduces gameplay, Twitter more viral than FB but less permanent
Login
1.Discover 2. Sample 3. Play 4. Invite 5.Convert 6. Retain
Invite
Accept
AddTTLAddTTL
Tweet #TTZ x2
Login for more points
invites
accept
actives
Your results may vary. ;)
free to play
pay
Facebook15 Individual invites6 steps
Twitter2 posts
1 step to playAlready tweeting
need trust
need feedback
15:2 (13%)
1:25 (2,500%)
1:200 (20,000%)player friend
6 stages of adoption for viral games
10%Move to next step
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Funnel: Photo TagMore Clicks = Fewer Photos
MSO#3: Simple Mobile Frictionless
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Keys to Social Play4 Steps to Create Emotions that Drive MSO Viral Distribution
3. Tilt Factor Increase # of Players
* Simple* Mobile * Frictionless
4. Monetization Free
* Social goods + services* Enhance gameplay* MTX 10% pay
PX
1. Gameplay Everyone
* Simple* Appealing* Participation
2. Social Features People Fun
* Social Emotions* Match PX Profile * Build Trust
4. MonetizationFree to Play
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Actions: Maple Storysocial interaction creates value
MSO#4: Social Goods and Services, Enhance Gameplay, MTX 10%
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
Keys to Social Play4 Steps to Create Emotions that Drive MSO Viral Distribution
3. Tilt Factor Increase # of Players
* Simple* Mobile * Frictionless
4. Monetization Free
* Social goods + services* Enhance gameplay* MTX 10% pay
PX
Features to build now 1. Gameplay
Everyone* Simple* Appealing* Participation
2. Social Features People Fun
* Social Emotions* Match PX Profile * Build Trust
Imagine
Together
QuickTime™ and a decompressor
are needed to see this picture.
Fun with all 4 Keys
Hard Fun Easy Fun
Serious FunPeople Fun
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
The 4 Fun KeysEveryone has fun playing
Hard FunFiero
People FunAmusement
Easy FunCuriosity
SeriousFunRelaxation
emotion < choice < mechanic > choice > emotion
whitepapers: xeodesign.com
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
World at night
Putting Emotion into Play ™
XEODesign
www.xeodesign.com© 2008 XEODesign, Inc.
World at night
QuickTime™ and a decompressor
are needed to see this picture.
Tag! You’re it!Make your next game Massively Social and Online!
Nicole LazzaroEmail: [email protected]
Twitter: @NicoleLazzaro
White papers and slides:
xeodesign.comSlideshare.com/NicoleLazzaro
Coming Soon! TiltWorld.com