creating a design led & agile marketing organizationstrategy: instead of spending on promoted...
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Copyright © 2016 HCL Technologies | www.hcltech.com
Creating a Design Led & Agile Marketing Organization
Apurva ChamariaVP & Head of Corporate Marketing HCL Technologies
Copyright © 2016 HCL Technologies | www.hcltech.com
Agenda
• 21 CE Marketing
• Marketing Transformation @ HCL
• Agile Marketing
• Design Thinking
• What did we achieve?
• Learnings
Copyright © 2016 HCL Technologies | www.hcltech.com
Our customer expectations are changing
Customers are becomingmultichannel users
Always-on customers expectbrands to be always-on
Customers expectpersonalization
4,86,111 Whatsapp Messages
7,203 Tweets
55,119 Google searches
12 Uber Rides
Amazon ships 35 items
Copyright © 2016 HCL Technologies | www.hcltech.com
21st Century Marketing Foundations @ HCL
EXPERIENCE CENTRICUnified Experience forCustomers
OUTCOME BASEDFocus on outcomes and not just reporting metrics
AGILE & LEANAdaptive, iterative,insights-drivenmarketing across functions
SERVICE ORIENTEDUsingmarketing-as-a-serviceto fill capability gaps
ECOSYSTEM DRIVENExtended enterpriseof employees, partnersand customers
Copyright © 2016 HCL Technologies | www.hcltech.com
Marketing Transformation @ HCL
2005 2016Campaigns run with functional teams owning their own parts
No dedicated analytics team
Event-heavy marketing plans
Few campaigns. Longer duration
Hiring only engineers from Tier-1 B schools
Targeting only Gen-2 outsourcers
Using demographic segmentation
Campaigns run with cross-functional teams (including agency) coming together in war-rooms
Dedicated analytics team and insights baked into decision making process
Digital-first marketing plans
Many campaigns of shorter duration
Hiring from tech, humanities/liberal arts backgrounds
Targeting Gen-3 outsourcers
Using analytics to target the “segment of one” De
sign
Th
inki
ng
Agi
le
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Agile Marketing @ HCL
Big Strategy User Research
Adjust
Design & Build
Measure
New Big strategy
2016: Agile Marketing Process: Micro-strategies, big insights, rapid iterations
User Research
2005: Linear Marketing Process: Big ideas, big bang launch, big budgets
Plan DesignLaunch
MeasureLearning Curve
Little Strategy
Insights Adjust
Plan DesignLaunch
MeasureLearning Curve
Little Strategy
Insights Adjust A. Continue
B. Try something else
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Agile Marketing @ HCL: Manchester United Leverage Program
Amplifying the announcement of our partnership with MAN-UTD. by leveraging ambassadors
Objective: Informing the world about our new partnership with Manchester United
Strategy: Instead of spending on promoted content on social channels or display ads,quickly create a portal/app that allowed user-generated content creation
Execution: We allowed our audience to create a personalized MU jerseys, which they then shared on their social media accounts
Over 50 K jerseys created inthe day following the launch
The app went viral contributing heavily tothe 157 Mn impressions earned on social
Played a role in increasing trafficto hcltech.com by 347%
Copyright © 2016 HCL Technologies | www.hcltech.com
Design Thinking @ HCL
uncover new insights and perspectives by exploring needs of people and users
business trends, industry trends, user needs with context and culture
reframe problems, agree on future vision from a human perspective and define goals
generate and prioritize ideas
visualize concepts and make artifacts
quick experiments and iterations
Copyright © 2016 HCL Technologies | www.hcltech.com
Design Thinking Framework
People“Desirable”
Business“Viable”
Technical“Feasible”
Zone 1: Customer Need Zone 3: Business
Aspect
Design Innovation
Zone 2: Technical Dimension
“Design thinking is a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.”
Tim Brown, president & CEO, IDEO
Copyright © 2016 HCL Technologies | www.hcltech.com
People“Desirable”
Zone 1 | Identifying the Customer Need
Customer Need
Target Roles - 2010
Java
Scala / Clojure
C++
C
Ruby
Python
JavaScript+HTML+CSS
PHP
Objective C
Target Roles - 2010
User Experience Design Engineer
User Experience Design Analyst
Design Thinking Engineer
Security Principal
Data Scientist
Digital Architect
DevOps Architect
Search Specialist
Hybrid Developer
Agile Project Manager
Emp
loye
e Se
gmen
t
Cu
sto
mer
Seg
men
t
Gen1 Gen2 Gen3
Transition Shifting Demands
Business as a Service
Agile Principles
Revenue Impact
Cost Impact
Copyright © 2016 HCL Technologies | www.hcltech.com
Zone 1 | Identifying the Customer Need
Customer Advisory council
Practising thought leadership for strategic planning, long term performance and growth.
North America, Chapter Meeting 11, 22-24 February, 2016
Europe, Chapter Meeting 7, 1-3 March, 2016
24 CXOS 2 Meetings 1 Executive Engagement Program
STRAIGHT TALKAn exclusive, first-of-its-kind community of 2000+ C-suite technology leaders formed for the peer-to-peer exchange of experience-based professional insights that can drive business results.
People“Desirable”
Customer Need
Copyright © 2016 HCL Technologies | www.hcltech.com
Zone 2| Making sure the ideas work technically
• Co-innovation sessions with clients to discover innovation opportunities and build quickly
• Open innovation forums for generating ideas worth testing
• Regular hackathons with enthusiastic developers to test concepts and generate ideas
Technical“Feasible”
Technical Dimension
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Zone 3 | Does it make business sense?
Business Aspect
Business“Viable”
Business Case for Manchester United Partnership
Business Case for Brand and Digital Investments
Generate $2M per year from digital solutions for MU partners*+Additional revenue from global cross sell
MU Medical Centre virtual tourapp with social integration
Aon Training Centre work-outdrills app with Social integration
Virtual Adidas-MU kit-up avatarapp with social integration
Player super selector app withsocial integration
Visits
Metrics 2012 2016
Unique Visitors
Alexa Rank
No. of Keywords in top 10
Social Reach Rank
Engagement Rank
Searches
Unaided Awareness*
2.83 Mn
2.00 Mn
46.6 K
149
3rd
1st
239 K
1.3%
16.6 Mn
4.48 Mn
18.2 K
1349
2nd
2nd
605 K
9.9%
Copyright © 2016 HCL Technologies | www.hcltech.com
Zone 3 | Does it make business sense?
Business Aspect Rights Qty / Year Brand Visibility (Mn USD)
Use of HCL-MU composite logo Unlimited 0.87
Use of MU imagery and branding (Access to image / video library) Unlimited
Co-hosted Press conference 420
Co-created Press Releases 4
Powered by HCL - Branding on Manchester United D2C mobile app All screens 0.16
Powered by HCL - Branding on Manchester United website All screens 1.02
Full page website takeover on manutd.com 4 days / year 0.05
Advertising rights on MU TV in UK & Ireland 120 Sec on alternate days 0.15
Co-Created Case studies with 3rd party partner 4 0.9
HCL branded posts on MU Facebook, Twitter, Google+, LinkedIn 4 on each platform 1.25
HCL branded Innovation Lab at MU (for events, cust. Showcase) 365 days (minus match days)
Reference calls enabled by Manchester United 4
B2B partner meetings enabled by Manchester United 30
Right to use MU (Old Trafford) pitch for 90 mins every season 1
Access to 1st team MU Players for creation of content / use as speakers 9 players in groups of 3 (2 hrs each)
Access to MU senior management 4
Access to 4 former Man Utd. legendary players 4 0.42
Access to Sir. Alex Fergusson / Coach 1 0.6
Invitation to MU partner events 2-5 events
Access to CSR football training sessions for 32 guests 3
Access to host 15 guests at the training facility with coach meet & greet 2
Signed team shirts 35
Complementary tickets for Man Utd. home games 6
2 HCL guests to fly with MU team 3 times a year 6
Branded 8 seater HCL box at Old Trafford All Home Matches (19+ matches)
Right to purchase 10 home game tickets All Home Matches (19+ matches)
Access to a Man Utd boardroom at London for roundtable 4
Access to a Man Utd boardroom at Hong Kong for roundtable 4
100 member HCL-MU technology days at Old Trafford 3
MU fan base survey for HCL 2
Purchase MU material (Kit etc.) -
Total Brand Visibility 25.42
Business“Viable”
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Taking the Relationships Beyond the ContractBuilding a cohesive brand high on image as well as experience using Design Thinking
Brand Experience & Image built around various touchpoints
Online and Offline Campaigns
HCLTECH Website
Copyright © 2016 HCL Technologies | www.hcltech.com
The fastest growing technology services brand
Industry leading brand value growth of 143%. The youngest to break global top 500 brands
PERCENTAGE GROWTH (2011-2015)
62%
114%
101%
-6%
30%
143%
2016 Rank: 17
2016 Brand Value: INR 83.33 Bn
2015 Rank: 18
2015 INR 76.22 Bn INR (US$
1.14bn)
Highlight: “The Volvo
Deal is one of the largest IT
deals signed by any Indian IT
company”
2016 Rank: 10
2016 Brand Value : 3.236 Bn
2015 Rank: 9
2015 Brand Value: US$ 2.629 Mn
Highlight: HCL Brand
Rating was elevated to AA+ in
2016 to AA in 2015
Copyright © 2016 HCL Technologies | www.hcltech.com
Learnings
Customers expect real-time
engagement from brands. If you
have a 3-4 months campaign
development and execution
lifecycle, think again.
The structure of your marketing
organization needs to be aligned to
Agile Marketing and Design thinking.
Silos are out.
Unique customer and market
insights, along with empathy with
the users are at the core of Agile
Marketing and Design thinking.
Make sure your listening skills are
world-class.
Copyright © 2016 HCL Technologies | www.hcltech.com
Thank You