cosc 4126 supporting the learner implications of cognitivism for learning software supporting the...

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COSC 4126 Supporting the lear ner Implications of cognitivism for learning software supporting the learner’s activity

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COSC 4126 Supporting the learner

Implications of cognitivism for learning software

supporting the learner’s activity

COSC 4126 Supporting the learner

Supporting learner activity Stages of content mastery

1. Presenting information – from instructor or program to learner

2. Guidance – learner performs partially supported 3. Practice – fluency develops4. Assessment – measure performance rel to

standard or group?-For marks or for evaluation of instruction or for deciding what’s next (eg in mastery learning)

COSC 4126 Supporting the learner

Learning stages and game structure

1. presentation what means, strategies or formats?

COSC 4126 Supporting the learner

Learning stages and game structure

2. guidance / partial support what means, strategies or formats?

COSC 4126 Supporting the learner

Learning stages and game structure

3. practice what means, strategies or formats?

COSC 4126 Supporting the learner

Learning stages and game structure

4. assessment what means, strategies or formats?

COSC 4126 Supporting the learner

Project analysis

First design questions: which stage(s) of learning ‘dominate’

your topic? which stage(s) do you want to implement

in your project?

COSC 4126 Supporting the learner

How does cognitivism influence design of learning software?

model of learning process implications for learning activities

COSC 4126 Supporting the learner

Cognitivism – learning principles

perception from senses

model in memory

conscious awareness

agreement

add to model

disagreement

revise model

assimilation

new model

accommodation

COSC 4126 Supporting the learner

Organizing knowledge for learning

how to make assimilation / accommodation ‘efficient’

COSC 4126 Supporting the learner

Assimilation and Accommodation

A basic organization*:

Epitome plus Elaborations

where to start how to proceed

*strongly influenced by the work of Charles Reigeluth and David Merrill

COSC 4126 Supporting the learner

Epitome

is minimal complete concrete accessible

background interesting

is not abstract atypical

COSC 4126 Supporting the learner

Elaborations retain structure of epitome elaborate on aspects of epitome content introduce background as necessary

facts, notation, jargon develop experience to support induction

(assimilation; accommodation) to concepts, principles, theories

philosophy 101

COSC 4126 Supporting the learner

Example – solving Rubik’s cube

20 cubes to locate correctly

epitome: locate first cube(easy)

19 elaborations: locate next cube(harder and harder)

COSC 4126 Supporting the learner

Epitome – locate first cube (1)

1. find edge cube with top and front colours

2. move that cube to bottom front

COSC 4126 Supporting the learner

Epitome – locate first cube (2)

3a. if front colour matches, rotate to top

COSC 4126 Supporting the learner

Epitome – locate first cube (3)

3b. if front colour does not match, rotate to side, rotate up, rotate to top

COSC 4126 Supporting the learner

Epitome

is minimal - easiest cube to locate complete – extent, alternatives concrete accessible – minimal jargon and

notation background – some familiarity with

Rubik’s cube interesting – is relevant, poses a

problem, shows progress

is not abstract atypical

COSC 4126 Supporting the learner

Elaborations – place other cubes

retain structure of epitome – place a cube elaborate on aspects of epitome content

longer sequences, more alternatives, temporary displacement of located cubes

introduce background as necessary terminology for cube parts, notation for

rotations, important rotation sequences develop experience to support induction to

concepts, principles, theories

COSC 4126 Supporting the learner

So...

That was an epitome

of an instructional design,

Now,

here’s an elaboration...

COSC 4126 Supporting the learner

Structuring knowledge for learning

An elaborated organization:

Epitome plus Elaborations

1.Create an organizing structure of the knowledge

2.Identify an epitome and an elaboration sequence

COSC 4126 Supporting the learner

Example – organizing structure

20 cubes to locate correctly

Locate cubes

Top layer Middle layer Bottom layer

Edge cubes

Edge cubes

Edge cubes

Corner cubes

Corner cubes

1st 2,3 4th etc...

COSC 4126 Supporting the learner

Example – epitome and elaboration sequence

Locate cubes

Top layer Middle layer Bottom layer

Edge cubes

Edge cubes

Edge cubes

Corner cubes

Corner cubes

1st 2,3 4th etc...

COSC 4126 Supporting the learner

Organizing Structure of knowledge

historical developmentorexpert knowledge

are probably not the best

organizing structures for learning

COSC 4126 Supporting the learner

Organizing Structure of knowledge

1. Decide most important form of knowledge. (e.g., procedural for Rubik’s cube)

2. Create organizing structure of knowledge of that form

3. Add other forms where first required

COSC 4126 Supporting the learner

Procedural organizing structure

Locate cubes

Top layer Middle layer Bottom layer

Edge cubes

Edge cubes

Edge cubes

Corner cubes

Corner cubes

1st 2,3 4th etc...

Other knowledgeLayer notation Rotation notation Cube mechanics

Cube lore Rotation sequences

Cube mathematics

COSC 4126 Supporting the learner

Organizing Structure of knowledge

Some possible organizing forms Procedural Systemic (part-of, type-of, instance-of) Theoretical (principles, laws, theories) Tabular

COSC 4126 Supporting the learner

Project analysis

Second design task: organize the knowledge to be

presented decide the dominant knowledge type structure the knowledge of that type identify and locate supporting types of

knowledge define assumed user background

COSC 4126 Supporting the learner

Epitome and Elaboration Sequence

1. Many sequences are possible from a knowledge structure

2. Main constraint: prerequisites3. Different sequences appropriate for

different types of instruction4. Who controls the sequence? learner??

COSC 4126 Supporting the learner

Cognitivism – implications for teaching and learning learner control of sequence active participation increasingly complex microworlds (LOGO) multiple points of view/representations metacognition simulations tools metaphors reflection – thinking about thinking

COSC 4126 Supporting the learner

Cognitivism Example: Thinkertools (White and Frederiksen)

premise: ‘real world’ intuitions are too strong to overcome main problem is friction

interferes with understanding of force, motion, acceleration, momentum

hypothesis: build intuition with virtual experience ‘air puck’ world

COSC 4126 Supporting the learner

Project analysis

Third design task: when you have a knowledge

organization structure, make an appointment to meet me to discuss the project design.