copyright r. janow – spring 2012 physics 111 lecture 03 motion in two dimensions sj 8th ed.: ch....
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Copyright R. Janow – Spring 2012
Physics 111 Lecture 03Motion in Two DimensionsSJ 8th Ed.: Ch. 4.1 – 4.4
• Position, velocity, acceleration vectors• Average & Instantaneous Velocity• Average & Instantaneous Acceleration • Two Dimensional Motion with Constant
Acceleration (Kinematics)• Projectile Motion (Free Fall)• Uniform Circular Motion• Tangential and Radial Acceleration• Relative Velocity and Relative
Acceleration
4.1 Position, Velocity and Acceleration Vectors4.2 Two Dimensional Motion with Constant Acceleration4.3 Projectile Motion4.4 A particle in Uniform Circular Motion4.5 Tangential and Radial Acceleration4.6 Relative Velocity and Relative Acceleration
Copyright R. Janow – Spring 2012
Motion in two and Three Dimensions
Extend 1 dimensional kinematics to 2 D and 3 Dndescriptio z y,x, or yx, x
• Kinematic quantities become 3 dimensionalkz j y ix r x
kv jv iv v v zyx
ka ja ia a a zyx
• Motions in the 3 perpendicular directions can be analyzed independently
• Vectors needed to manipulate quantities
• Constant acceleration Kinematic Equations hold component-wise for each dimensiont a v v xx0x
2x2
1x00 t a t v x x
)x(x2a v v x2x0
2x 0
t a v v yy0y 2
y21
y00 t a t v y y
)y(y2a v v y2y0
2y 0
Same for z
• In vector notation each equation is 3 separate ones for x, y, z
t a v v 0
2
21
00 t a t v r r
z y, )x(x 2a v v for same &x2x0
2x 0
Copyright R. Janow – Spring 2012
Position and Displacement
A particle moves along its path as time increases
r r r if
Displacement
Positions
Trajectory: y = f(x)Parameterized by time
j ]y[y i ]x[x
jy ix r
ifif
fiffii tt )(tr r )(tr r
always points from the origin to the particle’s location r
• Path does not show time dependence.• Slopes of (tangents to) x(t), y(t), z(t) graphs would show velocity components
Average Velocity
t
r
interval time
ntdisplaceme vavg
Same direction as r
Rate of change of position
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Instantaneous Velocity
jv iv dt
rd
t
r Lim
0t )v(Lim
0t v yxavg
dt
dy v
dt
dx v yxwhere
x
y
v
parabolic path
Free Fall Example
is tangent to the path in x,yi.e, to a plot of y vs x v
slope vx
t
x
tv )t(x x
tyy(t) is
parabolic2tg
2
1-tv- )t(y y0
Components of are tangent to graphs of corresponding components of the motion, viz:
v
vx is tangent to x(t)
vy is tangent to y(t)
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Displacement in 3 Dimensions
kz j y ix r iiii
kz jy ix r
r r r if
fr r i
r
kv jv iv t
r Lim
0t )v(Lim
0t v zyxavg
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Average Acceleration
x
y2D Trajectory: y = f(x)Parameterized by time
Velocity vectors are tangent to the trajectory at A & B• Move them tail to tail
v v v if
jt
v i
t
v
t
v a
yxavg
is parallel to v
a avg
Instantaneous Acceleration
ja ia dt
vd
t
v Lim
0t )a(Lim
0t a yxavg
If the solution is known find: )t(r
• vx(t), vy(t) by differentiating x(t), y(t)
• ax(t), ay(t) by differentiating vx(t), vy(t)
is NOT tangent to the path a
• ax IS tangent to a graph of vx(t)
• ay IS tangent to a graph of vy(t)
a ax affects vx and x, but
not vy or ySimilarly for ay
Rate of change of velocity
Copyright R. Janow – Spring 2012
Summary – 3D Kinematics Formulaskz j y ix r
k
t
z j
t
y i
t
x
t
r vavg
kv jv iv dt
rd )v(Lim
0t v zyxavg
dt
dz v
dt
dy v
dt
dx v zyxwhere
ka ja ia dt
vd )a(Lim
0t a zyxavg
$$
dt
dv a
dt
dv a
dt
dv a z
zy
yx
xwhere
Definitions:
Same for z
Easiest to use in Cartesian coordinates – The x, y, z, dimensions move independently- Choose ax, ay, az and initial conditions independentlyCartesian Scalar Form - Constant Acceleration
t a v v xx0xf 2
x21
x00f t a tv x x
)x(x2a v v fx2x0
2xf 0
t ]vv x x xfx0[21
0f
t a v v yy0yf 2
y21
y00f t a tv y y
)y(y2a v v fy2y0
2yf 0
t ]vv y y yfy0[21
0f
Vector Form - Motion with Constant Acceleration - 2D or 3D
t)v v( r r 0f21
0f
of0f t t t t a v v
221
00f t a tv r r
ra2 v vv v 20ff
2f
PARABOLAS
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Kinematic Equations in 2D: Graphical Representation
t a v (t)v if
2
21
iif t a tv r (t)r
vx
vy
)(constants conditions initial are a r v
ally"parametric" motions yandx links t t t
ii
if
Copyright R. Janow – Spring 2012
Projectile Motion: Motion of a particle under constant, downward gravitation only
Assume:• Free fall along y direction (up/down) with horizontal motion as well ay = constant = - g, ax, az = 0 Velocity in x-z direction is constant.• Trajectory (a parabola) lies in a plane. Can choose it to be x-y. Motion is 2D, not 3D. • Usually pick initial location at origin: x0 = 0, y0 = 0 at t=0• Initial conditions:
v0 has x and y components vx0 = v0cos(), vy0 = v0sin() vx is constant, no drag or non-gravitation forces usually If vx = 0, motion is strictly vertical, range = 0
x
ypath
0v
v0x
v0y
Equations:
v (t)v x0x
tv x x(t) x00
v (t)v 2x0
2x
No acceleration along x
gt v (t)v y0y
221
y00 gt tv y y(t)
]y[y(t) 2g v (t)v 2y0
2y 0
Acceleration = - g along y
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Trajectory of a Projectile: y as a function of x
LaunchRange R
(return to launch altitude)
vy at E = -vyi
Maximum Height
tv x(t) xi 221
yi gt tv y(t)
xix v)t(v gt v (t)v yiy vR
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Example: Show Projectile Trajectory is a Parabola (in x)
Initial Conditions:
x
ypath
iv
vix
viy
i
0ix
0iy
)cos(vv iixi )sin(vv iiyi
Eliminate time from Kinematics Equations:
tv x(t) xi v
x(t) t
xi
2xi
v
2x21
xiv x
yi2
21
yi g v gt tv y(t)
)
i(cos
iv
2x21
i g )tan(x y(x)
22Parabolic in x
Limiting Cases:
As i 0, tani 0, cosi 1,
iv
2x21 g y(x)
2
As i 90o, tani infinity, cosi 0, only vertical up, lowsb y(x)
Copyright R. Janow – Spring 2012
Example: Find the Range of a Projectile (Level Ground)
)cos(
)sin()tan(
)
i(cos
iv
2R21
i g )tan(R y(x)
22
0
The range R is the horizontal distance traveled as a projectile returns to it’s launch height yi = 0.
y
x
Set x = R and y = 0 in the preceding trajectory formula:
iv
2R21
icos i g )()sin(R 2
0
Rearrange and put into standard quadratic form:
0 iii
2 ]g
v)cos( )[2sin(R R 2
R factors. Roots are:
0 t at 0 R n)informatio new (not
flight) of time ft time (atiii
g
v)cos()2sin( R 2
Trigonometric Identity: )sin(2 )cos()2sin( iii )sin(2g
v R i
i 2
“Range Formula”Extremes of Range versus launch angle i
] lyhorizontal launch [ i 0 R 0
] 0 R 90 launch vertical 0, )sin(2x90 :note [ oi
o
1 )sin(2 45 ] range maximum [i oi
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Example: Time of Flight for a Projectile Find the time of flight tR for range R – the time to return to the original launch height yi = 0.
Set y = 0 in the y-displacement formula:
The roots are:
news) not - point launch (the R 0 t
2R2
1RyiR gt tv 0 ) y(t
This is a quadratic equation in tR – factor it: ]gt [v t 0 R21
yiR
R) range withlanding (the yi
R g
2v t and:
Find maximum height ymax reached at time tmax Set vy,max = 0 at tmax
gt v 0 v maxyimaxy, flight) of time total the (half Ryimax 2
t
g
v t
2
2yi
21yi
yi2max2
1maxyimax g
vg
g
vvgt tv y
2g
)(sinv y i
2i
max
2
Find speed vf at time tR - passing y = 0 on the way down
Same speed at the same altitude
)sin(vv iiyi
)sin(vv ffyf v v yiyf
g
2gv v gt v v yi
yiRyiyf
v v if vxf = vxi = vicos(i)
(constant) i = f
Copyright R. Janow – Spring 2012
Projectile RangeLaunch with same initial speed, vary angle
Maximum range at = 45o
Complementary angles produce the same range, but different maximum heights and times of flight
2g
)(sinv y i
2i
max
2
)sin(2g
v R i
i 2
Copyright R. Janow – Spring 2012
Problem Solving Strategy
Text (page 43) defines a general 4 step method:• Conceptualize• Categorize• Analyze• Finalize
Additional problem solving hints for mechanics:• Choose coordinate system(s). Try to make choices that simplify representing the problem. For example, where acceleration a is constant try choosing an axis along the direction of a.• Make a sketch showing axes, origin, particles.• Choose names for the important quantities that will help you remember what they mean. Be sure to distinguish quantities of the same type, such as v, vx, vy, vi, vf, ….• List the known quantities and the given initial conditions, like vxi, vyi, ax, ay,… Show these on your sketch.• Choose equations to use for describing the motion in the problem. Time connects the x, y, z dimensions and is sometimes to be eliminated via algebra.
Copyright R. Janow – Spring 2012
path for g
= 0
xm
ym
s
What should monkey (a Physics 111 student) do? Where should hunter aim if monkey jumps?Assume: hunter fires at the instant monkey lets go and aims directly at falling monkey
Copyright R. Janow – Spring 2012
What should monkey (a Physics 111 student) do? Where should hunter aim if monkey jumps?
When should hunter fire? When should monkey jump?
Coordinates, variables:Bullet: xb(t), yb(t) Monkey: s, ym(t)
Initial Conditions:Monkey at (s, h) Bullet at (0,0)
x
y
0v
h
s
)sin(vv
)cos(vv
y
x
00
00
To hit monkey:yb(t) = ym(t) at same time t1 whenbullet is at s
For bullet at s:
stv )t(x xb 101
21
0
021101 2
1
2
1t gs
v
vgttv )t(y
x
yyb
v
st
x01
For monkey: 211 2
1gth )t(ym
Monkey should wait until hunter fires before jumping
Hunter should aim directly at monkey after he jumpsBoth know Physics, so everybody waits forever
s
h)tan(
v
v
x
y 0
0)t(y )t(y mb 11
Equate positions:
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Example: Find the arrow’s speedAn arrow is shot horizontally by a person whose height is not known.It strikes the ground 33 m away horizontally, making an angle
of 86o with the vertical. What was the arrow’s speed as it was released?
86oR = 33 m
v0
vf
R = v0t t = R / v0
t = flight time = time to hit ground
Final velocity components:
)sin(vvv offx 860 No acceleration along x
)cos(vgtvv ofyfy 860 Vy0 = 0, t as above
Divide equations to eliminate vf:
gR
v
gt
v)tan(
)cos(
)sin(
v
v oo
o
fy
fx20086
86
86
Rearrange:
14.3 33 9.8 )tan(gR v o 8620
m/s 68 v 0
Copyright R. Janow – Spring 2012
Uniform Circular Motion• A particle in Uniform Circular Motion moves in a circular path with a constant speed The radius vector is rotating.• The velocity vector is always tangent to the particle’s path (as usual). It is perpendicular to the (rotating) radius vector.• The particle is accelerating, since the direction of the velocity is constantly changing.
r
v
a
a
a
v
v
r
r
• The centripetal acceleration vector always points toward the center of the circle.• The magnitudes of all three vectors are constant, but their directions are changing • All three vectors are rotating with the same constant angular velocity and period.• The period of revolution T is:
a ,v ,r
v
rT
2
a ,v ,r
• The frequency f is the reciprocal of the period f = 1/T
Copyright R. Janow – Spring 2012
Centripetal Acceleration Magnitude Formula
The position vectors and velocity vectors both change due to changes in their directions:
The triangles for r and v are both right isosceles, with the same angle at their apexes. They are similar:
tail to tail
v
|v|
r
|r|
|r|
r
v |v|
The definition of the (magnitude of) the average acceleration is: t
|r|
r
v
t
|v| |a| avg
In the limit t 0: v t
|r|
and a |a| avg
r
v a
2
c The magnitude of the centripetal acceleration is
It always points to the center of the circular motion
Copyright R. Janow – Spring 2012
Example: Find the Earth’s centripetal acceleration in its orbit about the Sun
Assume uniform circular motionThe radius of the Earth’s orbit is r = 1.5 x 1011 m
r
v a
2
c Need to find the speed v
T
r 2
period
ncecircumfere v
T = 1 year = 365X24x3600 s = 3.156 x
107 s
m/s ..
. v 4
7
1110992
101563
10512
m/s .
.
]10[2.99 a 2
4
c3
11
210945
1051
Example: Passengers on an amusement park ride move in circles whose radius
is 5 m. They complete a full circle every 4 seconds. What acceleration do they feel, in “g”s”?
Need to find the speed v
22
c m/s .rT
r)(2
r
v a 3412
4
542
2
2
22
.
m/s .
m/s .
g
a
2
2c 261
89
3412
dimensionless
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Uniform Circular Motion Formulas via Calculus
] j)sin( i)cos( [ r j)rsin( i)rcos( j y ix r
Calculate time derivative. Constant r means dr/dt = 0
] j d
)dsin( i
d
)dcos()[
dt
d( r
dt
rd v
] j )os(c i)sin([ v v
Note: r d/dt = v = magnitude of the speed = 2x r / T for constant v
Unit vector tangent to circle
Unit vector along r
] j d
)dcos( i
d
)dsin()[
dt
d( v
] j )os(c i)sin([ dt
dv
dt
vd a
v is constant
] j )in(s i)(osc[ r
va
2
r
v
dt
d
Note:
Unit vector pointing inward along r
r
v a
2
c