copyright by james vincent ogden 2014

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Page 1: Copyright by James Vincent Ogden 2014

Copyright

by

James Vincent Ogden

2014

Page 2: Copyright by James Vincent Ogden 2014

The Thesis Committee for James Vincent Ogden

Certifies that this is the approved version of the following thesis:

Communication Through Artifact Creation

APPROVED BY

SUPERVISING COMMITTEE:

Richard M. Isackes

William Bloodgood

Supervisor:

Page 3: Copyright by James Vincent Ogden 2014

Communication Through Artifact Creation

by

James Vincent Ogden, BFA

Thesis

Presented to the Faculty of the Graduate School of

The University of Texas at Austin

in Partial Fulfillment

of the Requirements

for the Degree of

Master of Fine Arts

The University of Texas at Austin

May 2014

Page 4: Copyright by James Vincent Ogden 2014

iv

Acknowledgements

I would like to thank the artists who so generously allowed me to use their work

including Robert Schmidt, William Bloodgood, Stephanie Busing, Karen Maness, Nimer

Aleck, Jason Buchanan, Yago De Quay, and Ian Loveall.

Page 5: Copyright by James Vincent Ogden 2014

v

Abstract

Communication Through Artifact Creation

James Vincent Ogden, MFA

The University of Texas at Austin, 2014

Supervisor: Richard M. Isackes

Communication Through Artifact Creation was an opportunity to design an

installation of artifacts in a new and provocative way. Using the inherent properties of the

objects contained within the context of the installation as the performative event, the

audience was able to shape their own narrative around these objects. Usually, as a scenic

designer, I am shaping a space that performers are allowed into but the audience is not.

There is a predefined narrative text that is the key element informing the designer

artifacts that I make as a representation of the sculpted theatrical space a performance

will take place in. For this exhibit the artifacts designed by me and eleven other artists

informed the structure that would house them, and the performative journey is open to the

interpretation of the audience’s imagination.

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vi

Table of Contents

List of Figures ...................................................................................................... vii

Chapter 1 Introduction ............................................................................................1

Chapter 2 The Process ............................................................................................4

Chapter 3 Design and Fabricaton ............................................................................7

Chapter 4 Opening and Reader Response .............................................................12

Chapter 4 Conclusion ............................................................................................13

Bibliography ..........................................................................................................15

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vii

List of Figures

Figure 1: Entrance to the Ferragamo Museum .............................................2

Figure 2: Collage of objects. ........................................................................5

Figure 3: Rough Ground Plan.......................................................................7

Figure 4: Installing the walls. .......................................................................8

Figure 5: Front entrance to exhibit. ..............................................................9

Figure 6: Main room of exhibit. .................................................................10

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1

Chapter 1: Introduction

In the summer of 2013 I had the opportunity to take part in a study abroad

program through the University of Texas at Austin to Florence, Italy. Visiting museums

and art galleries has always been a passion of mine, and seeing different curation styles

from the august to the eccentric is always a joy. While viewing new museums in Florence

I had the opportunity to visit the Ferragamo Museum, where I was exposed to something

new, a museum that was focused around Salvatore Ferragamo and the creation of his

shoes.

Entering into the museum, seen in Figure 1, you are shown different ways to view

the products of Ferragamo’s creativity and labor. The rooms adjacent to this main room

were either very focused on a single idea or were devoted to a larger work. One had a

statue of a man with an outstretched arm holding a bird which itself was holding a single

shoe, while the surrounding walls had many small birds holding many different shoes,

illustrating the creative process of picking the one right object for the moment. Another

room was a small movie theater showing a fantasy film of Ferragamo’s childhood, with

the screen surrounded by the beautifully constructed props and sets of shoes from the

movie. Through all of these rooms the central theme of the creation of imaginative

footwear was explored and reinforced.

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2

Figure 1: Entrance to the Ferragamo Museum

The mission statement of the Ferragamo museum included below from their

website. The museum is in the basement of the Salvatore Ferragamo Fashion House, and

like all fashion houses it is the primary location for the design and manufacture of the

Ferragamo brand.

The Museum’s mission is to design, organize, and promote exhibitions, seminars,

and other events focusing on contemporary fashion culture in the widest sense.

This reflects the sensibility of a major enterprise like Salvatore Ferragamo

regarding nascent phenomena in art, design, entertainment, advertising, and

information that influence the substance and style of people’s clothes and lives.1

The Ferragamo Museum would become the inspiration for my exhibit

Communication Through Artifact Creation. I wanted to design an exhibit space that

would evoke the immersive sensibility of this museum and apply it to another set of

objects. I wanted to frame designer artifacts as something more than communicative

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tools. To do this I would build an installation space into a theatrical space to trouble the

notion of viewing these objects. The objects are used to represent the type of performance

that will be occurring or has occurred in a theater space like the Brockett Theater that

houses the installation. Seeing them mounted (physically) inside of an exhibit that is itself

mounted (performatively) within a theatre space will aid the conversation I invite the

audience to have with the objects by giving a specific context in which they are viewing

the objects.

This document will outline the creative process, design, and response to

Communication Through Artifact Creation which was open to the public from March 24th

through March 28th

, 2014 in the Oscar Brockett Theater at the University of Texas at

Austin.

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4

Chapter 2: The Process

While reading the work of theorists involved in museology and exhibit design to

understand how I could alter the experience of the audience, I came across a quote from

Brian Eno, an English musician, composer, singer and visual artist, who wrote: “Stop

thinking about art works as objects, and start thinking about them as triggers for

experiences.” 1 This became a log line, which is a term most often used in the film

industry to provide a creative team with a short synopsis and also an emotional hook to

continually stimulate interest, that would be used to influence many of the choices made

both in term of choosing work from the artists with whom I was working, as well as in

designing the structure itself. I chose mainly those works that I found to provide this

trigger.

The logline would also provide a strong influence on designing the exhibit itself

because it constantly forced me to question how my design could shape and environment

which would allow room for the reflection necessary to allow an emotional/visceral

response triggered by the art works displayed. Roland Barthes, an influential theorist,

philosopher, and semiotician, wanted to understand the fundamentals of photography. In

his thinking there are those images that are part of a “community of images” 2

and there

are those images that stand out as an encounter. In the collection of essays Theatre and

Performance Design: A Reader in Scenography edited by Jane Collins and Andrew

Nisbet, his work in this area is summarized as follows:

1 “A Year With Swollen Appendices: Brian Eno’s Diary” by Brian Eno 1996 2 “Camera Lucida: Reflections on Photography” by Roland Barthes Reprinted 2010

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He introduces the terms the studium and the punctum as a means of describing our

encounters with the photographic image. Both pre-exist within the photographic

frame but it is the punctum which stands out and triggers a personal response in

the viewer making that photograph stand out from the multitude of other images.

This exhibit was attempting to manufacture a punctum offering a variety of spaces

that gave people room for reflection and questions to ask themselves about how they

were viewing the objects. It was Barthes assertion that the punctum existed only in

photographs, and that it must be accidental. I was attempting to have an audience

experience this not through a photograph but paintings, sculpture, set models, and set

renderings. These objects either detail referential information of a performance that may

or may not have happened or are works of art that have their own inherent reflective

worth. See figure 2 below. Leaving room for people to form a response rather than giving

them an idea of the response that they could be having I believed offered a higher chance

of them discovering a puntum in the work that was available to them.

Figure 2: Collage of objects.

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6

Scattered at intervals throughout the installation are pieces of text framed to blend

in with the other objects on display containing questions about art and the viewing of art.

The questions that are asked, about what these objects are in conversation with, what is

informing them, what the dialogue they are having with you, are questions that are used

in the study of art objects, but are not as frequently used when looking at a designed

performance artifact after it has been used to represent a performance. They are viewed

within the parameters of this one performance, rather than a range of other performances

that are possible within the designed space of the model or rendering. This exhibit

allowed that dialogue to exist in an open forum where the audience is encouraged to

question without knowing the purpose that this object once served in the construction of a

previous performance.

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Chapter 3: Design and Fabrication

The process of researching a theoretical framework for the installation having

been completed as highlighted in the last chapter, I set about arranging ground plan

configurations over the layout of the Oscar Brockett Theater. The initial designs were

unsatisfactory because they were based more around a gallery formation of a few walls,

with a very linear viewing pattern from beginning to end. I came back to the log line and

initial inspiration to formulate a footprint that was more like the Ferragamo Museum, as

you can see in Figure 3 below.

Figure 3: Rough Ground Plan

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The ground plan having been formulated, it was time to decide on materials and

the overall look of the space. I made a few simple elevations of construction drawings so

that I could budget materials for the project, but since I would also be building all of the

walls for the installation I found it unnecessary to make a large number of detailed

drawings. I relied on my background in scenic construction to extrapolate the ground plan

and elevations, and this also allowed me to shift the design as needed while building and

installing the individual pieces. The installation in progress can be seen in Figure 4.

Figure 4: Installing the walls.

The entrance to the exhibit, which is found by entering the Brockett Theater

through one of its two main entrances, would be a larger wall than the interior walls at ten

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foot tall by fifteen feet wide. This wall seen in Figure 5, like most of the walls inside,

would be painted a flat black to give structure but allow the focus to remain on the works

themselves.

Figure 5: Front entrance to exhibit.

Once inside the main room, which had a footprint of ten feet by twenty feet with

eight foot tall walls, I designed five other doors besides the entrance as seen in Figure 6.

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These would allow the audience either to view objects inside of two closets, enter into

two adjacent rooms, or to “exit” from the exhibit into the backstage of the exhibit which

is the upstage of the Brockett Theater.

Figure 6: Main room of exhibit.

The two rooms adjacent to the main room were designed to be completely

different from each other. One is set up as a gallery space with framed works hung neatly

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11

along the walls and overhead lighting giving you the space to go around from one work

to the next, investigating each one. The room across the main room from the gallery

features stud walls covered with plastic sheeting and lit from the outside to convey an

under construction environment. The first things you notice upon entering are four white

panels with an invitation to draw on them with sharpie, an invitation to become a part of

the installation. In the room down a short hallway is a table with a projector, computer,

and a ½” scale model with media being projected onto the back. A chair in the corner

offers you a place to sit while viewing the projected media and this is when a six foot tall

sculpted hammer comes into full view that looks as if it might smash down onto the

computer momentarily.

Once the audience has seen all of the rooms, or perhaps in the middle of viewing

the rooms, they will open the door opposite the front entrance and walk out into the

backstage area. Here is where they see a ghost light under a ladder, some lighting

illuminating the plastic lined room, and the untreated backs of the walls that make the

installation. This is a reminder that the installation itself is built into a theatrical space,

that this is another kind of performance. The kind of performance that usually takes place

in the Brockett Theater is configured so that audience area and acting area are separated,

there are the viewers and the thing which is seen. The performance taking place in

Communication Through Artifact Creation, though, is one that is taking place within the

mind of the audience as they move through the exhibit having emotional reactions to one

object or another. They may not react to every object, but somewhere they will find their

punctum and have their performance.

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12

Chapter 4: Opening and Reader Response

For the opening of the exhibit I wanted two groups of visitors: the graduate

student population and design faculty who were given an email invitation to attend the

project, and the undergrad population along with non-design faculty who were not give a

formal invitation. The reason for this was I wanted to see what the difference for an

audience would be for a found experience versus a created experience. What resulted was

a frequent question from both groups asking if they were allowed into the space. The

distinction between being allowed versus being invited is a fine line but one that is useful

in investigating what an art exhibit means to the community in which it is placed.

While speaking with one visitor I brought up the notion that the best form of

communication that the designed models and renderings have is with the designer

him/herself. The visitor responded that an exhibit such as Communication Through

Artifact Creation is the closest that non-designers get to having the internal dialogue that

a designer has with the work they are creating. They are not being informed directly

about what the titles of any of the works in the exhibit are, so they have to ask themselves

questions about how the space in the model or rendering is sculpted and why. The

designs that these objects stand as a representation for could possibly be used for a

number of performances, but they were designed for a specific performance.

While the exhibit was open I felt compelled to remain at the front entrance to play

a selection of music while the visitors were entering and exiting the installation space.

This allowed me gauge whether the piece was successful in is purposes, because I did not

want to be present while the audience was participating in viewing the objects to have an

effect on the experience of the audience.

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13

Chapter 5: Conclusion

Communication Through Artifact Creation gave me the opportunity to design an

installation of artifacts in a new and provocative way. Using the inherent properties of the

objects contained within the context of the installation as the performative event, the

audience was able to shape their own narrative around these objects. Usually as a scenic

designer I am shaping a space that performers are allowed into but the audience is not.

There is a predefined text that is a key element that informs the design artifacts that I

make as a representation of the sculpted theatrical space a performance will take place in.

For this exhibit the artifacts designed by me and eleven other artists informed the

structure that would house them, and the performative journey is open to the

interpretation of the audience’s imagination.

Having the ability to construct a performative journey through conceiving the

project, designing and shaping the structure, setting up the lighting, and choosing the

music that would be heard was a new experience for me as a designer. This is a process

and product that I hope to create again in the future with any number of subjects open to

me, but the creation of a space like this has a range of possibilities that I will endeavor to

explore.

Page 21: Copyright by James Vincent Ogden 2014

14

Bibliography

McTighe, Monica E. 2012. Framed Spaces: Photography and Memory In Contemporary

Installation Art. Hanover: Dartmouth College Press.

Collins, Jane, and Andrew Nisbet. 2010. Theater and Performance Design: A Reader in

Scenography. London: Routledge.

Oberhardt, Suzanne. 2011. Frames Within Frames: The Art Museum as Cultural Artifact.

New York: Peter Lang.

Graham, Beryl, and Sarah Cook. 2010. Rethinking Curating: Art After New Media.

Cambrige: The MIT Press.

Godfrey, Tony, ed. 2009. Understanding Art Objects: Thinking Through The Eye.

Burlington: Lund Humphries.