copyright 2004 – jonathan leung tech 4372 technology capstone the history of arcade circuitry and...

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Copyright 2004 – Jonathan Leung Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

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Page 1: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

TECH 4372Technology Capstone

The History of Arcade Circuitry and Functionality

Page 2: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

Introduction and Preview

Technology of the 80sEvery game had it’s own harness and set

of pinouts; Simple game design Technology of the 90s

JAMMA standardizes the way arcade games are wired; Digitization and MoCap

Technology of TodaySimulators, Bemani, and Emulators

Page 3: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

The Technology of the 80s

ExamplesSpace Invaders, Astroids, Pac

Man

Page 4: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

The First Arcade Games

Space Invaders - 1978Began the arcade revolution of the 80sFirst arcade scoring system

Asteroids - 1980First modern coin door createdHad to make larger coin boxes to hold

quarters Pac Man - 1981

Single most popular game of all timeBorn of a pizza with a missing wedge

Page 5: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

Hardware Aspects

Boards Built From Simple ElectronicsResistors, Transistors, Capacitors, Chips

Used Joysticks/Buttons To Play Game Separate Pinouts/Harness For Every

Game Arcade Monitor

Combination of the CRT and chassis upon which a picture is produced

Page 6: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

Software Aspects

Small Characters Levels Look Very Similar

Later levels often repetitive Low Number of Programmers Per

Game Simple Joystick/Button Movements

Four Directions and One Button

Page 7: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

The Technology of the 90s

ExamplesStreet Fighter, Mortal Kombat

Page 8: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

Arcade Games Of The 90s

Street Fighter II - 1991First arcade fighting gameUsed complex joystick movementsSeveral incarnations spawned

Mortal KombatFirst fully digitized gameKnown for it’s blood contentSpawned video games ratings

Page 9: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

Hardware Aspects

JAMMA Harness A standard wiring setup for use with

newer arcade games

JAMMA+ (Plus)An addition to JAMMA that allowed for

more players/more buttons per playerThe harness for JAMMA+ is known as a

Kick Harness (Used in Street Fighter II)

Page 10: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

Hardware Aspects cont.

Boards More ComplexMulti tiered, Multiple boards

Used Joysticks/Buttons To Play GameNow 8 way directional joystickUp to 6 buttons on some games

Arcade MonitorNow used larger monitors (25” and up)

Page 11: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

Software Aspects

Bigger, More Colorful Characters More In-Depth Level Design More Complex Joystick/Button

Movements More Programmers Per Game Digitization Technology Motion Capture Technology (MoCap)

Now used in movies as well

Page 12: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

The Technology of Today

ExamplesSimulators, Bemani, MAME

Page 13: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

Arcade Games Of Today

Simulators Imitates or pretends to do a certain

activityExamples

Crazy Taxi, Daytona USA – Simulate Driving Bemani Games

A series of games where players perform in some way to music

Examples Dance Dance Revolution Karaoke Revolution

Page 14: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

Hardware Aspects

Traditional Joystick/Buttons ReplacedSteering Wheels, Dance Pads, Guns

Powered More by ComputersHard Drives, DVDs, etc.

Complex Wiring Harnesses Use of Projection Screens in Simulators

Page 15: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

Software Aspects

3D Environments and Characters3D movement on screen

Faster Gameplay More Interactivity

Characters and EnvironmentsPlayers and the Game

Page 16: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

What is an Emulator/MAME?

EmulatorA program that emulates the functions of

another hardware or device Multiple Arcade Machine Emulator

Emulates the hardware of the original arcade board the games were built on

Allows arcade games to run on a standard PC

Page 17: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

What Is A MAME Machine?

Definition An arcade cabinet with a computer

instead of an arcade board (or PCB) Purpose

Allows you to play all of the games MAME emulates on one machine (up to 4,500)

Page 18: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

Summary and Conclusion

Technology of the 80sEvery game had it’s own harness and set

of pinouts; Simple game design Technology of the 90s

JAMMA standardizes the way arcade games are wired; Digitization and MoCap

Technology of TodaySimulators, Bemani, and Emulators

Page 19: Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality

Copyright 2004 – Jonathan LeungCopyright 2004 – Jonathan Leung

TECH 4372Technology Capstone

The History of Arcade Circuitry and Functionality