convic whfb playerspack 2014
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Table Of Contents
IntroductionEvent DetailsStay up to date or get in touch
AccommodationWaltzing Matilda Hotel:Mulgrave Court Motor Inn:Five Ways Caravan Park:
ScheduleSaturdaySunday
Mustering your ForcesOn the DayScoringScoring BreakdownCompositionSportsmanshipPainting
Hobby ExcellenceMissions
Mission modificationsWatchtower:Blood & Glory:
Results
IntroductionConVic is back again for 2014. This year ConVic will once again be heldat the excellent Burden Park Bowls Club in Springvale.
Tickets are available from the ConVic Website: www.convic.com.au
Your tournament organisers (TO) for ConVic 2014 this year will be Aaron Graham and Chris Penwarden.
Event Details
When: Saturday 12th & Sunday 13th July, 2014
Website Burden Park Bowls Club, Cnr Springvale & Heatherton RoadMap: https://goo.gl/maps/mhhbX
Stay up to date or get in touch
Email [email protected]
Website convic.com.au
Facebook facebook.com/ConVicAU
AccommodationWaltzing Matilda Hotel:waltzingmatildahotel.com.au - 03 9546 1333
For those who don't like walking, The Waltzing Matilda is directly opposite thevenue and offers rooms @ $75 per night, most rooms have a queen and singlebed. There is a $100 deposit (fully refundable) per room for security tags/pass.Sandown Park & Keysborough Hotels are from the same chain, and have similaraccommodation options & pricing.
Mulgrave Court Motor Inn:mulgravecourt.com - 03 9547 2233
A 5 minute cab drive from the venue, Mulgrave Court has 4 bedrooms (Queen& 3 Singles) at $132 per night.
Five Ways Caravan Park:http://goo.gl/138PUA - 03 9998 4225
The Five Ways has a limited number of onsite cabins that sleep 6 people for just$90. A 5 minute bus or cab gets you to the venue door.
ScheduleSaturday
Registration 0900 - 0930
Game 1 0945 - 1215
Lunch 1215 - 1315
Game 2 1315 - 1545
Game 3 1600 - 1830
Sunday
Game 4 0915 - 1145
Lunch 1145 - 1300
Game 5 1300 - 1530
Wrap Up 1545 - 1600
Mustering your ForcesArmies must be 2400 points or less, and be taken from the relevant Warhammer Army Book. Chaos Dwarves may use the Tamurkhan list. All books released by June 8th will be in effect.
Army lists should be submitted no later than Friday, 21st June via the website at http://convic.com.au/list-submission/
Army lists must be in either PDF or TXT format. DO NOT submit ArmyBuilder copy and paste lists.
If your list is deemed unreasonable, then you will be asked to resubmit it.
For any enquiries feel free to email us at [email protected] or see the FAQ on our website - convic.com.au/questions/ Where possible we will follow GW’s official FAQs, otherwise we will use our bestjudgement.
On the DayPlease remember to bring:
Your Army Your Army Book Relevant FAQ print outs. WHFB Rulebook At least 2 copies of your army list. Please bring a hard copy in addition to any digital version. Dice Tape Measure Pen & Paper Templates & Spell Cards Movement Trays Super Glue or Blu‐Tac for on the spot repairs Army Movement Tray
ScoringAfter each game, work out who was victorious and by how much. Use the standard Victory Points rules to work this out. Then compare the victory point difference to determine how many Battle Points are scored.
VP Differential Victor Defeated
0-99 15 15
100-199 16 14
200-299 17 13
300-499 18 12
500-699 19 11
700-899 20 10
900-1149 21 9
1100-1399 22 8
1400-1699 23 7
1700-1999 24 6
2000+ 25 5
Scoring Breakdown
Composition/Battle Sportsmanship Painting
150 Points 30 Points 20 Points
CompositionA panel of judges will rank each list at the event from strongest to weakest, relative to each other lists at the event. On this basis a composition score will be assigned to your army. Scores will range from 0 to 5.
After each game, compare your score with your opponents. The person with the higher composition score should add the difference in scores, the person with the lower score will subtract the difference.
Note that, therefore your score each round will range between 0 and 30.
SportsmanshipAfter each game, players will be asked to answer 3 questions about youropponent;
1. Was my opponent's movement, line of sight determinations and dice rolls all clear and not rushed, obscured or otherwise?
2. Did my opponent play fast enough?3. Did my opponent and I sort rules queries amicably?
PaintingPainting and modelling will be scored in a number of ways. Each army will receive 20 points for being fully painted. Incremental penalties will apply for those not meeting these criteria.
At a minimum, fully painted means: 3 Colour minimum, no undercoat visible. Based and flocked (or similar). Movement trays (or similar) for units.
Hobby ExcellenceThis year we will be making a number of prizes available for those modellers, converters, painters (and hobby fiends) amongst us!
These will include prizes for conversions, modelling, displays, painting, theme and so on. These will all be completely subjective and seek to reward those that really go the extra mile with their army. We will also look at displays, books, props and anything else that adds to the flavour and theme of your army. Please bring these to our attention!
Players will only be eligible for these prizes for forces that they themselves havepainted.
MissionsGame 1 & 5 will play the Battleline scenario. Rulebook scenarios will be used for rounds 2, 3 & 4. These will be randomly determined prior to each round.
Mission modificationsBattleline, Dawn Attack, Battle for the Pass, Meeting Engagement will play as per the rulebook.
Watchtower:Play as per the rulebook, except;
A. The Watchtower grants 750 Victory Points to the player that holds it atthe end of the game. Calculate all other Victory Points as normal.
B. No unit with more than 30 infantry models or 9 Monstrous Infantry may hold the Watchtower.
C. At the end of Turn 5, roll a D6. On a 3‐6 play a 6th turn, on a 1‐2 the game ends. At the end of Turn 6, roll a D6. On a 4‐6 play a 7th and final turn, on a 1‐3 the game ends.
Blood & Glory:Play as per the rulebook, except;
A. All Victory Points gained by the losing force prior to being broken will be counted when working out Battle Points.
B. The game will always continue for a full 6 turns. The player that breaks their opponent first will gain 750 Victory Points. An additional 750 Victory Points will be awarded if they remain unbroken at the end of 6 turns.
ResultsOverall prizes will be awarded to the 3 players with the highest combined score.
After round 5, please fill out the scorecard with your votes for the Most Sporting Player. These votes will be used to determine the Best Sportsman.
The Player’s Choice voting between round 4 & 5 will determine the Best Painted army. Please take the time to look around and place your votes.
Last, but not least the 2014 ConVic Sexiest General will be awarded by a secretpanel of discerning judges.
Additional spot prizes and trophies will be determined as funding allows.Overall standings will be uploaded to www.ozwargamingrankings.com.