console commands falloaut 4
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Console Commands:
caqs – This completes main story, completing the game for you. Please use with caution.
coc qasmoke – This teleports you to a room which contains boxes that has every single item inthe game. (Though you can also use coc to teleport around other parts of the map, for example,
!coc "ed"oc#et$xt! (without the %uotes& this will teleport you to "ed "oc#et 'as tation next
to anctuary )ills.help [itemName] [int from 0 to 4] – earches for item *+s, per# names, and even other
commands. se Pagep and Page+own #eys to scroll through the console. )ere a some
examples for how the help command can be used:$xample -: help leather / – This will list everything 0 item *+s, per# names, and commands 0
with !1eather! in the name.
$xample -2: help !leather armor! / – *f your search term contains a space, surround it in
%uotation mar#s.$xample -3: help !legendary raider! 4 – then use player.placeatme *+ you find on the help
console to summon it. $xample: player.placeatme //54672 /. will summon / legendary
raiders.
kill – 8ill a selected target.kill [insert ID] – 8ill an enemy with the *+ inputted.
killall – 8ill all 9PCs in immediate area, does not #ill companions and story 9PCs.
player.additem [item code] [Amount] – dd an item to your inventory and the number of how
many items you want.
player.setav [variable] [amount] 0 ets actor values to a given amount (.P.$.C.*..1., s#ills,resistances, actionpoints, health, etc&. sing setav will affect the per# chart and unloc# new per#s
for the player to select from.
player.placeatme [obect code] – pawn an item or 9PC nearby. (Clic#
)$"$;www.nexusmods.com< if you want to learn how to ma#e a settlement anywhere&
player.setav speedmult [insert number here] – *ncrease your movement speed. +efault is //.
player.setlevel [insert number here] – *ncrease your level to the number input.player.modav e!perience [insert number here] 0 This will level you up !naturally!. This wasimportant to do in #yrim as directly setting your level to 7/ or whatever bro#e some %uests that
were triggered on level up, and =allout 4 is built on the same engine so this could cause the same
issue.
resurrect [insert ID] – "esurrect enemy with the *+ inputted.
set timescale to [insert number here] – peeds up or slows down the world environment> the
default setting is 3/. =or example, setting the timescale to would cause one second to pass in
game time for every second in real time.
set"s f#ump$ei"ht%in [insert number here] – The higher the number the higher you ?ump.
+efault is @/.
setscale [number from & to &0] – *ncrease the siAe of your target
se!chan"e – * wonder what this does....
tai – Toggles 9PC * on B off.
tcai – Toggle 9PC combat * on B off.
tcl – 9o Clipping mode on B off.
tdetect – )idden from * +etection.
tfc – $nable free0roam camera.
t"m – 'od ode> infinite health, infinite ammo.
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tim – Toggle *mmortal ode. it is essentially a lighter version of god mode, it allows you to play
normally without infinite ammo or being impervious to damage, but you cant die (D"9*9':
Can be VERY glitchy&.
tm – Toggles menus and * on B off ('ood for screenshotsE&.
tmm & – how all map mar#ers.
unlock – nloc# the selected door or terminal."etav 'A(affinity – 'et Companion ffinity 1evel (To see the affinity level of a companion
you need to open up the console and type !getav CFaffinity! then clic# on a companion of your
choice then press enter, it will you show you a number between / 0 ///G&
setav 'A(affinity – ets Companion ffinity 1evel to an absolute (permanent& value.
modav 'A(affinity – odifies Companion ffinity 1evel by a relative (varying& value.
s"tm [value] 0 ets the game speed in real time. udio will ad?ust accordingly. /.7 is 7/H speed
and 2./ is 2//H speed. This is 9IT the same thing as timescale. (This is basically a slowmo andfastmo command (+efault is ./ or &&
csb 0 Clears blood off the screen, useful for screenshots while in combat.
sisme 0 *f set to / disables the annoying filter spam that explosions tend to cause. *t disables all
imagespace modifiers from even rendering at all. seful if you plan on spawning a bunch ofuper utant uiciders and triggering them at once. (+efault is &
slm 0 Jou can sculpt any npcs face (same as the character creation process at the beginning& bytyping slm (or showloo#smenu& followed by their specific *+, which you can see by clic#ing on
them. (D"9*9': se it only on human npcsE That is if you dont want your game to crash&.
resetAi – "esets *. (Type reseti, clic# on the 9PC you want to reset, press enter&.
player.setav )dd &00 0 gives you //H crit chance (+efault is /&
player.setav *&) [value] 0 increases fire rate of AUTOMATIC WEAPONS ONLY (+efault is /,
recommend setting it to at least // for an obvious change in firing speed&
Kasic Luest Commands:
setsta"e [+uestID] [+uest sta"e number] – oves the %uest in your %uest log to the indicated%uest stage. *t is recommended to use this for moving past bugged sections of %uests rather than
forcing the entire %uest to become completed.
sqt – 'enerates a list of current %uest targets. Can also be used to find Luest *+s.
completequest [+uestID] – Completes the given %uest.
movetoqt [+uestID] – oves the player to the target (if available& of the current %uest.
sho,questobectives – hows all current %uest ob?ectives (even completed ones&.
sqo [+uestID] – hows all ob?ectives for the given %uest.
completeallobectives [+uestID] – Completes all current ob?ectives for the given %uest.
resetquest [+uestID] – "esets the given %uest.
*PI"T9T, P1$$ "$+:
These are some of the basic console commands, but if you are loo#ing for more complexcommands clic# )$"$.;fallout.wi#ia.com< Credit to =allout Di#i for supplying the ma?ority of
the console commands, item *+s and per# *+s etc....
Deather *+s:
To change the weather you will need to type !fw *+!, for example, !fw ///2b72a! will changethe weather to CommonwealthClear.
The following are confirmed to wor#:
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-ditor ID orm ID
+efaultDeather /////7e
Commonwealthisty"ainy //cd/@M
Commonwealth"ain //ca6e4
C'Prewar9u#e=NDeather //fMfd
CommonwealthClear ///2b72a
CommonwealthClearFOK=og //245Ma4
CommonwealthClear2 //2357fd
Commonwealth+ar##ies //e7eM/
Commonwealth+ar##ies2 //2357fb
Commonwealth+ar##ies3 //22M445
Commonwealth+usty //fMa
Commonwealth=oggy //c3463
Commonwealth'=oggy //bd45
Commonwealth'Ivercast ///f/33
Commonwealth'"adstorm //c3d7e
CommonwealthPolluted //eb2ff
+iamondDeather ////Md
+iamondDeatherPastel ////Me
=N9u#eDeather //27Mfb
=NDthroonlightInly ///55c76
*stDeather ////Mec
9PC *+ 1ist 0 Compiled by Vadnais This 9PC list which contains the *+ for (almost) every 9PC in the game was made by /adnais
Clic# )$"$ to view his guide which contains 11 of the 9PC *+sE)ow to add P$C*1 Per#s:
To add a per# you will need to type !player.addper# ;Per#*+<! (Dithout the %uotation mar#s&.
player.addper# ///dafe 0 dds a specified per#, for this example, it will be the first ran# of *ron
=ist.
To remove a per# you will need to type !player.removeper# ;Per#*+<! (Dithout the %uotation
mar#s&. player.removeper# ///dafe 0 "emoves a specified per#, for this example, it will be the first ran#
of *ron =ist as well.
9ote:This command will 9IT unloc# all of the subse%uent ran#s in a per#. *n other words, using this
command once to gain "an# 4 (aster& of the 1oc#smith per# will I91J allow you to pic#aster loc#s, but you will still be unable to pic# $xpert loc#s. Jou must also add subse%uent
ran#s in each per# manually.
P$C*1 Per#s 0 1in#:P1$$ "$+:
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ince there is 1IT of per#s in this game, ma#ing separate sections for all of them would ta#e a
long time to do and would be inefficient. * have provided you with a lin# which contains all of
the per#s, ranging from the P$C*1 ones to Temporary per#s, such as Well Rested which givesyou G/H $xperience Points for 2 hours.
=allout 4 Di#i 0 Per#s;fallout.wi#ia.com<agaAine Per#s:
To add these to your inventory is ?ust li#e adding a weapon or armour> ?ust type !player.additem
*+!, for example, player.additem //M@M@ will add stoundingly wesome Tales *ssue - toyour inventory.
$ach issue helps in combat. any of them directly increase damage. ome assist with health orin other ways.
stoundingly wesome Tales – //M@M@
stoundingly wesome Tales – //M@M@Kstoundingly wesome Tales – //M@M@C
stoundingly wesome Tales – //M@M@+
stoundingly wesome Tales – //M@M@$stoundingly wesome Tales – //M@M@=
stoundingly wesome Tales – //M@M/
stoundingly wesome Tales – //M@M
stoundingly wesome Tales – //M@M2stoundingly wesome Tales – //M@M3
stoundingly wesome Tales – //M@M4
stoundingly wesome Tales – //M@M7stoundingly wesome Tales – //M@MM
stoundingly wesome Tales – //M@M6
The magaAines consist of a /0issue run that each give you an additional ran# of the Karbarian per#, which raises the critical damage of melee attac#s.
'rogna# the Karbarian – ///5$64'rogna# the Karbarian – ///5$642
'rogna# the Karbarian – ///5$643
'rogna# the Karbarian – ///5$644'rogna# the Karbarian – ///5$647
'rogna# the Karbarian – ///5$64M
'rogna# the Karbarian – ///5$646'rogna# the Karbarian – ///5$645
'rogna# the Karbarian – ///5$64@
'rogna# the Karbarian – ///5$64
'rants the 'uns and Kullets per# for each issue read, there are / issues in total. The per# ma#es
ballistic weapons do G7H critical damage, stac#ing for each issue read'uns and Kullets – ///@253
'uns and Kullets – ///@256
'uns and Kullets – ///@255'uns and Kullets – ///@25@
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'uns and Kullets – ///@25
'uns and Kullets – ///@25K
'uns and Kullets – ///@25C'uns and Kullets – ///@25+
'uns and Kullets – ///@25$
'uns and Kullets – ///@25=
'rants the 1ive 1ove per# for each issue read, there are @ issues in total.1ive 1ove – //54+6
1ive 1ove – //54+K@
1ive 1ove – //54+CM
1ive 1ove – //57CC21ive 1ove – //57CC+
1ive 1ove – //C2$24
1ive 1ove – //C2$2M1ive 1ove – //C2$25
'rants the assachusetts urgery (Findin Yo!" F!nn# $one) per# for each issue read, there are
/ issues in total. The assachusetts urgery per# ma#es any weapon inflict G2H limb damage,
stac#ing for each issue read.
assachusets urgical Qournal – //6C24assachusetts urgical Qournal – ///5$64K
assachusetts urgical Qournal – ///5$64C
assachusetts urgical Qournal – ///5$64+assachusetts urgical Qournal – ///5$64$
assachusetts urgical Qournal – ///5$64=
assachusetts urgical Qournal – ///5$67/assachusetts urgical Qournal – ///5$67
'ives you a level of the Qun#town Oendor per# which lets you get better prices when buyingfrom vendors. This per# can stac# up to eight times.
Tales of a Qun#town Qer#y Oendor – ///@2M3
Tales of a Qun#town Qer#y Oendor – ///@2M4Tales of a Qun#town Qer#y Oendor – ///@2M7
Tales of a Qun#town Qer#y Oendor – ///@2MM
Tales of a Qun#town Qer#y Oendor – ///@2M6Tales of a Qun#town Qer#y Oendor – ///@2M5
Tales of a Qun#town Qer#y Oendor – ///@2M@
Tales of a Qun#town Qer#y Oendor – ///@2M
'ives the player character a level of the Tesla cience per# which ma#es energy weapons inflict
G7H critical damage. This per# can stac# up to nine times.Tesla cience – ///@265
Tesla cience – ///@26@
Tesla cience – ///@26Tesla cience – ///@26K
Tesla cience – ///@26C
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Tesla cience – ///@26+
Tesla cience – ///@26$
Tesla cience – ///@26=Tesla cience – ///@25/
'ives you a level of the Tumblers Today per# which gives a bonus to loc#pic#ing, translating toa wider !sweet spot! when pic#ing loc#s. This per# can be stac#ed up to five times.
Tumblers Today – ///@2M+Tumblers Today – ///@2M=
Tumblers Today – ///@26/
Tumblers Today – ///@26
Tumblers Today – ///@262
'ives you a level of the Covert Iperations per# which ma#es you more difficult to detect whilesnea#ing.
.. Covert Iperations anual – ///5$636
.. Covert Iperations anual – ///5$635.. Covert Iperations anual – ///5$63@
.. Covert Iperations anual – ///5$63
.. Covert Iperations anual – ///5$63K
.. Covert Iperations anual – ///5$63C.. Covert Iperations anual – ///5$63+
.. Covert Iperations anual – ///5$63$
.. Covert Iperations anual – ///5$63=.. Covert Iperations anual – ///5$64/
'ives you a level of the nstoppable per# which gives a GH chance of avoiding all damage
from an attac#. This per# can be stac#ed up to five times.
nstoppables – //37=/3nstoppables – //37=/4nstoppables – //37=/7
nstoppables – //37=/M
nstoppables – //37=/6
nli#e most other magaAines found in the Commonwealth, The Dasteland urvival 'uide is aPost0Dar edition, written and illustrated with crude pen drawings.
Dasteland urvival 'uide – ///5$67$
Dasteland urvival 'uide – //37=/
Dasteland urvival 'uide – //37=/+
Dasteland urvival 'uide – //37=/$Dasteland urvival 'uide – //57CK
Dasteland urvival 'uide – //57CK+Dasteland urvival 'uide – //57CC4
Dasteland urvival 'uide – //57CC
Dasteland urvival 'uide – //57C+5iscellaneous agaAines:
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To add these to your inventory is ?ust li#e adding a weapon or armour> ?ust type !player.additem
*+!, for example, player.additem //5/3M will add Pic#et =ences *ssue - to your inventory.
Ky reading the )ot "odder, the ole urvivor is able to unloc# a new custom paint ?ob for power
armor. There are three )ot "odder magaAine paint ?obs> ll three grant a G gility bonus when
painted on a full set of power armor:
• =lames 0 "ed base with blac# flames
• )ot Pin# 0 Pin# base with white scallops
• har# 0 Ilive base with red edges, and eyes with a shar# mouth on the torso
)ot "odder 0 //5/a24
)ot "odder 0 //57cbf
)ot "odder 0 //57cd
"eading an issue grants you additional hairstyles available at the barber.1a Coiffe 0 ///@463e
1a Coiffe 0 //cM3ed
"eading an issue adds items that you can build at settlement wor#shops.
Pic#et =ences – //5/3M
Pic#et =ences – //54+5KPic#et =ences – //54+K6
Pic#et =ences – //57C++
Pic#et =ences – //57C$$
'ives you a holotape with a game you can play."obCo =un 0 ///e7/52
"obCo =un 0 //54da
"obCo =un 0 //54dc4
"obCo =un 0 //c45"obCo =un 0 //54db2
The magaAine gives a free facial tattoo available at any facial reconstruction surgeon.
Taboo Tattoos 0 //54d@b
Taboo Tattoos 0 //57ce2Taboo Tattoos 0 //54da7
Taboo Tattoos 0 //54dc/Taboo Tattoos 0 //5/a2a
The Total )ac# is an electronic0technical boo#, which teaches the reader more about operating
terminals and controlling turrets and spotlights. $ach boo# provides a holodis# which must beloaded into a terminal controlling protectrons, spotlights, or turrets. This will allow the player to
use special options on the terminal.
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Total )ac# 0 ///@463M
Total )ac# 0 ///@4634
Total )ac# 0 ///@4637
This boo# will allow you to give yourself an extra a s#ill point of any attribute of your choice.
• ! is for trength, and that means * am strongE * can carry lots of toys and swing stuff all
day longE!
• !P is for Perception, a long funny wordE *t means what * tasted, smell, saw and heardE!
• !$ is for $ndurance, and thats how long * can playE *m always really healthy, and have
energy all dayE!
• !C is for Charisma, its why people thin# *m greatE * ma#e my friends all laugh and
smile, and never want to hateE!
• !* is for *ntelligence, it means *m really smartE * use my brain for lots of stuff, li#e
science, math and artE!
• ! is for gility, thats how * get aroundE * move real fast and easy, and * never ma#e a
soundE!
• !1 is for 1uc#, and its simple, you seeE *t means that good things always happen to meE!
Joure P$C*1E 0 //aM2d4
Deapon Codes:(nderlined weapons are uni%ue &
/.44 Pistol – ///C$@6+/mm Pistol – ////4522
2/6M Dorld eries Kaseball Kat – ///$@43
lien Klaster – ///==@@7nchor – //44MC
rtillery mo#e 'renade – //2$2C
ssault "ifle – ////4M3=
ssaultron 1aser – ///++4KKaseball Kat – ///5$63M
Kaseball 'renade – ///6K+M
Kehemoth Kolder – ///MM26Kehemoth Kolder – //4KK+
Kloodbug Klood pray – ///3=K5
Koard – ///7C27/Komb – //4247+
Kottlecap ine – ///66=
Koxing 'love – //M4@5=
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Kroadsider – ///=+K
Chinese Ifficer word – //46K$4
Combat 8nife – ///@3CCombat "ifle – ///+=42$
Combat hotgun – //453C
Cryo ine – ///CMM@Cryogenic 'renade – ///==2+
Cryolator – //6K2K
+eathclaw 'auntlet – ///+576M+eliverer – ///+C5$6
+ouble0Karrel hotgun – ///M24
+ouble0Karrel hotgun – ///7+=3/
+ouble0Karrel hotgun – ///@226*nstitute $ Pulse 'renade – //5327$
Pulse 'renade – ///==2=
=at an – ///K+7M=
=ire )ydrant Kat – ///+=M2=lamer – ///$755
=lare 'un – ///27C=ragmentation 'renade – ///$$K$+
=ragmentation ine – ///$7MC2
=usion Core $?ector – ///5M7$@=usion Core $?ector – ///5@6==
'amma 'un – ///++K6C
'asTrap +ummy – /////=M
'atling 1aser – ///$26KC'auss "ifle – ///+$K/
'rogna#Rs xe – //53=C+
)alluci'en 'as 'renade – ///$@5$7)andmade 'un – //453+
)oming Keacon – ///M7+$C
)unting "ifle – ///7KK4)unting "ifle – ///4=4M
*nstitute – ///7MM7
*nstitute – //M33CC
*nstitute Keacon – //64=5=Qun# Qet – ///$@42K
8nife – ///M23
8nuc#les – ///7724K1arva pit – ///367K
1aser – ///7KKM
1aser – ///@@53K1aser 'un – //45K45
1aser us#et – ///+C=
1ead Pipe – ///=C@C3
1e =usil Terribles – //22766
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1ibertyPrime 1aser – ///44
achete – ///33=$/
inigun – ///=MM@ini 9u#e – ///$M5@ (elee Deapon&
issile 1auncher – ///3=M=5
olotov Coc#tail – ///C3CMortar – ///M3K63
ortar – ///M3K62
ortar – ///7+$3 9u#a 'renade – ///$767/
9u#e – ///M7+=2
9u#e ine – ///34/
Pincher – ///$+C$KPincher – ///$+C$
Pincher – ///@2M/
Pipe – ///24=77
Pipe Kolt0ction – //453Pipe "evolver – ///7KK6
Pipe "evolver – //453KPipe Drench – ///+53K=
Plasma 'renade – ///33+
Plasma – ////$@Plasma ine – ///342
Katon – ///5C4+
Pool Cue – ///=3$5
Power =ist – //K33MPrestonRs 1aser us#et – ///M2M
Protectron )ead 1aser – //44=+
Protectron )ead 1aser – //44=Protectron )ead 1aser – ///$/6C4
Pulse ine – ///344
"ailway "ifle – ///=$2M5"evolutionary word – //43K7
"ipper – ///=2=M
"olling Pin – //42=K
aw – //+5Caw – //45K42
aw – ///$+C$+
aw – ///$+C$Caw – ///@2M
entry Kot 1eft inigun – ///K/=7M
entry Kot "ight inigun – ///C=K4@entryKot1eft"oc#et1auncher – ///C=K4+
entryKot"ight"oc#et1auncher – ///K/=75
hish#ebab – ///=2=K
ledgehammer – ///7+=2$
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ledgehammer – ///$6K@
onic ttac# – ///=C3$C
pit ttac# – ///@=24+ubmachine 'un – //7K/43
uper ledge – ///==@M4
witchblade – ///=+C5ynth "elay 'renade – ///75@=2
yringer – //4+/@$
Test 'renade launcher – ///C/K/Tire *ron – //57+27
Oertibird ignal 'renade – ///7M@6
Dal#ing Cane – ///=+C6+
mmo Codes:.3/5 "ounds – ///=MMK
.3/5 "ounds – //247+73
.35 "ounds – ///4C$56
.44 "ound – ///@22C.47 "ound – ///=MM
.47 "ounds – //247+MK
.7/ Caliber "ound0 ///f26@
/mm "ound – ///=26M
/mm "ound – //247+M2mm $lectromagnetic Cartridge – //5K+=
7.7M "ound – ///=265
7mm "ound – ///=MMC
lien Klaster "ound – ///27Cannonball – ///=+C
Cryo Cell – //5K$2
=lamer =uel – ///CC65=usion Cell – ///C5@6
=usion Core – ///67=$4
'amma "ound – ///+=26@ini 9u#e 0 ///$MK2$
issile – ///CK3
Plasma Cartridge – ///+KK6
"ailway pi#e – ///=$2M@hotgun hell – ///=M63
hotgun hell – //247+M5
1egendary Deapon ods:To apply these weapon mods you need to drop your weapon, wal# up to your weapon and loo# at
it, open the console> clic# on your weapon to get the *+ of it, and type !attachmod *+! and if you
want to remove the weapon mod you can type !removemod *+! to remove it. (ust be enteredwithout %uotation mar#s, also you cannot stac# mods on a weapon, if you attach a mod then try
to a attach another one it will replace the previous mod&.
ssassins 0 $M54M (+oes 7/H more damage against humans&
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utomatic 0 463@ (utomatic fire mode&
Kerser#ers 0 $=7+6 (+eal more damage the lower your rmor "esistance&
Kloodied 0 $C/3M (+oes more damage the lower your health is&Crippling 0 $M+MK (7/H more limb damage&
$nraging 0 =M+4 (Critical hits cause target to frenAy&
$xplosive 0 $63K+ (Kullets explode on impact doing 7 points area0of0effect damage&$xterminators 0 =5$K (+oes 7/H more damage against irelur#s and bugs&
=reeAing 0 =746@ (+oes / points cryo damage and will freeAe targets on critical hits&
=urious 0 $=45 (*ncreased damage after each consecutive hit on the same target&'houl layers 0 $M546 (+oes 7/H more damage against ghouls&
)unters 0 $M547 (+oes 7/H more damage against animals&
*ncendiary 0 $663 (ets target on fire for 7 points of damage&
*nstigating 0 =/4K5 (+oes double damage if the target is at full health&*rradiated 0 CC4M@ (+oes 7/ points additional radiation damage&
Qun#ies 0 $K@@ (+oes increased amounts of damage the more withdrawal effects you are
suffering&
8neecapper 0 =/45 (2/H chance to cripple the targets leg&1uc#y Deapon 0 CC2M (Critical shots do double damage and the critical meter fills 7H
faster&edics 0 =/@C ()eals target instead of hurting them&
utant layers 0 $M545 (+oes 7/H more damage against uper utants&
9ever $nding 0 CC2C (nlimited ammo capacity& 9imble 0 $KK+ (Provides 67H faster movement while aiming&
9octurnal 0 $564 (+oes increasing amounts of damage as the night grows longer and less
damage during the day&
Penetrating 0 =442M (*gnores 3/H of the targets damage and energy resistance&Plasma *nfused 0 =@K4+ (dds / points of energy damage and can turn enemies into goo&
Poisoners 0 =3K@ (Target is poisoned for / seconds&
Powerful 0 CC2K (Provides 27H more damage&Luic#draw 0 =/2M (Cost 27H fewer action points (P&&
"apid 0 $C7M+ (27H faster fire rate, 7H fast reload&
"elentless 0 $+36$ ("efills your action points (P& on a critical hit&entinels 0 =7@@7 (Ta#e 7H less damage while standing and not moving&
taggering 0 $5K (Chance to stagger on hit&
tal#ers 0 =/4K+ (*f you are not yet in combat, increases O..T.. accuracy but costs more
action points (P&&Troubleshooters 0 =5$C (+oes 7/H more damage against robots&
Two shot 0 CC2+ (=ires an additional pro?ectile&
OT enhanced 0 CC2 (*mproved O..T.. hit chance, 27H less ction Point cost&Oiolent 0 =6K5 (+eals G27H damage and limb damage, but has more recoil&
Dounding 0 $6C2/ (Targets bleed for 27 points of additional damage&
rmour and Clothing 0 Part of 2:
gathaRs +ress – ///=7C=
irship CaptainRs )at – //3$=7rmy =atigues – ///2343
rmy )elmet – ///23432
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ssault 'as as# – ///623@$
thletic Iutfit – ///=/$4
tom Cats Qac#et and Qeans – //4K=73Kaseball Cap – //44=/4
Kaseball niform – //44=/3
Kathrobe – //434@Kattered =edora – ///$7/5M
Keaded KlaAer – ///4+M$
Klac# *nstitute 1ab Coat – //K37/+Klac# Oest and lac#s – ///=C//
Klac#0"im 'lasses – //275@
Klue Kandana – //6$@6
Klue Katting )elmet – ///=M+5CKlue *nstitute +ivision )ead Coat – //K34=
Klue *nstitute 1ab Coat – //7C=+
Komber Qac#et – ///$=M
KI )ood – ///$3@KI Ifficer niform – //342@4
KI niform – ///+$+$KKowler )at – ///=C/4
Krotherhood =atigues – //M@723
Krotherhood of teel niform – //45K5MKrown =light )elmet – ///+4MM
Cage rmor – ///K2+5$
CaitRs Kandolier – //@2+5
Captain *ronsidesR )at – ///=M+57Casual Iutfit – //4/$C
Casual Iutfit – //64+2=
Chain +og Collar – //5K2/Chec#ered hirt and lac#s – //3+M7$
Chef )at – ///=M+55
Child of tom 1ong "ags – ///$M=5Child niform – //MK==$
Clean Klac# uit – //K++=5
Clean Klue uit – //K++=@
Clean 'rey uit – //K++=Clean triped uit – //K++=K
Clean Tan uit – //7$34
Cleanroom uit – //7$CCoast 'uard )at – ///=M+56
Colonial +uster – ///=6K
Combat rmor Chest Piece – //+3C3Combat rmor )elmet – //$2C5
Combat rmor 1eft rm – //+3C6
Combat rmor 1eft 1eg – //+3C7
Combat rmor "ight rm – //+3CM
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Combat rmor "ight 1eg – //+3C4
Corset – //@2+M
Courser niform – //2332Covenant ecurity rmor – //7MC/+
Covert weater Oest – ///@C@6
Crumpled =edora – ///25+5+amaged )aAmat uit – //5K24
+K Tech Oarsity niform – //M4=5
+C 'uard )eavy )elmet – ///=/=6+C 'uard )elm – ///=/=M
+C 'uard 1eft rm rmor – ///=/=
+C 'uard 1eft =orearm – ///=/$K
+C 'uard 1eft houlder – ///=/$+C 'uard "ight rm rmor – ///=/=2
+C 'uard "ight =orearm – ///=/$C
+C 'uard "ight houlder – ///=/$+
+C 'uard mpireRs Pads – ///=/$$+irty rmy =atigues – //@CKK3
+irty rmy )elmet – //@CKK+irty Klac# *nstitute 1ab Coat – //K37/C
+irty Klac# uit – //K+$/4
+irty Klue *nstitute +ivision )ead Coat – //K37/2+irty Klue *nstitute 1ab Coat – //C+/C
+irty Klue uit – //K+$/7
+irty =edora – //223C+
+irty 'reen *nstitute +ivision )ead Coat – //K37/4+irty 'reen *nstitute 1ab Coat – //C+/
+irty 'rey uit – //K+$/M
+irty *nstitute +ivision )ead Coat – //C+/M+irty *nstitute Qumper – //K24
+irty *nstitute 1ab Coat – //C+/5
+irty Irange *nstitute +ivision )ead Coat – //K37/M+irty Postman niform – //4M66
+irty triped uit – //K+$/6
+irty Tan uit – //7$3/
+irty Trench Coat – //223CK+irty Jellow *nstitute +ivision )ead Coat – //K37/5
+irty Jellow *nstitute 1ab Coat – //K37/K
+og rmor – //C32C5+og Collar – ///34M/2
+rifter Iutfit – ///K2+5+
$ngineerRs rmor – ///+$+$6$xplorer Iutfit – ///632C
$yeglasses – //C4K$5
=aded Trench Coat – ///$2$2C
=aded Trench Coat – ///C3C
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=aded Oisor – //276C
=armhand Clothes – ///$7/54
=ashionable 'lasses – ///=+@=atherRs 1ab Coat – //4=K+/
=atigues – //73+@
=eathered +ress – //K7=K=ield cribeRs rmor – ///$36/$
=ield cribeRs )at – ///$36/
=lannel hirt and Qeans – //6$K@=lannel hirt and Qeans – //34MK6
=light )elmet – ///$=5
=lowery +ress – //7M+/2
=ormal )at – ///=C3@M'as as# – ///656+5
'as as# with 'oggles – //54C
'randpa avoldiRs )at – //2224M
'ray 8nit Cap – ///=M+54'reaser Qac#et and Qeans – //4K=7/
'reen )ood – ///656$C'reen *nstitute +ivision )ead Coat – //K34=C
'reen *nstitute 1ab Coat – //7C=K
'reen "ag )at – ///K3=4+'reen hirt and Combat Koots – //@42+M
'rogna# Costume – //525CC
'unnerRs Camo Kandana – //6$@22
'unnerRs 'reen Kandana – //6$@23)ard )at – ///=M+5M
)arness – ///575+
)aAmat uit – ///C$C4)eavy +og rmor – //C32C6
)elmeted Cage rmor – ///K2+5=
)elmeted pi#e rmor – ///++K5)ooded Cleanroom uit – //7$K
)ooded "ags – ///K3=4$
*nstitute +ivision )ead Coat – //23M+
*nstitute Qumper – //$6K5*nstitute 1ab Coat – //$6K@
Qangles Kandana – //6$@C
8elloggRs Iutfit – //73+K8idRs Kaseball Cap – //M664
8idRs +ress – //7M+5
8idRs Pa?amas – //7+KM8idRs hirt and Qeans – //M667
1ab Coat – //65KM5
1aundered Klue +ress – //4+/5=
1aundered 'reen +ress – ///$$C=7
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1aundered loungewear – ///47=
1aundered loungewear – ///$M255
1eather Chest Piece – ///6K@CM1eather Coat – ///632K7
1eather 1eft rm – ///6K@C6
1eather 1eft 1eg – ///6K@C41eather "ight rm – ///6K@C3
1eather "ight 1eg – ///6K@C7
1eopard Print Kandana – //6$@K1ettermanRs Qac#et and Qeans – //764C6
1iamRs 'lasses – //K7K2M
1ight +og rmor – //K7CC
1ong Qohns – ///@7M51ongshoreman Iutfit – //73M=4
1orenAoRs Crown – //4M6=7
1orenAoRs uit – //M@KK
acCreadyRs +uster – ///+47ascot )ead – //$4M+
echanic Qumpsuit – ///7$6MCechanic Qumpsuit – //C2MK@
edical 'oggles – ///$47/
etal Chest Piece – ///73MC4etal )elmet – ///656+3
etal 1eft rm – ///4K@33
etal 1eft 1eg – ///73MC2
etal "ight rm – ///73MCetal "ight 1eg – ///73MC3
ilitary Cap – //M5@2$
ilitary =atigues – //M5@2Cilitia )at – ///$76+
ining )elmet – //24/=
inuteman )at – ///3M+4inuteman Iutfit – ///$76K
inutemen 'eneralRs )at – //C22M
inutemen 'eneralRs niform – //C224
9atRs +ress – //533C/ 9ewsboy Cap – ///64/$
9ucleostrictive Torso rmor – //C/352
Irange *nstitute +ivision )ead Coat – //K34=+Padded Klue Qac#et – ///64/K
PastorRs Oestments – //4M64
Patched uit – ///25+6Patched Three0Piece uit – ///3MK$
Patrolman unglasses – //635
Pompador Dig – ///472
Pompadour Dig – //M7M/2
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Postman niform – //4M64
Press Cap – ///5=
LuinlanRs rmor – //3M337"adstag )ide Iutfit – ///347@7
"aider Chest Piece – //5$47
"aider 1eathers – //5$3=6"aider 1eft rm – //5$4
"aider 1eft 1eg – //5$4/=
"aider Power rmor Chest Piece – //4/C76"aider Power rmor )elm – //4/C74
"aider Power rmor 1eft rm – //4/C72
"aider Power rmor 1eft 1eg – //4/C77
"aider Power rmor "ight rm – //4/C73"aider Power rmor "ight 1eg – //4/C7M
"aider "ight rm – //5$43
"aider "ight 1eg – //5$4/+
"ailroad rmored Coat – //3KC+"ailroad rmored Coat # * – //KKCK7
"ailroad rmored Coat # ** – //KKCKM"ailroad rmored Coat # *** – //KKCK6
"ailroad rmored Coat # *O – //KKCK5
"ailroad rmored Coat # O – //KKCK@"atty #irt – //K525C
"ed Kandana – ///@C/7K
"ed +ress – ///=+@5
"ed =light )elmet – ///4322C"ed =roc# Coat – //M5/M
"ed 1eather Trench Coat – ///@=272
"eginaldRs uit – ///=7+/"exRs uit – ///=7+2
"oad 'oggles – ///5K/
"oad 1eathers – ///473K"oad 1eathers – ///=/$2
"oad 1eathers – ///KKM=
rmour and Clothing 0 Part 2 of 2:
ac# )ood – //5$46ac# )ood with )oses – //5$4@
ac# )ood with traps – //5$4K
cavenger Iutfit – ///632$cience cribeRs rmor – ///$44==
ea CaptainRs )at – ///=M+5@
ecurity )elmet – //7MC/Ke%uin +ress – //26K
ilver hroud Costume – ///2=727
ilver hroud Costume – ///+$+26
ilver hroud Costume – ///+$+25
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ilver hroud Costume – ///+$+2@
ilver hroud Costume – ///$27
ilver hroud Costume – //4$75Kilver hroud )at – //4$75$
#ull Kandana – //6$@+
pi#e rmor – ///++K5/%uireRs niform – ///3=K@=
tars and tripes Kandana – //6$@27
treet rchin "ags – //M66Mtriped Kandana – //6$@24
ubmariner )at – //55M7
ubmariner niform – //55M4
ummer horts – //4@4unglasses – ///472/
unglasses – ///$M25
urgical as# – ///656+
urveyor Iutfit – ///K3=4Cuspenders and lac#s – ///=C/2
weater Oest and lac#s – ///+==C7ynth Chest Piece – ///56@64
ynth =ield )elmet – //56@M
ynth )elmet – ///56@6Mynth 1eft rm – //56@MC
ynth 1eft 1eg – ///56@62
ynth "ight rm – //56@M$
ynth "ight 1eg – ///56@6/ynth niform – //2K@+
ynth niform – //5CM$
T047 Chest Piece – //74C2T047 )elm – //74K=
T047 1eft rm – //74K+
T047 1eft 1eg – //74C/T047 "ight rm – //74K$
T047 "ight 1eg – //74C
T07 Chest Piece – //4/C7
T07 )elm – //4/C4$T07 1eft rm – //4/C4C
T07 1eft 1eg – //4/C4=
T07 "ight rm – //4/C4+T07 "ight 1eg – //4/C7/
T0M/ Chest Piece – //4/C42
T0M/ )elm – //4/C4T0M/ 1eft rm – //4/C3+
T0M/ 1eft 1eg – //4/C4@
T0M/ "ight rm – //4/C47
T0M/ "ight 1eg – //4/C3=
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Tattered =ield Qac#et – ///632K
Tattered "ags – //M/@K
TeaganRs rmor – //3MMMTin#er )eadgear – //532=7
Traveling 1eather Coat – ///632K@
Tricorn )at – //M5/5Triggerman Kowler – //K5+
Trilby )at – ///3MC/
T0hirt and lac#s – //4K/@Tuxedo – ///=C3@7
ndershirt Qeans – ///==C2
shan#a )at – ///=M+53
tility Coveralls – ///3@MMOault / Qumpsuit – ///@6MK3
Oault Qumpsuit – ///$$+6
Oault Qumpsuit – ///7/65
Oault Qumpsuit – 9ew – ///@6MK6Oault 4 Qumpsuit – ///@6MK7
Oault 5 Qumpsuit – ///34Oault 5 ecurity rmor – //74=/
Oault0Tec 1ab Coat – ///M5C=3
Oault0Tec ecurity rmor – ///52K4Oault0Tec ecurity )elmet – ///52KM
Dedding "ing – ///6C6/C
Dedding "ing – ///5@27C
Delding 'oggles – ///656+@Delding )elmet – ///+$+$@
Dinter Qac#et and Qeans – //6$K6
Dorn =edora – ///$2$2$Dorn =edora – ///C3CC
Draparound 'oggles – ///73MC7
Drapped Cap – ///656+KN0/ )elm – //74C7
N0/ 1eft rm – //74C3
N0/ 1eft 1eg – //74CM
N0/ "ight rm – //74C4N0/ "ight 1eg – //74C6
N0/ Torso – //74C5
Jellow =edora – ///+=476Jellow =light )elmet – ///427M7
Jellow *nstitute +ivision )ead Coat – //K34=$
Jellow *nstitute 1ab Coat – //K37/Jellow Trench Coat – ///+=477
Se#eRs Qac#et and Qeans – //4/+C
1egendary rmour ods:
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To apply these armour mods you need to drop your armour, wal# up to your armour and loo# at
it, open the console> clic# on your armour to get the *+ of it, and type !attachmod *+! and if you
want to remove the armour mod you can type !removemod *+! to remove it. (ust be enteredwithout %uotation mar#s, also you cant stac# several mods on a single item, but you can stac#
over multiple pieces of armour&.
crobats 0 =+=@ ("educes falling damage by 7/H&
lmost nbrea#able 0 =$/C (Luadruples durability (Power rmor only&&
ssassins 0 =+=3 ("educes damage from humans by 7H&Kolstering 0 =5M7 ('rants increasing energy and damage resistance the lower your )ealth (up
to G37&&
Cavaliers 0 =76@+ ("educes damage while bloc#ing or sprinting by 7H&
Chameleon 0 =4+5 ($nemies have a harder time detecting you while youre snea#ing and notmoving&
Cunning 0 C=76C (G gility and G Perception&
+uelists 0 =34@ (/H chance to disarm melee attac#er on hit&
$xterminators 0 =5$+ ("educes damage from irelur#s and bugs by 7H&=ortifying 0 C=76= (G trength and G $ndurance&
=reefall 0 @3KK+ (Prevents falling damage (9eeds to be present on both e%uipped leg armors&&'houl layers 0 =+$$ ("educes damage from 'houls by 7H.
Poisoners 0 //f3/62 (G27 poison resistance&
)unters 0 =+$K ("educes damage from animals by 7H&1ow Deight 0 //fe/b (1ow carry weight. 9ote: Probably cut content. Kesides the obvious, it
does nothing and theres no legendary notification on pic#up&
1uc#y 0 C=76$ (G2 1uc#&
artyrs 0 //f2d3d (Temporarily slows time down during combat when you are at 2/H or less)ealth&
utant layers 0 //fdf4 ("educes damage from uper utants by 7H&
Powered 0 =667 (*ncreases ction Point refresh speed&Punishing 0 //fe46 ("eflects /H of melee damage bac# on attac#er&
afecrac#ers 0 //f3ca@ (*ncreases siAe of sweet spot while pic#ing loc#s&
harp 0 //cf76d (G Charisma and G *ntelligence&printers 0 =C2= (*ncreases movement speed by /H&
Titans 0 =76$4 ("educes damage while standing and not moving by 7H&
Troubleshooters 0 //f5ee ("educes damage from robots by 7H&
OT $nhanced 0 //fdM2 (/H reduction in ction Point cost in O..T.&Power rmour ods:
To add these to your inventory is ?ust li#e adding a weapon or armour> ?ust type !player.additem
*+!, for example, !player.additem //53765! will add the N0/ Qet Pac# od to your inventory.To use the mod you have added you need to go to a power armour station> press $ to craft, select
the torso part of the armour, find the Qet Pac# mod, then press $ to attach the mod.
Power rmour =rame:
Power rmour T047 0 4@C (Type> !player.placeatme 4@C! to spawn it in&
Power rmour T07 0 343/@ (Type> !player.placeatme 343/@! to spawn it in&Power rmour T0M/ 0 ///Md@b (Type> !player.placeatme ///Md@b! to spawn it in&
Power rmour N0/ 0 6/44M (Type> !player.placeatme! 6/44M to spawn it in&
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Power rmour 0 Torso ods:
T047 Qet Pac# 0 //53767
T07 Qet Pac# 0 //5376MT0M/ Qet Pac# 0 //27C57
N0/ Qet Pac# 0 //53765
=usion Cores:
=usion Core: ///67=$4
Mo"e mods to %ome&&&&
Crafting *tems:
cid – //K=62+dhesive – //K=62$
luminum – ///M@/6
ntiseptic – //K=62=sbestos – ///$C7C
Kallistic =iber – ///$C7K
Kone – ///$C7+Ceramic – ///$C7$
Circuitry – ///M@/6K
Cloth – ///$C7=
Concrete – ///M+@@Copper – ///M@/6C
Cor# – ///$CM/
Crystal – ///M@/6+=ertiliAer – //K=63/
=iber Iptics – ///M@/56
=iberglass – ///$CM'ears – ///M@/6$
'lass – ///M@/57
'old – ///$CM21ead – ///$CM3
1eather – ///$CM4
9uclear aterial – ///M@/5M
Iil – //K=632Plastic – ///M@/6=
"ubber – ///M+@5
crew – ///M@/5ilver – ///$CMM
pring – ///M@/52
teel – ///634Dood – ///633
hipment Codes:
hipment of cid – 27 – //$C33
hipment of dhesive – 27 – //$C37hipment of dhesive – 7/ – //$C34
hipment of luminum – 27 – //$C36
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hipment of luminum – 7/ – //$C3M
hipment of ntiseptic – 27 – //$C3@
hipment of spestos – 27 – //$C3hipment of Kallistic =iber – 27 – //$C35
hipment of Ceramic – 27 – //$C3K
hipment of Circuitry – 27 – //$C3Chipment of Circuitry – 7/ – //$C3+
hipment of Cloth – 27 – //$C3$
hipment of Concrete – 7/ – //$C3=hipment of Copper – 27 – //$C4/
hipment of Cor# – 27 – //$C4
hipment of Crystals – 27 – //$C42
hipment of =ertiliAer – 27 – //$C43hipment of =iber Iptics – 27 – //$C47
hipment of =iberglass – 27 – //$C44
hipment of 'ears – 27 – //$C4M
hipment of 'lass – 27 – //$C46hipment of 'old – 27 – //$C45
hipment of 1ead – 27 – //$C4@hipment of 1eather – 27 – //$C4
hipment of 9uclear aterial – 27 – //$C4K
hipment of Iil – 27 – //$C4Chipment of Plastic – 27 – //$C4+
hipment of "ubber – 27 – //$C4$
hipment of crews – 27 – //$C4=
hipment of ilver – 27 – //$C7/hipment of prings – 27 – //$C7
hipment of teel – // – //$C3
hipment of teel – 7/ – //$C32hipment of Dood – // – //$C73
hipment of Dood – 7/ – //$C72
=arm Crops:Carrot – ///=642$
Corn – ///33/=5
'ourd – ///$=24+
elon – ///==$Kutfruit – ///33/2
"aAorgrain – ///$//43
Tato – //@+CC4Consumables 0 =ood:
Klamco Krand ac and Cheese 0 ///2fbe4
Kloatfly eat 0 ///33/f4Kloatfly tea# 0 ///4a7
Kloodbug eat 0 ///64d/d
Kloodbug tea# 0 ///4M@3f
Kloodleaf 0 //c27ee
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Krahmin eat 0 ///4a3f
Krahmin tea# 0 ///4M@7a
Krain =ungus 0 //c/fc2Kubblegum ///33/fM
Canned +og =ood 0 ///bea75
Carrot 0 ///f642eCarrot =lower 0 //c4/3
Cat eat 0 ///@3@b5
Coo#ed oftshell eat 0 ///4M@42Corn 0 ///33/f5
Cram 0 ///33/ee
Crispy %uirrel Kits 0 ///33/fa
+andy Koy pples 0 ///2fbf6+eathclaw $gg 0 ///4M@3@
+eathclaw $gg omelette 0 ///4M@3c
+eathclaw eat 0 ///64d/e
+eathclaw ouffle 0 //a6e6+eathclaw tea# 0 ///2@3
+eathclaw Dellingham 0 //a6e6+og tea# 0 ///4M@4/
=ancy 1ads nac# Ca#es 0 ///33/b4
=ern =lower 0 ///e34e@=resh Carrot 0 //@@4aa
=resh Corn 0 //@@4a@
=resh elon 0 //@@4ab
=ood Paste 0 ///46M45'lowing =ungus 0 //c/fc3
'ourd 0 ///ef24d
'ourd Klossom 0 //c4/'rilled "adroach 0 //@6@6d
ynthetic 'orilla eat 0 //Mca4f
'rilled "adstag 0 ///4M@72'um +rops 0 ///33/fc
)ubflower 0 //c3fdc
*guana Kits 0 ///33/fd
*guana0on0a0stic# 0 ///33/fe*guana oup 0 ///276
*nstaash 0 ///3MMb@
elon 0 ///fafebirelur# Ca#e 0 ///4a72
irelur# $gg 0 //23e@d4
irelur# $gg omelette 0 ///4M@3eirelur# eat 0 ///33/ff
irelur# tea# 0 ///4M@4
irelur# Lueen tea# 0 //2c//c
irelur# oftshell tea# 0 ///4M@42
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oldy =ood 0 //aM3@6
ole "at Chun#s 0 ///4M@43
ole "at eat 0 ///33/ole "at tea# 0 ///4M@43
ongrel +og eat 0 ///33/fb
utant )ound Chops 0 //255eutant )ound eat 0 //4M7M
utfruit 0 ///33/2
utt Chops 0 ///4M@4/ 9oodle Cup 0 ///6c63
Perfectly Preserved Pie 0 //aM3@M
Keans Por# n Keans 0 ///33/f/
Potato Crisps 0 ///33/fPotted eat 0 //Md5c5
Preserved *nstaash 0 ///e366a
Lueen mirelur# meat 0 //2/d3de
"adroach eat 0 ///33/M"adroach tea# 0 //@6@6d
"adscorpion $gg 0 ///4M@3b"adscorpion $gg omelette 0 ///4M@3d
"adscorpion eat 0 ///64d/
"adscorpion tea# 0 ///4M@7/"adstag eat 0 ///4a4f
"adstag tea# 0 ///4M@72
"adstag tew 0 ///4M@Ma
"aAorgrain 0 ///e//43"ibeye tea# 0 ///4M@7a
"oasted irelur# eat 0 ///4M@Md
alisbury tea# 0 ///3MMbailt Kean 0 //be2ab
oftshell irelur# 0 ///33//
%uirrel Kits 0 ///3MMbc%uirrel In a tic# 0 ///276
%uirrel tew 0 ///3M@26
tingwing =ilet 0 ///4M@47
tingwing eat 0 ///64d/f ugar Kombs 0 ///33/f2
weetroll 0 ///3MMbe
Tarberry 0 ///d@5dTasty +eathclaw Imelette 0 //b7cc4
Tato 0 ///@dcc4
Tato =lower 0 //c4//dOegetable oup 0 ///4a3b@
Dild utfruit 0 ///33/2
Jao 'uai eat 0 ///46MM/
Jao 'uai "ibs 0 ///4M@77
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Jao 'uai tea# 0 ///4M@77
Jao 'uai "oast 0 ///4M@Md
Jum Jum +eviled $ggs 0 ///3MMbdConsumables 0 +rin#s:
Keer 0 //ea@3
Klood Pac# 0 ///724/@Kobrovs Kest oonshine 0 ///7/c25
Kourbon 0 ///3MMc4
+eeAers 1emonade 0 ///e@254+irty Dater 0 ///3MMbf
+rugged Dater 0 ///a4@44
'lowing Klood Pac# 0 ///75ab4
'winnett le 0 ///f@32c'winnett Krew 0 ///f@32d
'winnett 1ager 0 ///f@32b
'winnett Pale 0 ///f@32@
'winnett Pilsner 0 ///f@32a'winnett tout 0 ///226@2
*ce cold 'winnett le 0 //65b6*ce cold 'winnett Krew 0 //65b5
*ce cold 'winnett 1ager 0 //65b@
*ce cold 'winnett Pale 0 //65ba*ce cold 'winnett Pilsner 0 //65bb
*ce cold 'winnett tout 0 //65bc
*ce cold Keer 0 //65bd
*ce cold 9u#a Cola 0 //65b23*ce cold 9u#a Cherry 0 //65b24
*ce cold 9u#a Cola Luantum 0 //65b27
*nstitute Dater 0 //2M5d*rradiated Klood 0 ///e2fM5
9u#a Cherry 0 ///453M/
9u#a Cola 0 ///4537d 9u#a Cola Luantum 0 ///4537f
Purified Dater 0 ///3MMc/
"efreshing Keverage 0 ///75ab5
"um 0 //47576Ood#a 0 ///3MMc3
Dine 0 ///3MMc2
Dhis#ey 0 ///3MMcConsumables 0 Chems:
ddictol 0 ///47@c7
Kerry entats 0 ///75bbKuff?et 0 ///75aa3
Kuffout 0 ///33665
Kufftats 0 ///75aa7
Calmex 0 ///75aa6
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+addy0I 0 //7Md/b
+ay Tripper 0 //7/62@
=ury 0 ///M25ca'rape entats 0 ///2@a
Qets 0 ///3MMc7
Qet =uel 0 ///75d/ed0N 0 ///3366@
entats 0 ///3366b
ysterious erum 0 ///ec4f6Iranges entats 0 ///75c7
Iverdrive 0 ///75aad
Psycho 0 ///3366d
Psychobuff 0 ///75aacPsycho Qet 0 ///75aa5
Psychotats 0 ///75aaa
"ad0N 0 ///24/76
"adway 0 ///23642timpa# 0 ///2363M
ltra Qet 0 ///2@@Oault 5 Cure 0 ///77f/
N0Cell 0 //7/Mf4
Consumables 0 Oenom(s&:"adscorpion Oenom 0 ///75b/c
Consumables 0 iscellaneous:
tealth Koy 0 ///4f4aM
iscellaneous *tems:Kottle Caps: ///////f
Kobby Pins: ///////a
*tems for +ogmeat:Klue Kandana – //6$@6
Chain +og Collar – //5K2/
+og rmor – //C32C5+og Collar – ///34M/2
+og )elmet – //CM6K4
'unnerRs Camo Kandana – //6$@22
'unnerRs 'reen Kandana – //6$@23)eavy +og rmor – //C32C6
Qangles Kandana – //6$@C
1eopard Print Kandana – //6$@K1ight +og rmor – //K7CC
"einforced +og Collar – //CM6K2
"ed Kandana – ///@C/7K#ull Kandana – //6$@+
tars and tripes Kandana – //6$@27
triped Kandana – //6$@24
Companions:
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To spawn in a companion you need to type>
P"*+ ;*+ of Companion<
$.g. P"*+ ///6@3/7Ince you have typed the command above, press enter
Then you need to type>
moveto player
Cait – ///6@3/7
Codsworth – ///C6+Curie – ///224@
+eacon – ///7/@6M
+ogmeat – ///+M2
Qohn )ancoc# – ///22M7 9ic# Oalentine – ////2=27
Paladin +anse – ///7+$4+
Piper – ////2==
Preston 'arvey – ///4+6"obert acCready – ///256
trong – ///3=2KKNM055 – ///$2/
D"9*9':*f you have not met the companion in0game, it could possibly cause some scripting issues.
(imply put, bugs&
Kobbleheads:gility Kobblehead – //65K7
Karter Kobblehead – //65K72
Kig 'uns Kobblehead – //65K73Charisma Kobblehead – //65K74
$ndurance Kobblehead – //65K77
$nergy Deapons Kobblehead – //65K7M$xplosive Kobblehead – //65K76
*ntelligence Kobblehead – //65K75
1oc# Pic#ing Kobblehead – //65K7@
1uc# Kobblehead – //65K7edicine Kobblehead – //65K7K
elee Kobblehead – //65K7C
Perception Kobblehead – //65K7+"epair Kobblehead – //65K7$
cience Kobblehead – //65K7=
mall 'uns Kobblehead – //65KM/nea# Kobblehead – //65KM
peech Kobblehead – //65KM2
trength Kobblehead – //65KM3
narmed Kobblehead – //65KM4Pip0Koy 'ames:
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tomic Command 0 ///MM6K
'rogna# The "uby "uins 0 ///626=
Pipfall 0 625/2"ed enace 0 ///$7/52
Seta *nvaders 0 625/3