community and events and gamification… oh yes! by: todd moran (usa), schneider electric
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Community and Events and Gamification… Oh Yes!
todd morandirector of social enterpriseemail: [email protected]: @ToddMoranlinkedin: /toddhmoran
The Global Specialist in Energy Management ™
$35B2014 revenue
40%of revenue in new economies
170,000employees in 100+ countries
4 - 5%of revenue dedicated to R&D
A large company, with a balanced geographical footprint and a commitment to sustainability
customer supportpartner enablementproduct innovationonline educationdeveloper engagementevents execution
14
In its 14th year3-day event focused on utility solutions &
professional networking
400+ attendees
8 unique gamesConnectMarketplaceTweetPhotoScheduleSurvey#connectionsI-cubed
Unified community backdrop“Real-time” event coverage in exchangeLeaderboard posting to Link 2015 space
did it work?
Increase mobile downloads over 2014
101% adoption(multiple devices per person)
Increase social reach
52,000 unique reach
37% increase over 2014
24% increase in community activity and 80+ new registered members
Increase marketplace traffic & survey responses
48% increase in marketplace traffic
600+ survey responses
epic fails
a bit too loose on governancelate to the promotion party missed opportunity with community profilesunbalanced emphasis on extrinsic rewardsphoto uploads constrained to mobile app
thoughts?
where do you see application in your world?what elements resonate, miss the mark, confuse?is there risk in “gamification” outweighing community or the events themselves?how would this translate to an internal context?where do you see areas for enhancement?