civilization iii as mediating artifact

12
Civilization III as Mediating Artifact Social Studies Issues Civilization III Potential Low interest (Loewen, 1995) Engaging Anchor (CGTV, 1990) Poor background knowledge (Beck & McKeown, 1994) Concepts are tools (Squire, et al., in press) Disconnected facts (Stearns, Seixas, Wineburg, 2001) Historical forces over time (Diamond, 1999) Geography as names Geography as processes Historical inevitability (Seixas, 2000) Replaying History Simple historical causality (Loewen, 1995) Interrelationships among forces Good guy vs. bad guy (Loewen, 1995) Perspective shifting (Wineburg, 2001)

Upload: foster

Post on 24-Jan-2016

23 views

Category:

Documents


0 download

DESCRIPTION

Social Studies Issues. Civilization III Potential. Civilization III as Mediating Artifact. Case I: What Happened?. Why am I doing this?. Replaying History. This game isn’t bad…. Purposeful Game Play. 4. Day 1. 8. 12. 17. Post-interview Results. Q: Why did Europeans colonize Americas? - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Civilization III as Mediating Artifact

Civilization III as Mediating ArtifactSocial Studies Issues Civilization III Potential

Low interest (Loewen, 1995) Engaging Anchor (CGTV, 1990)

Poor background knowledge(Beck & McKeown, 1994)

Concepts are tools(Squire, et al., in press)

Disconnected facts(Stearns, Seixas, Wineburg, 2001)

Historical forces over time (Diamond, 1999)

Geography as names Geography as processes

Historical inevitability (Seixas, 2000) Replaying History

Simple historical causality(Loewen, 1995)

Interrelationships among forces

Good guy vs. bad guy (Loewen, 1995) Perspective shifting (Wineburg, 2001)

Students’ voices silenced (Wertsch, 2000)

Agency within constraints(Murray, 1999)

Page 2: Civilization III as Mediating Artifact

Case I: What Happened?

178Day 1 4 12

Why am I doing this?

Replaying History

This game isn’t bad…

Purposeful Game Play

Page 3: Civilization III as Mediating Artifact

Post-interview Results

Q: Why did Europeans colonize Americas?– All mentioned technologies, trade– Native Americans did not colonize for cultural reasons

Q: Why is New York City bigger than Boston?– None mentioned geography– 8/8 mentioned immigration– 5 / 8 Centers of trade

Q: “What role were you in the game”– None said president, emperor– All said “game is unrealistic” with no historical analog

Page 4: Civilization III as Mediating Artifact

Conclusions: Learning

Cursory background knowledge– All had increased familiarity– Minimally 233 game concepts

Students asked many “factual” questions– Students found the Civilopedia ineffective– What is monarchy? Monotheism? Democracy?– Teacher busy with just-in-time lectures (CTGV, 1992)

Taken-as-shared meanings– “Discovering” Bering Strait and Greenland– “Colonial imperialism” – No horses in the Americas

Page 5: Civilization III as Mediating Artifact

Questions

• Coastal fortresses • mutual protection pacts• the corporation• Refining• Espionage • cavalry • theology • steam power• free artistry

• Does threatening other civilizations had an impact on diplomacy

• What happened when the game ran out of names for new cities

• Can I stay at peace without having to give away his money

Page 6: Civilization III as Mediating Artifact

Results: Learning

Failure and learning– “Losing forced me to learn about geography”– “The game made me realize I had to trade technologies”

Analysis in support of game play – Which civilization should I be?– Why is colonization not occurring?– What is unrealistic about the game?

World history as interdisciplinary– The right location gives you luxuries which gives you income. More

income gives you technology which affects your politics. It all connects.

Entrée into historical positionality– Money is the key… money is the root to everything. With money you can

save yourself from war, and that also means that in politics you can save yourself with money.

Page 7: Civilization III as Mediating Artifact

Assertions

Playing Civilization III produced “conceptual tools” – Peninsulas, islands, Gaza Strip, Nova Scotia = tools– Teachers’ and students’ language reappeared in interviews– Isolationism, resources, horses in N. America, infrastructure

History as a “cheat” (i.e. tool) for playing Civilization III – Studying map, Civilopedia– Comparing games

Playing Civilization III mediated students’ understandings– “No matter how it plays out, history plays by the same set of rules.”– “You can’t separate geography from politics from history”

Page 8: Civilization III as Mediating Artifact

Assertions

Learning read against “real world” and experience– 8/8 responded that role of president was unrealistic– Function of questions, intentions– Socially interpreted through rules, social organization

Students did not detect simulation bias– Management orientation– Geographical / Material reading of history

Failure produced engagement & learning– “Losing forced me to learn about geography”– “The game made me realize I had to trade technologies”

Page 9: Civilization III as Mediating Artifact

• Revisit our theories of learning– Design assessment implementation

• Study games in context– Some model of context

So what does this mean?

Page 10: Civilization III as Mediating Artifact

Supercharged!Supercharged! ((8 hours)8 hours)Targeted Conceptual learningTargeted Conceptual learning

Full Spectrum WarriorFull Spectrum Warrior ((40 hours)40 hours)Conceptual learningConceptual learningWays of SeeingWays of SeeingValuing the worldValuing the world

Civilization IIICivilization III ((200 hours)200 hours)Conceptual learningConceptual learningWays of SeeingWays of SeeingValuing the worldValuing the worldSystemic UnderstandingSystemic UnderstandingMultiple perspectivesMultiple perspectives

Lineage IILineage II((200 hours)200 hours)Conceptual learningConceptual learningWays of SeeingWays of SeeingValuing the worldValuing the worldSystemic UnderstandingSystemic UnderstandingMultiple perspectivesMultiple perspectivesIdentitiesIdentities

Page 11: Civilization III as Mediating Artifact

So what do we do?

Games are about radically different social organizations– Consumer Producer *– Multiple information and attention spaces

Consider some of the mechanisms of games– Choice, Failure, Consequences, Replay– From content Context

You might consider serious games…– Lots of new products– Lots of low-cost solutions (flash, excel)

Page 12: Civilization III as Mediating Artifact

papers

http://website.education.wisc.edu/kdsquire