cid working paper no. 016 :: theoretical foundations of economic
TRANSCRIPT
Index
• A •abstract expressionists, 204access to creativity, developing, 290–294accommodation phase (children), 246Achilles and the tortoise paradox, 191active listening, 104active looking, 193, 194The Act of Creation (Koestler), 317–318acuity, 289Adams, Scott (cartoonist), 80adapt element (SCAMPER), 158adaptability, 290add trigger (Synectics), 153additional senses, 69–70Adrià, Ferran (chef), 339–340advertising
humour in, 231quality of work in, criteria for judging, 94role play in agencies, 204Saatchi & Saatchi
awards, 277client, being your own best, 276clients, pursuing, 277innovative techniques, 277–278integration, 278'keeper of the creative fl ame,' 277manifesto, 275message, clearly stating, 275–276overview, 275, 325–326pairs, 277personnel, 277pitch, 278planning, 278strategy created and used by, 275–278teams, 277
aerobic conditioning, 108
affi rmations, using, 235–237age and creativity, 67agility, 290Air Force One, 38alertness, 58–59Alice in Wonderland (Carroll), 13, 295Alidina, Shamash (Mindfulness For
Dummies), 77, 98, 287all change exercise, 211allies, enemies, and tests theme, 129altered states, 59–60Altshuller, GS (TRIZ model), 186Amabile, Teresa (professor), 230ambidextrous
becoming, 108Leonardo da Vinci as, 107
ambiguitydeveloping your tolerance of, 305–306sfumato (embracing ambiguity),
105–106tolerance of, 23
amygdala, 33analogise trigger (Synectics), 155analysers (Whole Brain Model), 181–182anchoring, 23angels as source of creativity, 30animate trigger (Synectics), 154anti role models, 102anxiety, 46Apple, 130, 328appreciating culture, 283–287apps for creative thinkers, 297Arab Spring, 37Archangel (Harris), 191archetypes, 62Archimedes (mathematician), 68, 110, 111architecture, spiritual expression in, 28
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COPYRIG
HTED M
ATERIAL
342 Creative Thinking For Dummies
artbased on scientifi c developments, 107cave, 28political art, creating, 37science, balancing art and, 106–107
arte/scienza (balancing art and science), 106–107
The Art of Innovation (Kelley), 322assimilation phase (children), 246associative thinking, 153, 339astrolabe, 68atelier, 85, 271attraction to creativity, 14auditing creative industries, 258–259authority infl uencing decision-making, 41awareness (creative)
access to creativity, developing, 290–294acuity, 289adaptability, 290agility, 290online networks, joining creative, 290–291overview, 289–290RSA (Royal Society of Arts), 293TED (technology, entertainment and
design), 292using, 289–294Wikipedia, 294YouTube, 293–294
• B •Back to the Future (fi lm), 46Bacon, Francis (artist), 84Banksy (artist), 52Basquiat, Jean-Michel (artist), 52Bauhaus, 85The Beatles, 78, 96A Beautiful Mind (fi lm), 47behaviour, 45behavioural fl exibility, 23Behavioural Insights Team, 39Being John Malkovich (fi lm), 101being present, 77, 217–218belief, 44
bending rules, 207Berlin Wall, 17'big table' work design, 87Bigger Trees Near Water (painting), 335Black & Decker, 269Blair, Tony (Prime Minister), 38Blink (Gladwell), 52, 320Blu, Suzi (artist), 100blue sky thinking, 208–209Bodian, Stephan (Meditation For Dummies),
306body awareness, 108The Body Shop, 338Bold (Milligan), 331books
history of, 10random-idea generation, books as
starting point for, 134books on creativity
The Act of Creation (Koestler), 317–318The Art of Innovation (Kelley), 322Blink (Gladwell), 52, 320The Creative Brain (Herrmann), 319–320Hare Brain, Tortoise Mind (Claxton), 318How to Think Like Leonardo da Vinci
(Gelb), 97, 320–321Lateral Thinking (De Bono), 322Making (Heatherwick), 323The Power of Creative Intelligence
(Buzan), 319Secret Knowledge (Hockney), 318Strategies of Genius (Dilts), 321A Technique for Producing Ideas (Young),
176, 322–323Thinkertoys (Michalko), 319The Whole Brain Business Book
(Herrmann), 319–320Bowie, David (musician), 101brain
cognitive activities for maintaining a healthy, 238
creating a healthy, 237–238mind compared, 26music affecting, 33–34
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343343 Index
neuroplasticity, 238nutritional guidelines for maintaining a
healthy, 237–238physical activity’s role in maintaining a
healthy, 237research, 25, 180scaffolding, 237structure of, 25
brainstormingconformity, overcoming, 144–145domination by a few individuals, not
allowing, 144electronic, 148facilitator for, 144focus, staying in, 145formats for, 146Harvard experiments on, 87individual, 148judging, preventing, 145overview, 19–20, 142in pairs, 148–149preparation for, 144refi nements to, 146–150rules for, 143–146shifting, 149–150silent sessions for, 149time for, setting, 145
brands, 261Branson, Richard (founder and chairman
of Virgin Group), 172breaking habits, 282breaking rules, 207breaks, taking, 87Brill Building, 264Brown, Dan (The Da Vinci Code), 28, 99Brown, Sunni (Gamestorming), 201Burgess, Guy (spy), 36burn-out, 45–46Burroughs, William (author), 101burst of creativity, 110–111Burton, Kate (Neuro-linguistic Programming
For Dummies), 21Buzan, Tony
mind mapping inventor, 107, 118The Power of Creative Intelligence, 319
• C •Cadbury, 269Caffeine Partnership, 331'Calendar Girl' (song), 264call to adventure theme, 129campaignability, 94Campbell, Joseph (The Hero’s Journey), 128capability, 44Carroll, Lewis
Alice in Wonderland, 13, 295author and mathematician, 135
Caruso, Enrico (opera tenor), 264cathedrals, Gothic, 28cave art, 28centre, fi nding your personal, 306Chagall, Marc (artist), 193challenging status quo
with fashion, 36manifestos, 35oratory, 35overview, 35political art, creating, 37revolutionary activity, 35–36from within the system, 36
chance, choosing, 209–210change scale trigger (Synectics), 154changing your mind
for different perspective, 75with games
creativity cards, 124Matchbox, 122–123overview, 122
with languagemetaphors, 125–127narrative, 127–131overview, 125trance states, 131–132
mind mapsdesigning, 119–121overview, 118steps for, 119–121theme lines, 118tools for, 119
overview, 116–118
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344 Creative Thinking For Dummies
changing your mind for different perspective (continued)
with random inputdeconstructing a problem, 135language, transforming, 135–136overview, 133word games, playing, 133–135
with visualisationimage streaming, 137–138overview, 136–137techniques for, 138–140
Chapman, Eddie (Agent Zigzag - spy), 37Charing Cross Bridge (painting), 203Chiat, Jay (Chiat Day CEO), 330Chiat\Day, 330children
accommodation phase, 246assimilation phase, 246competence levels, 242–243concrete operational developmental
stage, 247culture, introducing, 254–255drawing, showing acquired skills through,
247–251education infl uencing, 251–252emulating child’s play, 16encouraging, 253–254fi ltering, 240–241formal operational developmental stage,
247fun and games used in development of,
294–296infants, 240–241learning methods, 240–251modelling, 241–242motor skills, 244overview, 239–240patterns and habits, developing, 246–247play-acting, 245playing as learning method, 244–245preoperational developmental stage,
246–247rehearsal, play based on, 245repetition, play based on, 245sensorimotor developmental stage, 246
technology, utilising, 255–256utilising typical games of, 295–296
Christiansen, Ole Kirk (LEGO), 329chronic stress, 219Cialdini, Robert (Infl uence: The Science of
Persuasion), 40–42city environment, creativity breeds in, 69Clapton, Eric (musician), 333–334classic stories
allies, enemies, and tests theme, 129call to adventure theme, 129crossing the threshold theme, 129list of, 128–131meeting the mentor theme, 129the ordeal theme, 129ordinary world theme, 128overview, 128preparing for the challenge theme, 129refusal of call theme, 129the resurrection theme, 130return with the reward theme, 130the reward theme, 129the road back theme, 130
Claxton, Guy (Hare Brain, Tortoise Mind), 318
clever thinking, appreciating, 286–287client
being your own best, 276pursuing a, 277
closing down to solve a problem, 74cognitive activities for maintaining a
healthy brain, 238Coleridge, Samuel Taylor (poet), 147combine element (SCAMPER), 157combine trigger (Synectics), 153commitment and consistency infl uencing
decision-making, 41competence levels, 242–243compliance, 65composing music, 78computers
Alan Turing’s modern computers, 314–315
for children, 256
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345345 Index
history of, 298reconstruction of earliest, 68
concepts, 94concrete operational developmental stage
(children), 247confi dence, humour as manifestation of,
231conformity, overcoming, 144–145connnessione (connecting everything),
109–110conscious competence, 243conscious incompetence, 242–243consciousness
alertness, 58–59altered states, 59–60curiosity, 59daydreaming, 56dreams, 55, 58meditating, 56–57memories, 54–56overview, 54refl ections, 55–56sleeping, 56subconscious, 60–61
consistency infl uencing decision-making, 41
consumer products, history of, 17–18continuous creativity
environment for, 96–97everyday context for creative thinking,
50–52Leonardo da Vinci, 97–110overview, 50, 94profession, creativity in your, 94–95realisation of your, 50stress and, 95–96ten thousand hours, 96
contradict trigger (Synectics), 155contradiction, 186convergent thinking, 18–19, 66Coppola, Francis Ford (director), 79corporalita (cultivating fi ner aspects of
life), 107–109
creative burstEureka moment, 110–111exploding with creativity, 111light bulb effect, 110–111
creative businessesApple, 328Caffeine Partnership, 331Chiat\Day, 330DPA, 328–329Jack Tinker, 332LEGO, 329–330The Mind Gym, 326–327Pixar, 327Saatchi & Saatchi, 325–326St. Luke’s, 331
creative individualsAnita Roddick, 338Benoit Mandelbrot, 337–338Bob Dylan, 286, 305, 335Brian Eno, 336David Hockney, 84, 318, 334–335Eric Clapton, 333–334Ferran Adrià, 339–340Malcolm Gladwell, 52, 55, 96, 292, 320,
338–339Malcolm McLaren, 336–337Richard Hamilton, 340Vivienne Westwood, 336–337
creative industriesauditing, 258–259overview, 258role of creatives in, 259–260work environment, 258–260
Creative Pause, 142creative process
changing your mind for a different perspective, 75
closing down to solve a problem, 74opening up to ideas and originality, 74
creative thinkingattraction to creativity, 14child’s play, emulating, 16familiar and strange, combining, 13–14fear of creativity, 15juxtapositions, reconciling, 13
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346 Creative Thinking For Dummies
creative thinking (continued)
less obvious signs of, 11–12necessity, creativity as, 16–17obvious signs of, 10–11overview, 9–10paradoxes, reconciling, 13strategies for, 15–18tangible and elusive, combining, 14
Creative Visualization For Dummies (Nixon), 138–139
The Creative Brain (Herrmann), 319–320critic phase (Disney model for problem-
solving), 175–176criticism, exposure to, 170crossing the threshold theme, 129Crowe, Russell (actor), 47culture
appreciating, 283–287children, introducing culture to, 254–255clever thinking, appreciating, 286–287defi ning, 285Internet used to explore, 285offi cial creativity, 286overview, 283–284
cultures and creativitycity environment, creativity breeds in, 69overview, 67pockets of creativity, 68
curiosità (insatiable curiosity), 98–101curiosity, 12, 23, 59, 306–307
• D •da Vinci, Leonardo
as ambidextrous, 107arte/scienza (balancing art and science),
106–107connnessione (connecting everything),
109–110continuous creativity, 97–110corporalita (cultivating fi ner aspects of
life), 107–109curiosità (insatiable curiosity), 98–101
demostrazione (testing knowledge through experience), 101–102
journals, keeping, 98–101lifestyle, 97–98Mona Lisa (painting), 105nomenclature for, correct, 99overview, 84, 204sensazione (senses, refi ning), 103–105sfumato (embracing ambiguity), 105–106
Dadaism, 61daemons as source of creativity, 30daily theme, 100Dali, Salvador (artist), 60dark side of creativity
burn-out, 45–46eccentric, 46–47limiting beliefs, 43–45mad man, 47outsider, 46overview, 43personality of creative types, 46–47
The Da Vinci Code (Brown), 28, 99daydreaming, 56, 224–225, 308de Bono, Edward
creative expert, 133, 160, 162, 164Lateral Thinking, 322
decision period (children), 250decision-making
authority infl uencing, 41commitment and consistency
infl uencing, 41consistency infl uencing, 41liking someone infl uencing, 40reciprocity infl uencing, 41scarcity infl uencing, 41social proof infl uencing, 41
deconstructing a problem, 135Dell, Michael (Dell CEO), 298demostrazione (testing knowledge through
experience), 101–102Derain, André (artist), 203DeVito, Danny (actor), 11The Dice Man (Rhinehart), 210
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347347 Index
Dickens, Charles (author), 79dictionary used as starting point for
random-idea generation, 134Dilts, Robert
Strategies of Genius, 321trainer/consultant in NLP, 173
DISC (Dominance, Infl uence, Steadiness and Compliance) profi ling, 64–65
disguise trigger (Synectics), 154Disney, 128Disney, Walt (entrepreneur), 170–176Disney model for problem-solving
critic phase, 175–176dreamer phase, 173overview, 170–173realist phase, 174–175
disposable pens, 12disruption, 261distort trigger (Synectics), 154divergent thinking, 18–19, 66The Divided Brain (fi lm), 293dominance, 64, 179dominant types (Whole Brain Model),
181–182domination by a few individuals, not
allowing, 144doodling, 192–193, 201–202, 209, 300DPA, 328–329drawing
active looking, 193, 194by children, 247–251overview, 192–193skills, 104–105visual vocabulary, 195–199
Drawing on the Right Side of the Brain (Edwards), 193
dream diary, 55dreamer phase (Disney model for
problem-solving), 173dreams, 55, 58drugs, use of, 60Duchamp, Marcel (artist), 61, 286, 340Dury, Ian (musician), 59
Dylan, Bob (musician), 286, 305, 335Dyson, James (designer), 12
• E •The Eagles, 86East Germany, 17eccentric, 46–47Edison, Thomas (inventor), 85, 112, 262,
311–312education infl uencing children and
creativitybalancing rigid and relaxed teaching, 252indoors and out, 252overview, 251purpose of education, 252rules and boundaries, 251work and play, 252
Edwards, Betty (Drawing on the Right Side
of the Brain), 193EEG (electroencephalogram), 180Egyptian Pyramids, 28Einstein, Albert (physicist), 101, 163, 190El Bulli, 339–340electronic brainstorming, 148electronic games, 255eliminate element (SCAMPER), 158empathise trigger (Synectics), 154encouraging children and creativity,
253–254energy-generating process, creativity as, 45Eno, Brian (musician), 101, 336environment
city environment, creativity breeds in, 69for creativity
continuous creativity, 96–97ideal creative space, 81–83overview, 77–79senses, utilising, 81–83setting, 77–83stimuli, surrounding yourself with
creative, 79–80workspace, 80–83
overview, 45
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348 Creative Thinking For Dummies
environment (continued)
workcreating and maintaining a creative
workplace, 271–272creative industries, 258–260innovation and creativity, differences
between, 273–274introducing creativity into, 265–266linear thinking, danger of, 267–269money, generating ideas that make,
261–262open-plan offi ce, 272ownership of creativity, 274owning your ideas, 262protecting your ideas, 262–265resistance to creativity, overcoming,
266–271straight-line thinking, 270vision, resisting, 270–271
escapees, 238establishing habits, 281–282Eureka moment, 110–111evaluating outcomes
implementing good outcomes, 91overview, 87–88scale of assessment, 89–91success, determining, 89–91
everyday context for creative thinking, 50–52
experience, demostrazione (testing knowledge through experience), 101–102
Experimental Self (HBDI profi le), 185exploding with creativity, 111extrasensory experiences, 69–70extraverts, 63eye-hand coordination, 194
• F •Facebook, 262–263facilitator for brainstorming, 144familiar and strange, combining, 13–14familiar objects, fresh look at, 12
fashion, challenging the status quo with, 36Fauvists, 203fear of creativity, 15feeling good about yourself, 235–237Feeling Self (HBDI profi le), 185Feynman, Richard (physicist), 90, 222, 316The Fifth Discipline (Senge), 270fi ltering, 240–241fi nding your own creative style, 112fi ner aspects of life, cultivating, 107–109fi rst ideas, capturing your, 75–76Fitzgerald, F. Scott (author), 260Fleming, Ian (author), 36fl exibility exercises, 108fl ying buttress, 28Flynn, James (academic), 90Flynn Effect, 90focus, staying in, 145food products, evolution in use of, 51Ford, Henry (industrialist), 311formal operational developmental stage
(children), 247formats for brainstorming, 146Forsyth, Frederick (author), 36fractal geometry, 337–338fragment trigger (Synectics), 154fraud, ability to spot, 52free writing, 101free-fl oating anxiety, 220French Revolution of 1789, 36Freud, Sigmund (father of psychoanalyis),
79fun and games, maintaining a creative state
of mind with, 294–300
• G •Gage, Phineas (railway construction
foreman), 180Galileo, Galilei (mathematician/
astronomer), 310Gallwey, W. Timothy (The Inner Game of
Tennis), 136
27_9781118381571-bindex.indd 34827_9781118381571-bindex.indd 348 11/14/12 3:08 PM11/14/12 3:08 PM
349349 Index
gamescreativity cards, 124electronic, 255maintaining a creative state of mind with,
294–300Matchbox, 122–123overview, 122word
books/magazines used as starting point for random-idea generation, 134
dictionary used as starting point for random-idea generation, 134
overview, 133persistence in random-idea generation,
134–135ready-made list of words used as
starting point for random-idea generation, 134
Gamestorming (Brown), 201gang stage (children), 249Gardner, Howard (professor), 222Gates, Bill (Microsoft), 121, 202, 292Gelb, Michael
creativity expert, 97, 101How to Think Like Leonardo da Vinci,
320–321gender and creativity, 66–67genius
historical concept of, 30overview, 92
Gilchrist, Elizabeth (novelist), 109Gladwell, Malcolm
Blink, 52, 55, 292, 320creative thinker, 96, 338–339
The Godfather (fi lm), 79Gogh, Vincent van (artist), 47Gollancz, Victor (publisher), 48good marks, 52Google, 98Gordon, WJJ (Synectics co-creator), 151graffi ti, 52Greek muses, 30Gropius, Walter (artist), 85Grosz, George (artist), 61
Groundhog Day (fi lm), 11groupthink, 144Gurdjieff, 85Gutenberg, Johannes (printer), 309–310Guthrie, Woody (musician), 335
• H •habits
breaking, 282changing, 280–282developing, 246–247establishing, 281–282overview, 280–281
Hamilton, Richard (artist), 340hand-to-eye coordination, 194happiness
businesses valuing, 230failure, removing fear of, 228–229fl exibility and, 228overview, 227searching for, 227–228in tribes, 229virtuous circle, 227–228
Hare Brain, Tortoise Mind (Claxton), 318Harper, Marion (Jack Tinker), 332Harris, Robert (author), 191Harrison, George (musician), 263Harry Potter (fi lms), 128–130Harvard experiments on brainstorming, 87Hawking, Stephen (physicist), 191, 292, 311HBDI (Herrmann Brain Dominance
Instrument), 181–188health, improving your, 218–219hearing, 104Heatherwick, Thomas
designer, 47Making, 323
Heinz, 269heliocentrism, 310heroes dinner party, organising a creative,
308The Hero’s Journey (Campbell), 128
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350 Creative Thinking For Dummies
Herrmann, NedThe Creative Brain, 319–320Whole Brain Model, 181The Whole Brain Business Book, 319–320
'He’s So Fine' (song), 263high concept, 11higher (cortical) quadrant (Whole Brain
Model), 181Hitler, Adolf (leader of Nazi party), 35Hockney, David
artist, 84, 334–335Secret Knowledge, 318
How to Think Like Leonardo da Vinci (Gelb), 97, 320–321
Hudson, Liam (scientist), 66humour
in advertising, 231confi dence, humour as manifestation of,
231creativity and, 232–233juxtaposition in, 13overview, 230serious subjects, laughing at, 232
Hussein, Saddam (Iraq president), 272hybridise trigger (Synectics), 155hyponogogic imagery, 58
• I •idea generation, 74, 75–76ideal creative space, 81–83ideas that became reality
Alan Turing’s modern computers, 314–315
Edison’s persistence and inspiration, 311–312
Galileo’s understanding of mankind’s place in universe, 310
Gutenberg’s printing press, 309–310Henry Ford’s vision of modern American
industry, 311Marconi’s radio, 313Newton’s insights into physical world,
310–311
Picasso’s works of art, 313–314by Richard Feynman, 316Tesla’s electric inventions, 312
identity, 44image streaming, 137–138imagineers, 94, 208immersion, 305individual brainstorming, 148infants, 240–241infi nite monkeys, 191infl uence, 64Infl uence: The Science of Persuasion
(Cialdini), 40–42inhibitions, removing, 304The Inner Game of Tennis (Gallwey), 136innovation
creativity and innovation, differences between, 273–274
overview, 17–18at Saatchi & Saatchi, 277–278
integration, 278intelligence and creativity, 90intelligent imagination, 307interaction between dominant types
(Whole Brain Model), 184Internet
children using, 256culture explored with, 285
introverts, 63inventions, Tesla’s electric, 312isolate trigger (Synectics), 154isolation, 305isometric exercise, 108Ive, Jonathan (designer), 12
• J •Jabberwocky (poem), 135Jack Tinker, 332James, William (psychologist), 112, 240Jaws (fi lm), 128–130Jobs, Steve (Apple), 130, 166, 327
27_9781118381571-bindex.indd 35027_9781118381571-bindex.indd 350 11/14/12 3:08 PM11/14/12 3:08 PM
351351 Index
journalsdeveloping habit of using, 99–100Leonardo da Vinci’s, 98–101writing in, 99–101
Joyce, James (author), 101judging, preventing, 145Jung, Carl (psychologist), 62–63, 209Jungian theories, 62–63Jurassic Park (fi lm), 11juxtaposition, 13
• K •The Karate Kid (fi lm), 77Kekulé, August (chemist), 58Kelley, Tom (The Art of Innovation), 322Kennedy, John F. (U.S. President), 80kick-starting creative thinking
ambiguity, developing your tolerance of, 305–306
centre, fi nding your personal, 306curiosity, developing, 306–307heroes dinner party, organising a
creative, 308immersion, 305inhibitions, removing, 304intelligent imagination, 307isolation, 305meditation, 306seizing the moment, 303–304sleep, 308time for relaxation and fun, making, 304visualisation, 306, 307
King, Martin Luther (activist), 35Kjerulf, Alexander (happiness expert), 230Klee, Paul (artist), 193knowing creativity when you see it, 51–52knowledge, demostrazione (testing
knowledge through experience), 101–102
Koestler, Arthur (The Act of Creation), 317–318
Kroc, Ray (McDonald’s), 158
• L •Laker, Freddie (entrepreneur), 172language
metaphorsexamples of, 125–126metaphorical thinking technique,
126–127overview, 125
narrativeoverview, 127stories, making up, 127–128stories, telling the classic, 128–131
neologisms, 135overview, 125semiotics, 125trance states, 131–132
Lascaux cave paintings, 192Lasseter, John (Pixar), 327lateral thinking
overview, 160Parallel Thinking
as individual, 162overview, 161–162simplicity in, 162–163
Provocative Operation, 163Six Thinking Hats
overview, 164sequencing, 167simplicity in, 168steps for, 164–167
Lateral Thinking (De Bono), 322lateralisation, 179Law, Andy (St. Luke’s CEO), 331Law of Big Numbers, 91le Carré, John (author), 36Lear, Edward (author), 135learning methods (children), 240–251left quadrant (Whole Brain Model), 181left-brain thinking, 116LEGO, 329–330Lenin, Vladimir (Russian communist
revolutionary), 35Lennon, John (musician), 84, 135
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352 Creative Thinking For Dummies
light bulb effect, 110–111light trance states, 131–132'Like a Rolling Stone' (song), 305liking someone infl uencing decision-
making, 40limiting beliefs, 43–45linear thinking, danger of, 267–269listening, active, 104literature, spiritual expression in, 29living a creative life
brain, creating a healthy, 237–238happiness, 227–230health, improving your, 218–219humour, 230–233long life, living a, 222overview, 217–218sleeping well, 222–225stress, managing, 219–222wealth, measuring, 225–226wellbeing, 233–238
Lloyd, Christopher (actor), 46Loewy, Raymond (designer), 109logical levels of NLP, 44–45long life, living a, 222Lord of the Rings (fi lm), 129–130'Love is the Drug' (song), 59lower (limbic) quadrant (Whole Brain
Model), 181Lucas, George (Pixar), 327
• M •Maclean, Donald (spy), 36mad man, 47magazines, random-idea generation from,
134magnetic resonance imaging (MRI), 180Magritte, René (artist), 95Making (Heatherwick), 323managing stress, 219–222Mandelbrot, Benoit (mathematician),
337–338manifestos, 35, 275Maslow, Abraham (hierarchy of needs), 233
Maslow’s hierarchy of needs, 233–234The Master and His Emissary (McGilchrist),
293mat exercise, 212Matisse, Henri (artist), 203Mayall, John (musician), 333MBTI (Meyers-Briggs Type Indicator), 63–64McCartney, Paul (musician), 53, 84McDonald’s, 158McGilchrist, Iain (The Master and His
Emissary), 293McLaren, Malcolm (punk movement), 336Mead, Margaret (anthropologist), 271meditation, 56–57, 306, 308Meditation For Dummies (Bodian), 306meeting the mentor theme, 129memory
house of memory, 131overview, 54–56reality, memory confl icting with, 56
mental space, simplifying, 299message, clearly stating, 275–276metamorphose trigger (Synectics), 155metaphors
examples of, 125–126metaphorical thinking technique, 126–127overview, 125
Michalko, Michaelcreative thinking expert, 160Thinkertoys, 319
Milligan, Andy (Bold), 331mind, brain compared, 26Mind Mapping For Dummies (Rustler),
107, 307mind maps
designing, 119–121misconceptions about, 121overview, 106–107, 118steps for, 119–121theme lines, 118tools for, 119
mindfulness, 77, 98Mindfulness For Dummies (Alidina), 77, 98,
287
27_9781118381571-bindex.indd 35227_9781118381571-bindex.indd 352 11/14/12 3:08 PM11/14/12 3:08 PM
353353 Index
mind’s eye, 194mindset, getting in proper, 76–77The Mind Gym, 326–327mobile phones, 255modelling, 23, 241–242modern American industry, Henry Ford’s
vision of, 311modern muses, 31modify element (SCAMPER), 158moment, being in the, 77Mona Lisa (painting), 105money, generating ideas that make, 261–262morphogenesis, 315motor skills (children), 244MRI (magnetic resonance imaging), 180multi-tasking, 299Murphy, Eddie (actor), 46muses
fi nding your own muse, 31–32Greek, 30modern, 31overview, 29Roman, 30–31
musiccomposing, 78overview, 32–34
music industry, 259artist and producer, confl ict between,
264–265plagiarism, 263teams, musicians working in, 86
'My Sweet Lord' (song), 263mythologise trigger (Synectics), 155
• N •napping, 80narrative
classic storiesallies, enemies, and tests theme, 129call to adventure theme, 129crossing the threshold theme, 129list of, 128–131meeting the mentor theme, 129
the ordeal theme, 129ordinary world theme, 128overview, 128preparing for the challenge theme, 129refusal of call theme, 129the resurrection theme, 130return with the reward theme, 130the reward theme, 129the road back theme, 130
overview, 127stories, making up, 127–128
Nash, John (mathematician), 47Nasser, Jacques (Ford), 275necessity, creativity as, 16–17negative space, 306neologisms, 135neoteny, 222Neuro-linguistic Programming For Dummies
(Ready and Burton), 21neuroplasticity, 25, 238Newton, Isaac (scientist), 58, 310–311nine-dot test, 208Nixon, Robin (Creative Visualization For
Dummies), 138–139NLP (neuro-linguistic programming)
ambiguity, tolerance of, 23anchoring, 23behaviour, 45behavioural fl exibility, 23belief, 44capability, 44curiosity, 23environment, 45identity, 44logical levels of, 44–45modelling, 23outcome thinking, 23overview, 21–22present in the moment, 24rapport, 22resourceful state, 24, 54sensory awareness, 22timelines, 24visualisation, 23
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354 Creative Thinking For Dummies
noodling, 299–300notepad, always have a, 147NREM sleep, 223Nudge (author), 39nutritional guidelines for maintaining a
healthy brain, 237–238The Nutty Professor (fi lm), 46
• O •Obama, Barack (U.S. President), 39offi cial creativity, 286Oliver, Jamie (chef), 292online networks, joining creative, 290–291opening up to ideas and originality, 74open-plan offi ce, 272optimum stress, 220–221oratory, 35the ordeal theme, 129ordinary world theme, 128organisers (Whole Brain Model), 181–182,
183Osborn, Alex (creative director at BBDO),
143outcome thinking, 23outcomes, evaluating, 87–91outdoor exercises, 212–213outsider, 46The Outsider (Wilson), 48overnight test, 179ownership of creativity, 274owning your ideas, 262
• P •Pacino, Al (actor), 79pairs
brainstorming in, 148–149in Saatchi & Saatchi, 277
paradoxes, 13, 190–191Parallel Thinking
as individual, 162overview, 161–162simplicity in, 162–163
parody trigger (Synectics), 155pass the ball exercise, 211patterns
developing, 246–247fi nding, 109
pens, disposable, 12persistence in random-idea generation,
134–135personal life
apps for creative thinkers, 297awareness, using your creative, 289–294children, utilizing typical games of, 295–296continuous creativity in, 280–282culture, appreciating, 283–287doodling, 300fun and games, maintaining a creative
state of mind with, 294–300habits, changing, 280–282noodling, 299–300resourceful state, 289self-remembering, 287–289simplifying, 298–299
personalisers (Whole Brain Model), 181–182, 183
personalityarchetypes, 62compliance, 65of creative types, 46–47DISC (Dominance, Infl uence, Steadiness
and Compliance) profi ling, 64–65dominance, 64extraverts, 63infl uence, 64introverts, 63Jungian theories, 62–63MBTI (Meyers-Briggs Type Indicator),
63–64methodologies for assessing, 63–65steadiness, 65
Peters, Tom (business guru), 270Philby, Kim (spy), 36physical activity’s role in maintaining a
healthy brain, 237physical environment, simplifying, 298–299physical exercise, 20
27_9781118381571-bindex.indd 35427_9781118381571-bindex.indd 354 11/14/12 3:08 PM11/14/12 3:08 PM
355355 Index
physical fi tness, 108Piaget, Jean (biologist), 246Picasso, Pablo (artist), 31, 52, 59, 84, 193,
203, 313–314Picasso Museum, 52Pink Floyd, 78pitch, 278Pixar, 327Planet of the Apes (fi lm), 11play-acting, 245playing as learning method (children),
244–245playing creatively
active looking, 193, 194all change exercise, 211doodling, 192–193, 201–202drawing
active looking, 193, 194overview, 192–193visual vocabulary, 195–199
mat exercise, 212outdoor exercises, 212–213with paint, 203pass the ball exercise, 211role play
alone, 205disadvantages of, 205evaluating, 205–206overview, 204
rulesbending, 207blue sky thinking, 208–209breaking, 207chance, choosing, 209–210overview, 206–207sticking to, 206–207thinking outside of the box, 207–208
stuck, creating movement when you get, 213–214
thought experimentsAchilles and the tortoise paradox, 191Hawking’s tortoises, 191infi nite monkeys, 191overview, 190paradoxes, 190–191
Schrödinger’s cat, 191ship of Theseus paradox, 191
visual thinkingcost of problem, 197overview, 195SQVID, 199–203timeline for problem, 198tools for solving problem, 198–199where is problem, 197–198who/what is problem, 196–197why is there a problem, 199
visual vocabulary, 195–199whole-body experiences, 211–213
pockets of creativity, 68political art, creating, 37politics
Nudge principle, 40religious movements, connection with,
38–39smarter thinking techniques for
government, applying, 39–43Pollock, Jackson (artist), 204power naps, 139, 224, 308The Power of Creative Intelligence (Buzan),
319preoperational developmental stage
(children), 246–247preparation
for brainstorming, 144for creativity
environment, setting, 77–83fi rst ideas, capturing your, 75–76mindset, getting in the proper, 76–77
for problem-solving, 170preparing for the challenge theme, 129preschematic stage (children), 248present, being, 24, 59, 217–218printing press, 309–310problem-solving
criticism, exposure to, 170Disney model
critic phase, 175–176dreamer phase, 173overview, 170–173realist phase, 174–175
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356 Creative Thinking For Dummies
problem-solving (continued)
overview, 169–170preparation for, 170TRIZ model, 186Whole Brain Model
analysers, 181–182dominant types, 181–182Experimental Self (HBDI profi le), 185Feeling Self (HBDI profi le), 185HBDI (Herrmann Brain Dominance
Instrument), 181–188higher (cortical) quadrant, 181interaction between dominant types, 184left quadrant, 181lower (limbic) quadrant, 181organisers, 181–182, 183overview, 181personalisers, 181–182, 183Rational Self (HBDI profi le), 185right quadrant, 181Safekeeping Self (HBDI profi le), 185strategisers, 181–182, 183
Young’s fi ve-step techniqueoverview, 176–177steps for, 177–179
procrastinate trigger (Synectics), 155profession, creativity in your, 94–95progress principle, 230proprioception, 69protecting your ideas
artist and producer, confl ict between, 264–265
overview, 262–263plagiarism, 263work environment, 262–265
Provocation, 163provocation, 133Provocative Operation, 163pseudo-naturalistic stage (children), 250punk, 61, 336–337put to another use element (SCAMPER), 158
• Q •quantum mechanics, 13
• R •radio, 313random input
deconstructing a problem, 135language, transforming, 135–136overview, 133word games, playing, 133–135
Rank Hovis McDougall, 261rapport, 22Rational Self (HBDI profi le), 185Ready, Romilla (Neuro-linguistic
Programming For Dummies), 21ready-made list of words used as starting
point for random-idea generation, 134realisation of your constant creativity, 50realist phase (Disney model for problem-
solving), 174–175reality, memory confl icting with, 56reciprocity infl uencing decision-making, 41reconstructing phase (Synectics), 156recording device, always having, 147referring phase (Synectics), 152refi nements to brainstorming, 146–150refl ecting phase (Synectics), 153–156refl ections, 55–56reframing, 162refusal of call theme, 129rehearsal, play based on, 245relaxation
original idea, relaxing before coming up with, 208
as starting point, 20, 21unstuck, as technique for getting, 54
religionpolitical movements, connection with,
38–39Wailing Wall, 39
REM sleep, 223Renaissance Florence, 68repeat trigger (Synectics), 153repetition, play based on, 245research and studies on creativity, rapid
pace of, 25
27_9781118381571-bindex.indd 35627_9781118381571-bindex.indd 356 11/14/12 3:08 PM11/14/12 3:08 PM
357357 Index
resistance to creativity, overcoming, 266–271resourceful state, 24, 289the resurrection theme, 130return with the reward theme, 130reverse element (SCAMPER), 158revolutionary activity, 35–36the reward theme, 129Rhinehart, Luke (The Dice Man), 210Ridicule (fi lm), 103right quadrant (Whole Brain Model), 181The Rite of Spring (orchestral concert
work), 61, 286the road back theme, 130Roam, Dan (visual thinker), 195, 199Robinson, Ken (educationalist), 67rock and roll, 60Roddick, Anita (Body Shop), 338role of creatives in creative industries,
259–260role play
alone, 205disadvantages of, 205evaluating, 205–206overview, 204
Roman muses, 30–31Roxy Music, 59RSA (Royal Society of Arts), 293rules
bending, 207blue sky thinking, 208–209for brainstorming, 143–146breaking, 207chance, choosing, 209–210overview, 206–207sticking to, 206–207thinking outside of the box, 207–208
Rustler, Florian (Mind Mapping For
Dummies), 107, 307
• S •Saab, 266Saatchi, Charles (co-founder of Saatchi &
Saatchi), 275, 276–277, 325
Saatchi, Maurice (co-founder of Saatchi & Saatchi), 275, 278, 325
Saatchi & Saatchiawards, 277client
being your own best, 276pursuing a, 277
innovative techniques, 277–278integration, 278'keeper of the creative fl ame,' 277manifesto, 275message, clearly stating, 275–276overview, 275, 325–326pairs, 277personnel, 277pitch, 278planning, 278strategy created and used by, 275–278teams, 277
Safekeeping Self (HBDI profi le), 185samizdat, 37scaffolding, 237scale of assessment, 89–91scale of creativity, 92SCAMPER
adapt element, 158combine element, 157elements of, 157–158eliminate element, 158example, 159modify element, 158overview, 135, 157put to another use element, 158reverse element, 158substitute element, 157Thinkertoys, 160
scarcity infl uencing decision-making, 41schematic stage (children), 249Schrödinger’s cat, 191Schwarzenegger, Arnold (actor), 11science, balancing art and, 106–107scientists using art to understand complex
and abstract issues, 107scribbling stage (children), 248
27_9781118381571-bindex.indd 35727_9781118381571-bindex.indd 357 11/14/12 3:08 PM11/14/12 3:08 PM
358 Creative Thinking For Dummies
In Search of Excellence (Peters), 270Secret Knowledge (Hockney), 318Sedaka, Neil (songwriter), 264seizing the moment, 303–304self-remembering, 77, 287–289self-talk, switching off, 235semiotics, 125Senge, Peter (business guru), 270sensazione (senses, refi ning), 103–105senses
additional, 69–70overview, 69proprioception, 69refi ning, 103–105utilizing, 81–83
sensorimotor developmental stage (children), 246
sensory awareness, 22sequencing (Six Thinking Hats), 167serendipity, 70setting, 77–83sex, creativity enhanced by, 59–60'Sex & drugs & rock & roll' (song), 59Seymour, Jeremy (creative guru), 277sfumato (embracing ambiguity),
105–106shedding, 162Sheldrake, Rupert (biologist), 70shifting, 149–150ship of Theseus paradox, 191sideways thinking. See lateral thinkingsilent sessions for brainstorming, 149simplicity
in Parallel Thinking, 162–163in Six Thinking Hats, 168
simplifying, 298–299Six Thinking Hats
overview, 164sequencing, 167simplicity in, 168steps for, 164–167
sleep, 56, 222–225, 308smartphones, 297smell, 103–104
Smith, Wilbur (author), 79Snook, Hans (business man), 88social matching, 144social networks, 256social proof infl uencing decision-
making, 41Socratic method, 106soft language, 40soul bombs, 204spandrels, 28spies, 36–37spiritual expression
in architecture, 28in literature, 29overview, 28
springboards (Synectics), 156SQVID
change element, 202doodling element, 201–202individual element, 201overview, 199quality element, 200simple element, 200vision element, 200
St. Luke’s, 331St. Paul’s Cathedral, 51Star Wars (fi lms), 128–129status quo, challenging. See challenging
status quosteadiness, 65stereotypes of creative people, 46–47sticking to rules, 206–207stimuli, surrounding yourself with creative,
79–80Stone, Ruth (poet), 109Stonehenge, 28stories
classicallies, enemies, and tests theme, 129call to adventure theme, 129crossing the threshold theme, 129list of, 128–131meeting the mentor theme, 129the ordeal theme, 129
27_9781118381571-bindex.indd 35827_9781118381571-bindex.indd 358 11/14/12 3:08 PM11/14/12 3:08 PM
359359 Index
ordinary world theme, 128overview, 128preparing for the challenge theme, 129refusal of call theme, 129the resurrection theme, 130return with the reward theme, 130the reward theme, 129the road back theme, 130
making up, 127–128straight-line thinking, 270Strategies of Genius (Dilts), 321strategisers (Whole Brain Model), 181–182,
183Stravinsky, Igor (composer), 61, 101, 286stream of consciousness, 100–101strength training, 108stress
chronic, 219and continuous creativity, 95–96free-fl oating anxiety, 220managing, 219–222optimum, 220–221overview, 46work, 222
stretching, 209structured techniques, 141stuck
being, 25, 53creating movement when you get,
213–214style, fi nding your own creative, 112subconscious, 60–61substitute element (SCAMPER), 157substitute trigger (Synectics), 154subtract trigger (Synectics), 153success, determining, 89–91superimpose trigger (Synectics), 154surrealism, 60, 95Surviving Picasso (fi lm), 314Swan, Joseph (inventor), 112switching, 168symbolise trigger (Synectics), 155synaesthesia, 70synchronicity, 62, 70
Synecticsadd trigger, 153analogise trigger, 155animate trigger, 154associative thinking, 153assumptions of, 151change scale trigger, 154combine trigger, 153contradict trigger, 155disadvantage of, 151disguise trigger, 154distort trigger, 154empathise trigger, 154fragment trigger, 154hybridise trigger, 155isolate trigger, 154metamorphose trigger, 155mythologise trigger, 155overview, 150–151parody trigger, 155procrastinate trigger, 155reconstructing phase, 156referring phase, 152refl ecting phase, 153–156repeat trigger, 153springboards, 156substitute trigger, 154subtract trigger, 153superimpose trigger, 154symbolise trigger, 155transfer trigger, 154triggers, 153–155
system, challenging status quo from within, 36
• T •tablet computers, 255, 297talent, 92tangible and elusive, combining, 14Tchaikovsky, Pyotr Ilyich (composer), 47teams, working in, 84–87A Technique for Producing Ideas (Young),
176, 322–323
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360 Creative Thinking For Dummies
technology, utilizing, 255–256TED (technology, entertainment and
design), 292ten thousand hours, 96Tesla, Nikola (inventor), 312Thaler, Richard (professor), 40Thatcher, Margaret (Prime Minister), 39theme lines, 118Thinkertoys, 160Thinkertoys (Michalko), 319thinking outside of the box, 207–208thinking young, 222thin-slicing, 52thought experiments
Achilles and the tortoise paradox, 191Hawking’s tortoises, 191infi nite monkeys, 191overview, 190paradoxes, 190–191Schrödinger’s cat, 191ship of Theseus paradox, 191
three-page technique for writing, 101three-points-of-view game, 102Through the Looking-Glass (author), 13timelines, 24tipping point, 339trance states, 131–132transfer trigger (Synectics), 154triggers (Synectics), 153–155TRIZ model, 186Turing, Alan (mathematician), 314–315Turner, JMW (artist), 100Twins (fi lm), 11
• U •unconscious competence, 243unconscious incompetence, 242uncreative times
overview, 24stuck, being, 25unstuck, techniques for getting, 26,
53, 54
Unfolding the Napkin (Roam), 195universe, Galileo’s understanding of
mankind’s place in, 310unpredictable outcome of creative
thinking, 53–54unstructured techniques, 141unstuck, techniques for getting, 26,
53, 54Unstuck app, 214
• V •Venus of Willendorf, 28, 29Virgin Atlantic, 172Virgin Galactic, 172virtuous circle, 227–228vision, resisting, 270–271visual thinking
cost of problem, 197overview, 195SQVID
change element, 202doodling element, 201–202individual element, 201overview, 199quality element, 200simple element, 200vision element, 200
timeline for problem, 198tools for solving problem, 198–199where is problem, 197–198who/what is problem, 196–197why is there a problem, 199
visual vocabulary, 195–199visualisation
image streaming, 137–138kick-starting creative thinking, 306, 307overview, 23, 136–137steps for, 136–137techniques for, 138–140for wealth, increasing, 226
von Oech, Roger (Whack Pack), 124
27_9781118381571-bindex.indd 36027_9781118381571-bindex.indd 360 11/14/12 3:08 PM11/14/12 3:08 PM
361361 Index
• W •Wailing Wall, 39Wallis, Alfred (artist), 284wealth, measuring, 225–226welfare capitalism, 311wellbeing
affi rmations, using, 235–237feeling good about yourself, 235–237Maslow’s hierarchy of needs, 233–234overview, 233self-talk, switching off, 235
Wells, Mary (Jack Tinker), 332Wenger, Win (creativity expert), 137Westwood, Vivienne (designer), 336–337Whack Pack (creativity cards), 124Whole Brain Model
analysers, 181–182dominant types, 181–182Experimental Self (HBDI profi le), 185Feeling Self (HBDI profi le), 185HBDI (Herrmann Brain Dominance
Instrument), 181–188higher (cortical) quadrant, 181interaction between dominant
types, 184left quadrant, 181lower (limbic) quadrant, 181organisers, 181–182, 183overview, 181personalisers, 181–182, 183Rational Self (HBDI profi le), 185right quadrant, 181Safekeeping Self (HBDI profi le), 185strategisers, 181–182, 183
whole brain thinking, 106whole-body experiences, 211–213The Whole Brain Business Book
(Herrmann), 319–320Wight, Robin (creative guru), 155, 177Wikipedia, 294Wilson, Colin (author), 48Wisconsin card-sorting test, 281–282
The Wizard of Oz (fi lm), 128–129word games
books/magazines used as starting point for random-idea generation, 134
dictionary used as starting point for random-idea generation, 134
overview, 133persistence in random-idea generation,
134–135ready-made list of words used as
starting point for random-idea generation, 134
work environmentcreating and maintaining a creative
workplace, 271–272creative industries, 258–260innovation and creativity, differences
between, 273–274introducing creativity into, 265–266linear thinking, danger of, 267–269money, generating ideas that make,
261–262open-plan offi ce, 272ownership of creativity, 274owning your ideas, 262protecting your ideas, 262–265resistance to creativity, overcoming,
266–271straight-line thinking, 270vision, resisting, 270–271
work stress, 222working alone, 84working alone combined with working in
teams, 86–87working in teams, 84–86workspace
choosing, 271environment for creativity, 80–83setting up, 272–273
Wren, Christopher (architect), 51writing
in journals, 99–101three-page technique, 101
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362 Creative Thinking For Dummies
• Y •'Yesterday' (song), 53York, Peter (social commentator), 272Young, James Webb
advertising executive, 176–179A Technique for Producing Ideas, 322–323
Young’s fi ve-step techniqueoverview, 176–177steps for, 177–179
YouTube, 293–294
• Z •Zedong, Mao (Chinese communist
revolutionary), 36Zeno (ancient Greek philosopher), 190Zuckerberg, Mark (Facebook), 262
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