character modeling - head - 02 - head neck

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  • 8/8/2019 Character Modeling - Head - 02 - Head Neck

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    Character Modeling - Head - 02 - Head Neck

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    1. Insert Edge Loop just above ear

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    2. Select top edges > extrude > move tool in side view > rotate

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    3. Extrude twice more while rotating, moving, and scaling to t sketch

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    4. Use Edit Mesh > Append Polygon Tool to select the two edges below ear to ll thehole.

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    5. Select edges along neck > Extrude > Use move tool to position in side view > Scalealong the x-axis

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    6. Move verts in front view to match with neck

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    7. Double-click outer edge > use ctrl-click to deselect edges > turn off retain componentspacing in move settings > hold x while moving edges along x-axis only to the centerline

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    8. Select Object > Mesh > Mirror Geometry- change polyMirror Merge Threshold to 0.01

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    9. Smooth Object

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    10.Tweak individual verts according to sketch

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