chapter 2 the application layer departamento de tecnología electrónica computer networking some of...
TRANSCRIPT
Chapter 2The Application layer
Departamento deTecnología Electrónica
Computer NetworkingSome of these slides are given as copyrighted material from:
Computer Networking: A Top Down Approach ,5th edition. Jim Kurose, Keith RossAddison-Wesley, April 2009.
Chapter 2: The Application LayerOur goals: conceptual,
implementation aspects of network application protocols transport-layer
service models client-server
paradigm peer-to-peer
paradigm
learn about protocols by examining popular application-layer protocols HTTP DNS
programming network applications socket API
Application 2-2
Some network apps
e-mail web instant messaging remote login P2P file sharing multi-user network games streaming stored video
(e.g. YouTube)
voice over IP (VoIP) real-time video
conferencing cloud computing … …
Application 2-3
Creating a network app
write programs that run on (different) end systems communicate over network e.g., web server software
communicates with browser software
No need to write software for network-core devices network-core devices do not
run user applications applications on end systems
allows for rapid app development, propagation
application
transportnetworkdata linkphysical
application
transportnetworkdata linkphysical
application
transportnetworkdata linkphysical
Application 2-4
Chapter 2: Application layer
Application 2-5
2.1 Principles of network applications2.2 DNS2.3 Web and HTTP2.4 Socket programming with TCP2.5 Socket programming with UDP
Application architectures
client-serverpeer-to-peer (P2P)hybrid of client-server and P2P
Application 2-6
IP address: it uniquely identifies the devices (end systems, routers, etc...)
connected to a TCP/IP network. The ISP assigns a static (fixed) or dynamic (variable) IP addr. More soon ...
Note:
Client-server architectureserver:
always-on host permanent IP address server farms for scaling
clients: communicate with server may be intermittently
connected may have dynamic IP
addresses do not communicate directly
with each other
client/server
Application 2-7
Pure P2P architecture
no always-on server arbitrary end systems
directly communicate peers are intermittently
connected and change IP addresses
highly scalable but difficult to manage
peer-peer
Application 2-8
Hybrid of client-server and P2PSkype
voice-over-IP P2P application centralized server: finding address of remote party client-client connection: direct (not through server)
Instant messaging chatting between two users is P2P centralized service: client presence detection/location
• user registers its IP address with central server when it comes online
• user contacts central server to find IP addresses of buddies
Application 2-9
How is app layer implemented?
Application 2-10
Transport
Application
Transport
Application
InternetInternet
User interface User interface
Application Protocol
A_PDUSAP SAP
Web browsers, e.g.: Mozilla firefox, Chrome, Internet Explore, Safari,…
App-layer protocol defines
types of exchanged messages, e.g., request, response
message syntax: what fields are in messages
& how fields are distinguished
message semantics meaning of information in
fields rules for when and how
processes send & respond to messages
public-domain protocols: defined in RFCs allows for interoperability e.g., HTTP, SMTPproprietary protocols: e.g., Skype
Application 2-11
Process communication
process: program running within a host.
within the same host, communication is held using inter-process communication (defined by OS).
In different hosts, communication is done by exchanging messages (PDUs). Communication services (generally defined by OS) are used.
client process: process that initiates communication
server process: process that waits to be contacted
Note: applications with P2P architectures have both client processes & server processes
Application 2-12
Sockets (SAP) process sends/receives
messages to/from its socket socket analogous to door
sending process sends message out door
sending process relies on transport infrastructure on the other side of the door, bringing message to socket at receiving process
process
TCP withbuffers,variables
socket
client
process
TCP withbuffers,variables
socket
server
Internet
controlledby OS
controlled byapp developer
API: (1) choice of transport protocol; (2) ability to fix a few parameters (more on this later)
Application 2-13
How is a socket identified? If you want to send a friend a mail you need to know his
address to reach his home mailbox Each end system has unique 32-bit IP address (IPv4)
Q: Is your friend’s address enough to make the letters reach him? A: No. Several people may be living at the same home.
Several app protocols can be running on one end system Web browser, email client, Skype…
Application 2-14
For every IP address you have an associated name (hostname) which are used to identify the network devices by humans and applications.
For example, www.dte.us.es = 150.214.141.196
More on Names and IPs on next section…
Note
How is a socket identified? Each app protocol is identified by a port number Client port number and server port number may not be the same example port numbers:
HTTP server: 80 DNS server: 53 Mail server: 25
ICANN (Internet Corporation for Assigned Names and Numbers) is responsible for public app protocols port registering
http://www.iana.org/assignments/port-numbers
Socket is identified by the pair: IP address Port number
Application 2-15
Application 2-16
Transport
Aplicació
nTransport
Aplicació
n
InternetInternet
Interfaz Usuario Interfaz Usuario
Client IP address, port150.214.141.196, 80
Example
DTE web server
Localhost is usually asociated to IP address 127.0.0.1, but other IPs may be used…. More on Chapter 4…
Localhost: Connecting 2 process on the same host
Application 2-17
Note
localhost: is a “reserved name” related to a particular IP address which always identify our own end system.
It’s useful to connect network applications on a single host (without any other physical network connection).
In general, it allows interprocess comunications in the end system using the same Internet protocol stack.
Q: How can the communication service on the host able to distinguish each process?
OS Internet Communication Service
OS Internet Communication Service
socket1
process1
socket2
process2
What transport service does an app need?
Data loss some apps (e.g., audio) can
tolerate some loss other apps (e.g., file transfer,
telnet) require 100% reliable data transfer
Timing some apps (e.g., Internet
telephony, interactive games) require low delay to be “effective”
Throughput some apps (e.g., multimedia)
require minimum amount of throughput to be “effective”
other apps (“elastic apps”) make use of whatever throughput they get
Security encryption, data integrity, …
Application 2-18
Transport service requirements of common apps
Application
file transfere-mail
Web documentsreal-time audio/video
stored audio/videointeractive gamesinstant messaging
Data loss
no lossno lossno lossloss-tolerant
loss-tolerantloss-tolerantno loss
Throughput
elasticelasticelasticaudio: 5kbps-1Mbpsvideo:10kbps-5Mbpssame as above few kbps upelastic
Time Sensitive
nononoyes, 100’s msec
yes, few secsyes, 100’s msecyes and no
Application 2-19
Internet transport protocols services
TCP service: connection-oriented: setup
required between client and server processes
reliable transport between sending and receiving process
flow control: sender won’t overwhelm receiver
congestion control: throttle sender when network overloaded
does not provide: timing, minimum throughput guarantees, security
UDP service: unreliable data transfer
between sending and receiving process
does not provide: connection setup, reliability, flow control, congestion control, timing, throughput guarantee, or security
Q: Why UDP?
Application 2-20
Internet apps: application, transport protocols
Application
e-mailremote terminal access
Web file transfer
streaming multimedia
Internet telephony
Applicationlayer protocol
SMTP [RFC 2821]Telnet [RFC 854]HTTP [RFC 2616]FTP [RFC 959]HTTP (e.g., YouTube), RTP [RFC 1889]SIP, RTP, propietary(e.g., Skype)
Underlyingtransport protocol
TCPTCPTCPTCPTCP or UDP
typically UDP
Application 2-21
Chapter 2: Application layer
Application 2-22
2.1 Principles of network applications2.2 DNS2.3 Web and HTTP2.4 Socket programming with TCP2.5 Socket programming with UDP
DNS: Domain Name System
people: many identifiers: SSN, name, passport #
Internet hosts, routers: IP address (32 bit) - used for
addressing datagrams “name”, e.g.,
www.yahoo.com - used by humans
Q: map between IP address and name, and viceversa?
Domain Name System: distributed database implemented
in hierarchy of many name servers application-layer protocol host,
routers, name servers to communicate to resolve names (address/name translation) note: core Internet function,
implemented as application-layer protocol
Application 2-23
HTTP client
Application 2-24
DNS client
InternetInternet
DNS server
HTTP server
http://www.dte.us.es/index.html
DNS adds an additional delay
DNS Why not centralize DNS? single point of failure traffic volume distant centralized database maintenance… doesn’t scale!
Which transport service does it use?
Not reliable UDP, port 53
DNS services hostname to IP address
translation (direct) IP address to hostname
translation (inverse) host aliasing
Canonical, alias names mail server aliasing
@domain load distribution
replicated Web servers: set of IP addresses for one canonical name
Application 2-25
DNS: caching and updating records
once (any) name server learns mapping, it caches mapping cache entries timeout (disappear) after some time TLD servers typically cached in local name servers
• Thus root name servers not often visited
update/notify mechanisms among DNS servers proposed IETF standard RFC 2136
Application 2-26
DNS: how does it work? (simplified!) If an application have a hostname and not the associated IP address it requests
the resolution to the DNS service in the same host (reverse resolution is also available). El DNS service check if there’s an entry in the DNS cache for the hostname or IP address and then…
… if there’s an entry in the cache: It returns the requested resolution to the application.
… if there’s no entry in the cache: The DNS service sends a DNS REQUEST (DNS_PDU) to the DNS Server IP
address configured on the host (at least one is usually configured) and wait for the DNS REPLY (another type of DNS_PDU) from the DNS Server it was requested. The reply is then added to the cache to accelerate future requests and it’s also returned to the application. If it’s not possible to resolve the hostname or IP address, it notifies the
application.
Application 2-27
When a DNS Server receives a DNS REQUEST, its behaviour is the same as a host, it first tries its own cache and if it’s not available it generates a Request to another DNS Server in a higher hierarchy, and the Reply is then forwarded back to the client.
Note
Chapter 2: Application layer
Application 2-28
2.1 Principles of network applications2.2 DNS2.3 Web and HTTP2.4 Socket programming with TCP2.5 Socket programming with UDP
Web and HTTP
First, a review… web page consists of objects object can be HTML file, JPEG image, Java applet, audio
file,… web page consists of base HTML-file which includes
several referenced objects each object is addressable by a URL (Uniform Resource Locator)
example URL:
www.informatica.us.es/DTE/pic.gif
host name path name
Application 2-29
HTML language formatIt allows formatting web pages; created in 1991. It includes elements with TAGS in
<>. Each element usually have 4 fields: a starting tag (like “<html>”) & an ending tag (like “</html>”), some attributes (in starting tag) and some contents (between the tags).
<!DOCTYPE html…> remarks document start (optional)<html>document</html> start/finish of document<head>headers</head> header content (not visible to the end user, like title, styles, metainformation, etc…)<body>webpage</body> it contains the body of the webpage, with:
from <h1> to <h6> headings<table>table</table> creates a table with fils/cols<a href=“URL”>link</a> hiperlink: when the user clicks on the link, the URL
object is requested.<img src=“URL”> object reference, navigator requests the URL
object inmediately to be shown.
Application 2-30
You can view the HTML code in any webpage with
your favourite navigator, right-click -> view source code.
Aside
HTTP overview
HTTP: hypertext transfer protocol
Web’s application layer protocol
client/server model client: browser that
requests, receives, “displays” Web objects
server: Web server sends objects in response to requests
PC runningIExplorer
Server running
Apache Webserver
Linux runningFirefox
HTTP request
HTTP request
HTTP response
HTTP response
Application 2-31
HTTP overview (continued)
Uses TCP: client initiates TCP connection
(creates socket) to server, port 80 in server
server accepts TCP connection from client
HTTP messages (A_PDU’s: Application-layer protocol messages) exchanged between browser (HTTP client) and Web server (HTTP server)
TCP connection closed
HTTP is “stateless” server maintains no
information about past client requests
protocols that maintain “state” are complex!
past history (state) must be maintained
if server/client crashes, their views of “state” may be inconsistent, must be synchronized
note
Application 2-32
HTTP connections
non-persistent HTTP one object sent over TCP
connection.
persistent HTTP multiple objects can be
sent over single TCP connection between client, server.
Application 2-33
Non-persistent HTTPsuppose user enters URL:
1a. HTTP client initiates TCP connection to HTTP server (process) at www.dte.us.es on port 80
2. HTTP client sends HTTP request message (containing URL) into TCP connection socket. Message indicates that client wants object with pathname /personal/smartin/lab3/referencias.html
1b. HTTP server at host www.dte.us.es waiting for TCP connection at port 80. “accepts” connection, notifying client
3. HTTP server receives request message, forms response message containing requested object, and sends message into its socket
time
(contains text & references to 13 objects)
Application 2-34
http://www.dte.us.es/personal/smartin/lab3/referencias.html
Nonpersistent HTTP (cont.)
5. HTTP client receives response message containing html file, displays html. Parsing html file, finds 13 referenced objects (images, scripts, …)
6. Steps 1-5 repeated for each of 13 objects with different unique URLs
4. HTTP server closes TCP connection.
time
Application 2-35
Non-Persistent HTTP: Response time
RTT (Round-Trip Time): time for a PDU with a few bytes to travel from client to server and back.
Response time: one RTT to initiate TCP
connection one RTT for HTTP request
and first few bytes of HTTP response to return
file transmission timetotal = 2RTT+transmit time
time to transmit file
initiate TCPconnection
RTT
requestfile
RTT
filereceived
time time
Application 2-36
Persistent HTTP
non-persistent HTTP issues: requires 2 RTTs per object OS overhead for each TCP
connection
persistent HTTP server leaves connection open
after sending response subsequent HTTP messages
between same client/server sent over open connection
client sends requests as soon as it finds a referenced object
Each referenced object takes only 1 RTT
Application 2-37
Parallel HTTP connections: browsers often open parallel TCP
connections to fetch referenced objects faster. They are requested sequentally per each connection (persistent or not).
Note that:
Mensajes HTTP (HTTP_PDU) 2 types of messages:
HTTP Request: Sent by the client Takes neccessary information Transporta información
(HTTP_PCI) to get an object from the server (HTTP_UD) ASCII chracters (intelligible text)
HTTP Response: Sent by the server Takes the object (HTTP_UD) requested by the client and
some control information (HTTP_PCI)
Aplicación 2-38
HTTP request message
request line(GET, POST, HEAD commands)
header lines
\r & \n at startof line indicatesend of header lines
Application 2-39
GET /index.html HTTP/1.1\r\nHost: www-net.cs.umass.edu\r\nUser-Agent: Firefox/3.6.10\r\nAccept: text/html,application/xhtml+xml\r\nAccept-Language: en-us,en;q=0.5\r\nAccept-Encoding: gzip,deflate\r\nAccept-Charset: ISO-8859-1,utf-8;q=0.7\r\nKeep-Alive: 115\r\nConnection: keep-alive\r\n\r\n
<CR>: Carriage-Return : \r
<LF>: Line-Feed: \n
Note:
UD
Some HTTP headers CLIENT can send
Host: hostname (name of the web site) User-Agent: web_navigator_version Accept-xxx: preferences_list_for_xxx_feature Connection: keep-alive
Client if asking the server to stablish persistant connection
Keep-Alive: nnnClient if asking the server to keep the persistant
connection alive for nnn seconds.
Aplicación 2-40
HTTP request message: general format
Application 2-41
requestline
headerlines
body
PDU
UD
PCI
Uploading form input
Web page often includes form input (with some parameters that are sended to server). There are two methods to send:
POST method: input is uploaded to server in entity body
GET method: Inputs are uploaded in URL field of request line
(separated by “?” and “&”):
GET /animalsearch?monkeys&banana HTTP/1.1\r\nHost: www.somesearchengine.com\r\n…
Application 2-42
Method types
HTTP/1.0 (RFC-1945) GET POST HEAD
Identical to GET but object is not included in response (only corresponding headers)
HTTP/1.1 (RFC-2616) GET, POST, HEAD PUT
uploads file in entity body to path specified in URL field
DELETE deletes file specified in the
URL field
Application 2-43
HTTP response message
status line(protocolstatus codestatus phrase)
header lines
data, e.g., requestedHTML file
Application 2-44
HTTP/1.1 200 OK\r\nDate: Sun, 26 Sep 2010 20:09:20 GMT\r\nServer: Apache/2.0.52 (CentOS)\r\nLast-Modified: Tue, 30 Oct 2007 17:00:02
GMT\r\nETag: "17dc6-a5c-bf716880"\r\nAccept-Ranges: bytes\r\nContent-Length: 2652\r\nKeep-Alive: timeout=10, max=100\r\nConnection: Keep-Alive\r\nContent-Type: text/html; charset=ISO-8859-1\
r\n\r\ndata data data data data ...
Some HTTP headers the SERVER can send
Date: date Last-Modified: (last modification of the requested object) Server: web_server_version Content-Type: object_type (HTML, image, text …) Content-Length: body_length (in bytes) Connection: keep-alive
Server announces the connection will be persistant. Keep-Alive: timeout=ttt, max=nnn
Server will close the connection after ttt seconds of inactivity or otherwise after nnn seconds.
Application 2-45
HTTP response status codes
200 OK request succeeded, requested object later in this msg
301 Moved Permanently requested object moved, new location specified later in this msg
(Location:)
400 Bad Request request msg not understood by server
404 Not Found requested document not found on this server
505 HTTP Version Not Supported
status code appears in 1st line in serverclient response message.
some sample codes:
Application 2-46
Trying out HTTP (client side) for yourself1. Telnet to your favourite Web server:
opens TCP connection to port 80(default HTTP server port) at www.dte.us.esanything typed in sent to port 80 at www.dte.us.es
telnet www.dte.us.es 80
2. type in a GET HTTP request:
GET /docencia/ HTTP/1.1Host: www.dte.us.es
by typing this, you sendthis minimal (but complete) GET request to HTTP server
3. look at response message sent by HTTP server! (or use Wireshark!)
Application 2-47Q: What happens if you send “hello”?
User-server state: cookies
many Web sites use cookiesfour components:
1) cookie header line of HTTP response message
2) cookie header line in HTTP request message
3) cookie file kept on user’s host, managed by user’s browser
4) back-end database at Web site
example: Susan always accesses
Internet from her PC visits specific e-commerce
site for first time (e.g. Amazon)
when initial HTTP requests arrives at site, site creates: unique ID entry in back-end
database for ID
Application 2-48
Cookies: Example
Client visits AMAZON AMAZON server
usual http response msg
usual http response msg
cookie file
one week later:
usual http request msgcookie:1678 cookie-
specificaction
access
ebay 8734usual http request msg Amazon server
creates ID1678 for user create
entry
usual http response Set-cookie:1678
ebay 8734amazon 1678
usual http request msgcookie:1678 cookie-
specificaction
accessebay 8734amazon 1678
backenddatabase
Application 2-49
Cookies (continued)
what cookies can bring: authorization shopping carts recommendations user session state (Web e-
mail)
cookies and privacy: cookies allow sites to
learn a lot about you you may supply personal
information to sites (name, e-mail,…)
Note
Application 2-50
Web caches (proxy server)
user sets browser: Web accesses via cache-proxy
browser sends all HTTP requests to cache-proxy object in cache: cache
returns object Else, cache requests object
from origin server, then returns object to client
Goal: satisfy client request without involving origin server
client
Proxyserver
client
HTTP request
HTTP response
HTTP request HTTP request
origin server
origin server
HTTP responseHTTP response
Application 2-51
More about Web caching - Proxy
cache acts as both client (of the original server) and server (of the user client)
typically cache is installed by ISP (university, company, residential ISP)
why Web caching? reduce response time for
client request reduce traffic on an
institution’s access link. enables “poor” content
providers to effectively deliver content (but so does P2P file sharing)
Application 2-52
Conditional GET
Goal: don’t send object if cache has up-to-date cached version
Cache-proxy: specify date of cached copy in HTTP request
If-modified-since: <date>
server: response contains no object if cached copy is up-to-date:
HTTP/1.0 304 Not Modified
Or modified object is sended with the last-modified date:
Last-modified:<date>
cache-proxy server
HTTP request msgIf-modified-since: <date>
HTTP responseHTTP/1.0
304 Not Modified
object modified
before<date>
HTTP request msgIf-modified-since: <date>
HTTP responseHTTP/1.0 200 OK
Last-modified: <date><data>
object modified
after <date>
Application 2-53
Chapter 2: Application layer
Application 2-54
2.1 Principles of network applications2.2 DNS2.3 Web and HTTP2.4 Socket programming with TCP2.5 Socket programming with UDP
Socket programming
Socket API introduced in BSD4.1 UNIX, 1981 explicitly created, used, released
by apps client/server paradigm two types of transport service
via socket API: unreliable datagram reliable, byte stream-
oriented
A local-host, application-created,
OS-controlled interface (a “door”) where
application processes can both send and
receive messages to/from another application processes
socket
Goal: learn how to build client/server application that communicate using sockets
Application 2-55
Application 2-56
Transport
Application
Transport
Application
InternetInternet
User interface User interface
Client IP address, portServer IP address, port
Application protocolServerClient
Socket-programming using TCP
Socket: a door between application process and end-end-transport protocol (UCP or TCP)
TCP service: reliable transfer of bytes from one process to another
process
TCP withbuffers,
variables
socket
controlled byapplicationdeveloper
controlled byoperating
system
client orserver
process
TCP withbuffers,
variables
socket
controlled byapplicationdeveloper
controlled byoperatingsystem
client orserver
internet
Application 2-57
Socket programming with TCP
Client must contact server server process must first be
running server must open a socket
(door) that welcomes client’s contact
Client contacts server by: creating client TCP socket specifying IP address, port
number of server process when client creates socket:
client TCP establishes connection to server TCP
when contacted by client, server TCP creates new socket for server process to communicate with client allows server to talk with
multiple clients source port numbers used to
distinguish clients (more in Chap 3)
TCP provides reliable, in-order transfer of bytes (“pipe”) between client and server
application viewpoint
Application 2-58
Client/server socket interaction: TCP
wait for incomingconnection requestconnectionSocket =welcomeSocket.accept()
create socket,port=x, forincoming request:welcomeSocket =
ServerSocket()
create socket,connect to hostid, port=xclientSocket =
Socket()
closeconnectionSocket
read reply fromclientSocket
closeclientSocket
Server (running on hostid) Client
send request usingclientSocketread request from
connectionSocket
write reply toconnectionSocket
TCP connection
setup
Application 2-59hostid = IP or hostname
Wait for primitive: Connection.indication
Send primitive: Connection.response
Send primitive: Connection.request
Wait for primitive: Connection.confirm
ou
tTo
Se
rve
r
to network from network
inF
rom
Se
rve
r
inF
rom
Use
r
keyboard monitor
Process
clientSocket
inputstream
inputstream
outputstream
TCP socket
Clientprocess
Java Stream
stream is a sequence of characters that flow into or out of a process.
input stream is attached to some input source for the process, e.g., keyboard or socket.
output stream is attached to an output source, e.g., monitor or socket.
Ex.: we are going to use 3 streams and 1 socket in the client
Application 2-60
To transport
layer
From transport layer
keyboard monitor
input stream
output stream
input stream
outT
oSer
ver
inFr
omSe
rver
client TCP socket
inFr
omU
ser
Socket programming with TCP
Example client-server app:1) client reads line from standard input (inFromUser
stream) , sends to server via socket (outToServer stream)
2) server reads line from socket3) server converts line to uppercase, sends back to client4) client reads, prints modified line from socket
(inFromServer stream)
Application 2-61
Example: Java client (TCP)
import java.io.*; import java.net.*; class TCPClient {
public static void main(String argv[]) throws Exception { String sentence; String modifiedSentence;
BufferedReader inFromUser = new BufferedReader(new InputStreamReader(System.in));
Socket clientSocket = new Socket("hostname", 6789);
DataOutputStream outToServer = new DataOutputStream(clientSocket.getOutputStream());
createinput stream
create clientSocket object
of type Socket, connect to server
createoutput stream
attached to socket
Application 2-62
This package defines Socket() and ServerSocket() classes
server port #
server name,e.g., www.dte.us.es
T_ICI
T_ICI
Example: Java client (TCP), cont.
BufferedReader inFromServer = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
sentence = inFromUser.readLine();
outToServer.writeBytes(sentence + '\n');
modifiedSentence = inFromServer.readLine();
System.out.println("FROM SERVER: " + modifiedSentence);
clientSocket.close(); } }
Application 2-63
createinput stream
attached to socket
send lineto server
read linefrom server
close socket(clean up behind yourself!)
Send primitive: Data.request PDU
Wait for primitive: Data.indication
Example: Java server (TCP)import java.io.*; import java.net.*;
class TCPServer {
public static void main(String argv[]) throws Exception { String clientSentence; String capitalizedSentence;
ServerSocket welcomeSocket = new ServerSocket(6789); while(true) { Socket connectionSocket = welcomeSocket.accept();
BufferedReader inFromClient = new BufferedReader(new InputStreamReader(connectionSocket.getInputStream()));
wait, on welcomingsocket accept() method
for client contact create, new socket on return
Application 2-64
createwelcoming socket
at port 6789
create inputstream, attached
to socket
Example: Java server (TCP), cont
DataOutputStream outToClient = new DataOutputStream(connectionSocket.getOutputStream());
clientSentence = inFromClient.readLine();
capitalizedSentence = clientSentence.toUpperCase() + '\n';
outToClient.writeBytes(capitalizedSentence); } } }
end of while loop,loop back and wait foranother client connection
Application 2-65
create outputstream, attached
to socket
read in linefrom socket
write out lineto socket
PDU
PDUSend primitive: Data.request
Wait for primitive: Data.indication
Chapter 2: Application layer
Application 2-66
2.1 Principles of network applications2.2 DNS2.3 Web and HTTP2.4 Socket programming with TCP2.5 Socket programming with UDP
Socket programming with UDP
UDP: no “connection” between client and server
no handshaking sender explicitly attaches IP
address and port of destination to each message (PDU) that wants to send
server must extract IP address, port of sender from received message
UDP: transmitted data may be received out of order, or some may be lost
application viewpoint:
UDP provides unreliable transfer of groups of bytes (“datagrams”)
between client and server
Application 2-67
Client/server socket interaction: UDP
Server (running on hostid)
closeclientSocket
read datagram fromclientSocket
create socket,clientSocket = DatagramSocket()
Client
Create datagram with server IP andport=x; send datagram via clientSocket
create socket,port= x.serverSocket = DatagramSocket()
read datagram fromserverSocket
write reply toserverSocketspecifying client address,port number
Application 2-68hostid = IP or hostname
Wait primitive: Data.indication
Send primitive: Data.request
Example: client (UDP datagrams)
Application 2-69
ou
tTo
Se
rve
r
to network from network
inF
rom
Se
rve
r
inF
rom
Use
r
keyboard monitor
Process
clientSocket
inputstream
inputstream
outputstream
TCP socket
Clientprocess
To transport
layer
UDP socket
keyboard monitor
input stream
UDPpacket
UDPpacket
send
Pack
et
rece
iveP
acke
t
client UDP socket
inFr
omU
ser
Input: receives packet (recall that TCP received “byte stream”)
Output: sends packet (recall that TCP sent “byte stream”)
From transport layer
Example: Java client (UDP)import java.io.*; import java.net.*; class UDPClient { public static void main(String args[]) throws Exception { BufferedReader inFromUser = new BufferedReader(new InputStreamReader(System.in)); DatagramSocket clientSocket = new DatagramSocket(); InetAddress IPAddress = InetAddress.getByName("hostname"); byte[] sendData = new byte[1024]; byte[] receiveData = new byte[1024]; String sentence = inFromUser.readLine();
sendData = sentence.getBytes();
createinput stream
create client socket
translate hostname to IP
address using DNS
Application 2-70
Example: Java client (UDP) (cont.)
DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, IPAddress, 9876); clientSocket.send(sendPacket); DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length); clientSocket.receive(receivePacket); String modifiedSentence = new String(receivePacket.getData()); System.out.println("FROM SERVER:" + modifiedSentence); clientSocket.close(); }
}
create T_IDU with A_PDU,
length, IP addr, port
send T_IDU
receive T_IDU
Application 2-71
A_PDUT_ICI
Send primitive: Data.request
Wait for primitive: Data.indication
create new T_IDU
T_IDU
Example: Java server (UDP)import java.io.*; import java.net.*; class UDPServer { public static void main(String args[]) throws Exception { DatagramSocket serverSocket = new DatagramSocket(9876); byte[] receiveData = new byte[1024]; byte[] sendData = new byte[1024]; while(true) { DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
serverSocket.receive(receivePacket);
Create UDP socketat port 9876
(known by client)
create new T_IDU
receiveT_IDU
Application 2-72
Wait for primitive: Data.indication
Example: Java server (UDP) (cont.) String sentence = new String(receivePacket.getData()); InetAddress IPAddress = receivePacket.getAddress(); int port = receivePacket.getPort(); String capitalizedSentence = sentence.toUpperCase();
sendData = capitalizedSentence.getBytes(); DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, IPAddress, port); serverSocket.send(sendPacket); } }
}
get sender IP addr and port # from
T_ICI
Send T_IDU
end of while loop,loop back and wait foranother datagram
create T_IDU with A_PDU to
send, length, IP addr and port #
Application 2-73
PROBLEMS AND EXERCISES
Computer Networking – Chapter 2: Application layer
Departamento deTecnología Electrónica
Application 2-74
Pr1: True or false?
Application 2-75
a) With non-persistent connections between browser and origin server, it is possible for a single TCP segment to carry two different HTTP request messages.
b) A user requests a Web page that consists of some text and two images. For this page, the client sends one request message and receives three response messages.
c) These two different Web pages www.mit.edu/index.html and www.dte.us.es/index.html can be sent over the same persistent connection.
d) The “Date:” header in the HTTP response message indicates when the object in the response was last modified.
e) HTTP response messages never have an empty message body.
Pr2: Application-Transport
Application 2-76
Consider an HTTP client that wants to retrieve a Web document from a given URL. HTTP server’s IP address is initially unknown. What transport and application-layer protocols besides HTTP are needed in this scenario?
Pr3: HTTP client headers
Application 2-77
Consider the following string of ASCll characters that were captured by Wireshark when the browser sent an HTTP GET message (i .e., this is the actual content of an HTTPGET message). The characters <cr><l/> are carriage return and line-feed characters (that is, the character string <cr> in the text below represents the single carriage-return character that was contained at that point in the HTTP header). Answer the following questions, indicating where in the HTTP GET message below you found the answer.
GET /cs453/index.html HTTP/l.l<cr><lf>Host: gaia.cs.umass.edu<cr><lf>User-Agent: Mozilla/5.0 (WindowsiUi Windows NT 5.1i en-USi rv:1.7.2) Gecko/20040804 Netscape/7.2 (ax) <cr><lf>Accept:ext/xml, application/xml, application/xhtml+xml, text/htmliq=0.9, text/plain iq=0.8,image/png,*/*;q=0.5<cr><lf>Accept-Language: en-us,enjq=0.5<cr><lf>AcceptEncoding:zip,deflate<cr><lf>Accept-Charset: ISO-8859-1,utf-8;q=0.7,*jq=0.7<cr><lf>Keep-Alive: 300<cr><If>Connection:keep-alive<cr><lf><cr><lf>
a) What is the URL of the document requested by the browser?
b) What version of HTTP is the browser running?
c) Does the browser request a non-persistent or a persistent connection?
d) What is the IP address of the host on which the browser is running?
e) What type of browser initiates this message? Why is the browser type needed in an HTTP request message?
Pr4: HTTP server headers
Application 2-78
The text below shows the reply sent from the server in response to the HTTP GET message in the question above. Answer the following questions, pointing out where in the message below you found the answer.
HTTP/1.1 200 OK<cr><lf>Date: Tue, 07 Mar 2008 12:39:45GMT<cr><lf>Server: Apache/2.0.52 (Fedora) <cr><lf>Last-Modified: Sat, 10 Dec2005 18:27:46 GMT<cr><lf>ETag: "526c3-f22-a88a4c80"<cr><lf>AcceptRanges: bytes<cr><lf>Content-Length: 3874<cr><lf> Keep-Alive: timeout=max=100<cr><lf>Connection: Keep-Alive<cr><lf>Content-Type: text/html; charset= ISO-8859-1<cr><lf><cr><lf><!doctype html public "// w3c//dtd html 4.0 transitional//en"><lf><html><lf> <head><lf> <meta http- equiv="Content-Type“ content="text/htmlj charset=iso-8859-1"><lf> <meta name="GENERATOR" content="Mozilla/4.79 [en] (Windows NT 5.0j U) Netscape]"><lf> <title>CMPSCI 453 / 591 / NTU-ST550A Spring 2005 homepage</title><lf></head><lf> <much more document text following here (not shown)
a) Was the server able to successfully find the document or not? What time was the document reply provided?
b) When was the document last modified?
c) How many bytes are there in the returned document?
d) What are the first 5 bytes of the returned document?
e) Did the server agree to a persistent connection?
Pr5: RTT with DNS (I)
Application 2-79
Suppose you click on a link within your Web browser to obtain a Web page. The IP address for the associated URL is not cached in your local host, so a DNS request is necessary to obtain the IP address. Suppose that RTT for a DNS request is RTTDNS.
Besides, suppose that the Web page associated with the link contains exactly one object, consisting of a small amount of HTML text (assume object transmission time = 0). Let RTT0 be the RTT between the local host and the Web server. How long does it take since the client clicks on the link until the client receives the object?
Pr6: RTT with DNS (II)
Application 2-80
Referring to Problem Pr5, suppose the HTML file references eight very small objects on the same server. Despite of transmission times, how long does it take to get the web page using:a)Non-persistent HTTP with no parallel TCP connections?b)Non-persistent HTTP with the browser configured for 5 parallel connections?c)Persistent HTTP?
Pr7: Proxy (I)This figure shows two networks (institutional and
public). The institutional network is a high speed LAN. A router in the institutional network and a router in the Internet are connected by 1.5 Mbps. The origin servers are attached to the Internet but are located all over the globe. Suppose that:
The average object size = 100 Kbits The average request rate from institution’s browsers
to origin servers = 15 requests/sec HTTP request message are negligibly small Delay from institutional router to any origin server
and back to router = 2 sec
We can calculate the following:a) utilization on LAN = 15%b) utilization on access link = 100%c) As access link uses is 100%, aL/R ~ 1, queues can
grow indefinitely and with them the associated delay. Total delay: increses indefinitely.
originservers
public Internet
Institutional network
10 Mbps LAN
1.5 Mbps access link
Application 2-81
Pr7: Proxy (II)One possible solution:increase bandwidth of access link to, say, 10 Mbpsconsequencesa)utilization on LAN ?b)utilization on access link ?c)average total delay ?d)Comments ?
Application 2-82
public Internet
Institutional network
10 Mbps LAN
10 Mbps access link
Pr7: Proxy (III)
Another possible solution:
Install proxy-cache server Success rate of 0.4:
40% requests replied by the proxy inmediately
60% requests forwared to the origin web servers
Consequences: utilization on LAN ? utilization on access link ? average total delay ? Comments ?
Originservers
PublicInternet
Institutionalnetwork 10 Mbps LAN
1.5 MbpsAccess link
Institutionalproxy
Aplicación 2-83