chapter 15 distributed mm systems

25
Copyright © George Coulouris, Jean Dollimore, Tim Kindberg 2001 email: [email protected] This material is made available for private study and for direct use by individual teachers. It may not be included in any product or employed in any service without the written permission of the authors. Viewing: These slides must be viewed in slide show mode. Teaching material based on Distributed Systems: Concepts and Design, Edition 3, Addison-Wesley 2001. Distributed Systems Course Distributed Multimedia Systems Chapter 15: 15.1 Introduction 15.2 Characteristics of multimedia data 15.3 Quality of service management 15.4 Resource management 15.5 Stream adaptation 15.6 Case study: Tiger video file server 15.7 Summary

Upload: abdul-thayyal

Post on 16-Jul-2015

272 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Chapter 15 distributed mm systems

Copyright © George

Coulouris, Jean Dollimore,

Tim Kindberg 2001

email: [email protected]

This material is made

available for private study

and for direct use by

individual teachers.

It may not be included in any

product or employed in any

service without the written

permission of the authors.

Viewing: These slides

must be viewed in

slide show mode.

Teaching material

based on Distributed

Systems: Concepts

and Design, Edition 3,

Addison-Wesley 2001.

Distributed Systems Course

Distributed Multimedia Systems

Chapter 15: 15.1 Introduction

15.2 Characteristics of multimedia data

15.3 Quality of service management

15.4 Resource management

15.5 Stream adaptation

15.6 Case study: Tiger video file server

15.7 Summary

Page 2: Chapter 15 distributed mm systems

2

Learning objectives

To understand the nature of multimedia data and the

scheduling and resource issues associated with it.

To become familiar with the components and design

of distributed multimedia applications.

To understand the nature of quality of service and

the system support that it requires.

To explore the design of a state-of-the-art, scalable

video file service; illustrating a radically novel design

approach for quality of service.

*

Page 3: Chapter 15 distributed mm systems

3

A distributed multimedia system

Wide area gateway Videoserver

DigitalTV/radioserver

Video cameraand mike

Local network Local network

Figure 15.1

Applications:– non-interactive: net radio and TV, video-on-demand, e-learning, ...

– interactive: voice &video conference, interactive TV, tele-medicine, multi-user

games, live music, ...

*

Page 4: Chapter 15 distributed mm systems

4

Multimedia in a mobile environment

Applications:

– Emergency response systems, mobile commerce, phone service,

entertainment, games, ...

*

Page 5: Chapter 15 distributed mm systems

5

Characteristics of multimedia applications

Large quantities of continuous data

Timely and smooth delivery is critical– deadlines– throughput and response time guarantees

Interactive MM applications require low round-trip delays

Need to co-exist with other applications– must not hog resources

Reconfiguration is a common occurrence– varying resource requirements

Resources required:– Processor cycles in workstations

– and servers

– Network bandwidth (+ latency)

– Dedicated memory

– Disk bandwidth (for stored media)

At the right time

and in the right quantities

*

Page 6: Chapter 15 distributed mm systems

6

Application requirements

Network phone and audio conferencing– relatively low bandwidth (~ 64 Kbits/sec), but delay times must be short ( <

250 ms round-trip)

Video on demand services– High bandwidth (~ 10 Mbits/s), critical deadlines, latency not critical

Simple video conference– Many high-bandwidth streams to each node (~1.5 Mbits/s each), high

bandwidth, low latency ( < 100 ms round-trip), synchronised states.

Music rehearsal and performance facility– high bandwidth (~1.4 Mbits/s), very low latency (< 100 ms round trip), highly

synchronised media (sound and video < 50 ms).

*

Page 7: Chapter 15 distributed mm systems

7

System support issues and requirements

Scheduling and resource allocation in most current OS’s

divides the resources equally amongst all comers (processes)– no limit on load

– \ can’t guarantee throughput or response time

MM and other time-critical applications require resource

allocation and scheduling to meet deadlines– Quality of Service (QoS) management

Admission control: controls demand

QoS negotiation: enables applications to negotiate admission and

reconfigurations

Resource management: guarantees availability of resources for

admitted applications

– real-time processor and other resource scheduling

*

Page 8: Chapter 15 distributed mm systems

9

Characteristics of typical multimedia streams

Data rate

(approximate)

Sample or frame

frequencysize

Telephone speech 64 kbps 8 bits 8000/sec

CD-quality sound 1.4 Mbps 16 bits 44,000/sec

Standard TV video(uncompressed)

120 Mbps up to 640 x 480pixels x 16 bits

24/sec

Standard TV video(MPEG-1 compressed)

1.5 Mbps variable 24/sec

HDTV video(uncompressed)

1000–3000 Mbps up to 1920 x 1080pixels x 24 bits

24–60/sec

HDTV videoMPEG-2 compressed)

10–30 Mbps variable 24–60/sec

Figure 15.3

*

Page 9: Chapter 15 distributed mm systems

10

Typical infrastructure components for multimedia applications

Microphones

Camera

Screen

Window system

CodecD

BMixer

PC/workstation PC/workstation

C Videostore

Networkconnections

K

L

M

CodecA G

CodecH

Windowsystem

Video file system

: multimedia stream

White boxes represent media

processing components, many

of which are implemented

in software, including:

codec: coding/decoding filter

mixer: sound-mixing component

*

Figures 15.4 & 15.5

Component Bandwidth Latency Loss rate Resources required

Camera Out: 10 frames/sec, raw video640x480x16 bits

Zero

A Codec In:

Out:

10 frames/sec, raw video

MPEG-1 stream

Interactive Low 10 ms CPU each 100 ms;

10 Mbytes RAM

B Mixer In:Out:

2 44 kbps audio1 44 kbps audio

Interactive Very low 1 ms CPU each 100 ms;1 Mbytes RAM

H Windowsystem

In:Out:

various50 frame/sec framebuffer

Interactive Low 5 ms CPU each 100 ms;5 Mbytes RAM

K Networkconnection

In/Out: MPEG-1 stream, approx.1.5 Mbps

Interactive Low 1.5 Mbps, low-lossstream protocol

L Networkconnection

In/Out: Audio 44 kbps Interactive Very low 44 kbps, very low-lossstream protocol

This application involves multiple concurrent processes in the

PCs

Other applications may also be running concurrently on the

same computers

They all share processing and network resources

Page 10: Chapter 15 distributed mm systems

11

Quality of service management

Allocate resources to application processes – according to their needs in order to achieve the desired quality of multimedia

delivery

Scheduling and resource allocation in most current OS’s

divides the resources equally amongst all processes– no limit on load

– \ can’t guarantee throughput or response time

Elements of Quality of Service (QoS) management– Admission control: controls demand

– QoS negotiation: enables applications to negotiate admission and

reconfigurations

– Resource management: guarantees availability of resources for

admitted applications

– real-time processor and other resource scheduling

*

Page 11: Chapter 15 distributed mm systems

12

The QoS manager’s task

Application components specify their QoS

requirements to QoS manager

Yes No

Yes No

Flow spec.

Resource contract

Admission contro l QoS negotiation

QoS manager ev aluates new requirements

agains t the av ailable resources.

Suff icient?

Reserve the reques ted resources

Allow application to proceed

Application runs with resources as

per resource contract

Negotiate reduced resource prov ision with application.

Agreement?

Do not allow application to proceed

Application not if ies QoS manager of

inc reased resource requirements

*

Figure 15.6

*

Page 12: Chapter 15 distributed mm systems

13

QoS Parameters

Bandwidth– rate of flow of multimedia data

Latency– time required for the end-to-end transmission of a single data element

Jitter

variation in latency :– dL/dt

Loss rate– the proportion of data elements that can be dropped or delivered late

*

Protocol version

Maximum transmission unit

Token bucket rate

Token bucket size

Maximum transmission rate

Minimum delay noticed

Maximum delay variation

Loss sensitivity

Burst loss sensitivity

Loss interval

Quality of guarantee

Bandwidth:

Delay:

Loss:

Figure 15.8 The RFC 1363 Flow Spec

acceptable jitter

acceptable latency

maximum rate

burstiness

percentage per T

maximum consec-utive loss

T

value

Page 13: Chapter 15 distributed mm systems

14

Managing the flow of multimedia data

Flows are variable– video compression methods such as MPEG (1-4) are based on

similarities between consecutive frames

– can produce large variations in data rate

Burstiness– Linear bounded arrival process (LBAP) model:

maximum flow per interval t = Rt + B (R = average rate, B = max. burst)

– buffer requirements are determined by burstiness

– Latency and jitter are affected (buffers introduce additional delays)

Traffic shaping– method for scheduling the way a buffer is emptied

*

Protocol version

Maximum transmission unit

Token bucket rate

Token bucket size

Maximum transmission rate

Minimum delay noticed

Maximum delay variation

Loss sensitivity

Burst loss sensitivity

Loss interval

Quality of guarantee

Bandwidth:

Delay:

Loss:

Figure 15.8 The RFC 1363 Flow Spec

acceptable jitter

acceptable latency

maximum rate

burstiness

percentage per Tmaximum consec-

utive lossT

value

Page 14: Chapter 15 distributed mm systems

15

(a) Leaky bucket

*

Figure 15.7

process 1

process 2

Traffic shaping algorithms – leaky bucket algorithm

analogue of leaky bucket:– process 1 places data into a buffer in bursts

– process 2 in scheduled to remove data regularly in smaller amounts

– size of buffer, B determines:

maximum permissible burst without loss

maximum delay

overkill?

Page 15: Chapter 15 distributed mm systems

16

Token generator

(b) Token bucket

*

Figure 15.7

Traffic shaping algorithms – token bucket algorithm

Implements LBAP– process 1 delivers data in bursts

– process 2 generates tokens at a fixed rate

– process 3 receives tokens and exploits them to deliver output as quickly as it

gets data from process 1

Result: bursts in output can occur when some tokens have accumulated

process 2

process 1

process 3

tokens: permits to place x bytes

into output buffer

Page 16: Chapter 15 distributed mm systems

17

Admission control

Admission control delivers a contract to the application

guaranteeing:For each computer:

cpu time, available at specific intervals

memory

Before admission, it must assess resource requirements and

reserve them for the application– Flow specs provide some information for admission control, but not all - assessment

procedures are needed

– there is an optimisation problem:

clients don't use all of the resources that they requested

flow specs may permit a range of qualities

– Admission controller must negotiate with applications to produce an acceptable result

For each network connection:

bandwidth

latency

For disks, etc.:

bandwifth

latency

*

Page 17: Chapter 15 distributed mm systems

18

Resource management

Scheduling of resources

to meet the existing guarantees:Fair scheduling allows all processes some portion of the resources based on

fairness:

E.g. round-robin scheduling (equal turns), fair queuing (keep queue lengths equal)

not appropriate for real-time MM because there are deadlines for the delivery of

data

Real-time scheduling traditionally used in special OS for system control

applications - e.g. avionics. RT schedulers must ensure that tasks are

completed by a scheduled time.

Real-time MM requires real-time scheduling with very frequent deadlines.

Suitable types of scheduling are:

Earliest deadline first (EDF)

Rate-monotonic

e.g. for each computer:

cpu time, available at specific intervals

memory

*

EDF scheduling

Each task specifies a deadline T and CPU seconds S to the scheduler for each

work item (e.g. video frame). EDF scheduler schedules the task to run at least

S seconds before T (and pre-empts it after S if it hasn't yielded).

It has been shown that EDF will find a schedule that meets the deadlines, if

one exists. (But for MM, S is likely to be a millisecond or so, and there is a

danger that the scheduler may have to run so frequently that it hogs the cpu).

Rate-monotonic scheduling assigns priorities to tasks according to tasks

according to their rate of data throughput (or workload). Uses less CPU for

scheduling decisions. Has been shown to work well where total workload is <

69% of CPU.

Page 18: Chapter 15 distributed mm systems

19

Scaling and filtering

SourceTargets

High bandwidth

Medium bandwidth

Low bandwidth

*

Figure 15.9

Scaling reduces flow rate at source– temporal: skip frames or audio samples

– spatial: reduce frame size or audio sample quality

Filtering reduces flow at intermediate points– RSVP is a QoS negotiation protocol that negotiates the rate at each

intermediate node, working from targets to the source.

Page 19: Chapter 15 distributed mm systems

20

QoS and the Internet

Very little QoS in the Internet at present– New protocols to support QoS have been developed, but their implementation

raises some difficult issues about the management of resources in the

Internet.

RSVP– Network resource reservation

– Doesn’t ensure enforcement of reservations

RTP– Real time data transmission over IP

need to avoid adding undesirable complexity to the Internet

IPv6 has some hooks for it

IPv6 header layout

*

Page 20: Chapter 15 distributed mm systems

21

Video on demand for a large number of users

Quality of service

Scalable and distributed

Low cost hardware

Fault tolerant

Tiger design goals

*

Tiger

Network

Clients

Page 21: Chapter 15 distributed mm systems

22

Tiger architecture

Storage organization– Striping

– Mirroring

Distributed schedule

Tolerate failure of any single computer or disk

Network support

Other functions– pause, stop, start

*

Page 22: Chapter 15 distributed mm systems

23

Tiger video file server hardware configuration

*

Each movie is stored in 0.5 MB blocks (~7000) across all disks in the order of the disk

numbers, wrapping around after n+1 blocks.

Block i is mirrored in smaller blocks on disks i+1 to i+d where d is the decluster factor

n+10 n+21 n+32 n+43 2n+1n

Controller

Cub 0 Cub 1 Cub 2 Cub 3 Cub n

ATM switching network

video distribution to clients

Start/Stoprequests from clients

low-bandwidth network

high-bandwidth

Figure 15.10

Cubs and controllers

are standard PCs

Page 23: Chapter 15 distributed mm systems

24

Tiger schedule

block play time Tblock service

time t

*

Figure 15.11

Cub algorithm: 1. Read the next block into buffer storage at the Cub.

2. Packetize the block and deliver it to the Cub’s ATM network controller with the address of the client computer.

3. Update viewer state in the schedule to show the new next block and play sequence number and pass the updated slot to the next Cub.

4. Clients buffer blocks and schedule their display on screen.

slot 0

viewer 4

state

viewer client viewer state: slot 1

free

slot 2

free

slot 3

viewer 0

state

slot 4

viewer 3

state

slot 5

viewer 2

state

slot 6

free

slot 7

viewer 1

state

012

in time t

Stream capacity of a disk = T/t (typically ~ 5)

Stream capacity of a cub with n disks = n x T/t

Network address of client

FileID for current movie

Number of next block

Viewer's next play slot

Viewer state:

slot 0

viewer 4

state

viewer client viewer state: slot 1

free

slot 2

free

slot 3

viewer 0

state

slot 4

viewer 3

state

slot 5

viewer 2

state

slot 6

free

slot 7

viewer 1

state

Page 24: Chapter 15 distributed mm systems

25

Tiger performance and scalability

1994 measurements:– 5 x cubs: 133 MHz Pentium Win NT, 3 x 2Gb disks each, ATM

network.

– supported streaming movies to 68 clients simultaneously without lost frames.

– with one cub down, frame loss rate 0.02%

1997 measurements:– 14 x cubs: 4 disks each, ATM network

– supported streaming 2 Mbps movies to 602 clients simultaneously with loss rate of < .01%

– with one cub failed, loss rate <.04%

The designers suggested that Tiger could be scaled to 1000 cubs supporting 30,000 clients.

Page 25: Chapter 15 distributed mm systems

26

Summary

MM applications and systems require new system

mechanisms to handle large volumes of time-dependent data

in real time (media streams).

The most important mechanism is QoS management, which

includes resource negotiation, admission control, resource

reservation and resource management.

Negotiation and admission control ensure that resources are

not over-allocated, resource management ensures that

admitted tasks receive the resources they were allocated.

Tiger file server: case study in scalable design of a stream-

oriented service with QoS.