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    TH E FO R C E S O F CBeing in part a Catalogue of Legendary WarMachines and ApocalypticBattle Formations and, in addition, aTreatise upon their History so the

    Reader may create a Characterful Army of Citadel miniatures and ForgeWorld models ...

    W elcome to LiberApocalyptica, asemi-regular feature for WhiteDwarf magazine that willpresent new datasheets for use in games ofWarhammer 40,000 Apocalypse. My aimis to hijack a few pages of White Dwarfevery two or three months in order topresent one or two new datasheets, alongwith background information and armycollecting tips that will help you get the

    most out of the new units in your gamesof Apocalypse.As well as the datasheets you'll find

    here, we'll be publishing additional oneson our website. These extra datasheets willshare the same themes and background asthe ones that appear in White Dwarf, and

    will allow me to cover things that I simplywon't have the space to deal with in thelimited number of pages in this magazine.

    That said, I can only scratch the surfaceof what's possible, even with the aid of theweb, and so I hope that these articles willalso serve as inspiration for furtherdatasheets you create for your own games.One of the joys of the Games Workshophobby is that it allows you to get in there

    and tinker with the rules and create yourown additions to the game. To be honest,that's all I'm doing with the LiberApocalyptica series - I've just had a bitmore practice at it than most people!

    The m ighty arm ies of ChaosThe first installment of Liber Apocalypticaconcentrates on the forces of Chaos. Theexact nature of the alternate dimension ofChaos remains a mystery, even to suchgreat savants as the Imperial Tech-Priests ofthe Adeptus Mechanicus on Mars. Perhapsthe truth is that Chaos is too complex and

    volatile a thing to be understood by mortalminds. Whatever the true nature of Chaos,it is a peril every bit as real as maraudingOrks and ravenous Genestealers for thecitizens of the Imperium.

    No world is safe from the corruptinginfluence of Chaos. Its energy can leak intoany mind that is weak, creating an openingthrough which Daemons can enter theworld. Some people give themselves freelyto the cause of Chaos, trading their soul fora lifetime of power and the fleeting chancethat the Chaos gods will grant them therare gift of immortality.

    Rumours tell of whole worlds that havebeen consumed by Chaos. Worlds whosecitizens have turned to the dark Chaosgods, who have summoned Daemons andraiders from the depths of space andbeyond, so that their worlds have perished

    ~ in an orgy of destruction. Other tales speakof worlds where the very souls of thepeople have been dragged into theshadowy dimension of the Chaos gods andenslaved for all eternity.

    Chaos armies can consist of ChaosSpace Marines, mortal followers, towering

    machines, and hordes of daemonicThese terrifying armies attack

    Imperial, Ork, Tau and Eldar worlds,"destroying whole populations and crushing

    defending armies sent against them.

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    At the forefront of any Chaos army willbe the Chaos Space Marines of RenegadeChapters and the Traitor Legions. Some ofthese ancient warriors have been fightingagainst the Imperium since the time of theHorus Heresy, 10,000 years ago.

    These mighty warriors will besupported by gibbering hordes of

    summoned Daemons and by humanfollowers of the Chaos gods, many ofwhom have been horribly mutated by theircontact with the stuff of Chaos. Sometimesentire Imperial Guard regiments wil l belured into joining the rebellion and willfight alongside the other renegades,desecrating their original Imperial insigniawith hastily scrawled icons of the Chaosgods. Towering above this advancing hordewill be the monstrous forms of GreaterDaemons and Daemon Engines, allcreated, at least in part, from the very stuffof Chaos and imbued with its dark and

    terrible energy.Meanwhile in the skies overhead, Hell

    Blade and Hell Talon aircraft will swoop

    and dive, unleashing death and destructionon those below, and arcane Silver Towersof Tzeentch will slowly float through theair unleashing coruscating bolts of magical

    " C h a o s is to o v o la t ile ath in g to b e u n d e r s to o db l m o r ta l m in d s . , ,

    energy upon the enemy. And lumbering insupport of the army will be the Titans ofthe Chaos Titan Legions. The crews ofthese ancient war machines have becomefused with the very fabric of the Titan itselfand they can never leave; their existence,like all of the followers of Chaos, has

    become one of ceaseless war and never-ending service of the Ruinous Powers.

    J e rvi s Johnson

    W H E R E TO F IN D M O R E C H A O S O AYou can f ind the following new datasheets on the GamesWorkshop website at www.games-workshop.co.uklapocalypse.In addition, Forge World have included datasheets for all of theChaos models that they make in Imperial Armour Apocalypse,available from the Forge World online store atwww.forgeworld.co.uk - and don't forget that you can findChaos datasheets in the Apocalypse rulebook itself.

    Chaos datasheets on the Games Workshop website:- Banelord of Khorne- Slaanesh Subjugator- Silver Tower of Tzeentch- Nurgle Plague Tower- Khorne Lord of Battle- Khorne Doom Blaster- Chaos Conclave- Defiler Assault Force- Emperor's Children Warband- Thousand Sons Warcoven- Chaos Annihilation Force- Plague of Zombies- Maelstrom of Gore

    Chaos datasheets in the Apocalypse rulebook:- Plaguereaper of Nurgle- Brass Scorpion of Khorne- Tide of Spawn- Warp Rift

    Chaos Datasheets in Imperial Armour Apocalypse:- Daemon Lord - Zarakynal- Daemon Lord - An'ggrath- Daemon Lord - Scabeiathrax- Chaos Warhound Titan- Hell Blade Chaos Fighter- Hell Talon Chaos Fighter Bomber- Giant Chaos Spawn- Giant Spined Chaos Beast- Dreadclaw & Dreadclaw Talon- Daemon Engine Summoning- Vraskian Renegade Attack Force

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    http://www.games-workshop.co.uklapocalypse./http://www.forgeworld.co.uk/http://www.games-workshop.co.uklapocalypse/http://www.games-workshop.co.uklapocalypse/http://www.forgeworld.co.uk/http://www.games-workshop.co.uklapocalypse./
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    iF H O U S A N D S O N S W A R C O V E NThe Thousand Sons were once counted amongst the mostloyal of the Emperor's Legions, but that all ended whentheir Primarch, Magnus the Red, attempted to useforbidden magics to warn the Emperor of Horus's treachery.Exiled from the Imperium by the Emperor, the Thousand

    Sons now reside in a place of twisted sorcery from wherethey travel out into the galaxy to gather slaves for theirmagical experiments.

    A Thousand Sons Sorcerer is capable of unleashing apowerful psychic attack known as the Storm of Change. Inorder for the power to work the Sorcerer must be

    PO INTS : 2 00+ MODELS

    supported by a coven of Aspiring Sorcerers who will helphim perform the ritual of summoning. The Coven is veryvulnerable to attack while they are performing the ritual,and so they will usually be protected by units of ThousandSons Chaos Terminators.

    When the ritual of summoning reaches its climax, one ormore of the Aspiring Sorcerers are temporarily drained ofall their psychic energy, which is then redirected at theenemy in the form of a devastating psychic attack. Thedrained Aspiring Sorcerer collapses and will not recoveruntil days later.

    F O R M AT I O N :

    1 Thous and Son s Chao s Spac e Ma rin e Sor ce re r o r Ah riman1 Tho us an d S on sCh os en Cha os S pa ce Ma rin e S qu ad0 -3 Thous and Son s Chaos Te rm in ato r Squad s

    S P EC IA L O P T IO N S& U P G R A D E SA ll mod els in th e Wa rc ov en a re c on sid ere d to h av e th e Ma rko f Tze en tc h f or fre e.

    A ll mod els in th e Cho se n S qu ad a re A sp irin g S orc ere rs a ndc os t 6 0 p oin ts e ac h. T he y a ll h av e th e In fe rn o Bolts s pe cia lru le, a nd m ay ta ke ps ychic p ow ers from th e lis t in th eThous and Son s troop s entr y in Codex: Chaos Spac e Ma rin es .

    Thousand Sons Chaos Termina to r Squads a re Fea rl es s ,Slowand Purpo se fu l, a nd th eir c omb i-bolte rs fire I nfe rno Bolts .They must in clude one (but only one !) Term in ato r Champ ion,w ho co sts + 30 p oin ts ra th er th an + 1 0 po ints a s w ou ldn orma lly b e th e c as e. In a dd itio n to h is o th er a bilitie s h e is a nAspirin g So rc ere r, a nd th ere fo re b en efit s fr om the Sor ce re rC ommands a nd In fe rn o Bolts s pe cia l ru le s, a nd ma y ta kep sy ch ic p owers from th e lis t in th e T ho us an d S on s t ro op sentr y in Codex : Chao s Spac e Ma rin es . The Aspirin g Sor ce re ris t he only m odel in the squa d w ho is a llow ed to take anyo the r op tions .

    S P EC IA L R U LE S

    If Ahr iman o r th e Chao s Sor ce re r le ad ing th e Wa rcoven jo in sthe C hos en S qua d, th en th ey m ay cho os e to d ra in on e orm ore m em bers of the s quad in order to us e the S torm ofC ha ng e p sych ic power. T he un it m ay no t b e e ng ag ed in clo secom bat at the tim e, and m ay not m ove or shoot on the turnthe m od el is d ra ine d othe r th an to un lea sh th e p ow er; th eya re to o b us y p erfo rm in g th e ritu al re qu ire d to p ower th e

    s pe ll. T he mod els th at a re d ra in ed a re remove d from p la yw hen the S torm of C hange is unlea shed - no sa ve o f any sortis a llowe d. T he mod els d o n ot c ou nt a s c as ua ltie s, h ow ev er,and so no M orale check is required if 25% or m ore a re themod els in th e u nit a re remove d.

    S torm of C ha nge: S torm of C hange m ay be used in themode l's Shootin g pha s e in st ea d o f u sing ano th er ra ng edwea po n. If th e p sy ch ic te st is s uc ce ss fu l t he n th e S to rm o fCha ng e c ou nts a s a w ea po n w ith th e fo llowin g p ro file :

    R A N G E S T R A P S P E C IA L

    Apoca lyp ti c Barrage (X)(X = number o f mode ls d ra in ed

    tha t turn)

    48" 8

    64 WHITE DWARF UBER APOCALYPTICA

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    B A N E LO R D O F K H O R N EIn the dark days of the Horus Heresy, many of the TitanLegions of the Adeptus Mechanicus were lured into theservice of Chaos with promises of forgotten knowledge.With the failure of the Heresy, the Traitor Legions weredriven into the Eye of Terror where they still dwell ten

    thousand years on, waiting to attack the worlds of theImperium again.

    The Renegade Titans have mutated during their longsojourn among the Daemon worlds, for the warping powerof Chaos is not l imited to creatures of living flesh. Chaos

    POINTS : 2500 POINTS

    Titans are feared and respected by the followers of Chaosas monstrous, brooding effigies of ancient gods of war. TheImperium fears the Chaos Titans as the avenging revenantsof a horrific past.

    The Banelord Titan is aligned to the Chaos Power Khorne,and has taken on the appearance and hues associated with that Power. The Banelord's crew have long since died orbecome melded with their weapons, leaving the Titan aliving, raging machine with a monstrous thirst for carnageand bloodshed.

    UNIT:1 Banelord of Khorne

    TYPE:Super-heavy walker

    ARMOURWS BS S FRONT SlOE REAR A

    63 10 14 14 13

    STRUCTURE POINTS:9

    VOIO SHIELOS:6

    WEAPONS ANO EQUIPMENT:- Bloodletter Battlehead- Havoc Missi les mounted on carapace- Hellstrike Cannon mounted on right arm

    - Doomfist mounted on left arm- Chaos Titan Tail

    WEAPON RANGE STR AP SPECIALBloodletter Battlehead 30" 6 3 Heavy 5,

    Primary Weapon

    3 ApocalypseBarrage (5),Primary Weapon

    3 Ordnance 2,10" blast ,Primary Weapon

    3 Heavy 10,Primary Weapon

    Havoc Missile Rack* G 24-360" 7

    Hellstrike Cannon G 24-360" 9

    Doom Fist** 30" 6

    Chaos Titan Tail*** 24" 10 2 Ordnance 1,Large Blast,Primary Weapon

    * The Havoc Missile Rack fires like an Ordnance Barrage, but doesnot scatter and instead uses the Apocalyptic Barrage marker todetermine the fall of its five shots.

    ** The Doom Fist is also a Titan Close Combat Weapon. Thebonus attacks are already included in its profi le .

    *** The Chaos Titan Tail can also be used to make an additionalClose Combat attack with the Destroyer ability. This attack may bemade even if the Banelord makes a Stomp Attack.

    SPECIAL RULES

    Possessed: A Banelord ignores Gun Crew Shaken and DriverStunned results.

    Crazed: Roll on the following table at the start of the ChaosMovement phase for each unengaged Banelord Titan.

    D6 Result1 Fire Frenzy. The Banelord may not move or assault this

    turn. Instead, in the Shooting phase it will fire all of itsweapons twice. One of these attacks is carried out asnormal by the Chaos player; the second is carried out by arandomly selected player, including those from theopposing side! Note that fire frenzy attacks can betargeted against units from the same side as the Banelord.

    25 Sane. The player controls the model normally.

    6 Blood Rage. In the Movement phase, the Banelord mustmove as far as possible towards the nearest enemy. In theShooting phase it may not shoot, but instead moves anextra 1D6" as per the Fleet of Foot rule. It must movetowards the nearest enemy, ending its move facing towardsthe target. The Banelord must then assault this enemy inthe Assault phase, if able.

    Reactor Meltdown: If the Banelord suffers an ApocalypticExplosion result on the Catastrophic damage chart , its reactorgoes nuclear! This is the same asan Apocalyptic Explosion,except that the range is 6D6" , and all models within rangesuffer a Destroyer hit.

    Towering Monstrosity: Because of its immense size, it isdifficult for a Banelord to engage targets that are too close. Torepresent this i t suffers from the following restr ictions:- Weapons mounted on the carapace have a minimum rangeof 24".- Close combat attacks can only be used against GargantuanCreatures and Super-heavy vehicles. Stomp attacks and attacksmade with the Chaos Titan Tail are not affected by this rule.

    Runes of the Blood God: Any psyker that targets theBanelord with a psychic power automatically suffers a Peri ls ofthe Warp attack, regardless of whether or not they pass theirpsychic test.

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    D E F IL E R A S S A U L T F O R C EIn 357.M41 the forces of Chaos landed on Urthwart,destroying all before them in a tide of destruction unseenin all the years since the Chaos Legions had fled to the Eyeof Terror.At the head of the invasion, Abaddon theDespoiler, the Arch Enemy, led the warr iors of the Black

    Legion, defeating every army that stood against him.Eventual ly the forces of Urthwart were forced to retreat toBloden Keep.

    PO INTS : 1 00+ MODELS

    After a lengthy bombardment the defenders were horrifiedto see a host of Defilers advancing toward the walls of thefortress, the giant cannons mounted on their backs blastinghuge rents in the supposedly impervious walls. While somecontinued to pound the walls, others made straight for themain gate, attacking it with their claws and ripping throughthe thick adamantium with ease. Within the hour, BlodenKeep had fallen.

    F O R M AT I O N :3-6 Defilers. One Defiler must be the Assault ForceCommander.

    S PE C IA L R U LE SAssault Force Commander: The Assault Force Commanderand any other Defiler from the formation that isw ithin 6" ofit receive a +1 bonus to their WS and BS.

    Strike Force: All Defilers in the formation must be deployedwithin 6" of the Assault Force Commander or, if coming onfrom reserve, must enter the table within 6" of the pointentered by the Commander.

    Tear It Down!: If two or more Defilers from the formationare in contact with a terrain feature in the Assault phase,then they can attempt to tear it down with their clawsinstead of attacking any enemy models. The terrain feature isdestroyed on a roll of 4+ (replace it with debris). Add + 1 tothe dice roll for each additional Defiler after the second thatattacks the terrain. Models within a destroyed piece of terrainsuffer 1 wound on a roll of 4+ (Savesare allowed) and eachunit must take a Pinning test, while vehicles other than the

    Defilers suffer a glancing hit .

    66 WHITE DWARF UBER APOCALYPTICA

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    C H A O S C O N C LAVEIt is rare for the minions of the Chaos gods to cooperatetogether for any length of time. Sometimes, however, apowerful leader will arise and, either through force of armsor by other more arcane means, he will be able to bendother champions of the dark gods to his will. One suchleader was Warmaster Davroth, another the mightyAbaddon the Despoiler.

    POIN TS : 200 POIN TS+ MODELS

    The leader and his l ieutenants are al l amongst the mostpowerful servants of the Chaos gods, anyone of whom iscapable of laying waste to an enemy army Just occasionallyit will be necessary for these dread champions of Chaos toband together in order to defeat an especially powerful foe.Imagine then the destruction that is unleashed when all ofthese mighty warriors fight side-by-side on the battlefield! _

    ,

    F O R M AT I O N :1 named cha ra cte r (Abaddon th e Despo ile r, F abiu s B ile , Hu ronB la ckhe art, Typhu s, Kha rn th e Be tra ye r,Ah riman o r Luciu s t h eEternal).4 -8 cha ra ct er s c ho sen fr om th e f ollow ing lis t:- A ny o th er n amed c ha ra cte rs(but no m ore than one of each!)

    - D aemon P rin ce- C ha os L ord- Chaos So rc ere r

    1 u nit from th e fo llowin g lis t fo r e ac h c ha ra cte r s ele cte d:- Chaos Termina to rs- Chos en Chao s Spa ce Ma rin es

    S PE C IA L R U LE SThe c on ce ntra tio n o f p ower a ro un d a Cha os Con cla vec au se s r en ts a nd te ars in th e v ery fa bric o f re ality. T h ed is ru ptio n c au se d to th e e nemy mak es it n ea rlyimpos s ib le fo r th em to coo rd in ate th eir a tta ck s. Tore pre se nt th is , e ac h o f th e c ha ra cte rs in th e Con cla ve h asth e s ame e ffe ct a s a (mobile ) D is rupt or Beacon s tra te gica ss et. In add itio n, th e p la ye r's a rmy re ce iv es an Orb ita lBombardmen t s tra te gic a s se tw ith th e f ollow ing p ro file :Apoca lyptic Ba rra ge (X ), 58, AP3, P inning. X is equal toth e number o f s urv iv ing cha ra cte rs in t he Conc la ve .

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