cerebralfix recent work deck
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……using excellent design and development processes to deliver truly
world-class results. The team was a pleasure to work with, delivering a
high profile project with control and precision. Joe Cain, EA Games
Social mobile
Cross platform
CerebralFix develops world class social and mobile
games for leading global entertainment companies.
Social web
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Our Customers
History, Background & Vision Established in 2009, CerebralFix is a
leading games developer specializing in social and mobile games across a wide variety of platforms including Facebook, iOS, Android and Web Portals. We have a successful track record developing complex technical products and delivering and supporting these throughout the market.
Work for Hire Clients Our clients include world class, globally recognized
brands which include specialists in the gaming industry and studios who create the world’s most popular film and television entertainment.
Lanes CerebralFix employs a customized structure for clients who require
multiple projects delivered at top speed and to the highest quality. CerebralFix achieves this through the use of dedicated teams or "lanes". Each lane is capable of shifting fluidly between the client’s projects as required to ensure maximum utilization of resource.
The Team The executive are gamers from the corporate world and understand
budgets, client partnerships, business process and delivery. CerebralFix has a grown to a vibrant team of 50 skilled engineers, server engineers, developers, artists (3D/2D/Animation/Effects), producers, metrics analysts, project managers, music & sound and game designers.
Delivery Projects are delivered through a variant of the Agile project Management
Methodology. We use Atlassian’s JIRA as our issue tracking software along with the Greenhopper plug-in to track our workflow according to the agile methodology. Full transparency with client sign-in.
Work For Hire Lanes- Web, Mobile, FB, Cross-Platform
Prototyping Lane Create multiple prototypes from CF game designers or from client specific requirements
Game Development Lane Ideally run 2 or more games for clients concurrently to attain 100% utilization
Games as a Service (GaaS) Produce Minimum Viable Product (MVP) - Build 3 to 4 months. Q&A, Metrics, A/B test and Trial – On going monthly development; features and optimization.
Work for hire Truly ‘Smobile’ social mobile games Rapid porting
Jane Austin for the BBC
Hidden Object Light Adventure
Shipped April 2012
Wheel of Fourtune for GSN
Facebook Game
Shipped March 2012
Madagascar 3 - Dreamworks
Web portal
Shipped June 2012
~ A sample from 2012 ~
Spottywot App for Weta Workshop
iOS Mobile
Shipped October 2011
Work for hire Truly ‘Smobile’ social mobile games Rapid porting
Haunted Suburb for GSN
Tower Defense
Shipped Feb 2011
Transformers for EA Games
Terrorcon Tower Defense
Shipped Jan 2011
~ A sample from 2011 ~
‘Smobile’ social mobile games Rapid porting
• A hidden object adventure world.
• A complete social game built inside GSN’s game portal on Facebook.
• A voyage of discovery in the clouds.
GSN Work For Hire
Lost in the Clouds
GSN Work For Hire
Candy Kingdom Slots
‘Smobile’ social mobile games Rapid porting
• A unique blend of Slot Machine, Mini-games and a fully customizable isometric candy store.
• A complete social game built inside GSN’s game portal on Facebook.
GSN Work For Hire
Haunted Suburb
‘Smobile’ social mobile games Rapid porting
A Tower defence game built inside GSN’s game portal on Facebook launched 2010
A tower defence game where players have to prevent ghost and zombies from the houses in the town. There are two main
types of creeps: Ghosts & Zombies.
Each has different behaviour in the game, ghosts are spawned from Haunted Houses, Zombies are spawned from Infected
Houses.
The aim of the game is to prevent all the houses in the town from becoming infected/haunted and to save the population.
‘Smobile’ social mobile games Rapid porting
DreamWorks Work for Hire
Madagascar 3
• Developed with direction from DreamWorks Producers
• The collection of 3 mini-games acted as a marketing medium with social connectivity to share results
EA Games Work for Hire
Transformers Tower Defence
(Flash Portal)
‘Smobile’ social mobile games Rapid porting
A tower defence game based on the cartoon
series Transformers Prime. Players have to
prevent creeps (Eradicons) from escaping the
level. Player has to control Heroes such as
Optimus, Bumblebee and Arcee and to build
and place towers on the level.
Towers are placed along this path in a way that
maximizes their attack duration. This game
uses a hybrid of both approaches with a
leaning towards a Maul format. Our aim though
will be to create a well rounded game
experience that can be enjoyed by any
Transformer or Tower Defence fan.
For more information
please contact:
Henry Lane
+6427 465 0102
Or check out our website at;
www.cerebralfix.com