cct 300: critical analysis of media
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CCT 300: Critical Analysis of Media. Class 6: Economics as Applied to Comics: and lessons for other media?. Reinventing Comics. 9 basic elements 3 components focused on potential of digital delivery. Reinventing Comics (1): Creation as Art. Comics as Literature Comies as Art - PowerPoint PPT PresentationTRANSCRIPT
CCT 300: Critical Analysis of Media
Class 6: Economics as Applied to Comics: and lessons
for other media?
Reinventing Comics• 9 basic elements• 3 components focused on
potential of digital delivery
Reinventing Comics (1): Creation as Art
• Comics as Literature• Comies as Art• Creators’ Rights
Comics as Literature/Art• Many of you have already
discovered this in writing the paper - examples?
• Comics can be both if properly done
Comics as Literature• Storytelling and narrative• Gets more complex than simple
serialized strip - a full story from beginning to end (or a serialized strip that takes months/years to tell story?)
• Examples?
Comics as Art• No longer simply “men in
tights” • Japanese influence - a range of
interesting non-action transitions, new forms of expression
Creators’ Rights• Reaction to similar battles between
creators/publishers (examples?)• Full ownership and control• Fair share of profit• Challenges coming from this?
Reinventing Comics (2): Industry and Audience
• Industry Innovation• Public Perception • Institutional Scrutiny
Innovation in Industry• Creators’ rights require innovation in
industry model - and sometimes drive it
• Simple model of “getting into the business” - photocopy a drawing and sell it yourself - trite but true - but it’s more complicated in practice
Steps in Traditional Publishing
• Author• Publisher• Accounting• Marketing• Printing• Distribution• Warehousing• Retail• Transportation among above• Etc.
Creation and Distribution…
• Many will sacrifice control over non-creative tasks to gain broader market
• That’s often a good idea. Why?• Sometimes not a good idea.
Why?
Public Perception• Comics as kid-lit - why?• What effect does stereotype of
comics have?• What effect does traditional model of
production have on enforcing this stereotype?
Comics and Censorship• Emergence of comics in US history -
tainted by censors who lamented the debasement of culture, perversion of youth - pretty much everything
• Ironically, drove comics underground where they became even more debased and perverted (e.g., R. Crumb?)
• Driven by perception - if comics were seen as valued art, would this happen?
Reinventing Comics (3): Diversity of Audience
and Creation
• Gender Balance• Minority Representation• Diversity of Genre
Comics and Gender• Traditionally creators and audience
were male• Creators have been female - but still
expected to follow expectations of audience
• To what effect?• Alternatives?
Minority Comics• Stereotypical audience, and many
creators (even if they aren’t) - white, male, straight, Christian, young, physically able, middle class
• To what effect?• Alternatives?
Diversity of Genre• Superhero domination of shelf space via
perception, creation and audience - a vicious cycle
• Non-traditional graphic novels - breaks through ideas of what a comic “must be”
• Required breaking through comic store as core distribution channel
Reinventing Comics (4): Digitization and the
Internet• Digital Production• Digital Delivery• Digital Comics
Digitization• Production of comics digitally -
including McCloud’s two last books, but others - examples?
• What does digital production do to creation of the art?
Digital Delivery• Like other media, removes steps
in production process - ideally funneling consumer money to producer with fewer middlemen
• Middlemen role - still useful - why?
Micropayments• Addition to Reinventing Comics as
technology improved to make it plausible
• General principle re: chains of distribution - consumer fairness (rel. to creative rights) but audence fairness as well - rights to sample, test and pay fair prices
Micropayments (2)• Consumer obtains product from
source (whatever source may be)• Consumer values product (as I’m
sure some of you did…)• Consumer wishes to compensate
producer directly - but how?• Still an open problem - why?
Digital Comics• Adds a new dimension to
creation• Dependent on tools - tools to
create Reinventing and Making Comics
• Other options?
New Directions: WebComics
• Can include immersive environments in whatever medium
• May even include games (e.g. Myst, but even first-person shooters?)
• Can even be simply regular comics put up on the web (http://www.thewebcomiclist.com/)
Flash-based Comics• Why Flash?• What does Flash contribute to
visual and experiential effect of animation?
• Why is it still comical in nature?
Examples• Weebl’s Stuff/Weebl & Bob• Homestar Runner• Alternative financing strategies?• New/Mass media issues (esp.
around the Quizno’s ads?)• Other examples?
Next week• Truth and objectivity in media -
why the media is really not helping you much (and why you might already know that…)