cct 300: critical analysis of media
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CCT 300: Critical Analysis of Media. Class 6: Economics and Media: Lessons from Reinventing Comics. Example: Newspapers. Major medium of the modern era Early roots in community and political activism – activist elements squeezed out to appeal to mainstream audiences - PowerPoint PPT PresentationTRANSCRIPT
Class 6: Economics and Media:
Lessons from Reinventing Comics
Example: NewspapersMajor medium of the modern eraEarly roots in community and political
activism – activist elements squeezed out to appeal to mainstream audiences
Newspapers as a threatened or dying breed – why?
Coping with change, or not?What replaces this void?
Rise and Fall of the HitMass media having trouble maintaining mass
market dominationNSYNC as last “hit”? Still some life in “hit”
model – e.g., products spun off Michael Jackson’s death, John Lennon 70th anniversary album – but these are retro
Even “mass” hits aren’t as massive as before
The Long TailNew media - digital distribution is no
longer a zero-sum gamePotential for equal access to all sorts of
media productNiches and word of mouth drive content
sales and productionResult - a lot of potential niche success
stories, but less “hits”
AdaptationMass media has already begun to adopt to
this - e.g., creating content aimed at specific audiences, going for quality vs. quantity
Examples?Mass “hit” model not dead -
American/Canadian Idol example
Reinventing Comics12 basic concepts, 4 sectionsComics as ArtIndustry and AudienceCreator/Audience DiversityEffect of Digitization
Reinventing Comics (1): Creation as ArtComics as LiteratureComics as ArtCreators’ Rights
Comics as Literature/ArtComics can be both literature and art if
properly doneMany of you have already discovered this in
writing the paperSix steps in UC – building a foundation for
something more than surface understanding as driving force
Comics as LiteratureFocus on complex narrative More complex than simple serialized strip or
simple webcomic - a full story from beginning to end (or a serialized strip that takes months/years to tell story…)
Comics as ArtComics as visual narrative – complexity of
narrative extends to areaJapanese influence - a range of interesting
non-action transitions directly supporting artistic storytelling
Creators’ RightsLike other media, similar battles between
creators/publishers (examples?)Creator concerns for ownership and control,
fair share of profitIncreasing interest in maintaining fair access
and compensation for talent – away from studio work for hire models
Challenges?
Reinventing Comics (2): Industry and AudienceIndustry InnovationPublic Perception Institutional Scrutiny
Innovation in IndustryCreators’ rights require innovation in
industry model - and sometimes drive itSimple model of “getting into the business” -
photocopy a drawing and sell it yourself - trite but true - but it’s more complicated in practice
Steps in Traditional PublishingAuthorPublisherAccountingMarketingPrintingDistributionWarehousingRetailTransportation among above
Creation and Distribution…Many will sacrifice control over non-creative
tasks to gain broader marketOften a good idea – but can be a trap – why?
Public PerceptionComics as kid-lit – what effect does
stereotype have?Traditional model of production creates
vicious cycle around stereotype – perception of comics as kid lit influences what is and is not produced which reinforces perception
Comics and CensorshipUS history - tainted by censors who
lamented the debasement of culture, perversion of youth - pretty much everything
Ironically, drove comics underground where they became even more debased (e.g., R. Crumb and other alt comics of 60s)
Driven by perception - if comics were seen as valued art, would this happen?
Reinventing Comics (3): Audience/Creator DiversityGender BalanceMinority RepresentationDiversity of Genre
Comics and GenderTraditionally creators and audience were
male - leading to particular stereotypes of both genders
Creators have been female - but still expected to follow expectations of audience
To what effect?Alternatives?
Minority ComicsStereotypical audience, and many creators -
white, male, straight, Christian, young, physically able, middle class
Similar to gender issues – stereotype can be hard to break through
To what effect?Alternatives?
Diversity of GenreSuperhero domination of shelf space via
perception, creation and audience - a vicious cycle
Non-traditional graphic novels - breaks through ideas of what a comic “must be”
Required breaking through comic store as core distribution channel
Next week…More on economics and application to comics