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CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving The Puzzle: Designing Games And Assessment For Young Children’s Physics Learning

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Page 1: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

CCSSO-National Conference on Student Assessment 2013

National Harbor, MD– June 21, 2013

Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung

Solving The Puzzle: Designing Games And Assessment For Young Children’s Physics Learning

Page 2: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Overview

Design and development

Research study

Games for learning and assessment

Page 3: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Part One

Games for learning and assessment

Page 4: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Mastery and challenge

Why Do Kids Like To Play (Good) Games?Learning

Escape

Intuitive activities

Page 5: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Why Use Games For Learning?Escape…

Frictionless Environment

Place them in situations that are not easily experienced or easy to manipulate

Sloping Hills

Page 6: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Why Use Games For Learning?Mastery And Challenge…

Scaffolded sequencing

Support complex problem-solving through guided exploration

Non-player game characters

Page 7: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Why Use Games For Learning?Intuitive Activities

Free body diagram to

control motion

Explore innovative learning and assessment mechanics

Draw predicted

path

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Page 8: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Why Do Kids Like To Play (Good) Games?Assessment

AdaptivityEvaluation of performance

Page 9: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Why Use Games For Assessment?Evaluation of Performance

Formative Assessment:Use and interpretation of task performance information with intent to adapt learning, such as provide feedback. (Baker, 1974; Scriven, 1967)

Games:Use and interpretation of game performance information with intent to adapt learning, such as provide feedback.

Page 10: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Why Use Games For Assessment?Adaptivity

Rich data source

Front-end efforts support ability to identify key events to capture

Capture process of

learning

Page 11: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Part TwoDesign and development

Page 12: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Assessment requirements

Technology requirements

Instructional requirements

Integrated Assessment, Learning, and Technology

Page 13: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Evolution Of Design Process

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c

Page 14: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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What We Have DoneDetermined targeted concepts and types of thinking

Instructional sequence and task specifications

Page 15: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Challenges Driving Assessment Innovation

2. Classroom and online context

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1.Children in grades K-3

3. Integrated science content, cognition, and SEL

• Gamelike• Graphical icons• Nonverbal prompts• New combinatorial design• Assessment mechanics• Automated scoring• Comparable tasks

Page 16: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Innovative Learning and Assessment Game Mechanics

Comparison using contrasting cases

Complex problem-solving through guided exploration

Active reflection through graphic prompts

Free body diagram to control motion

Graphical formalizations of underlying physics laws

Physics and SEL integration

Page 17: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Part Three

Research study

Page 18: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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What Did We Want Kids To Learn?

• Improved understanding of physics concepts: force and motion

Force magnitude

Force direction

Friction

Mass

Gravity

Slope

Page 19: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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How Were They Going To Learn?

• Play a set of physics games

Go Vector Go RoboBall

Page 20: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Meaningful gameplay data

How Would We Know They Learned?

Kid-friendly assessments

Page 21: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Timeline of Activities

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Pretests

Gameplay

Posttests

Page 22: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Results (Go Vector Go)

• Scores increased significantly after playing the game

• Even the kindergarten and 1st grade students!

Page 23: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Results (RoboBall)

Third graders got further and advanced more quickly between two gameplay sessions.

Page 24: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Conclusions And Next StepsConclusions

•Results are promising…

•Improved student performance on science assessments even for the kindergarten and 1st grade students!

Next Steps

•Crowdsource different adaptivity rules

•Test games in multiple contexts including closer classroom integration

Page 25: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

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Thank You!

Page 26: CCSSO-National Conference on Student Assessment 2013 National Harbor, MD– June 21, 2013 Girlie C. Delacruz, Eva L. Baker, Gregory K. W. K. Chung Solving

Copyright © 2013 The Regents of the University of California