castle wolfsteinn pres may 2012

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Cónal McGovern Michael O’Connor Wednesday 2 May 12

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Presentation regarding the process of making and marketing the game Castle Wolfenstein - The Remake.

TRANSCRIPT

Page 1: Castle Wolfsteinn pres may 2012

Cónal McGovernMichael O’Connor

Wednesday 2 May 12

Page 2: Castle Wolfsteinn pres may 2012

Team Communication

• Google Docs

• Trello

• Email

Wednesday 2 May 12

Page 3: Castle Wolfsteinn pres may 2012

Original Game

Developer: Muse SoftwareDate: 1981Genre: Action: shooter/stealthPerspective: Top-DownPlatforms: PC, Atari, Comodore, Apple II

First game to incorporate stealth-based gameplay mechanics

Wednesday 2 May 12

Page 4: Castle Wolfsteinn pres may 2012

Original Game• Developer: Muse Software

• Date: 1981

• Genre: Action: shooter/stealth

• Perspective: Top-Down

• Platforms: PC, Atari, Comodore, Apple II

• First game to incorporate stealth-based gameplay mechanics

Wednesday 2 May 12

Page 5: Castle Wolfsteinn pres may 2012

Game Play

• Player controls prisoner in a German castle.

• Find ammunition

• Player must avoid/kill guards

• Player must find the German War Plans

• Player must find the exit and escape

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Page 6: Castle Wolfsteinn pres may 2012

Screen Grabs

Apple II screen grabComodore 64 screen grab

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Page 7: Castle Wolfsteinn pres may 2012

Early Version of remake

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Page 8: Castle Wolfsteinn pres may 2012

Game Flowchart

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Page 9: Castle Wolfsteinn pres may 2012

Game Flowchart

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Page 10: Castle Wolfsteinn pres may 2012

Wednesday 2 May 12

Page 11: Castle Wolfsteinn pres may 2012

Sprite Sheet

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Page 12: Castle Wolfsteinn pres may 2012

Game Design - Old v New

• Speeded up game play

• No limit to ammo

• More ammo available

• Guards more determined

• Mouse aiming

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Page 13: Castle Wolfsteinn pres may 2012

Marketing• FB: Good way to spread the

word but difficult to get ‘likes’

• Email: limited success but good to target individuals

• Posting on Yoyogames: no success

• Youtube: Hitler Parody - 87 views, 3 ‘likes’

Wednesday 2 May 12

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Facebook

Wednesday 2 May 12

Page 15: Castle Wolfsteinn pres may 2012

FeedbackGood game! Main issue was the controls, I found it hard to move around, fire and aim with the mouse at the same time. Would it be possible to make the arrow keys WASD keys?

The guards in black are also very hard to kill, I always died before they did, unless I used the grenades which I loved. More grenades are needed.

I got stuck on some of the dead bodies of the guards sometimes.

Colin

+1 on the WASD. I'm on a laptop and the arrow keys are a little awkward. Also I died too fast! Looking good so far though.

Mark Mc

+movement is nice and smooth. sound is great.particularly liking the excellent German accentaiming and shooting are very good and the rooms are well laid out.

-aiming with mouse while using arrow keys to move is tricky on a laptop anywayafter searching a box i got a message saying that id got a uniform and the guards wouldn't notice me. immediately after that a guard noticed and shot me.

Thought the music was great. Deffo adds a bit of atmo and tension.

Gus

Hey,I played your wolfenstein game.

It was really hard. I found it unbalanced in that you had to empty lots and lots of bullets into the nazi dudes before killing them, whereas, one bullet from them and it's game over. It's totally unforgiving.

I did like the fact that when the nazis lost sight of you they didn't just go back to their set patrol paths, they seemed to go on new paths. That was pretty good and added an element of unpredictability to the game.

Overall I say it needs to be balanced a bit better. It's too hard.

Conor

its good, but it should say how many bullets and how many lives you have.

oh and u cant put it in big screen eg maximize it and u should have more than 1 life.

In room 7, u cant get to the top chest.

TomBeta Latest

Wednesday 2 May 12

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Conclusion• Game Maker good to get up and

running on but becomes frustrating

• Game maker community essential

• Single player games are better

• Sprites are more work than you think

• Online marketing difficult

• HTML5 difficult to make work

• A lot of similar games out there

Wednesday 2 May 12