carmageddon tdr2000 - manual - pc

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Page 1: Carmageddon TDR2000 - Manual - PC
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Page 2: Carmageddon TDR2000 - Manual - PC

ContentsSystem Requirements 2DirectX 7 2Installing the game 3Launching the game 3Still the Quickest Quick Start Guide!! 3Ingame Controls 4Why You’re Here 6Step By Step Guide to Carmageddon® TDR2000 8

Free Driving 8New Game 9Race Objectives 9Race Statistics 9Mission Objectives 10Saving Games 10Power-Ups 10Target Lock 11Options Screens 11Buying New Cars 12The Garage 12APO 12In-Game 13Mini Map 13Main Map 13

Carmageddon® TDR 2000 Multiplayer Games 14SCI Credits 15Torus Credits 16Music Credits 17Contact 18

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3. Installing the gamePlace the Carmageddon® TDR 2000 CD in your CD-ROM drive, the Carmageddon® TDR 2000‘Sold Out Installer’ should appear automatically.NOTE: If the Autoplay option has been disabled in Windows, double-click on the ‘My Computer’icon. Now double-click on your CD-ROM drive icon and run the ‘Setup.Now’ file.The setup program will guide you through the installation process

4. Launching the gameThe very first time you run Carmageddon® TDR 2000 it examines the hardware in your PC andworks out the best graphics mode for your machine. It is possible to override the options the Launcher selects, but we recommend playing the gamein whatever default mode is initially presented to you before selecting any alternate modes.In the Launcher setup screen, clicking on ‘Options’ and then selecting ‘Display’ and clicking onthe ‘Advanced’ button offers extra options. If you have any performance issues in Direct3D, turn-ing off some of these options may improve the games performance.NOTE: If you have a video card with the voodoo 1 or 2 chipset, this is referred to as a ‘SecondaryDisplay Driver’.You may need to install the latest drivers for your graphics and sound cards to secure the bestperformance from the game. These drivers are normally available from your card manufactureror they may be downloaded from the Internet. (See the 3D CARD SUPPORT SITES in thereadme file)

5. Still the Quickest Quick Start Guide!!Click on the Carmageddon® TDR 2000 Icon in the ‘Start menu’ and you’re only 3 clicks frommayhem – hey, enjoy yourself!

Please ensure that your PC is capable of playing Carmageddon® TDR2000

1. System RequirementsMinimum Spec:• Intel Pentium II 266 / AMD K6-2 300Mhz• 32MB RAM • Windows 95/98• Hardware Accelerated Mode: DirectX 7 supported D3D Accelerated Graphics Card with 8Mb

RAM or above (D3D performance will vary from cardto card)• Software Mode: DirectX 7 supported 8Mb graphics card • 210MB hard drive space• DirectX 7 supported soundcard• 8 x Speed CD-ROM or above• 200MB Swap file

Full Performance Recommended Spec:• Intel Pentium III / AMD K7 / Athlon / 500Mhz• 64MB RAM• Windows 95/98• DirectX 7 supported D3D Accelerated Graphics Card with 32Mb RAM or above • 210MB hard drive space• DirectX 7 supported soundcard• 8 x Speed CD-ROM or above• 200MB Swap File

2. DirectX 7Carmageddon® TDR2000 has been optimised for DirectX 7. In order to take advantage of thisoptimisation you are strongly advised to install DirectX 7 when prompted to. Hardware AccelerationCarmageddon® TDR2000 runs in Direct3D. This ensures that the game provides the best perfor-mance on the widest range of 3D video cards.

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PgUp Race Camera – Move back & upPgDn Race Camera – Move forward & downN Show Car Names – Just in case you want to know who you’re running into!D Open Doors – Great for inflicting a wider damage area.L Mouse Look – This lets you take a quick peek in the area around your car –

it’s very handy when you’re looking for stuff in the missions.M See what opponent cars are doingB Look backwards – much needed when you’re being taken from behind!

ACTION REPLAY CONTROLSTDR Keys Action

. Play Forward (Normal Speed), Play Backward (Normal Speed)P PauseR Rewind to StartF Wind to End; Backward | Frame‘ Forward | FrameF1 – F12 Change Camera – Fancy yourself as a budding director?

You’ve got 12 different camera views to play with – have fun!Enter Record On/Off

6. In-Game ControlsKEY LIST

Default TDR Keys Action

Return Recover – You’re going to need this one when you manage to flip yourself on your head

Left Cursor Key Turn LeftRight Cursor Key Turn RightUp Cursor Key AccelerateDown Cursor Key Brake/ReverseSpace HandbrakeZ Wheel SpinBackspace Repair – Double tap this key for full repair – but look out, you pay

for every repair!Tab Map – Don’t get lost now!F6 or C Cockpit View – Get up close & personalF1 – F9 Change Camera ModeT Auto Target – Gives you a rolling update on your opponents well-being

(or lack of it)!Y Target Cycle – Set your sights on any opponent and keep track of their

state of healthH HUD On/OffAS Select PowerupsLeft Alt Use Power-upNumpad Enter Action Replay On/Off/ Mission ReminderPrt Scr Screen Shot

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The Subate bosses, aware that the strike hadn’t finished the city-scum, built a wall around theinner-urban area. They constructed a radiation prison. A burning chemical nightmare in whichgangs were rife, criminality the only life, and murder commonplace. The cops would only ventureinto this hell if they considered that the gangs had become capable of manufacturing weapons ortechnology which would give them any chance of escape or the ability to directly challenge thefirepower of the cops themselves. Robbed of ever having another chance at happiness, the coreof the urban areas got worse and worse.

Two worlds, but a universe apart. Once peopled by a single race. And no-one ever crossesbetween them. It can’t be done. It would take a four-wheeling genius with no morals, a killerinstinct and a burning passion to escape. Since the nuking, no such person has existed.

Until now……

Why You’re Here

The beginning of the new Millennium was like the end of the last, only worse. A whole lot worse.Cities swelled, spreading like cancers. Money was made and misery grew. Watched by beaten,apathetic police, crime spiralled and got its hooks into every aspect of urban existence. But mostpeople suffering this anarchy wanted the old values. A safe life; a successful life; a happy life. Sosomething had to give.

The people voted with their feet. They poured their money into new segregated, tightly policedtowns where they could live without fear, watched twenty-four hours a day by CCTV and privatepolice forces. These walled towns were called Subates. Living in them was a haven of crimelessluxury for those who could afford it. And many found that they could afford it. The cities wereemptied of people until all that was left was the dross, the dregs, the poor and the scum. Theirhatred of society, each other, the police and the luxurious Subate fortresses drove them to furtherexcesses of lawlessness.

Soon they had almost total control of the cities and were moving out, threatening the Subatesthemselves. The private security forces could not hope to face the wrath of such chaotic despera-tion and an executive decision was taken. From launchers in low orbit, multiple tactical nuclearwarheads rained down on the inner cityscapes. Millions died, most of whom were innocent. Theywere lucky. The survivors, torn and twisted by fallout and mutation, held on in an existence ahundred times worse than the hellish world they’d made for themselves before the atomic strike.

These beings were no longer officially classed as human. The walking dead, they were deniedmedical help and left to suffer their agonising injuries. But life did not leave the cities. The sur-vivors grew in strength and number as more pulled themselves from the rubble and from densunderground.

Their resentment for those in the Subates turned into obsessive hatred. It was this desire forvengeance that kept many of them alive. One day they hoped they would be powerful enough tothreaten again the cosy world of the wealthy in their towns.

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New Game

Takes you into campaign mode. This is the main mode of thegame where you get to run races, trash opponents, mowdown the inhabitants and also complete missions which allowyou to unlock the next section of the game. Once you havecompleted three races & three missions the next environmentopens up to you.

Race Objectives

There are three ways to win.• Demolish all your opponents• Mow down all the inhabitants in the level • Complete the course before your opponents – I know this one sounds dull but give it a go.This time you can really race!All races are tightly timed but you can get extra time by either wasting an opponent, mowingdown an inhabitant or making it to the next checkpoint in a speedy fashion.

Carmageddon® TDR 2000’s races are locked into groups that cover one area in the world. Tounlock the next environment, you need to complete 3 races and 3 missions in the current world.

Race Statistics

At the end of every race you are presented with a breakdown of your performance in that race.You can go back at any time & try to better your own performance!

Step By Step Guide to Carmageddon® TDR 2000

Free DrivinG

Select this option and you can race in any of the environments & races you’ve unlocked in‘Campaign’ mode. This time you control the race setting the number of laps you want, the num-ber of opponents and many other features. It’s your chance to explore the world the way youwant to, causing as much mayhem as you can along the way.

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GEAR

SPEED

TIME LIMITEDPOWER UPS

NUMBER OFOPPONENTS

TIMEREMAINING

DAMAGE INDICATOR

USER CONTROLLEDPOWER UPS

OPPONENTSCURRENT TARGETEDOPPONENT

YOU

MINI MAP

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Target Lock

If you decide you’ve had enough of a particular opponent and want to focus your destructiveenergy on them use the ‘y’ key to cycle through each opponent until you find your target – this isdisplayed in the bottom left of the screen in the main game. It tells you how close your target isto you, what their state of mind is & how much more you have to pound them into submission.To return to normal automatic targeting hit the ‘t’ key.

Options Screens

Graphics

If necessary you can increase the performance ofCarmageddon® TDR 2000 by:• Turning off car shadows• Turning off land shadows• Reducing the detail• Reducing the draw distance

Sound

This option screen allows you to balance the games soundeffects (Engine Volume) against the CD Audio (MusicVolume). The audio in the game has also been enhancedeither for speakers or headphones and you should select theappropriate option to benefit from this.

Mission Objectives

Every mission is different and the movie at the start of each explains just what you need to do tocomplete that mission. Watch the movie carefully as it gives clues to the location of the mission’sgoals. Every mission is timed very tightly so you have to be quick. Knowing the map will alwayshelp in a mission as the fastest route isn’t always the most obvious one. In nearly all the mis-sions, the next objective is shown on the map. Pressing the ‘TAB’ button, takes you to a fullscreen map. Pressing the ‘TAB’ button a second time, takes you back to full screen play.

Saving Games

You can save a game at the end of each race or mission.

Power-Ups

In Carmageddon® TDR 2000 you will come across many power-ups in both the races & the mis-sions. Many of these are beneficial and will buy you extra time, give you cash or helpful weaponsof destruction. Some power-ups are also going to hinder more than help. You can learn which iswhich to a certain extent by playing the game, although some power-ups are random and thenyou just have to hope for the best!

A number of power-ups in the game are also keyboard triggerable, this means you get to chosewhen to use them. Use the ‘;’ and ‘’’ keys to select which power-up to use if you have picked upmore than one. To actually trigger the power-up use the ‘Alt’ key. The power-up’s are shown asglowing 3D icons. The "Clock" gives you time bonuses, the "wads of bills" gives you creditbonuses, the "spanner" gives you vehicle power-up’s.

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In-GameMini Map

The mini-map is your quick guide to:• The next checkpoint – this is shown as a white arrow on the mini-map. You can also see awhite radar pulse, which also helps to indicate your next checkpoint.

• The nearest opponent – when these can’t be seen on the screen they’re shown as a red arrowon the mini-map. The position of the arrow on the edge of the map gives you an indication of thedirection you need to go in to find that opponent.In the missions your next objective is also highlighted with a white arrow & a radar pulse.

Main Map

This shows the complete overview of the current area. It also shows you the location of all your liveopponents using a red marker & the remains of the opponents you have trashed using a black mark-er. The next checkpoint & its number in the sequence can be seen on this map - it’s also highlightedby a radar pulse. If you stir up enough trouble for the cops to appear their indicators are blue.

Buying New Cars

At the end of every race you’re taken to the wrecks gallery. Ifyou’ve been careful with your money you can buy any of thecars that you trashed in that race. They’re not cheap so you’llneed to win a few races to buy new cars.

The Garage

This is where you keep your vehicles (surprised?) Once you have bought a vehicle, you canchoose to drive it in the next race. It’s also the place where you can choose to spend some ofyour hard earned cash upgrading your vehicles by buying APO….

APO

This is your cars Armour, Power and Offensive capacity, basically meaning how much damageyou can take, how fast you can go & how much damage you can inflict. APO is shared across allthe cars in your garage. You need to buy slots for each of these options and then spend cash fill-ing those slots. Alternatively you can win slots and gain upgrades by finding power-ups hiddenaround the maps. These are usually in hard-to-find locations, so it’s well worth exploring if youcan buy yourself the time.

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GAME ACTIONYOU

MISSIONOBJECTIVE

MISSIONOBJECTIVESAND GAME

INFO

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Chief ExecutiveJane Cavanagh

Development & OperationsDirectorDavid Ratcliffe

Senior ProducerDarren Barnett

QA ManagerMarc Titheridge

Lead QADave Isherwood

QA TeamBen MasonBill BradshawCarl PerrinJoe BestJoseph PiroccoLuigi FuscoMark DearsleyMatt FridayRob GossageScott Kirkham

Script WritingJames Leach

SCi Webmaster: Raldwin Macapagal

Casting and VoiceProductionPhilip Morris@AllintheGame

Voice ArtistsEnglish:Bradley LavelleLaurel Lefkow

French:Olivier DeslandesStephanie Maio

German:Stefan BojeJasmina Samssuli

Spanish:Luis SotoPilar Orti

Italian:Angelo ColaJessica Juffre

Special Thanks toSales & Marketing – BillEnnis, Dave Clark, KeithHodgetts, Jacy Barrett, ChrisMehers, Ray LivingstonPR – Sam ‘Mungo’ Forrest Administration – KatieBundell, Trisha Saunders,Fern RobertsonOperations & Production –Nicole Beale, Jon WildFinance – Rob Murphy,Jennie Taylor, Ian ChapmanLicensing Simon ‘007’ Hewittand everyone else who stucktheir fingers into the pie!

Carmageddon® TDR 2000 Multiplayer

Games

Free For AllThe classic death match scenario! Waste another player and you get one point. Waste yourselfand you lose one point!

Death RaceIt’s a race - what can we say? First player to complete all their laps wins!

Knockout RaceRace through the checkpoints - the last player through a checkpoint is knocked out of the race.The last person left is the winner.

Hot Nut!Like "hot potato". One player gets the bomb – the timer on the bomb starts ticking down. Theyhave to smash into another player to transfer the bomb to them. Whoever has the bomb whenthe timer reaches zero gets blown up.

Fox ‘n’ HoundsOne person is the fox – while they’re the fox, they accumulate time. When they’ve accumulatedthe target amount of time they win. All the other players are hounds. When a hound runs intothe fox, they become the fox.

British BulldogsThis multiplayer game takes place in a long tube with a safe zone at either end. One player is thebulldog and he can’t go into the safe zones. The other players have to make it from one safe zoneto the other within the target time or they get wasted. If the bulldog touches them as they maketheir mad dash to the opposite end of the level, they become bulldogs as well. Eventually, every-one will become a bulldog, the last player to be converted is the winner.

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SCI Credits

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"Techknowledgy", "Hands Up", "Sick" performed by Utah Saints

All tracks written by J WillisProduced & mixed by Utah SaintsRecorded at Utah CentralPublished by Zomba Music Publishers Limited/Notting Hill Music (UK) Limited(P) 2000 The Echo Label LimitedTaken from the forthcoming Utah Saints album. http://www.utahsaints.com

"Techknowledgy" contains a sample of "Search and Destroy"Performed by "Iggy and the Stooges"Courtesy of Columbia Records by arrangement with Sony Music New Media licensingWritten by James Osterberg and James WilliamsonPublished by James Osterberg Music/Strait Music/Bug Music Inc/Bug Music Limited

"Hands Up" contains a sample of "Sonny’s Burning" by The Birthday PartyTaken from the album "The Birthday Party Hits"Licensed courtesy of 4AD http://www.4ad.comWritten by Mick Harvey/Nick Cave/Rowland Howard/Tracy PewPublished by Mute songs Limited

"Cama", "Dedicated to Hate", "Eat it Up" by Plague

Produced by Bob MarlettePublished by Chrysalis Songs Inc and Black Lava Music (ASCAP)Recorded at The Blue Room Studios, Woodland Hills, California

Managing DirectorBill McIntosh

Administration DirectorPam McIntosh

ProducerAndrew Scott

Project ManagerChris Brown

Game DesignersAndrew McGinnesSimon Short

Lead ProgrammersWayne SimmonsMark WaylandSteve White

Lead ArtistsRoss McRaeJoe Tabor

ProgrammersDaniel CollinsChris HancockMartin KlusacekLuke RyanAndrew ScottKrzysztof Stankiewicz

Additional ProgrammingRob Murray

ArtistsDavid BiggsStuart CampbellTy CareyMark DayJeremy GeddesDamien HolderMarcus MestrovStuart RogersNathan StoneDavid ToddChris WiseConcept ArtDamien HolderStuart RogersAdditional ArtJustin MuirPatrick DucaudSoundChris HancockGreg Hill of SoundwaveConceptsQA ManagerBrian UniackeQA DepartmentMick SolomonsDavid McIntoshKim Garoni

Brad LewisAndrew Major

FMV sequence produced byAUDIOMOTION Ltd

Lead ArtistIlyas Kaduji

Animator’sJaqui Odell, Francois Baele,Damien Orio, Ian Deary, MarkHarrison, Debbie Keys, BryanServante, Mark Wallman

Digital MattsDimitri Delacovias

Texture MapsBryn Williams

Concepts and StoryboardsNiel Maguire, Bryn Williams

AudioDes Tongue

Post production and EditMick Morris

Music CreditsUtah SaintsPlague

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Torus Credits Music Credits

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Contact

For support in the UK you can contact the Sold Out technical support on:

Technical SupportSold Out Software122 Southwark StreetLondon, SE1 0SWUnited Kingdom

Support Telephone Number: +44(0)20 7928 9655

Support Email: [email protected]

For further product information:

Sold Out Website: http://www.sold-out.co.ukOfficial Carmageddon Website http://www.carmageddon.comTorus Website: http://ww.torus.co.au

NOTICESold Out Software reserves the right to make improvements in the product described in this manual at any time and without notice.

Sold Out Software makes no warranties, conditions or representations express or implied, with respect to this manual or the software title, its quality, mer-chantability or fitness for any particular purpose. This manual and software are provided "AS IS". In no event shall Sold Out Software be liable for any spe-

cial, indirect or consequential damages.

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