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Game in the City CIO-Net meeting Carla Hoekendijk

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Presentatie Carla Hoekendijk tijdens CIOnet event "Game in the City"

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Game in the CityCIO-Net meeting

Carla Hoekendijk

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what are games?

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what are games?

… an interactive, goal-oriented activity, active agents to play against,

in which players (including active agents) can interfere with each other.

Chris Crawford

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what are games?

games are motivational machines and adaptive contexts

enabling and stimulating real action and experiences

playing, being creative is taking risks

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complex, playful interaction models

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why games?• Games are form of play. That gives us intense and passionate involvement.• Games have rules. That gives us structure.• Games have goals. That gives us motivation.• Games are interactive. That gives us doing.• Games have outcomes and feedback. That gives us learning.• Games are adaptive. That gives us flow.• Games have win states. That gives us ego gratification.• Games have conflict/competition/challenge/opposition. That gives us

adrenaline.• Games have problem solving. That sparks our creativity.• Games have interaction. That gives us social groups.• Games have representation and story. That gives us emotion.

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why games?

• active learning• experiential learning• problem-based learning• immediate feedback• learner-centered learning• problem-solving in complex systems• creative expression• social relationships• challenges to the player to prioritize among competing

objectives

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applied games

serious games = applied games games designed for a primary purpose

other than pure entertainment.

advergames, learning games, games for health, games for change

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the future of games 1. First impressions matter. You've got about 5 seconds to make a gamer

feel smart, and to leave her with a good or better impression than she expected.

2. Gamers better be able to win, and win fast, if you want him coming back for more.

3. Your landing page is crucial. Make sure your graphics are first rate and your interface is intuitive.

4. Badges, points, and avatars matter -- but not to the exclusion of that all important "fist-pumping moment" a gamer will show you when have a winner on your hands.

5. By a 3-1 ratio, games based on cooperation beat out games based on competition - which is "encouraging news," Gore said, about gaming and social connectivity.

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gamification

the use of game play mechanics for non-game (consumer) applications,

products and other related servicesto solve problems and engage audiences

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game mechanics

• appointment dynamic

• be at a certain time on a certain spot to do a specific action

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appointment dynamic - reality

show up at a certain time at a certain place is a part of our daily routine

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appointment dynamic - game

farmville –daily attention or not

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appointment dynamic - positive

extra points when you take your medicine in time

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game mechanics

• influence, status en success

• a players capacity to influence the behavior of others through social pressure

• possibility to upgrade status / reputation

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influence / status dynamic - reality

the status of the card...

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influence / status dynamic - reality

twitter – personal brand building

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influence / status dynamic - reality

scarcity to increase the demand

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influence / status dynamic - game

modern warfare, call of duty

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influence / status dynamic - positive

motivation... it is a game with levels and scores...

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game mechanics

• progress-dynamic, completion-dynamic

• measuring success by measuring progress or completion of a task

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progress-dynamic – reality

there is a ‘progress bar’ despite that I am only 30% complete...

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progress-dynamic - game

what is my score, how many levels to go...

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progress-dynamic - positive

Check-in Find your Friends Unlock your CityFoursquare gives you & your friends new ways to explore your city.

Earn points & unlock badges for discovering new things.

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game mechanics

• collaborative exploration

• a mechanic in which a group / community is activated to collaborate to fulfill a task or do an assignment

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collaborative exploration - dynamic reality

digg –leaderboard – find the best story...google docs – write together

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collaborative exploration - dynamic game

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collaborative exploration – dynamic game

world of warcraft

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collaborative exploration – dynamic positive

fold it – solve puzzles for science

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some game mechanics• achievements / badges• appointments• behavioral momentum • progression, progress bars • status, leader boards• reward schedules, bonuses, points• virtual currency• achievements, trophy case• real-time feedback• gifting• challenges, quests• infinite gameplay• embedding mini games within other

activities

• lottery• ownership• quests• urgent optimism• levels • activity feeds• avatars• real time feedback• countdown• community collaboration• discovery

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gamers invest time and energy

resulting in pleasureand….

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questions or more stories?

[email protected]+ 31 6 24713911