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1 C++ Plus Data Structures Nell Dale Chapter 5 Linked Structures Modified from the slides by Sylvia Sorkin, Community College of Baltimore County - Essex Campus

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C++ Plus Data Structures. Nell Dale Chapter 5 Linked Structures Modified from the slides by Sylvia Sorkin, Community College of Baltimore County - Essex Campus. Definition of Stack. - PowerPoint PPT Presentation

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Page 1: C++ Plus Data Structures

1

C++ Plus Data Structures

Nell DaleChapter 5

Linked Structures

Modified from the slides by Sylvia Sorkin, Community College of Baltimore County - Essex Campus

Page 2: C++ Plus Data Structures

2

Definition of Stack

Logical (or ADT) level: A stack is an ordered group of homogeneous items (elements), in which the removal and addition of stack items can take place only at the top of the stack.

A stack is a LIFO “last in, first out” structure.

Page 3: C++ Plus Data Structures

Stack ADT Operations

MakeEmpty -- Sets stack to an empty state.

IsEmpty -- Determines whether the stack is currently

empty.

IsFull -- Determines whether the stack is currently full.

Push (ItemType newItem) -- Adds newItem to the top of the stack.

Pop (ItemType& item) -- Removes the item at the top

of the stack and returns it in item.3

Page 4: C++ Plus Data Structures

ADT Stack Operations

Transformers MakeEmpty Push Pop

Observers IsEmpty IsFull

change state

observe state

4

Page 5: C++ Plus Data Structures

5

Another Stack Implementation

One advantage of an ADT is that the kind of implementation used can be changed.

The dynamic array implementation of the stack has a weakness -- the maximum size of the stack is passed to the constructor as parameter.

Instead we can dynamically allocate the space for each stack element as it is pushed onto the stack.

Page 6: C++ Plus Data Structures

6

Tracing Client Codeletter ‘V’

char letter = ‘V’;

StackType< char > myStack;

myStack.Push(letter);

myStack.Push(‘C’);

myStack.Push(‘S’);

if ( !myStack.IsEmpty( ) ) myStack.Pop( letter );

myStack.Push(‘K’);

Page 7: C++ Plus Data Structures

7

Tracing Client Codeletter ‘V’

char letter = ‘V’;

StackType< char > myStack;

myStack.Push(letter);

myStack.Push(‘C’);

myStack.Push(‘S’);

if ( !myStack.IsEmpty( ) ) myStack.Pop( letter );

myStack.Push(‘K’);

Private data:

topPtr NULL

Page 8: C++ Plus Data Structures

8

Tracing Client Codeletter

char letter = ‘V’;

StackType< char > myStack;

myStack.Push(letter);

myStack.Push(‘C’);

myStack.Push(‘S’);

if ( !myStack.IsEmpty( ) ) myStack.Pop( letter );

myStack.Push(‘K’);

Private data:

topPtr ‘V’

‘V’

Page 9: C++ Plus Data Structures

9

Tracing Client Codeletter

char letter = ‘V’;

StackType< char > myStack;

myStack.Push(letter);

myStack.Push(‘C’);

myStack.Push(‘S’);

if ( !myStack.IsEmpty( ) ) myStack.Pop( letter );

myStack.Push(‘K’);

Private data:

topPtr ‘C’ ‘V’

‘V’

Page 10: C++ Plus Data Structures

10

Tracing Client Codeletter

char letter = ‘V’;

StackType< char > myStack;

myStack.Push(letter);

myStack.Push(‘C’);

myStack.Push(‘S’);

if ( !myStack.IsEmpty( ) ) myStack.Pop( letter );

myStack.Push(‘K’);

Private data:

topPtr ‘S’ ‘C’ ‘V’

‘V’

Page 11: C++ Plus Data Structures

11

Tracing Client Codeletter

char letter = ‘V’;

StackType< char > myStack;

myStack.Push(letter);

myStack.Push(‘C’);

myStack.Push(‘S’);

if ( !myStack.IsEmpty( ) ) myStack.Pop( letter );

myStack.Push(‘K’);

Private data:

topPtr ‘S’ ‘C’ ‘V’

‘V’

Page 12: C++ Plus Data Structures

12

Tracing Client Codeletter

char letter = ‘V’;

StackType< char > myStack;

myStack.Push(letter);

myStack.Push(‘C’);

myStack.Push(‘S’);

if ( !myStack.IsEmpty( ) ) myStack.Pop( letter );

myStack.Push(‘K’);

Private data:

topPtr ‘C’ ‘V’

‘S’

Page 13: C++ Plus Data Structures

13

Tracing Client Codeletter

char letter = ‘V’;

StackType< char > myStack;

myStack.Push(letter);

myStack.Push(‘C’);

myStack.Push(‘S’);

if ( !myStack.IsEmpty( ) ) myStack.Pop( letter );

myStack.Push(‘K’);

Private data:

topPtr ‘K’ ‘C’ ‘V’

‘S’

Page 14: C++ Plus Data Structures

14

// DYNAMICALLY LINKED IMPLEMENTATION OF STACK

#include "bool.h"

#include "ItemType.h" // for ItemType

template<class ItemType>

struct NodeType {

ItemType info;

NodeType<ItemType>* next;

}

14

Dynamically Linked Implementation of Stack

. info . next

‘A’ 6000

Page 15: C++ Plus Data Structures

// DYNAMICALLY LINKED IMPLEMENTATION OF STACK continued

template<class ItemType>

class StackType {

public:

StackType( ); // constructor

// Default constructor.

// POST: Stack is created and empty.

void MakeEmpty( );

// PRE: None.

// POST: Stack is empty.

bool IsEmpty( ) const;

// PRE: Stack has been initialized.

// POST: Function value = (stack is empty)

bool IsFull( ) const;

// PRE: Stack has been initialized.

// POST: Function value = (stack is full)15

Page 16: C++ Plus Data Structures

// DYNAMICALLY LINKED IMPLEMENTATION OF STACK continued

void Push( ItemType item );

// PRE: Stack has been initialized.

// Stack is not full.

// POST: newItem is at the top of the stack.

void Pop( ItemType& item );

// PRE: Stack has been initialized.

// Stack is not empty.

// POST: Top element has been removed from stack.

// item is a copy of removed element.~StackType( ); // destructor

// PRE: Stack has been initialized.

// POST: Memory allocated for nodes has been

// deallocated.

private:

NodeType<ItemType>* topPtr ;

};

16

Page 17: C++ Plus Data Structures

17

class StackType<char>

StackType

MakeEmpty

Pop

Push

IsFull

IsEmpty Private data:

topPtr

~StackType

Page 18: C++ Plus Data Structures

18

Implementing a Stack as a Linked Structure

Page 19: C++ Plus Data Structures

// DYNAMICALLY LINKED IMPLEMENTATION OF STACK continued

// member function definitions for class StackType

template<class ItemType>

StackType<ItemType>::StackType( ) // constructor

{

topPtr = NULL;

}

template<class ItemType>

void StackType<ItemType>::IsEmpty( ) const

// Returns true if there are no elements

// on the stack; false otherwise

{

return ( topPtr == NULL );}

19

Page 20: C++ Plus Data Structures

20

Push( )

Allocate space for new item

Put new item into the allocated space

Put the allocated space into the stack

Page 21: C++ Plus Data Structures

Using operator new

If memory is available in an area called the free store (or heap), operator new allocates the requested object, and returns a pointer to the memory allocated.

The dynamically allocated object exists until the delete operator destroys it.

21

Page 22: C++ Plus Data Structures

22

Adding newItem to the stack

newItem = ‘B’;

NodeType<char>* location;

location = new NodeType<char>;

location->info = newItem;

location->next = topPtr;

topPtr = location;

topPtr ‘X’ ‘C’ ‘L’

‘B’newItem

Page 23: C++ Plus Data Structures

23

Adding newItem to the stack

newItem = ‘B’;

NodeType<char>* location;

location = new NodeType<char>;

location->info = newItem;

location->next = topPtr;

topPtr = location;

topPtr ‘X’ ‘C’ ‘L’

‘B’newItem

location

Page 24: C++ Plus Data Structures

24

Adding newItem to the stack

newItem = ‘B’;

NodeType<char>* location;

location = new NodeType<char>;

location->info = newItem;

location->next = topPtr;

topPtr = location;

topPtr ‘X’ ‘C’ ‘L’

‘B’newItem

location

Page 25: C++ Plus Data Structures

25

Adding newItem to the stack

newItem = ‘B’;

NodeType<char>* location;

location = new NodeType<char>;

location->info = newItem;

location->next = topPtr;

topPtr = location;

topPtr ‘X’ ‘C’ ‘L’

‘B’newItem

location ‘B’

Page 26: C++ Plus Data Structures

26

Adding newItem to the stack

newItem = ‘B’;

NodeType<char>* location;

location = new NodeType<char>;

location->info = newItem;

location->next = topPtr;

topPtr = location;

topPtr ‘X’ ‘C’ ‘L’

‘B’newItem

location ‘B’

Page 27: C++ Plus Data Structures

27

Adding newItem to the stack

newItem = ‘B’;

NodeType<char>* location;

location = new NodeType<char>;

location->info = newItem;

location->next = topPtr;

topPtr = location;

topPtr ‘X’ ‘C’ ‘L’

‘B’newItem

location ‘B’

Page 28: C++ Plus Data Structures

28

template<class ItemType>

void StackType<ItemType>::Push ( ItemType newItem )

// Adds newItem to the top of the stack.

{

NodeType<ItemType>* location;

location = new NodeType<ItemType>;

location->info = newItem;

location->next = topPtr;

topPtr = location;

}

28

Implementing Push

Page 29: C++ Plus Data Structures

29

Pop( )

Set item to Info (top node)

Unlink the top node from the stack

Deallocate the old top node

Page 30: C++ Plus Data Structures

The object currently pointed to by the pointer is deallocated, and the pointer is considered unassigned. The memory is returned to the free store.

Using operator delete

30

Page 31: C++ Plus Data Structures

31

Deleting item from the stack

NodeType<ItemType>* tempPtr;

item = topPtr->info;

tempPtr = topPtr;

topPtr = topPtr->next;

delete tempPtr;

topPtr

item

‘B’ ‘X’ ‘C’ ‘L’

tempPtr

Page 32: C++ Plus Data Structures

32

Deleting item from the stack

NodeType<ItemType>* tempPtr;

item = topPtr->info;

tempPtr = topPtr;

topPtr = topPtr->next;

delete tempPtr;

topPtr

item

‘B’ ‘X’ ‘C’ ‘L’

tempPtr

‘B’

Page 33: C++ Plus Data Structures

33

Deleting item from the stack

NodeType<ItemType>* tempPtr;

item = topPtr->info;

tempPtr = topPtr;

topPtr = topPtr->next;

delete tempPtr;

topPtr

item

‘B’ ‘X’ ‘C’ ‘L’

tempPtr

‘B’

Page 34: C++ Plus Data Structures

34

Deleting item from the stack

NodeType<ItemType>* tempPtr;

item = topPtr->info;

tempPtr = topPtr;

topPtr = topPtr->next;

delete tempPtr;

topPtr

item

‘B’ ‘X’ ‘C’ ‘L’

tempPtr

‘B’

Page 35: C++ Plus Data Structures

35

Deleting item from the stack

NodeType<ItemType>* tempPtr;

item = topPtr->info;

tempPtr = topPtr;

topPtr = topPtr->next;

delete tempPtr;

topPtr

item

‘X’ ‘C’ ‘L’

tempPtr

‘B’

Page 36: C++ Plus Data Structures

36

template<class ItemType>

void StackType<ItemType>::Pop ( ItemType& item )

// Removes element at the top of the stack and

// returns it in item.

{

NodeType<ItemType>* tempPtr;

item = topPtr->info;

tempPtr = topPtr;

topPtr = topPtr->next;

delete tempPtr;

}

36

Implementing Pop

Page 37: C++ Plus Data Structures

template<class ItemType>

bool StackType<ItemType>::IsFull( ) const

// Returns true if there is no room for

// another NodeType node on the free store;

// false otherwise.

{

location = new NodeType<ItemType>;

if ( location == NULL )

return true;

else

{

delete location;

return false;

}

}

37

Page 38: C++ Plus Data Structures

38

Why is a destructor needed?

When a local stack variable goes out of scope, the memory space for data member topPtr is deallocated. But the nodes that topPtr points to are not automatically deallocated.

A class destructor is used to deallocate the dynamic memory pointed to by the data member.

Page 39: C++ Plus Data Structures

template<class ItemType>

void StackType<ItemType>::MakeEmpty( )

// Post: Stack is empty; all elements deallocated.

{

NodeType<ItemType>* tempPtr;;

while ( topPtr != NULL )

{

tempPtr = topPtr;

topPtr = topPtr->next;

delete tempPtr;

}

}

template<class ItemType>

StackType<ItemType>::~StackType( ) // destructor

{

MakeEmpty( );

}39

Page 40: C++ Plus Data Structures

40

What is a Queue?

Logical (or ADT) level: A queue is an ordered group of homogeneous items (elements), in which new elements are added at one end (the rear), and elements are removed from the other end (the front).

A queue is a FIFO “first in, first out” structure.

Page 41: C++ Plus Data Structures

Queue ADT Operations

MakeEmpty -- Sets queue to an empty state.

IsEmpty -- Determines whether the queue is currently

empty.

IsFull -- Determines whether the queue is currently full.

Enqueue (ItemType newItem) -- Adds newItem to the rear of the queue.

Dequeue (ItemType& item) -- Removes the item at the

front of the queue and returns it in item.

41

Page 42: C++ Plus Data Structures

ADT Queue Operations

Transformers MakeEmpty Enqueue Dequeue

Observers IsEmpty IsFull

change state

observe state

42

Page 43: C++ Plus Data Structures

43

class QueType<char>

QueType

~QueType

Enqueue

Dequeue . . .

Private Data:

qFront

qRear

‘C’ ‘Z’ ‘T’

Page 44: C++ Plus Data Structures

// DYNAMICALLY LINKED IMPLEMENTATION OF QUEUE

#include "ItemType.h" // for ItemType

template<class ItemType>

class QueType {

public:

QueType( ); // CONSTRUCTOR

~QueType( ) ; // DESTRUCTORbool IsEmpty( ) const;

bool IsFull( ) const;

void Enqueue( ItemType item );

void Dequeue( ItemType& item );

void MakeEmpty( );

private:

NodeType<ItemType>* qFront;

NodeType<ItemType>* qRear;

};

44

Page 45: C++ Plus Data Structures

// DYNAMICALLY LINKED IMPLEMENTATION OF QUEUE continued

// member function definitions for class QueType

template<class ItemType>

QueType<ItemType>::QueType( ) // CONSTRUCTOR

{

qFront = NULL;

qRear = NULL;

}

template<class ItemType>

bool QueType<ItemType>::IsEmpty( ) const

{

return ( qFront == NULL )

}

45

Page 46: C++ Plus Data Structures

template<class ItemType>

void QueType<ItemType>::Enqueue( ItemType newItem )

// Adds newItem to the rear of the queue.

// Pre: Queue has been initialized.

// Queue is not full.

// Post: newItem is at rear of queue.

{

NodeType<ItemType>* ptr;

ptr = new NodeType<ItemType>;

ptr->info = newItem;

ptr->next = NULL;

if ( qRear == NULL )

qFront = ptr;

else

qRear->next = ptr;

qRear = ptr;

}46

Page 47: C++ Plus Data Structures

template<class ItemType>

void QueType<ItemType>::Dequeue( ItemType& item )

// Removes element from from front of queue

// and returns it in item.

// Pre: Queue has been initialized.

// Queue is not empty.

// Post: Front element has been removed from queue.

// item is a copy of removed element.

{

NodeType<ItemType>* tempPtr;

tempPtr = qFront;

item = qFront->info;

qFront = qFornt->next;

if ( qFront == NULL )

qRear = NULL;

delete tempPtr;

} 47

Page 48: C++ Plus Data Structures

48

What is a List?

A list is a homogeneous collection of elements, with a linear relationship between elements.

That is, each list element (except the first) has a unique predecessor, and each element (except the last) has a unique successor.

Page 49: C++ Plus Data Structures

49

Implementing the Unsorted List as a Linked Structure

Page 50: C++ Plus Data Structures

ADT Unsorted List Operations

Transformers MakeEmpty InsertItem DeleteItem

Observers IsFull LengthIs RetrieveItem

Iterators ResetList GetNextItem

change state

observe state

process all

50

Page 51: C++ Plus Data Structures

#include “ItemType.h” // unsorted.h . . .

template <class ItemType>class UnsortedType{public : // LINKED LIST IMPLEMENTATION

UnsortedType ( ) ;~UnsortedType ( ) ;void MakeEmpty ( ) ;bool IsFull ( ) const ; int LengthIs ( ) const ; void RetrieveItem ( ItemType& item, bool& found ) ;void InsertItem ( ItemType item ) ; void DeleteItem ( ItemType item ) ; void ResetList ( );void GetNextItem ( ItemType& item ) ;

private :NodeType<ItemType>* listData;int length;NodeType<ItemType>* currentPos;

} ; 51

Page 52: C++ Plus Data Structures

52

class UnsortedType<char>

MakeEmpty

~UnsortedType

DeleteItem . . .

InsertItem

UnsortedType

RetrieveItem

GetNextItem

‘X’ ‘C’ ‘L’

Private data:

length 3

listData

currentPos

Page 53: C++ Plus Data Structures

// LINKED LIST IMPLEMENTATION ( unsorted.cpp )

#include “itemtype.h”

template <class ItemType>

UnsortedType<ItemType>::UnsortedType ( ) // constructor

// Pre: None.

// Post: List is empty.

{

length = 0 ;

listData = NULL;

}

template <class ItemType>

int UnsortedType<ItemType>::LengthIs ( ) const

// Post: Function value = number of items in the list.

{

return length;

} 53

Page 54: C++ Plus Data Structures

template <class ItemType>

void UnsortedType<ItemType>::RetrieveItem( ItemType& item, bool& found ) // Pre: Key member of item is initialized.

// Post: If found, item’s key matches an element’s key in the list and a copy

// of that element has been stored in item; otherwise, item is unchanged.

{ bool moreToSearch ;

NodeType<ItemType>* location ;

location = listData ;

found = false ;

moreToSearch = ( location != NULL ) ;

while ( moreToSearch && !found )

{ if ( item == location->info ) // match here

{ found = true ;

item = location->info ; }

else // advance pointer

{ location = location->next ;

moreToSearch = ( location != NULL ) ; }

}

}54

Page 55: C++ Plus Data Structures

template <class ItemType>

void UnsortedType<ItemType>::InsertItem ( ItemType item )

// Pre: list is not full and item is not in list.

// Post: item is in the list; length has been incremented.

{

NodeType<ItemType>* location ;

// obtain and fill a node

location = new NodeType<ItemType> ;

location->info = item ;

location->next = listData ;

listData = location ;

length++ ;

}

55

Page 56: C++ Plus Data Structures

56

Inserting ‘B’ into an Unsorted List

‘X’ ‘C’ ‘L’

Private data:

length 3

listData

currentPos

Page 57: C++ Plus Data Structures

57

location = new NodeType<ItemType>;

‘X’ ‘C’ ‘L’

Private data:

length 3

listData

currentPos

item

location

‘B’

Page 58: C++ Plus Data Structures

58

location->info = item ;

‘X’ ‘C’ ‘L’

Private data:

length 3

listData

currentPos

item

location

‘B’

‘B’

Page 59: C++ Plus Data Structures

59

location->next = listData ;

‘X’ ‘C’ ‘L’

Private data:

length 3

listData

currentPos

item

location

‘B’

‘B’

Page 60: C++ Plus Data Structures

60

listData = location ;

‘X’ ‘C’ ‘L’

Private data:

length 3

listData

currentPos

item

location

‘B’

‘B’

Page 61: C++ Plus Data Structures

61

length++ ;

‘X’ ‘C’ ‘L’

Private data:

length 4

listData

currentPos

item

location

‘B’

‘B’

Page 62: C++ Plus Data Structures

62

Implementing the Sorted List as a Linked Structure

Page 63: C++ Plus Data Structures

63

class SortedType<char>

MakeEmpty

~SortedType

DeleteItem . . .

InsertItem

SortedType

RetrieveItem

GetNextItem

‘C’ ‘L’ ‘X’

Private data:

length 3

listData

currentPos

Page 64: C++ Plus Data Structures

64

InsertItem algorithm for Sorted Linked List

Find proper position for the new element in the sorted list using two pointers predLoc and location, where predLoc trails behind location.

Obtain a node for insertion and place item in it.

Insert the node by adjusting pointers.

Increment length.

Page 65: C++ Plus Data Structures

65

Implementing SortedType member function InsertItem

// LINKED LIST IMPLEMENTATION (sorted.cpp)

#include “ItemType.h”

template <class ItemType>

void SortedType<ItemType> :: InsertItem ( ItemType item )

// Pre: List has been initialized. List is not full. item is not in list.

// List is sorted by key member.

// Post: item is in the list. List is still sorted.{

.

.

.

}

Page 66: C++ Plus Data Structures

66

InsertItem()

Set location to listData

Set predLoc to NULL

Set moreToSearch to (location != NULL)

WHILE moreToSearch

SWITCH (item.ComparedTo(location->info))

case GREATER : Set predLoc to location

Set location to location->next

Set moreToSearch to (location != NULL)

case LESS: Set moreToSearch to false

Set newNode to the address of a newly allocated node

Set newNode->info to item

Set newNode->next to location

Set predLoc->next to newNode

Increament length

Page 67: C++ Plus Data Structures

67

Inserting ‘S’ into a Sorted List

‘C’ ‘L’ ‘X’

Private data:

length 3

listData

currentPos

predLoc location

moreToSearch

Page 68: C++ Plus Data Structures

68

Finding proper position for ‘S’

‘C’ ‘L’ ‘X’

Private data:

length 3

listData

currentPos

predLoc location

NULL

moreToSearch true

Page 69: C++ Plus Data Structures

69

‘C’ ‘L’ ‘X’

Private data:

length 3

listData

currentPos

predLoc location

Finding proper position for ‘S’

moreToSearch true

Page 70: C++ Plus Data Structures

70

‘C’ ‘L’ ‘X’

Private data:

length 3

listData

currentPos

predLoc location

Finding proper position for ‘S’

moreToSearch false

Page 71: C++ Plus Data Structures

71

‘C’ ‘L’ ‘X’

Private data:

length 4

listData

currentPos

predLoc location

Inserting ‘S’ into proper position

moreToSearch false

‘S’

Page 72: C++ Plus Data Structures

72

Summary

Array-based or linked representation for stacks queues unsorted lists sorted lists

Variations: doubly linked lists circular lists …