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DEVELOPI NGCALL PROGRAM EKO ARDIAWATI EWIK NOVIKA MUHAMMAD MUHLIS HASANUDIN BY GROUP 4

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BY GROUP 4. DEVELOPINGCALL PROGRAM. EKO ARDIAWATI. MUHAMMAD MUHLIS. EWIK NOVIKA. HASANUDIN. INTRODUCTION. DEFINITION OF CALL. - PowerPoint PPT Presentation

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Page 1: BY GROUP  4

DEVELOPINGCAL

L PROGRA

M

EKO ARDIAWAT

IEWIK NOVIK

A

MUHAMMAD MUHLIS

HASANUDIN

BY GROUP 4

Page 2: BY GROUP  4

INTRODUCTION

Page 3: BY GROUP  4

DEFINITION OF CALL

CALL is the learning involving the utilisation of the computer, usually by means of an interactive computer system, which the students are and the computer can interact each other. (The students are given a freedom to choose any topic of information and even to become trouble shooters of their own problems). BACK

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THE CALL’S VIDEO

CLICK HERE

BACK

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1. INITIAL PLANNING2. DETERMINING OBJECTIVES3. CHOOSING TYPES OF THE PROGRAMS4. SELECTING MATERIALS5. CHOOSING SOFTWARE6. DETERMINING TASK7. DESIGNING STRUCTURE OF THE

PROGRAM8. PRINCIPLES FOR DESIGNING AND

TESTING THE CALL PROGRAM

THE DEVELOPING CALL PROGRAM ARE :

BACK

Page 6: BY GROUP  4

DESIGNING AND EVALUATING CALL PROGRAM

1. INITIAL PLANNINGThe process of designing a model of self access CALL which comprises a set of tasks:a. Determining objectivesb. Types of programsc. Selecting materialsd. Choosing softwaree. Determining tasksf. Structuring program design BACK

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2. DETERMINING OBJECTIVESIt has a very important role for the next steps of developing CALL. As stated by Russell ( 1992: 775 ) “ it is important to identify the purpose, objective-the materials are intended to serve”.

BACK

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3. CHOOSING TYPES OF THE PROGRAMS a. Linear b. Branching

4. SELECTING MATERIALS

• Richards and Rodgers (1985) discuss the role of materials in the context of their “Method” model of instructional systems.

• Hartoyo (1998) consist of the grammatical structures which are considered to be the main problems for EFL learners.

BACK

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5. CHOOSING SOFTWAREThere are some multimedia software can be used to design/develop a CALL program. Such as :- Asymetrix Multimedia Toolbook (Offline)

- Rosetta Stone (Offline)- Class Dojo (Online)- Ellis (Offline)

- Edmodo (Online) - Etc.

BACK

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6. DETERMINING TASKSTasks in computer based programs are essential stimulating interaction both between learners and the computer.

BACK

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7. DESIGNING STRUCTURE OF THE PROGRAM

- Tutorial - Material highlighted - a set of exercises

Example:

Pop Quiz

BACK

How to make?

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8.PRINCIPLES FOR

DESIGNING AND

TESTING THE CALL PROGRAM

INTERACTIVITY,

USABILITY,

CONTENT APPROPRIATENESS,

EFFECTIVENESS AND

PERFORMANCE.

BACK

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PRESENTSTechnology in Education

A Future Classroom

CLICK HERE

BACK

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CONCLUSIONCALL program is one of effective ways of English language teaching and learning.

Develop a CALL program, we need some steps such as: initial planning, determining objectives, choosing types of the programs, selecting materials, choosing software, determining task and designing structure of the program.

Principles to be considered in developing CALL program such as: interactivity, usability, content appropriateness, effectiveness and performance.

Page 15: BY GROUP  4

THANK YOU

and

SEE YOU NEXT TIME

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