by c.s. lewis the lion, the witch, and the wardrobe
TRANSCRIPT
BY C.S. LEWIS
The Lion, the Witch, and the Wardrobe
BY NORTON JUSTER
The Phantom Tollbooth
SETTING of LWW
fantasy
starts in London and a country home in England during WWII
moves to fantasy land called Narnia
SETTING of PT
fantasy
starts in apartment—he speaks English
moves to fantasy land called The Lands Beyond
PLOT of LWW
inciting incident
Lucy goes through the wardrobe into Narnia
PLOT of PT
inciting incident
Milo goes through the tollbooth into the Lands Beyond.
PLOT and CHARACTER of LWW
Problem
Stop the White Witch who makes it always winter and never Christmas
Conflict—person vs. person
children and Aslan vs. the White Witch
PLOT and CHARACTER of PT
Problem—rescue Rhyme and Reason
“‘Maybe we can rescue them,’ said Milo when he saw how sad the Which looked” (78).
Conflict—person vs. person
Milo vs. the Monsters of Ignorance
“‘Faster,’ shouted Tock. ‘[The monsters] are closing in!’” (238).
CHARACTER MOTIVATION in LWW
Character motivation—The White Witch captured Edmund and the other children want to save him. If they defeat the White Witch, it won’t be forever winter, and there will be Christmas.
CHARACTER MOTIVATION in PT
Character motivation—Milo wants to rescue the Princesses of Rhyme and Reason so he can restore the land.
“‘Perhaps you might allow Rhyme and Reason to return,’ suggested Milo. “‘How nice that would be,’ said Azaz” (95).
CHARACTER DEVELOPMENT in LWW
Character development—When Edmund saw the Witch turn Tumnis to stone, he figured out how bad she was and that he should be on the good side.After Edmund meets Aslan and confronts all the things he did wrong but Aslan forgives him, Edmund starts to fight with his brother and sisters.
CHARACTER DEVELOPMENT in PT
Character development—In Dictionopolis Milo learned about words and letters in the market and at the Royal Banquet.In Digitopolis he learned about numbers in the mine.
PLOT and THEME of LWW
Resolution—Aslan and the children won the battle against the White Witch.
PLOT and THEME of PT
Resolution—Milo successfully rescues the princesses and learns that learning can be fun.
“‘I would like to make another trip,’ he said, jumping to his feet; ‘but I really don’t know where I’ll find the time. There’s so much to do right here’” (256).