bunge notation
TRANSCRIPT
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Texture Components and Euler Angles: part 2
13th January 05
27-750
Spring 2005
A. D. (Tony) RollettCarnegie
Mellon
MRSEC
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Lecture Objectives
• Show how to convert from a description of a crystal orientation based on Miller indices to matrices to Euler angles
• Give examples of standard named components and their associated Euler angles
• The overall aim is to be able to describe a texture component by a single point (in some set of coordinates such as Euler angles) instead of needing to draw the crystal embedded in a reference frame
• Part 2 provides mathematical detail
Obj/notation AxisTransformation Matrix EulerAngles Components
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(Bunge)Euler Angle Definition
Obj/notation AxisTransformation Matrix EulerAngles Components
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Euler Angles, Ship Analogy• Analogy: position and
the heading of a boat with respect to the globe. Co-latitude () and longitude () describe the position of the boat; third angle describes the heading () of the boat relative to the line of longitude that connects the boat to the North Pole.
Kocks vs. Bunge angles:to be explained later!
Obj/notation AxisTransformation Matrix EulerAngles Components
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Meaning of Euler angles
• The first two angles, 1 and , tell you the position of the [001] crystal direction relative to the specimen axes.
• Think of rotating the crystal about the ND (1st angle, 1); then rotate the crystal out of the plane (about the [100] axis, );
• Finally, the 3rd angle (2) tells you how much to rotate the crystal about [001].
Obj/notation AxisTransformation Matrix EulerAngles Components
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Euler Angles, Animated
[010]
[100]
[001]
Crystal
e1=Xsample=RD
e2=Ysample=TD
e3=Zsample=ND
Sample Axes
RD
TD
e”2
e”3
=e”1
2nd position
ycrystal=e2’’’
xcrystal=e1’’’
zcrystal=e3’’’=
3rd position (final)
e’1
e’2
e’3=
1st position
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Brass component, contd.
RD
ND
TD
(110)
[112]
(100) (111) (110)
(110)[1 12]Obj/notation AxisTransformation Matrix EulerAngles Components
• The associated (110) pole figure is very similar to the Goss texture pole figure except that it is rotated about the ND. In this example, the crystal has been rotated in only one sense (anticlockwise).
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Brass component: Euler angles
• The brass component is convenient because we can think about performing two successive rotations:
• 1st about the ND, 2nd about the new position of the [100] axis.
• 1st rotation is 35° about the ND; 2nd rotation is 45° about the [100].
• (1,,2) = (35°,45°,0°).
Obj/notation AxisTransformation Matrix EulerAngles Components
9 Table 4.F.2. fcc Rolling Texture Components: Euler Angles and Indices
Name Indices Bunge(1,,2)RD= 1
Kocks(,,)RD= 1
Bunge(1,,2)RD= 2
Kocks(,,)RD= 2
copper/1st var.
{112}111̄ 40, 65, 26 50, 65, 26 50, 65, 64 39, 66, 63
copper/2nd var.
{112}111̄ 90, 35, 45 0, 35, 45 0, 35, 45 90, 35, 45
S3* {123}634̄ 59, 37, 27 31, 37, 27 31, 37, 63 59, 37, 63S/ 1st var. (312)<0 2 1> 32, 58, 18 58, 58, 18 26, 37, 27 64, 37, 27S/ 2nd var. (312)<0 2 1> 48, 75, 34 42, 75,34 42, 75, 56 48, 75, 56S/ 3rd var. (312)<0 2 1> 64, 37, 63 26, 37, 63 58, 58, 72 32, 58, 72brass/1st var.
{110}1̄12 35, 45, 0 55, 45, 0 55, 45, 0 35, 45, 0
brass/2nd var.
{110}1̄12 55, 90, 45 35, 90, 45 35, 90, 45 55, 90, 45
brass/3rd var.
{110}1̄12 35, 45, 90 55, 45, 90 55, 45, 90 35, 45, 90
Taylor {4 4 11}11 11 8̄ 42, 71, 20 48, 71, 20 48, 71, 70 42, 71, 70Taylor/2nd var.
{4 4 11}11 11 8̄ 90, 27, 45 0, 27, 45 0, 27, 45 90, 27, 45
Goss/1st var.
{110}001 0, 45, 0 90, 45, 0 90, 45, 0 0, 45, 0
Goss/2nd var.
{110}001 90, 90, 45 0, 90, 45 0, 90, 45 90, 90, 45
Goss/3rd var.
{110}001 0, 45, 90 90, 45, 90 90, 45, 90 0, 45, 90
Obj/notation AxisTransformation Matrix EulerAngles Components
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Meaning of “Variants”
• The existence of variants of a given texture component is a consequence of (statistical) sample symmetry.
• If one permutes the Miller indices for a given component (for cubics, one can change the sign and order, but not the set of digits), then different values of the Euler angles are found for each permutation.
• If a pole figure is plotted of all the variants, one observes a number of physically distinct orientations, which are related to each other by symmetry operators (diads, typically) fixed in the sample frame of reference.
• Each physically distinct orientation is a “variant”. The number of variants listed depends on the choice of size of Euler space (typically 90x90x90°) and the alignment of the component with respect to the sample symmetry.
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Notation: vectors, matrices• Vector-Matrix: v is a vector, A is a matrix• Index notation: explicit indexes (Einstein convention):
vi is a vector, Ajk is a matrix (maybe tensor)• Scalar (dot) product: c = a•b = aibi; zero dot product
means vectors are perpendicular. For two unit vectors, the dot product is equal to the cosine of the angle between them.
• Vector (cross) product: c = ci = a x b = a b = ijk ajbk; generates a vector that is perpendicular to the first two.
Obj/notation AxisTransformation Matrix EulerAngles Components
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Miller indices to vectors
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Axes
Sample Direction 1 = RD = e1
Sample Direction 2 = TD = e2
^
^
Sample Direction 3 = ND = e3^2
1
Direction Cosine 1 = cos(1)
[u v 0]
Origin = (0,0,0)
Obj/notation AxisTransformation Matrix EulerAngles Components
• Need the direction cosines for all 3 crystal axes.
• A direction cosine is the cosine of the angle between a vector and a given direction or axis.
• Sets of direction cosines can be used to construct a transformation matrix from the vectors.
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Rotation of axes in the plane:x, y = old axes; x’,y’ = new axes
x
y
x’
y’ v
v cos sin sin cos
v
N.B. Passive Rotation/ Transformation of Axes
Obj/notation AxisTransformation Matrix EulerAngles Components
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Definition of an Axis Transformation:e = old axes; e’ = new axes
aij ˆ e i ˆ e j
e1^ e’1
^
e2^
e’2^
e3^e’3
^Sample to Crystal (primed)
a11 a12 a13
a21 a22 a23
a31 a32 a33
Obj/notation AxisTransformation Matrix EulerAngles Components
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Geometry of {hkl}<uvw>
e1 || [uvw]^
e’1^
e2 || t^
e’2^
e3 || (hkl)^e’3^
^
[001]
[010]
[100]
Miller indexnotation oftexture componentspecifies directioncosines of xtaldirections || tosample axes.
Sample to Crystal (primed)
t = hkl x uvwObj/notation AxisTransformation Matrix EulerAngles Components
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Form matrix from Miller Indices
ˆ b (u,v, w)
u2 v2 w2ˆ n
(h, k, l)
h2 k2 l2
ˆ t ˆ n ˆ b
ˆ n ˆ b aij Crystal
Sample
b1 t1 n1
b2 t2 n2
b3 t3 n3
Obj/notation AxisTransformation Matrix EulerAngles Components
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Bunge Euler angles to Matrix
Rotation 1 (): rotate axes (anticlockwise) about the (sample) 3 [ND] axis; Z1.
Rotation 2 (): rotate axes (anticlockwise) about the (rotated) 1 axis [100] axis; X.
Rotation 3 (): rotate axes (anticlockwise) about the (crystal) 3 [001] axis; Z2.
Obj/notation AxisTransformation Matrix EulerAngles Components
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Bunge Euler angles to Matrix, contd.
Z1 cos1 sin1 0
sin1 cos1 0
0 0 1
, X
1 0 0
0 cos sin 0 sin cos
,
Z2 cos2 sin2 0
sin2 cos2 0
0 0 1
A=Z2XZ1
Obj/notation AxisTransformation Matrix EulerAngles Components
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Matrix with Bunge Angles
cos1 cos2
sin1sin2 cossin1 cos2
cos1sin2 cossin2 sin
cos1sin2
sin1cos2 cos sin1sin2
cos1cos2 coscos2 sin
sin1 sin cos1sin cos
A = Z2XZ1 = (hkl)[uvw]
Obj/notation AxisTransformation Matrix EulerAngles Components
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Matrix, Miller Indices
• The general Rotation Matrix, a, can be represented as in the following:
• Where the Rows are the direction cosines for [100], [010], and [001] in the sample coordinate system (pole figure).
[100] direction
[010] direction
[001] direction
a11 a12 a13
a21 a22 a23
a31 a32 a33
Obj/notation AxisTransformation Matrix EulerAngles Components
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Matrix, Miller Indices
• The columns represent components of three other unit vectors:
[uvw]RD TD ND(hkl)
a11 a12 a13
a21 a22 a23
a31 a32 a33
Obj/notation AxisTransformation Matrix EulerAngles Components
• Where the Columns are the direction cosines (i.e. hkl or uvw) for the RD, TD and Normal directions in the crystal coordinate system.
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Compare Matrices
aij Crystal
Sample
b1 t1 n1
b2 t2 n2
b3 t3 n3
cos1 cos2
sin1sin2 cossin1 cos2
cos1sin2 cossin2 sin
cos1sin2
sin1cos2 cos sin1sin2
cos1cos2 coscos2 sin
sin1 sin cos1sin cos
[uvw] [uvw] (hkl)(hkl)
Obj/notation AxisTransformation Matrix EulerAngles Components
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Miller indices from Euler angle matrix
Compare the indices matrix with the Euler angle matrix.
h nsin sin2
k nsin cos2
l ncosu n cos1cos2 sin1sin2 cos
v n cos1sin2 sin1 cos2 cos w n sin sin1
n, n’ = factors to make integersObj/notation AxisTransformation Matrix EulerAngles Components
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Euler angles from Miller indices
Inversion ofthe previousrelations:
cos l
h2 k2 l2
cos2 k
h2 k2
sin1 w
u2 v2 w2
h2 k2 l2
h2 k2
Caution: when one uses the inverse trig functions, the range of result is limited to 0°≤cos-1≤180°, or -90°≤sin-1≤90°. Thus it is not possible to access the full 0-360° range of the angles. It is more reliable to go from Miller indices to an orientation matrix, and then calculate the Euler angles. Extra credit: show that the following surmise is correct. If a plane, hkl, is chosen in the lower hemisphere, l<0, show that the Euler angles are incorrect.
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Euler angles from Orientation Matrix
cos 1 a33 2 tan 1 a13 sin
a23 sin
1 tan 1 a31 sin a32 sin
Notes:The range of inverse cosine (ACOS) is 0-π, which is sufficient for ;from this, sin() can be obtained;The range of inverse tangent is 0-2π, (must use the ATAN2 function) which is required for calculating 1 and 2.
if a33 1, 0, 1 tan 1 a12
a11
2, and 2 1
Corrected -a32 in formula for 1 18th Feb. 05
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Summary
• Conversion between different forms of description of texture components described.
• Physical picture of the meaning of Euler angles as rotations of a crystal given.
• Miller indices are descriptive, but matrices are useful for computation, and Euler angles are useful for mapping out textures (to be discussed).
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Supplementary Slides
• The following slides provide supplementary information.
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Complete orientations in the Pole Figure
1
1
2
2
Note the loss ofinformationin a diffractionexperiment if each set of poles from a single component cannot be related to one another.
(1,,2) ~ (30°,70°,40°).
Obj/notation AxisTransformation Matrix EulerAngles Components
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Complete orientations in the Inverse Pole Figure
Think of yourself as an observer standing on the crystal axes, and measuring where the sample axes lie in relation to the crystal axes.
Obj/notation AxisTransformation Matrix EulerAngles Components
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Other Euler angle definitions• A confusing aspect of texture analysis is that there
are multiple definitions of the Euler angles. • Definitions according to Bunge, Roe and Kocks are in
common use.• Components have different values of Euler angles
depending on which definition is used.• The Bunge definition is the most common.• The differences between the definitions are based on
differences in the sense of rotation, and the choice of rotation axis for the second angle.
Obj/notation AxisTransformation Matrix EulerAngles Components
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Matrix with Kocks Angles
sin sin cos cos cos
cos sin sincos cos
cos sin
sincos cos sin cos
coscos sin sin cos
sin sin
cos sin sin sin cos
a(,,) = (hkl)[uvw]
Note: obtain transpose by exchanging and .
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Matrix with Roe angles
sin sincos cos cos
cos sinsin cos cos
cos sin
sin cos cos sin cos
cos cos sin sin cos
sin sin
cos sin sin sin cos
a(,,) = (hkl)[uvw]
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Euler Angle Definitions
Bunge and Canova are inverse to one anotherKocks and Roe differ by sign of third angleBunge rotates about x’, Kocks about y’ (2nd angle)
Obj/notation AxisTransformation Matrix EulerAngles Components
Kocks
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Conversions
Obj/notation AxisTransformation Matrix EulerAngles Components