building with goo engine
DESCRIPTION
Slides from the talk about building a flying barrel, the J-29 Tunnan using the goo engine and webgl.TRANSCRIPT
Using Goo EngineTo Build a flying Barrel
www.gooengine.com
Ambitions with this talk
Reasons for using a WebGL engineGet up and runningSome performance considerationsProduction workflow
Background
Recreational activityImpress MollyLearning new thingsHaving fun
Why WebGL, In my opinion
Its all about cycle time, almostAudience availabilityUser testing costsAdoption trendsRendering powerSolving modern problems
Getting started with iteration
It’s a websiteWith some scripts
And now we’ll try to run some old versions
Performance practicalities
Budgeting performance workThings that drag you down
Data Budget
TexturesModel DataComplexity Management
Asset to Game interaction
Mesh, Texture, Skeleton, Skin, Animation, Material
Behaviour, Parameters, Rules, etc
Transform State
Rendering
Player inputGame
3D
Workflow for a game piece
Create the symbolic assetMake it workIterate
Game
Piece
Gamepiece lifecycle
Prod Tool
Idea
Useable Format
Implemented
User Tested
Insight
Will it fly?
Questions
Thanks for listeningTry some demos at www.goodemos.comEngine website at www.gooengine.com
Tools pipeline is under construction
Contact me: [email protected]
Testflight: http://www.photonfrog.com/tunnan/latest/client.htmlyoutube: http://www.youtube.com/watch?v=zsh7tJ5BQ4s