building upon everyday play
DESCRIPTION
Building Upon Everyday Play represents a new opportunity for game play. Where the player’s environment and own creativity is leveraged to create play opportunities outside of the on-screen game. By utilizing motion as the key data input, we take advantage of the player’s physical interactions with the things around them, resulting in a more pervasive gaming experience.TRANSCRIPT
Title Slide
Exemplar is a doctorate project from Stanford University’s HCI Group.
Control Freaks is a Master’s design thesis from Interaction Design Institute Ivrea.
Collaboration
Control Freaks Framing
Transforming everyday contexts into opportunities for play
Enabling new social experiences through technology
Playing with the real world
Playing with the real world
A device that attaches onto the bus strap and transforms it into a game play device
The same device could attach to any object and turn it into a game play object
A microwave to play Pong?
A girl to play Pacman?
Concept
Control Freaks are devices that attach to
existing everyday things and turns them into interactive game play objects.
Concept
The Control Freaks device maps physical movement to game actions.
The host object
The Control Freak device
Game Models
Open system that maps movement to game actions
Determining games from given actions
Seeking out specific host objects to play
Seeking out specific physical affordances to play
as a toy character....as a peripheral....
Device Models
Control Freak Clamps
Detects motion
Wireless
Clamp attaches
Control Freaks ClampValue Propositions
Generic peripheral can be mapped to any game
Potential to be adopted by mainstream gamers and developers as peripheral controller
Use of multiple clamps can contribute to more complex interactions
Physical qualities of the character can suggest its use
Imbuing the device with character and story can be a driver for attachment and play
Characterization and Narrative
suckhug
clingwrap
bite
Affordance Studies
Control Freak Friends
Control Freak Friends Attach
Getting to this point
Representation DOES matter
Exemplar
This is where Exemplar comes in
What is Exemplar?
What does Exemplar do? - Thresholding, Pattern Matching, Smoothing
What interface does Exemplar provide for the designer
System architecture (Java <-> Flash)
3 Games at the Interactivity Demo
3 Games at the demo
Title Slide