building new realities in aec with nvidia quadro vr webinar
TRANSCRIPT
VIRTUAL REALITY & AUGMENTED REALITY “Any sufficiently advanced technology is indistinguishable from magic.” - Arthur Clarke, 1975
“The future is already here — it’s just not very evenly distributed.” - William Gibson, 2003
Image Courtesy of Magic Leap
Image Courtesy of Microsoft
QUADRO PROFESSIONAL VR/AR
MEDICAL ARCHITECTURE
DESIGN MANUFACTURING COLLABORATION
DIGITAL CONTENT CREATION
Phases:
Concept…buy-in
Design Development…approval
Pricing…funding
Revisions/Const. Docs…sign-off
Building…const. admin.
Completion…
INFLECTION POINT IN PRO VR
Viewing a glass fissure computed in a 5-Million atom molecular dynamics nanoscale simulation.
Data from University of Southern California. Visualization by the Argonne Leadership Computing
Facility and the UIC Electronic Visualization Laboratory (EVL), and viewed in EVL’s CAVE2™
Hybrid Reality Environment.
Today
VR TECHNOLOGIES
Coming Soon
Display Rendering Tracking Audio Touch Photo-
realism
The Future
Seamless Immersion
DISPLAY
Challenges
High-resolution: 60 PPD (20/20)
Large Field Of View: 110 degrees
Fast refresh: 90 Hz
Light: 1 pound
Cheap: Hundreds of dollars
Solutions
Tethered
- Oculus Rift
- HTC Vive
Untethered
- GearVR
- Google Cardboard
TRADITIONAL = 60 MP/S (1920 X 1080 @ 30 FPS)
VIRTUAL REALITY = 450 MP/S (3024 X 1680* @ 90 FPS)
1920
1080
1512 1680
1512
*VR render resolution
RENDERING Ultra-High Resolution and Frame Rate
QUADRO PASCAL: P5000 & P6000
16NM FF PASCAL ARCHITECTURE
G5X SIMULTANEOUS MULTI-PROJECTION
& PRE-EMPTION
CRAFTSMANSHIP
10 GHz
Rendered Image Warped Image
TRACKING
Vive - Lighthouse Challenges
Fast update (60Hz)
Accuracy: accurate position must be less than 3mm
Easy to use, convenient, lightweight, cheap devices
Solutions
Optical sensing
Mechanical trackers
Magnetic trackers
Acoustic trackers
Inertial trackers
Outside in solution:
VR headset and its controllers are tracked
through the use of area-sweeping lasers
VALVE’S LIGHTHOUSE
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TRACKING USING “SLAM”
What is SLAM
Map and update an environment while
keeping track of an agent location within it
Usage of SLAM
Augmented reality, indoor navigation,
3D mapping, self-driving cars, etc.
Products Tango in mobile devices
Hololens
Inside Looking Out
Today
VR TECHNOLOGIES
Coming Soon
Display Rendering Tracking Audio Haptics Photo-
realism
The Future
Seamless Immersion
DIRECTION PROPAGATION
SIMULATING AUDIO IN VR
SYNTHESIS
Creation of Source Sounds
Location of Incoming Sound
How Sound Moves in Space
HAPTICS Collision Detection & Deformation Modeling
FORCE FRICTION
PhysX API
PhysX Constraint Solver
Haptics Layer
RESTITUTION
Rendered Image
HAPTIC DEVICES
External Contact Body Suit Glove
Simulate touch using vibration. Example: gloveOne
Simulate touch using external props. Examples: THE VOID, HapticWave, surgical simulation
Simulate touch using full body suit via direct contact. Example: teslasuit
Comprehensive SDK for VR Developers
GRAPHICS HEADSET AUDIO TOUCH & PHYSICS
NVIDIA VRWORKS
PROFESSIONAL
VIDEO
Today
VR TECHNOLOGIES
Coming Soon
Display Rendering Tracking Audio Touch Photo-
realism
The Future
Seamless Immersion
Rendered Image
UX/UI IN VR
Today Inputs and UI UI/UX for VR
Not the right UX for VR
Use direct and natural manipulation, such as:
speech, touch, gaze
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VIRTUAL REALITY FOR ENTERPRISE WORKFLOWS VR / AR / MR for the AEC Industry
MIXED REALITY
AUGMENTED REALITY
VIRTUAL REALITY
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SCALE
BENEFITS OF PRO VR FOR AEC WORKFLOWS
Better informed decision making during design
Large structures - difficult to get true sense of scale on computer monitors
Optimize building and structure design
Iterate more effectively on material and lighting decisions
Enhance building walk-throughs by replicating life-size spacious interiors – airports, hotel lobbies, stadia …
Assist client perception and facilitate feedback in DD phase
During CD phase, facilitate contractor discussions and more accurate estimating
Intuitive spatial understanding aids facility planning, virtual construction rehearsal, safety training
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FLEXIBLE VIEWPOINTS
BENEFITS OF PRO VR FOR AEC WORKFLOWS
Ability to view CAD models from every direction helps accelerate design workflow
Different perspectives inside model reveal impact of lighting and material changes
Immersion in model enhances design understanding for clients
Digital rehearsals – saves time, lowers cost, improves safety
Natural interaction – makes walk-throughs more real, especially for non-experts
View hidden components in or behind walls or floors with AR, see how changes affect the original design
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EFFICIENT COLLABORATION
BENEFITS OF PRO VR FOR AEC WORKFLOWS
Resolve design issues more quickly by working in a common immersive environment
Opens up new perspectives, helping drive innovation
Interactive space planning – move furniture, equipment, assembly lines on the fly, before anything is built
Remote location viewing, reducing travel time and cost
AR adds schematic overlays to maintenance/service, remodels
During construction, virtually monitoring variance (timeline, structural) between plan and actual
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PROFESSIONAL PROSUMER
VR CONTENT CREATION & VIEWING WORKFLOW
Plug-in to design software tool (eg. Revit)
Little time needed for implementation
Direct connection with Revit
Export data > post-process geometry > post-production > VR scene
Requires days or weeks for highly complex scenes
Mostly no direct connection to design tool
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INTERACTIVE PHYSICALLY BASED RENDERING
An accurate visual prediction of your design, a simulation not just a photo-real picture
Behaving like the physical world
Iterate quickly to optimize the design
Avoid surprises
Early detection of errors
While you design…
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INTERACTIVE PHYSICALLY BASED RENDERING
An accurate visual prediction of your design, a simulation not just a photo-real picture
Behaving like the physical world
Iterate quickly to optimize the design
Avoid surprises
Early detection of errors
While you design…
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NVIDIA Iray brings VR to real-world industries. Iray, which simulates the physical behavior of light and materials so designers can work with photorealistic models, is now coming to VR. With Iray VR, we can achieve a level of photorealism that will bring virtual reality to more and more real-world applications, from how products, cars and buildings are designed, built and bought, to how people communicate with each other across vast distances.
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http://www.nvidia.com/object/quadro-vr-ready-systems.html
NVIDIA QUADRO VR READY WORKSTATIONS
133
VR READY DESKTOP PLATFORMS
+ +
HP Z840, Z640
DELL Precision 7910, 7810
LENOVO P900, P700,
P410
Recommended Configurations
Plus BOXX, PNY and more
Quadro M6000 24GB
Quadro M5000
Quadro M6000
64 135
VR READY MOBILE PLATFORM
+ +
World’s First VR Ready Mobile Workstation
MSI WT72 Mobile Workstation17.3” UHD (3840x2160)
NVIDIA Quadro M5500 8GB
65 141
“Providing customers with a high-fidelity VR experience during
design review allows them to realistically visualize and make
informed decisions, which can prevent costly design changes
after construction has started. With NVIDIA Quadro driving VR
at high frame rates, the VR Ready MSI laptop lets us bring
virtual reality to our clients’ locations and communicate
designs more effectively.”
Alex Cunningham, VDC Engineer
McCarthy Building Companies, Inc.
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HOARE LEE PROJECT SOANE VR EXPERIENCE: HTTP://PROJECTSOANE.COM/WINNERS_2016