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Brother & Sister Duo Team Up On Hitsfu To Give Game Devs The AI Advantage by Je Pesek | Jul 27, 2016 | Data, Ellie Vilendrer, Gaming, Hitsfu, Iman Khabazian, Startups | 0 comments Select Page a

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  • Brother & Sister Duo Team Up On HitsfuTo Give Game Devs The AI Advantageby Je핏茶 Pesek | Jul 27, 2016 | Data, Ellie Vilendrer, Gaming, Hitsfu, Iman Khabazian,Startups | 0 comments

    Select Page a

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  • Siblings Iman Khabazian & Ellie Vilendrer are the cofounders of Hitsfu

    “I’ve been making games since about the age of twelve — my two lifelong passions aregames and mathematics,” says Iman Khabazian. The lifelong technologist has been in thebusiness for decades, operating in various IT and engineering roles that have sinceculminated into a new venture of his own.

    It was during an engagement with Northern California game studio Playdom thatKhabazian was tasked as the development lead where his primary objective was to comeup a new game that would reach 500,000 active users in one months time, or “an unheardof deadline,” as he puts it.

    As he nailed this key deliverable, Playdom was soon acquired by Disney for $563m+ in2010.

    He then went to work with Disney on a game called GnomeTown, which had a solepurpose of driving insights for other games the company was creating.  It was with thisgoal in mind that Khabazian’s primary focus fell on A/B testing at the core, building a noveltech stack that could be used across the portfolio of Disney Social.

    His invention would help Disney’s digital games generate tens of millions of additionalrevenue, although they eventually nixed their gaming division in favor of other priorities.The key creation here was content-driven A/B testing which enabled teams to A/B testmuch more aggressively.  As Disney’s gaming initiative wound down, Khabazian left to takethe mystery out of A/B testing and optimize mobile game development for smaller appdevelopers.

    http://tech.mn/directory/people/iman-khabazian/http://tech.mn/directory/people/ellie-vilendrerhttp://tech.mn/directory/companies/hitsfu/https://techcrunch.com/2010/07/27/playdom-acquired-by-disney-for-up-to-763-2-million/

  • Branded as Clairvoyance, this niche software automates predicting the most pro⾲خtableproduct features and ad campaigns— a process that typically takes months of time fromnumerous PhD’s and still remains more of an art than science in the end. This nichesoftware automates methodologies for choosing which tests to run, methodologies forchoosing which tests to deploy, multivariate testing, and segmentation.

    Hitsfu, as the parent company would come to be called, was thus founded in 2014 by Imanand his sister Ellie Vilendrer, a practicing attorney and Hitsfu’s COO.

    The AI analytics platform enables outcome driven decision making for app developers,“the ⾲خrst technology that replaces a data science team and provides recommendations forfeatures and marketing campaigns based on predicted outcomes.”

    “Our goal is to help app developers breakout and get to the top of the charts,” he continues. “There are so many barriers to doing this, tons of time and data are involved.Many great games never see their true potential for this very reason.”

    While Hitfu believes their product can bene⾲خt game developers of all shapes and sizes, hesees their sweet spot within those studios that have atleast $200k of budget as those thatthey seek to target.   Pricing is segmented based on API calls, starting at about$700/month, with two months free during their current introductory period.   He also seesa future whereby Hitsfu could become a publisher and participate in the upside for thoseinstances where there are breakouts they assist with achieving ‘top 10’ status; in 2014, thatcumulative ⾲خgure was over a billion dollars of revenues.

    Hitsfu’s ⾲خrst reference customer, VIEW, has seen total time spend in app by 6X so far usingtheir software, “a ⾲خgure that could realistically double over time.”

    Two additional early votes of con⾲خdence for this 㡩㒊edgling startup include the addition oflegendary CEO advisor David Bradford and a semi⾲خnalist placement in this yearsMinnesota Cup competition.

    Can Hitfu’s approach be used to predict its own success? “For us, it’s 60% team, 30%product, and 10% luck,” he says in calculating their odds of winning.

    RELATEDGrigsby’s New Startup Combines Machine Learning With Arti⾲خcial Intelligence

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    Source: Tech News MN

    https://en.wikipedia.org/wiki/David_Bradford_(businessman)http://tech.mn/news/2016/06/07/meet-the-2016-minnesota-cup-high-tech-division-semifinalists/http://tech.mn/news/2016/03/23/grigsbys-new-startup-deep-machine-combines-machine-learning-with-artificial-intelligence/http://tech.mn/news/2016/06/29/james-jones-sparkdj-dj-mobile-app/http://tech.mn/news/2016/02/29/nativex-acquired-by-mobvista-for-25m/

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