bringing design research into engineering classrooms

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research teaching Center for Engineering Learning and Teaching University of Washington http://depts.washington.edu/celtweb/ April 2008 PNW-ASEE 2008 1 Bringing Design Research into Engineering Classrooms Jim Borgford-Parnell Cindy Atman Kate Deibel Center for Engineering Learning and Teaching UW College of Engineering

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researchteaching

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 1

Bringing Design Research into Engineering Classrooms

Jim Borgford-ParnellCindy AtmanKate DeibelCenter for Engineering Learning and TeachingUW College of Engineering

Presenter
Presentation Notes
Design has long been considered a central activity of engineering. The goal of this workshop is to provide engineering educators with a look at CELT’s design process research and collaboratively discuss implications for the classroom.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 2

Acknowledgements

Drawn from research by:

Cindy Atman, Kate Deibel, Robin Adams, Monica Cardella, Allison Kang, Deborah Kilgore, Andrew Morozov, Susan Mosborg, Jason Saleem, Ken Yasuhara and Jim Borgford-Parnell.

This work has been supported by grants from the National Science Foundation RED-9358516, DGE-9714459, EEC-9872498, REC-012554, ESI-0227558, SBE-0354453, the LIFE Center, the GE Fund, the Ford Motor Company Fund, and the Boeing Company.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 3

CELT Design Research

What do freshmen and senior students’ engineering design processes look like?

What do experts’ engineering design processes look like, and how do they compare with students?

When do students and experts gather information in the design process?

How much and what kinds of information do they gather?

How broadly do they scope design problems?

Presenter
Presentation Notes
These are some of the questions CELT has explored in its design research.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 4

Engineering design is a systematic, intelligent process in which designers generate, evaluate, and specify concepts for devices, systems, or processes whose form and function achieve clients’ objectives or users’ needs while satisfying a specified set of constraints.

Source: Dym, et al. (2005). JEE 94(1).

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 5

Session Agenda

Present aspects of CELT’s Design Research.

Interact with participants on possible implications for engineering pedagogy and student learning.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 6

Playground Design

Participant groups Freshmen (n = 26) Seniors (n = 24, from CE, IE, and ME) Experts / Practicing professionals (n = 19)

Solved “Playground Problem” thinking out loud Asked experiment administrator for information while

solving the problem Took 2 – 3 hours

Presenter
Presentation Notes
Slides 6-11 give background information about the research data collection and analysis methods.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 7

Why a playground?

Presenter
Presentation Notes
Slides 6-11 give background information about the research data collection and analysis methods.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 8

Problem Statement: Design a PlaygroundYou live in a mid-size city. A local resident has recently donated a corner lot for a playground. Since you are an engineer who lives in the neighborhood, you have been asked by the city to design a playground.

You estimate that most of the children who will use the playground will range from 1 to 10 years of age. Twelve children should be kept busy at any one time. There should be at least three different types of activities for the children. Any equipment you design must be safe for the children, remain outside all year long, not cost too much, and comply with the Americans with Disabilities Act.

The neighborhood does not have the time or money to buy ready made pieces of equipment. Your design should use materials that are available at any hardware or lumber store. The playground must be ready for use in 2 months.

Presenter
Presentation Notes
Slides 6-11 give background information about the research data collection and analysis methods.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 9

Verbal Protocol Analysis

1. Record audio from think-aloud protocol2. Transcribe audio3. Segment into codable “chunks” of subject

statements (reliability check)4. Code transcript (reliability check)5. Analyze to answer specific research questions

Presenter
Presentation Notes
Slides 6-11 give background information about the research data collection and analysis methods.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 10

Design Process ActivitiesDerived from analysis of 7 engineering texts

(Identification of a Need)Problem DefinitionInformation Gathering

Generation of Ideas ModelingFeasibility of analysisEvaluation

DecisionCommunication(Implementation)

Problem Scoping

Developing Alternative Solutions

Project Realization

Design Activities Design Stages

Presenter
Presentation Notes
Slides 6-11 give background information about the research data collection and analysis methods. This slide shows the eight design activities used for coding CELT research data. These activities were synthesized from an analysis of seven engineering texts.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 11

Design Process Timelines

PD: Problem Definition FEAS: Feasibility AnalysisGATH: Gathering Information EVAL: EvaluationGEN: Generating Ideas DEC: Decision MakingMOD: Modeling COM: Communication

Freshman (Quality Score = 0.45)

Presenter
Presentation Notes
Slides 6-11 give background information about the research data collection and analysis methods. This slide shows one of the primary graphic representations, of a research participant’s design process, used for analysis purposes.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 12

Activity 1

Individually, take a few minutes to answer Activity 1 questions on the worksheet:

In the design process timelines shown on the worksheet, what similarities and differences do you see between the freshmen and senior engineering students?

Do these similarities also involve the quality scores? How so?

Presenter
Presentation Notes
Refer participants to the design activity worksheet. This activity is similar to activities the CELT team previously implemented with students in engineering capstone and project-based courses.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 13

DiscussionFreshman #1 (Quality Score = 0.37) Senior One (Quality Score = 0.38)

Freshman #2 (Quality Score = 0.45) Senior Two (Quality Score = 0.53)

Freshman #3 (Quality Score = 0.62) Senior Three (Quality Score = 0.63)

Presenter
Presentation Notes
Participants were asked to provide and discuss their insights, revealed by the timelines.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 14

When asked the same questions seniors in a capstone design course reported: Everyone spent a lot of time on modeling. The people who spent time on multiple activities generally

scored higher. The students who scored the highest did not spend large

blocks of time on only one activity. Little time was spent on decision making. Seniors spent more time on feasibility analysis and

evaluation. Seniors spent more time on project definition. For seniors, less continuous time spent modeling resulted in

increased score.

Presenter
Presentation Notes
Participant insights were then compared with student insights from a previous classroom activity.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 15

Our Findings: Freshmen vs. Seniors

Compared to freshmen, seniors… …have higher quality designs. (whew!!) …scope the problem more effectively by

considering a broader range of information categories.

…make more transitions among design activities.

…spend more time iterating. …progress farther in the design process.

Presenter
Presentation Notes
After showing some of our findings, we discussed similarities with participant insights.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 16

Our Findings: Experts and Time

Experts spend more time solving the problems in all design stages.

Experts also tend to exhibit a ‘cascade’ pattern of transitions.

Presenter
Presentation Notes
In slides 16-20 we provide additional research findings to generate further discussion.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 17

Information Categories for Playground Designseniors experts

0% 20% 40% 60% 80%

supervision concernsavailability of materials

neighborhood demographicslegal liability

technical referencesneighborhood opinionsmaintenance concerns

utilitiesbody dimensions

labor availability and costsother

information about the areamaterial specification

budgethandicapped accessibility

safetymaterial costs

0% 20% 40% 60% 80%

supervision concernsavailability of materials

neighborhood demographicslegal liability

technical referencesneighborhood opinionsmaintenance concerns

utilitiesbody dimensions

labor availability and costsother

information about the areamaterial specification

budgethandicapped accessibility

safetymaterial costs

0% 20% 40% 60% 80%

supervision concernsavailability of materials

neighborhood demographicslegal liability

technical referencesneighborhood opinionsmaintenance concerns

utilitiesbody dimensions

labor availability and costsother

information about the areamaterial specification

budgethandicapped accessibility

safetymaterial costs

freshmen

% participants

Presenter
Presentation Notes
In slides 16-20 we provide additional research findings to generate further discussion.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 18

Information Categories for Playground Design Focus on Selected Differences

0% 20% 40% 60% 80%

legal liability

maintenance concerns

information about the area

budget

handicapped accessibility

safety

% participants

expertsseniorsfreshmen

Presenter
Presentation Notes
In slides 16-20 we provide additional research findings to generate further discussion.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 19

Our Findings: Experts and Information Gathering

Experts “scope” the problem more effectively by… …gathering more information than seniors and

freshmen. …covering more categories of information than

seniors and freshmen.

Presenter
Presentation Notes
In slides 16-20 we provide additional research findings to generate further discussion.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 20

Number of Information Requests and Categories

Freshmen = Seniors < Experts

(p = .137) (p = .048)

Freshmen < Seniors < Experts

(p = .035) (p = .028)

Presenter
Presentation Notes
In slides 16-20 we provide additional research findings to generate further discussion.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 21

Activity 2: Group Discussion

1. What are some possible implications for engineering education?

2. What are some ways that this might be used in the classroom?

Presenter
Presentation Notes
This activity is intended to help workshop participants reflect on their courses and curricula and form the basis for a larger group discussion.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 22

Reference List

Atman, C. J., Adams, R. S., Cardella, M. E., Turns, J., Mosborg, S., & Saleem, J. J. (2007). Engineering Design Processes: A Comparison of Students and Expert Practitioners. Journal of Engineering Education, 96(4), 359 -379.This paper received the 2008 William Elgin WickendenAward from the American Society of Engineering Education.Kilgore, Deborah, Cynthia J. Atman, Ken Yasuhara, Theresa J. Barker, and Andrew E. Morozov, “Considering Context: A Study of First-Year Engineering Students,” Journal of Engineering Education, vol. 96, no. 4, pp. 321-344, October 2007.Atman, C. J., Borgford-Parnell, J., Deibel, K., Kang, A., Ng, W. H., Kilgore, D., et al. (2007, September). Matters of Context in Design. In proceedings of the Design Thinking Research Symposium VII, London, England.Atman, C. J., Rhone, E., Adams, R. S., Turns, J., Barker, T., & Yasuhara, K. (2007, May). Breadth in Problem-Scoping: A Comparison of Freshman and Senior Engineering Students. In proceedings of the Mudd Design Workshop VI: Design and Engineering Education in a Flat World, Claremont, California.Adams, Robin S., Jennifer Turns and Cynthia J. Atman. “Educating Effective Engineering Designers: the Role of Reflective Practice,” Design Studies, Special Issue on Designing in Context, vol. 24, no. 3, 2003. pp. 275-294.Atman, Cynthia J., Justin R. Chimka, Karen M. Bursic, and H. L. Nachtmann, “A Comparison of Freshman and Senior Engineering Design Processes,” Design Studies, vol. 20, no. 2, pp. 131-152, March 1999.Bursic, Karen M. and Cynthia J. Atman, “Information Gathering: A critical Step for Quality in the Design Process,” Quality Management Journal, vol. 4, no. 4, pp. 60-75, July 1997.

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 23

Reflection Exercise

What did you find most interesting or important? Why?

How can this workshop be improved for future audiences?

Please take a moment to answer the reflection questions:

researchteaching

Center for Engineering Learning and Teaching University of Washington

http://depts.washington.edu/celtweb/

April 2008PNW-ASEE 2008 24

THANKS!

Bringing Design Research into Engineering Classrooms

Workshop

Notes and Handouts

Bringing Design Research into Engineering Classrooms Jim Borgford-Parnell

Workshop Goals:

1. Give a background of CELT’s Design Research Characterize how engineering students and practicing

professionals solve engineering problems.

2. Interact with participants on possible implications for engineering pedagogy and student learning.

3. Participants leave with something helpful

Design Activity Timeline

ACTIVITY: In the design process timelines shown above, what similarities and differences do you see between the freshmen and senior engineering students? Do these similarities also involve the quality scores? How so?

PD: Problem Definition MOD: Modeling DEC: Decision GATH: Gathering Information FEAS: Feasibility COM: Communication GEN: Generating Ideas EVAL: Evaluation

Senior One (Quality Score = 0.38)

Senior Two (Quality Score = 0.53)

Senior Three (Quality Score = 0.63)

Freshman #2 (Quality Score = 0.45)

Freshman #3 (Quality Score = 0.62)

Freshman #1 (Quality Score = 0.37)

Bringing Design Research into Engineering Classrooms Bibliography Atman, C. J., Adams, R. S., Cardella, M. E., Turns, J., Mosborg, S., & Saleem, J. J.

(2007). Engineering Design Processes: A Comparison of Students and Expert Practitioners. Journal of Engineering Education, 96(4), 359 -379.This paper received the 2008 William Elgin Wickenden Award from the American Society of Engineering Education.

Kilgore, Deborah, Cynthia J. Atman, Ken Yasuhara, Theresa J. Barker, and Andrew E.

Morozov, “Considering Context: A Study of First-Year Engineering Students,” Journal of Engineering Education, vol. 96, no. 4, pp. 321-344, October 2007.

Atman, C. J., Borgford-Parnell, J., Deibel, K., Kang, A., Ng, W. H., Kilgore, D., et al.

(2007, September). Matters of Context in Design. In proceedings of the Design Thinking Research Symposium VII, London, England.

Atman, C. J., Rhone, E., Adams, R. S., Turns, J., Barker, T., & Yasuhara, K. (2007,

May). Breadth in Problem-Scoping: A Comparison of Freshman and Senior Engineering Students. In proceedings of the Mudd Design Workshop VI: Design and Engineering Education in a Flat World, Claremont, California.

Adams, Robin S., Jennifer Turns and Cynthia J. Atman. “Educating Effective

Engineering Designers: the Role of Reflective Practice,” Design Studies, Special Issue on Designing in Context, vol. 24, no. 3, 2003. pp. 275-294.

Atman, Cynthia J., Justin R. Chimka, Karen M. Bursic, and H. L. Nachtmann, “A

Comparison of Freshman and Senior Engineering Design Processes,” Design Studies, vol. 20, no. 2, pp. 131-152, March 1999.

Bursic, Karen M. and Cynthia J. Atman, “Information Gathering: A critical Step for

Quality in the Design Process,” Quality Management Journal, vol. 4, no. 4, pp. 60-75, July 1997.