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1 Exalted 2.5 Edition Book of the Marble Circle Rituals of Thaumaturgy Itzhak ] בחר את התאריך[

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A collection of taumathurgy rituals for Exalted 2ed, Magic that mortals can wield.

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Page 1: Book of Marble Circle

1

Exalted 2.5 Edition

Book of the Marble Circle Rituals of Thaumaturgy

Itzhak ]בחר את התאריך[

Page 2: Book of Marble Circle

2

ART OF ALCHEMY ..................................................................... 6 APPRENTICE RITUALS ................................................................ 6

Alchemical Touchstone ........................................................6 Life's Little Luxury Blends .....................................................6 Smoke Powder .....................................................................6

INITIATE RITUALS ..................................................................... 6 Acid-Hardening Bath............................................................6 Algarel .................................................................................6 Blind Courtesan's Caress Potion ...........................................6 Blood-Staunching Compress ................................................6 Bloodhound's Nose Potion ...................................................6 Chalcanth .............................................................................6

Chalcanth ............................................................................. 6 Craft Sleep Grenade .............................................................6 Craft Smoke Grenade ...........................................................6 Draught of Blessed Respite ..................................................6 Eagle's Eye Potion ................................................................7 Elixir of Immaculate Sobriety ...............................................7 Exquisite Chef's Palate Potion ..............................................7 (Type) Venom-Allaying Draught ..........................................7 Flash Powder .......................................................................7 Fox's Ear Potion ...................................................................7 Hero's Recovery ...................................................................7 Maiden Tea ..........................................................................7 Malfean Balm ......................................................................7 Miasma-Warding Mist .........................................................7

Miasma-Warding Mist ......................................................... 7 Need-Purging Pastille ..........................................................7 River Dragon Tablets ...........................................................7 Spirit Flower Tea ..................................................................8 Strange Days Tincture ..........................................................8 Wound-Cleansing Unguent ..................................................8

ADEPT RITUALS ....................................................................... 8 Age-Staving Cordial .............................................................8 Alchemical Weapon Fuel......................................................8 Alloy Soulsteel ......................................................................8 Ardent Embrace Resin ..........................................................8 Azoth, 2nd Circle ...................................................................8

Azoth, 2nd Circle ................................................................... 8 Craft Smoke Grenade ...........................................................8 Distill Orichalcum .................................................................8 Dragon-Smothering Elixir .....................................................8 Final Vengeance...................................................................8 Friction-Banishing Preparation ............................................9 Munificent Antivenin ...........................................................9 Nymph's Blood Perfume ......................................................9 Philtre of Desire ...................................................................9 River-Straddling Liqueur ......................................................9 Smelt Starmetal ...................................................................9 Stabilize Moonsilver .............................................................9 Sweet Sleep Surrogate Syrup ...............................................9 Tiger's Heart Elixir ................................................................9 Treat Adamant.....................................................................9 Valiant Warrior Formula ......................................................9 Varangian Tattoo Ink ...........................................................9 Virtue-Devouring Potion ......................................................9

MASTER RITUALS ..................................................................... 9 8-Scream Devil Powder ........................................................9 Azoth, 3rd Circle ....................................................................10

Azoth, 3rd Circle .................................................................... 10 Deathlord's Breath ...............................................................10

Elemental Firedust Conversion ............................................ 10 Five-Treasures Mixture ........................................................ 10 Heavenly Transmutation Processes ..................................... 10 Internal Alchemy .................................................................. 10 Name-Bound Toxin .............................................................. 10 Seven Bounties Paste ........................................................... 10 Six-Demon Potion ................................................................ 10 Sweet Cordial ....................................................................... 10

Sweet Cordial ...................................................................... 10 The Maker's Inertial Bile ...................................................... 10 Wind-Fire Potion .................................................................. 10

Seven Bounties Paste .......................................................... 11 Yozi Venom .......................................................................... 11

ART OF ASTROLOGY .................................................................. 12 APPRENTICE RITUALS ................................................................. 12

Compile Chart ...................................................................... 12 Interpret Dream ................................................................... 12 Read Endtrails ...................................................................... 12 Scry Cristal ........................................................................... 12 Study Palm ........................................................................... 12 Toss Bones ........................................................................... 12 Varangian Casting ............................................................... 12

INITIATE RITUALS ...................................................................... 12 Celestial Tutelage ................................................................ 12 Finding the Heart's Bond ..................................................... 12 Lesser Divination .................................................................. 12 Predetermined Attributes .................................................... 12 Reactive Planning ................................................................ 12 Reverse Birth Engineering .................................................... 13

ADEPT RITUALS ........................................................................ 13 Brighter Star ........................................................................ 13 Divination ............................................................................ 13 Natural Virtues .................................................................... 13 Question the Dying Stars ..................................................... 13 Silver Beacon ....................................................................... 13

MASTER RITUALS...................................................................... 13 Astral Palimpset ................................................................... 13 Excellent Orrery Design ........................................................ 13 Greater Divination ............................................................... 13 The Fallen Star ..................................................................... 13

SCIENCE OF BIOENHANCEMENT ................................................ 15 APPRENTICE RITUALS ................................................................. 15

Analyze and Cauterize ......................................................... 15 Soulgem Implantation ......................................................... 15

INITIATE RITUALS ...................................................................... 15 Engineer Prosthesis .............................................................. 15

ADEPT RITUALS ........................................................................ 15 Engineer Bioenhanced Prosthesis ........................................ 15 Engineer Organ .................................................................... 15 Implantation ........................................................................ 15 Nerve-Muscle Graft ............................................................. 15 Programmable Response ..................................................... 15

MASTER RITUALS...................................................................... 15 Engineer Bioenhanced Organ .............................................. 15 Engineer Machine Craft ....................................................... 15 Output Maximization ........................................................... 16 Soulgem Revocation ............................................................ 16 Transform Fate .................................................................... 16

ART OF THE DEAD ...................................................................... 17 APPRENTICE RITUALS ................................................................. 17

Summon Ghost .................................................................... 17

Page 3: Book of Marble Circle

Pierce Shadowland ..............................................................17 INITIATE RITUALS ..................................................................... 17

Alarm Ward Against (Creature) ...........................................17 Blood Magic .........................................................................17 Body Preservation Technique ...............................................17 Deathsight ...........................................................................17 Jawbone Echoes ...................................................................17 Lesser Ward Against (Creature) ...........................................17 Speak with Corpse................................................................17 Winding the Amphora .........................................................17

ADEPT RITUALS ....................................................................... 17 A Hero’s Goodbye ................................................................17 Alarm Ward Maintenance ...................................................18 Dishonest (Creature)'s Rebuke .............................................18 Expulsion ..............................................................................18 Garotte and Murder Mansion ..............................................18 Hope Starts Here ..................................................................18 Lesser Ward Maintenance ...................................................18 Letters from Creation ...........................................................18 Obstinate Crumbs ................................................................18 Three Days of Hun and Po ....................................................19 Ward Against (Creature) ......................................................19

MASTER RITUALS ..................................................................... 19 Banish (Creature) .................................................................19 Baying of Hounds .................................................................19 Greater Ward Against (Creature) ........................................19 Keyed Ward .........................................................................19 Passage to the Verdant Paradise .........................................19 Restoration of the Grave's Repose .......................................19 Summon Nephwrack ............................................................19 Ward Maintenance ..............................................................19

ART OF DEMON SUMMONING .................................................. 20 APPRENTICE RITUALS ................................................................ 20 INITIATE RITUALS ..................................................................... 20

Alarm Ward Against (Creature) ...........................................20 Candied Locust Amber .........................................................20 Demonsight .........................................................................20 Lesser Ward Against (Creature) ...........................................20

ADEPT RITUALS ....................................................................... 20 Alarm Ward Maintenance ...................................................20 Banish the Faithless Servant ................................................20 Dishonest (Creature)'s Rebuke .............................................20 Expulsion ..............................................................................20 Lesser Ward Maintenance ...................................................20 Summon (Species) ................................................................20 Ward Against (Creature) ......................................................20

MASTER RITUALS ..................................................................... 20 Banish (Creature) .................................................................20 Beckon (Unique Demon) ......................................................21 Dew of Retribution ...............................................................21 Five Days Foresight ..............................................................21 Greater Ward Against (Creature) ........................................21 Keyed Ward .........................................................................21 The Year and the Day ...........................................................21 Ward Maintenance ..............................................................21

ART OF ELEMENTAL SUMMONING ............................................ 22 APPRENTICE RITUALS ................................................................ 22 INITIATE RITUALS ..................................................................... 22

Alarm Ward Against (Creature) ...........................................22 Elemental Sight ....................................................................22 Inured to (Element) ..............................................................22 Jade Extraction Method .......................................................22

Lesser Ward Against (Creature) ........................................... 22 ADEPT RITUALS ........................................................................ 22

Alarm Ward Maintenance ................................................... 22 Dishonest (Creature)'s Rebuke ............................................. 22 Expulsion.............................................................................. 22 Lesser Ward Maintenance ................................................... 22 Summon (Species) ................................................................ 22 Summon Need Fire .............................................................. 22 Ward Against (Creature)...................................................... 22

MASTER RITUALS...................................................................... 23 Banish (Creature) ................................................................. 23 Beckon (Species) .................................................................. 23 Greater Ward Against (Creature) ........................................ 23 Invoke the Elemental Benediction........................................ 23 Keyed Ward ......................................................................... 23

ART OF ENCHANTMENT ............................................................. 24 APPRENTICE RITUALS ................................................................. 24

Analyze Talisman ................................................................. 24 Fading Color Treatment ....................................................... 24 Ghost-Smiting Salt Weapon ................................................. 24 Verification of Talismans Power .......................................... 24

INITIATE RITUALS ...................................................................... 24 Barkcloth Weaving Pattern.................................................. 24 Haltan Hunter's Shirt ........................................................... 24 Ice Skater Blades .................................................................. 24 Invulnerability ...................................................................... 24 Least Wonder ...................................................................... 24 Least Wyld Talisman ............................................................ 24 Least Wyld Watch ................................................................ 24 Strengthen Ironwood ........................................................... 24 Water Shoes ........................................................................ 25

ADEPT RITUALS ........................................................................ 25 (Material) Refinement Procedure ........................................ 25 Chiaroscuro Glass ................................................................ 25 Enchant Lucky Rock ............................................................. 25 Haltan Ground Charm .......................................................... 25 Heliographic Reflection Principle ......................................... 25 Lesser Wonder ..................................................................... 25 Lesser Wyld Talisman .......................................................... 25 Lesser Wyld Watch .............................................................. 25 Process Steelsilk ................................................................... 25 Southern Phial Arrow ........................................................... 25 Warding Charm ................................................................... 25

MASTER RITUALS...................................................................... 25 Aegis-Inset Amulets ............................................................. 25 Band of the Loyal Servant .................................................... 25 Cat Claw Talisman ............................................................... 26 Demon-Scorching Celestial Weapon .................................... 26 Fivefold Harmonic Regulation.............................................. 26 Ghost-Cleaving Salt Weapon ............................................... 26 Golden Flame Talisman ....................................................... 26 House of Refuge................................................................... 26 Shadow Princes Visage ........................................................ 26 Spirit Blessed Fetish ............................................................. 26 Talisman .............................................................................. 26 Ward Against the Wyld........................................................ 26 Warding Talisman ............................................................... 26 Wyld Talisman ..................................................................... 26 Wyld Watch ......................................................................... 26

ART OF GEOMANCY ................................................................... 28 APPRENTICE RITUALS ................................................................. 28

Alloyed Essence Indicator .................................................... 28

Page 4: Book of Marble Circle

Dowsing ...............................................................................28 Dragon Line Compass ..........................................................28 Essence Sense ......................................................................28 Magical Attunement ............................................................28 Ritual of Dedicated Purification ...........................................28 Spot of the Lying Cow ..........................................................28 Tripping the Steel .................................................................28

INITIATE RITUALS ..................................................................... 28 Bathing in the River Meditation ...........................................28 Binding the Twigs ................................................................28 Dragon Nest Compass .........................................................28 Draw Geomantic Map .........................................................28 First Principle of Resplendent Architecture ..........................29 Pearl-Collecting Rite.............................................................29 Placing of the Gate ..............................................................29 Ritual of Dedicated Purification ...........................................29 Walking the Dragon Line .....................................................29 Wonder-Grasping Apperception ..........................................29

ADEPT RITUALS ....................................................................... 29 Blessing ................................................................................29 Blessing of Fertility ...............................................................29 Blessing of Good Fortune .....................................................29 Blessing of Good Health .......................................................29 Curse ....................................................................................29 Curse of Barrenness .............................................................29 Curse of Ill Fortune ...............................................................29 Curse of Ill Health .................................................................30 Open-Eyed Dive Meditation .................................................30 Pot of (Terrestrial Direction) Climate ...................................30 Pulse of the Demesne's Heart ..............................................30 Rattle the Sanctum's Gate ...................................................30 Riptide Swimmer Rite...........................................................30 Second Principle of Resplendent Architecture ......................30 Wyld Blessing .......................................................................30

MASTER RITUALS ..................................................................... 30 Bending the Dragon Line .....................................................30 Essence Enlightening Sutra ..................................................30 Essential River Channeling ...................................................30 Fountain at the Dragon's Nest .............................................30 Garden of (Month) ...............................................................30 Geomantic Countermagic ....................................................30 House of Good/Ill Fortune ....................................................31 River-Washed Memories......................................................31 Scrying .................................................................................31 Third Principle of Resplendent Architecture .........................31 Yoga of Celestial Refinement ...............................................31

ART OF HUSBANDRY ................................................................. 32 APPRENTICE RITUALS ................................................................ 32

Greeting the Sun ..................................................................32 Harmonious Union ...............................................................32 Judge the Pure Beast ...........................................................32 Sundered Union ...................................................................32 Thanks for the Hunt .............................................................32 Warding the Crops ...............................................................32 Warmth of the Smoldering Heart ........................................32

INITIATE RITUALS ..................................................................... 32 Alarm Ward Against (Creature) ...........................................32 Control (Species) ..................................................................32 First Greeting .......................................................................32 Lesser Ward Against (Creature) ...........................................32 Promote Growth ..................................................................32 Sapbind ................................................................................33

Summon (Species) ................................................................ 33 The Sailor's Spoon ................................................................ 33 The Shepherds Whistled Tune .............................................. 33 Wanderers Blessing ............................................................. 33 White Crane Tea Ceremony ................................................. 33

ADEPT RITUALS ........................................................................ 33 A Canticle for Hope .............................................................. 33 Alarm Ward Maintenance ................................................... 33 Cowing the Plague Gods ...................................................... 33 Demand Growth .................................................................. 33 Lesser Ward Maintenance ................................................... 33 Summon Human .................................................................. 33 The Huntsman's Call ............................................................ 34 Vigilant Drum ...................................................................... 34 Ward Against (Creature)...................................................... 34

MASTER RITUALS...................................................................... 34 Aureate Dowsing ................................................................. 34 Greater Ward Against (Creature) ........................................ 34 Improved (Species) Breeding ............................................... 34 Keyed Ward ......................................................................... 34 Spring Forth ......................................................................... 34 Ward Maintenance .............................................................. 34

SCIENCE OF PROBABLISTICS ....................................................... 35 APPRENTICE RITUALS ................................................................. 35

Gather Data ......................................................................... 35 INITIATE RITUALS ...................................................................... 35

Analyze Situation ................................................................. 35 Locate Safe Conduit ............................................................. 35 Reactive Planning ................................................................ 35

ADEPT RITUALS ........................................................................ 35 Battle Timing ....................................................................... 35 Blessing ................................................................................ 35 Curse .................................................................................... 35 Divination ............................................................................ 35 Risk Assessment ................................................................... 35

MASTER RITUALS...................................................................... 35 Finesse in the Bazaar ........................................................... 35 Greater Divination ............................................................... 36 Transform Fate .................................................................... 36

ART OF SPIRIT BECKONING ........................................................ 37 APPRENTICE RITUALS ................................................................. 37

Hunter Passes Over .............................................................. 37 Scent of Shark Within .......................................................... 37 Sealing the Ink ..................................................................... 37 Sublime Frenzy ..................................................................... 37

INITIATE RITUALS ...................................................................... 37 Alarm Ward Against (Creature) ........................................... 37 Host of Siakal ....................................................................... 37 Lesser Ward Against (Creature) ........................................... 37 Rite of Exodus ...................................................................... 37 Rumor Walks the Forest ...................................................... 37 Scarlet Current Summons .................................................... 37 Seek the Aid-Feather ............................................................ 37 Spirit Sight ........................................................................... 38 Taruzake’s Toast .................................................................. 38 The Hecatomb ..................................................................... 38 The Plank ............................................................................. 38

ADEPT RITUALS ........................................................................ 38 Alarm Ward Maintenance ................................................... 38 Beckon (Greater God) .......................................................... 38 Beckon (Little God) .............................................................. 38 Calling the Earth Dragon's Benefice..................................... 38

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Calling the Fire Dragon's Benefice .......................................38 Calling the Water Dragon's Benefice ...................................38 Calling the Wood Dragon's Benefice ....................................38 Cowing the Plague Gods ......................................................38 Kimbery's Lament ................................................................38 Dishonest (Creature)'s Rebuke .............................................39 Expulsion ..............................................................................39 Hunter’s Victory Feast ..........................................................39 Jaws of the Deep ..................................................................39 Lesser Ward Maintenance ...................................................39 Sin Writ on Waves................................................................39 Ward Against (Creature) ......................................................39

MASTER RITUALS ..................................................................... 39 Banish (Creature) .................................................................39 Brief Flight of Glory ..............................................................39 Endless Hunger Apotheosis ..................................................39 Food for Crows .....................................................................39 Greater Ward Against (Creature) ........................................39 Humble Servant of the Unconquered Sun ............................40 Keyed Ward .........................................................................40 Ravening Brood ...................................................................40 Shadow Puppet Murder .......................................................40 The Tauroboleum .................................................................40 Walking with the Gods.........................................................40 Ward Maintenance ..............................................................40

ART OF WARDING AND EXORCISM ........................................... 41 APPRENTICE RITUALS ................................................................ 41

Sensing the Barrier...............................................................41 Thrice-Warded Gateway ......................................................41 Pierce Shadowland ..............................................................41

INITIATE RITUALS ..................................................................... 41 Alarm Ward Against (Creature) ...........................................41 Deathsight ...........................................................................41 Demonsight .........................................................................41 Elemental Sight ....................................................................41 Lesser Ward Against (Creature) ...........................................41 Spirit Sight ...........................................................................41

Rite of the Thrice Warded Gateway ..................................... 41 Proper Funerary Practices .................................................... 41

ADEPT RITUALS ........................................................................ 41 Alarm Ward Maintenance ................................................... 41 Dishonest (Creature)'s Rebuke ............................................. 41 Exorcise (Aspect) (Species) ................................................... 42 Expulsion.............................................................................. 42 Impeding the Nemesis ......................................................... 42 Lesser Ward Maintenance ................................................... 42 Privacy-Sanctifying Rite ....................................................... 42 Scarlet Passage Idol ............................................................. 42 Things Best Lost ................................................................... 42 Ward against (Aspect) (Species) .......................................... 42 Ward Against (Creature)...................................................... 42 Ward of Determination........................................................ 42 Warding of Undue Influence ................................................ 42 Raise Corpse ........................................................................ 42

MASTER RITUALS...................................................................... 42 Banish (Creature) ................................................................. 42 Breaking the Ward............................................................... 42 Greater Ward Against (Creature) ........................................ 43 Keyed Ward ......................................................................... 43 Shadow Majesty Ward ........................................................ 43 Ward Maintenance .............................................................. 43

ART OF WEATHER WORKING ..................................................... 44 APPRENTICE RITUALS ................................................................. 44

Foretell Weather .................................................................. 44 INITIATE RITUALS ...................................................................... 44

Minor Changes .................................................................... 44 ADEPT RITUALS ........................................................................ 44

Transform Weather ............................................................. 44 MASTER RITUALS...................................................................... 44

Evocation of the Great Winter ............................................. 44 Major Changes .................................................................... 44

Page 6: Book of Marble Circle

6

Art of Alchemy The art and Science of Alchemy are composed of rituals primarily concerned with the transmutation of basic materials into finer goods.

Apprentice Rituals

Alchemical Touchstone Minimum Degree: 0 Attribute: Perception Difficulty: 1 Casting Time: One action

This ritual allows the thaumaturge to create a touchstone that detects the presence of absence of a substance, such as gold or jade alloys, Wyld-taint, etc. Touchstones usually last for one season.

Source: Oadenol's Codex, p. 130

Life's Little Luxury Blends Minimum Degree: 0 Attribute: Intelligence Difficulty: 1 Casting Time: One hour

This ritual allows the thaumaturge to concoct formulas that are useful as day-to-day chemical agents such as deodorant or detergent. Each such formula is considered a separate Procedure.

Source: Oadenol's Codex, p. 130

Smoke Powder Minimum Degree: 0 Attribute: Intelligence Difficulty: 1 Casting Time: one hour

Creates one dose of powder for every success, that may be used for smoke grenades, or tracer ammunition.

Source: Unknown User

Initiate Rituals

Acid-Hardening Bath Minimum Degree: 1 Attribute: Wits Difficulty: 2 Casting Time: One hour

The thaumaturge prepares a vitriolic solution that makes soft materials harden without losing their flexibility.

Source: Manual of Exalted Power: Infernals, p. 176

Algarel Minimum Degree: 1 Attribute: Wits Difficulty: 3 Casting Time: One hour

The thaumaturge creates a powder like unto Firedust that reacts only with the presence of vitriol.

Source: Manual of Exalted Power: Infernals, p. 176

Blind Courtesan's Caress Potion Minimum Degree: 1 Attribute: Wits Difficulty: 3 Casting Time: One hour

The thaumaturge creates a preparation that grants acute sense of touch for several hours.

Source: Oadenol's Codex, p. 130

Blood-Staunching Compress Minimum Degree: 1 Attribute: Intelligence Difficulty: 3 Casting Time: One hour

This ritual allows the thaumaturge to create a compound that, when applied to bandages, automatically stops bleeding and makes wounds less likely to reopen. These compounds usually last for one year and require the Medicine skill to apply.

Source: Oadenol's Codex, p. 130

Bloodhound's Nose Potion Minimum Degree: 1 Attribute: Wits Difficulty: 3 Casting Time: One hour

The thaumaturge creates a preparation that grants acute sense of smell for several hours.

Source: Oadenol's Codex, p. 130

Chalcanth Minimum Degree: 1 Attribute: Intelligence Difficulty: (Demon's Essence Rating) Casting Time: Five days

The thaumaturge converts a first circle demon into Chalcanth. Source: Manual of Exalted Power: Infernals, p. 174

Chalcanth

• Resources:●●●●○

• Category: Miscellaneous

• Source:Manual of Exalted Power: Infernals Chalcanth is the living essence of a First Circle Demon that has

been dissolved in vitriol. Its appearance and consistency depend on the species of demon used. It is essential in creating infernal relics with sapience. Additionally, if ingested, the user recovers motes equal to the demon's (Essence x Willpower) over the course of an hour. It is created via a thaumaturgical Procedure from the Art of Alchemy that requires Craft (Vitriol) to learn. It is one of several solutions of vitriol. In Creation, one demon's worth of chalcanth costs Resources 5.

Craft Sleep Grenade Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: 6 hours

Combining various rare ingredients, the thaumaturge crafts a number of grenades that expel a sleep-inducing gas upon detonation.

Source: Scroll of Kings, p. 141

Craft Smoke Grenade Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: 8 hours

Using rarer ingredients, the thaumaturge creates grenades that expel obscuring smoke.

Source: Scroll of Kings, p. 141

Draught of Blessed Respite Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: One hour

Page 7: Book of Marble Circle

The thaumaturge creates a potion that gives a full night's sleep in any environment. A half-dose can but the user into a half-sleep during which they may function at lowered capacity, but may still gain some rest. This ritual makes several doses which last for several years. This formula is addictive if taken too many times in quick succession (see Wyld Addiction in Exalted, p. 288, for addiction rules).

Source: Oadenol's Codex, p. 130

Eagle's Eye Potion Minimum Degree: 1 Attribute: Wits Difficulty: 3 Casting Time: One hour

The thaumaturge creates a preparation that grants acute vision for several hours.

Source: Oadenol's Codex, p. 130

Elixir of Immaculate Sobriety Minimum Degree: 1 Attribute: Intelligence Difficulty: 1 Casting Time: one hour

Imbiber compresses the sensation of an entire day’s hangover into one scene, where he is at -4 penalty to all rolls.

Source: Unknown User

Exquisite Chef's Palate Potion Minimum Degree: 1 Attribute: Wits Difficulty: 3 Casting Time: One hour

The thaumaturge creates a preparation that grants acute sense of taste for several hours.

Source: Oadenol's Codex, p. 130

(Type) Venom-Allaying Draught Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: One hour

This ritual allows the thaumaturge to make an anti-venom specific to one kind of poison. Once taken, the user can test against the toxin's Toxicity as though an Exalt. These anti-venoms last for several years.

Source: Oadenol's Codex, p. 130

Flash Powder Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: one hour

Creates one dose of powder for every success, that produces a bright, blinding flash upon incension.

Source: Unknown User

Fox's Ear Potion Minimum Degree: 1 Attribute: Wits Difficulty: 3 Casting Time: One hour

The thaumaturge creates a preparation that grants acute hearing for several hours.

Source: Oadenol's Codex, p. 130

Hero's Recovery Minimum Degree: 1 Attribute: Intelligence Difficulty: 3 Casting Time: One hour

This ritual allows the thaumaturge to create a potion that grants Exalted healing to an injured mortal for a short period of time.

Source: Oadenol's Codex, p. 130

Maiden Tea Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: one hour

Contraceptive and abortifacient. Requires exotic material: Maiden Flowers (Resources ●●).

Source: Unknown User

Malfean Balm Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: One hour

This ritual creates a balm that turns damaged tissue into brass, healing it. The metal is slowly absorbed into the body, resulting in scars with a brassy sheen.

Source: Manual of Exalted Power: Infernals, p. 176

Miasma-Warding Mist Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: One hour

This ritual creates a compound that protects a mortal from the poisonous air of Malfeas, but it has a narcotic quality that may become addictive. See Miasma-Warding Mist.

Source: Compass of Celestial Directions: Malfeas, p. 19

Miasma-Warding Mist

• Resources:●●●○○

• Category: Poison

• Source:Compass of Celestial Directions: Malfeas This compound is used to protect mortals from the poisonous air of Malfeas. It is an addictive euphoric that causes the user's eyes to take on a silver sheen. Extended use can cause the hair, teeth, and nails to turn gray. Long term use causes permanent degenerative conditions.

Need-Purging Pastille Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: One hour

This ritual creates a lozenge which, when held in the mouth, removes all need to eat, drink, or breathe for the duration.

Source: Manual of Exalted Power: Infernals, p. 176

River Dragon Tablets Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: one scene

Made from the dung of river dragons, each tablet may be broken down into five dosages. They purge toxins from the body,

Page 8: Book of Marble Circle

allowing a second Stamina roll against poisons, and instantly cures all cases of mundane parasites.

Source: Unknown User

Spirit Flower Tea Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: one hour

Allows the imbiber to perceive immaterial Spirits for two scenes after consumption. Requires exotic material: Spirit Flowers (Resources ●●●●).

Source: Unknown User

Strange Days Tincture Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: One hour

This ritual creates a potion that allows the user to dream the events of the previous day as though they were a member of the opposite sex.

Source: Glories of the Most High: Luna, p. 37

Wound-Cleansing Unguent Minimum Degree: 1 Attribute: Intelligence Difficulty: 1 Casting Time: Two hours

The thaumaturge creates a substance that, when applied to a wound, negates the risk of infection for that wound unless the attending physician botched their roll. This unguent can be stored for years or will last for several months if applied to an unused bandage.

Source: Oadenol's Codex, pp. 130–131

Adept Rituals

Age-Staving Cordial Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: One hour

The thaumaturge creates a dose of Age-Staving Cordial. Source: Oadenol's Codex, p. 131

Alchemical Weapon Fuel Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: 3 hours

The thaumaturge creates enough alchemical fuel for a personal flame weapon.

Source: Wonders of the Lost Age, p. 75

Alloy Soulsteel Minimum Degree: 2 Attribute: Manipulation Difficulty: 3 Casting Time: One day

This ritual allows the thaumaturge to refine Soulsteel for crafting.

Source: Oadenol's Codex, p. 23

Ardent Embrace Resin Minimum Degree: 2 Attribute: Intelligence

Difficulty: 2 Casting Time: One hour

The thaumaturge creates a substance that ignites when it contacts air or water. This substance is incredibly sticky, and anything it comes into contact is subjected to environmental damage like a bonfire (see Second Edition Core, p. 131) for a short time.

Source: Oadenol's Codex, p. 131 Source: Scroll of Kings, p. 141

Azoth, 2nd Circle Minimum Degree: 2 Attribute: Intelligence Difficulty: (Demon's Essence Rating) Casting Time: Five days

The thaumaturge converts a second circle demon into Azoth. Source: Manual of Exalted Power: Infernals, p. 174

Azoth, 2nd Circle

• Resources:●●●●●

• Category: Miscellaneous

• Source:Manual of Exalted Power: Infernals

While Chalcanth is the living essence of a First Circle Demon that has been dissolved in vitriol, Azoth results if a Demon of the Second or Third Circle is dissolved in vitriol. It glows and is surrounded by song. Second Circle azoth costs Resources 5 in Malfeas and is beyond price in Creation. Third Circle azoth is beyond price anywhere.

Craft Smoke Grenade Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: 12 hours

The thaumaturge can use commonly available materials to create grenades that expel obscuring smoke.

Source: Scroll of Kings, p. 141

Distill Orichalcum Minimum Degree: 2 Attribute: Stamina Difficulty: 3 Casting Time: One week

This ritual allows the thaumaturge to refine Orichalcum for crafting.

Source: Oadenol's Codex, p. 23

Dragon-Smothering Elixir Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: One day

The thaumaturge creates a poison that is especially harmful to those who draw their power from Creation's elements.

Source: Manual of Exalted Power: Infernals, p. 176

Final Vengeance Minimum Degree: 2 Attribute: Wits Difficulty: 3 Casting Time: One hour

The thaumaturge creates a potion that temporarily negates Wound Penalties and makes the user automatically succeed on Valor rolls for one scene. Afterwards the user's Stamina drops and is slowly regained (along with health levels lost in the interim) with rest.

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Source: Oadenol's Codex, p. 131

Friction-Banishing Preparation Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: One hour

The thaumaturge creates a substance that removes friction between two surfaces.

Source: Manual of Exalted Power: Alchemicals, p. 200

Munificent Antivenin Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: One hour

The thaumaturge creates an elixir that can violently purge all doses of any poison in the patient's body, fatiguing them for some time.

Source: Oadenol's Codex, p. 131

Nymph's Blood Perfume Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: 3 hours

Aphrodisiac, Victim must succeed on Sta + Resistance (difficulty 2), or engage in erotic action at -6 to do anything else.

Source: Unknown User

Philtre of Desire Minimum Degree: 2 Attribute: Intelligence Difficulty: 2 Casting Time: One hour

This is a category of potions that elicit an emotion in the imbiber. They may grant a die bonus, modify an MDV, or otherwise influence social combat with the person who drinks it. Creating such a potion may require an arcane link from the intended target.

Source: Oadenol's Codex, p. 131

River-Straddling Liqueur Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: One hour

This ritual creates a potion that makes the user look androgynous for a short time.

Source: Glories of the Most High: Luna, p. 37

Smelt Starmetal Minimum Degree: 2 Attribute: Wits Difficulty: 3 Casting Time: One day

This ritual allows the thaumaturge to refine Starmetal for crafting.

Source: Oadenol's Codex, p. 23

Stabilize Moonsilver Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: One hour

This ritual allows the thaumaturge to refine Moonsilver for crafting.

Source: Oadenol's Codex, p. 23

Sweet Sleep Surrogate Syrup

Minimum Degree/Occult: 2 Attribute: Intelligence Difficulty: 3 Casting Time: One hour

This concoction grants all the benefits of a full night's sleep in a 30-second nap.

Source: Exalted: The Autochthonians, p. 161

Tiger's Heart Elixir Minimum Degree: 2 Attribute: Wits Difficulty: 3 Casting Time: One hour

This ritual creates a formula that boosts the user's Valor. Other versions of this ritual exist that boost the other Virtues.

Source: Oadenol's Codex, p. 131

Treat Adamant Minimum Degree: 2 Attribute: Stamina Difficulty: 3 Casting Time: One week

The thaumaturge crafts Adamant from raw materials. See the "Smelting Procedures" sidebar in Oadenol's Codex, p. 23.

Source: Manual of Exalted Power: Alchemicals, p. 200

Valiant Warrior Formula Minimum Degree: 2 Attribute: Wits Difficulty: 2 Casting Time: One hour

This treatment makes the user no longer count as an extra for a short period of time.

Source: Oadenol's Codex, p. 131

Varangian Tattoo Ink Minimum Degree: 2 Attribute: Wits Difficulty: 3 Casting Time: One hour

This ritual creates the special ink used in Varangian casting tattoos.

Source: Compass of Terrestrial Directions: The South, p. 107

Virtue-Devouring Potion Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: One hour

This ritual creates a potion that drains away the target's Virtue Channels. If all channels are drained, the target falls into a condition similar to Limit Break. A distinct ritual exists for each of the four Virtues.

Source: Manual of Exalted Power: Infernals, pp. 176–177

Master Rituals

8-Scream Devil Powder Minimum Degree: 3 Attribute: Intelligence Difficulty: 4 Casting Time: One hour

This ritual is used to create a dose of 8-Scream Devil Powder.

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Source: Oadenol's Codex, p. 131

Azoth, 3rd Circle Minimum Degree: 3 Attribute: Intelligence Difficulty: (Demon's Essence Rating) Casting Time: Five days

The thaumaturge converts a third circle demon into Azoth. Source: Manual of Exalted Power: Infernals, p. 174

Azoth, 3rd Circle

• Resources:●●●●●

• Category: Miscellaneous

• Source: Manual of Exalted Power: Infernals

While Chalcanth is the living essence of a First Circle Demon that has been dissolved in vitriol, Azoth results if a Demon of the Second or Third Circle is dissolved in vitriol. It glows and is surrounded by song. Second Circle azoth costs Resources 5 in Malfeas and is beyond price in Creation. Third Circle azoth is beyond price anywhere.

Deathlord's Breath Minimum Degree: 3 Attribute: Intelligence Difficulty: 4 Casting Time: 20 hours

This magical dust can repel ghosts and is very deadly to the living. See Deathlord's Breath for more information on the poisonous effects of contact with this poison.

Source: Oadenol's Codex, p. 131

Elemental Firedust Conversion Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: 50 h

Transforms a batch of Firedust into Gunpowder attuned to one of the other four elemental Aspects.

Source: Unknown User

Five-Treasures Mixture Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: one hour

One of the highest prized tea-mixtures of Creation. This rare remedy of herbs an exotic spices restores a tiny fracture (max. 10% at Storytellers discretion) of the consumers Essence, if he succeeds on an Essence roll.

Source: Unknown User

Heavenly Transmutation Processes Minimum Degree: 3 Attribute: Perception Difficulty: 7 Casting Time: One hour per Resources 4 quantity of final material

This is actually a collection of rituals which can be used to turn a base material, such as lead, into a finer material, such as gold.

Source: Oadenol's Codex, p. 131

Internal Alchemy Minimum Degree: 3 Attribute: Stamina Difficulty: 3 Casting Time: 2 miscellaneous actions

With this technique, the thaumaturge can recreate one of the formulas they know using their own body to brew it. The thaumaturge is then affected by the formula as though he had imbibed it. Botches poison the thaumaturge. This requires the expenditure of Willpower and a Medicine score.

Source: Oadenol's Codex, pp. 131–132

Name-Bound Toxin Minimum Degree: 3 Attribute: Perception Difficulty: 4 Casting Time: One day

The thaumaturge inscribes the target's name and/or title on a container of poison, ensuring it will only affect that person and be harmless to everyone else.

Source: Manual of Exalted Power: Infernals, p. 177

Seven Bounties Paste Minimum Degree: 3 Attribute: Intelligence Difficulty: 4 Casting Time: One hour

This ritual creates one dose of Seven Bounties Paste. Source: Oadenol's Codex, p. 132

Six-Demon Potion Minimum Degree: 3 Attribute: Intelligence Difficulty: 8 Casting Time: one season

Mortal is treated as Exalted for all purposes, gains +2 Valor and WP, +1 to all Physical attributes, Wits and Perception. Highly illegal within the Realm.

Source: Unknown User

Sweet Cordial Minimum Degree: 3 Attribute: Intelligence Difficulty: 4 Casting Time: One hour

With this ritual, the thaumaturge creates one dose of Sweet Cordial.

Source: Oadenol's Codex, p. 132

Sweet Cordial

• Resources:●●●●○

• Category: Miscellaneous

• Source: Second Edition Core

This expensive drink brings a narcotic high and accelerates healing. If taken again within 28 days, it instead causes hallucinations and damages the drinker.

The Maker's Inertial Bile Minimum Degree: 3 Attribute: Intelligence Difficulty: 8 Casting Time: One day

The thaumaturge creates a substance that causes machinery it is poured on to lock up.

Source: Manual of Exalted Power: Alchemicals, p. 200

Wind-Fire Potion Minimum Degree: 3 Attribute: Wits

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Difficulty: 4 Casting Time: One hour

This potion is particularly useful for soldiers, though it can be addicting and is thus used sparingly. Those who take it receive bonuses to physical and combat-related rolls, but are also penalized on rolls relating to Compassion, Temperance and Intelligence. The user also no longer counts as an extra and gain additional health levels.

Source: Oadenol's Codex, p. 132

Yozi Venom Minimum Degree: 3 Attribute: Wits Difficulty: 4 Casting Time: One hour

The thaumaturge distills a batch of the hatred of the Yozis into a poison.

Source: Manual of Exalted Power: Infernals, p. 177

Seven Bounties Paste

• Resources:●●●○○

• Category: Miscellaneous

• Source: Second Edition Core

Seven bounties paste is a red paste made from seven plants that can be mixed with alcohol and ingested to aid in overcoming disease.

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12

Art of Astrology

Apprentice Rituals

Compile Chart Minimum Degree: 0 Attribute: Wits Difficulty: 2 Casting Time: One hour

This ritual allows the thaumaturge to create a star chart for a target individual. They must have access to star charts and have detailed information about the person. This ritual is necessary to complete some greater astrological rituals.

Source: Second Edition Core, p. 138

Interpret Dream

Minimum Degree: 0 Attribute: Intelligence Difficulty: 5 Casting Time: One full night's sleep

Creates a dream profile. Note: This ritual is intended to replace Compile Chart for the

given method of divination. Source: Unknown User

Read Endtrails Minimum Degree: 0 Attribute: Perception Difficulty: 2 Casting Time: 1 hour

Creates a haruspicy profile. Note: This ritual is intended to replace Compile Chart for the

given method of divination. Source: Unknown User

Scry Cristal

Minimum Degree: 0 Attribute: Perception Difficulty: 2 Casting Time: 10 minutes

Creates a crystallomancy profile. Note: This ritual is intended to replace Compile Chart for the

given method of divination. Source: Unknown User

Study Palm

Minimum Degree: 0 Attribute: Intelligence Difficulty: 5 Casting Time:One minute

Creates a palm reading profile. Note: This ritual is intended to replace Compile Chart for the

given method of divination. Source: Unknown User

Toss Bones

Minimum Degree: 0 Attribute: Wits Difficulty: 3 Casting Time: 5 minutes

Creates a sortolege profile. Note: This ritual is intended to replace Compile Chart for the

given method of divination.

Source: Unknown User

Varangian Casting Minimum Degree: 0 Attribute: Intelligence Difficulty: 3 Casting Time: One hour

This ritual is used by Varangian astrologers to determine the castes of their citizens. It allows the thaumaturge to know an important Ability for the child it is performed for. This ritual requires the use of the Compile Chart ritual.

Source: Oadenol's Codex, p. 132

Initiate Rituals

Celestial Tutelage Minimum Degree: 1 Attribute: Wits Difficulty: Experience cost of trait Casting Time: One day

The thaumaturge can gain knowledge of a subject from the stars as a training effect.

Source: Compass of Celestial Directions: Malfeas, p. 127

Finding the Heart's Bond Minimum Degree: 1 Attribute: Perception Difficulty: 3 Casting Time: One night

The thaumaturge charts the stars to find their Solar mate. Source: Glories of the Most High: Luna, p. 37

Lesser Divination Minimum Degree: 1 Attribute: Intelligence Difficulty: 4 Casting Time: 3 hours

This ritual allows the thaumaturge to make vague and general predictions about a target's near future.

Source: Second Edition Core, p. 138 Source Manual of Exalted Power: Alchemicals, p. 201

Predetermined Attributes Minimum Degree: 1 Attribute: Intelligence Difficulty: 4 Casting Time: One hour

The thaumaturge can determine what category of Attributes will be most prominent for the child this ritual is performed for. This ritual requires the use of the Compile Chart ritual.

Source: Oadenol's Codex, p. 132

Reactive Planning Minimum Degree: 1 Attribute: Wits Difficulty: 5 Casting Time: One hour

The astrologer must have successfully cast a Lesser or Greater Divination to use this ritual. This foreknowledge allows the thaumaturge's client to more easily overcome obstacles later in the story.

Source: Oadenol's Codex, p. 202 Source: Manual of Exalted Power: Alchemicals

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Reverse Birth Engineering Minimum Degree: 1 Attribute: Intelligence Difficulty: 4 Casting Time: One day

The thaumaturge gathers information about an individual's important deeds and events in their lives, using it to build a complete picture of their destiny. Once completed successfully, the thaumaturge can use this information to complete the Compile Chart ritual.

Source: Oadenol's Codex, p. 133

Adept Rituals

Brighter Star Minimum Degree: 2 Attribute: Perception Difficulty: 5 Casting Time: One hour

The astrologer reveals the important nature of the target's destiny. If successful, the thaumaturge determines if the target is an Exalt or has the Destiny background (though they do not know which of the two it may be). This ritual requires the use of the Compile Chart ritual.

Source: Oadenol's Codex, p. 133

Divination Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: 3 hours

This ritual allows the thaumaturge to make slightly more accurate and long-sighted predictions about a target's future than with the Lesser Divination Ritual.

Source: Second Edition Core, p. 138 Source: Manual of Exalted Power: Alchemicals, p. 201

Natural Virtues Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: One hour

The astrologer can determine the primary Virtue of the target of this ritual. This ritual requires the use of the Compile Chart ritual.

Source: Oadenol's Codex, p. 133

Question the Dying Stars Minimum Degree: 2 Attribute: Perception Difficulty: 4 Casting Time: One hour

The thaumaturge searches for answers about past events in the stars.

Source: Compass of Celestial Directions: Malfeas, p. 127

Silver Beacon

Minimum Degree: 2 Attribute: Perception Difficulty: 6 Casting Time: 3 nights

The No Moons of the Crossroads Society are the keepers of great knowledge and the shepherds of the new generations of Lunars. With this ritual, they search the skies of Creation for news of new members to bring into the flock.

When casting, the thaumaturge must select a region of the compass in which to look for their target and specifies that the target of the ritual has favored Survival, an Essence of 2 or 3 and has recently been visited by Luna. Success on the (Perception + Occult + Degree known) roll grants the thaumaturge enough information to cast the Compile Chart ritual for the individual targeted and then cast a Divination to determine their most recent, current or future location. The slipperiness of a Lunar Exaltation in regards to astrological tracking is well known to the Crossroads society, and the high difficulty of the ritual already reflects this. Upon successfully completing the ritual, the thaumaturge also knows instantly whether or not the target has already been given moonsilver tattoos. If the target is currently outside of fate, their location cannot be determined but enough successes can determine the area where they last were in Creation but not when or where they may next appear.

When used in conjunction with the Divination rituals: (Lesser Divination) 1-2 successes can pinpoint an area 1200 square miles the Lunar is/was in (this is approximately a circle with an 400 mile diameter) (Divination) 3-4 successes narrows it down to an area as large as 600 square miles (a circle with a diameter of 200 miles). (Greater Divination) 5+ successes zooms in even further to 300 square miles (100 mile diameter circle) in which the young Lunar could be found.

The thaumaturge must have access to star charts (costing Resources 2) to cast this ritual.

Source: Goddessgood

Master Rituals

Astral Palimpset Minimum Degree: 3 Attribute: Charisma Difficulty: 4 Casting Time: One hour

This ritual allows the thaumaturge to embed a message to another person in the stars.

Source: Compass of Celestial Directions: Malfeas, p. 127

Excellent Orrery Design Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: One year

The thaumaturge spends a year creating the designs for an orrery that can improve the accuracy of their divinations.

Source: Oadenol's Codex, p. 133

Greater Divination Minimum Degree: 3 Attribute: Intelligence Difficulty: 4 Casting Time: 3 hours

This ritual allows the thaumaturge to make highly accurate predictions fare into the future about a target's fate.

Source: Second Edition Core, p. 138 Source: Manual of Exalted Power: Alchemicals, p. 201

The Fallen Star

Minimum Degree: 3 Attribute: Perception Difficulty: 5 Casting Time: One minute

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The thaumaturge may sense whether something they can perceive is made of starmetal.

Source: Oadenol's Codex, p. 133

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15

Science of Bioenhancement The science concerned with the augmentation of living tissue

with mechanical components.

Apprentice Rituals

Analyze and Cauterize Minimum Degree: 0 Attribute: Intelligence Difficulty: 3 Casting Time: Five minutes

The thaumaturge can determine the necessary bioenhancement to treat a wound and prepare the tissue to receive it.

Source: Manual of Exalted Power: Alchemicals, p. 201

Soulgem Implantation Minimum Degree: 0 Attribute: Intelligence Difficulty: 1 Casting Time: one minute

This exceedingly simple ritual, jealously guarded by the Illustrious Conductors of the Consecrated Veins, grants a soulgem to an individual. It is performed upon every Autochthonian infant within a week of birth, by unanimous order of the National Tripartite Assembly of all Eight Nations, but may also be performed upon captured second-generation outcasts from tunnel folk communities.

The procedure is performed within a special chamber found in Autochthonian nurseries and re-education centers known as a Unity Vault; both varieties of room are small, cramped, and dimly-lit by subdued red lights, reminiscent of a mechanical womb; the chief difference is that Unity Vaults at re-education complexes feature a sturdy table outfitted with restraints.

The procedure enough is swift and simple: a soulsteel plate featuring two needle-like prongs is placed against the forehead of the infant or outcast, and driven through the skull with a special starmetal-tipped hammer. The pain of this experience is so all-encompassing that it takes a few moments to register. During this time a soulgem is set against the backing plate, and a live nerve of the Great Maker is drawn down from a special housing in the Vault’s ceiling. A spark of Essence jumps between cable and soulgem, fusing the gem to the plate as the agony of the procedure finally sets in, provoking ear-splitting mechanical scream from the patient.

Soulgem implantation, once learned, is so exceedingly simple that characters with a pool of at least six dice succeed at it automatically without need for a roll. Successful execution of this procedure inflicts one level of lethal damage to the target, while a failed attempt inflicts five levels. Botches tend to be ugly, involving skulls smashed by missed hammer swings or electrocution by inexpertly applied live wires—and if the subject is the son or daughter of a high-ranking member of the Tripartite, such mistakes are an excellent way for a young Conductor to discover what life is like among the ranks of the Lumpen.

Source: Ink Monkeys, vol. 4

Initiate Rituals

Engineer Prosthesis Minimum Degree: 1 Attribute: Manipulation Difficulty: 4 Casting Time: 10 hours

The thaumaturge can design a prosthetic limb. Source: Manual of Exalted Power: Alchemicals, p. 201

Adept Rituals

Engineer Bioenhanced Prosthesis Minimum Degree: 2 Attribute: Intelligence Difficulty: 5 Casting Time: 100

The thaumaturge can design a superior limb prosthesis. Source: Manual of Exalted Power: Alchemicals, p. 201

Engineer Organ Minimum Degree: 2 Attribute: Manipulation Difficulty: 4 Casting Time: 20 hours

The thaumaturge can design a replacement body organ. Source: Manual of Exalted Power: Alchemicals, p. 201

Implantation Minimum Degree: 2 Attribute: Dexterity Difficulty: 3 Casting Time: 10 hours

The thaumaturge can install an organ to a living patient. Source: Manual of Exalted Power: Alchemicals, p. 201

Nerve-Muscle Graft Minimum Degree: 2 Attribute: Dexterity Difficulty: 3 Casting Time: 10 hours

The thaumaturge can attach living tissue to crafted limbs. Source: Manual of Exalted Power: Alchemicals, p. 201

Programmable Response Minimum Degree: 2 Attribute: Wits Difficulty: 3 Casting Time: One hour

The thaumaturge can program a prosthetic limb to perform a desired function automatically.

Source: Manual of Exalted Power: Alchemicals, p. 201

Master Rituals

Engineer Bioenhanced Organ Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: 200 hours

The thaumaturge can create lifelike organs that are superior to those crafted with Engineer Organ.

Source: Manual of Exalted Power: Alchemicals, p. 201

Engineer Machine Craft Minimum Degree: 3 Attribute: Intelligence Difficulty: 6 Casting Time: One month

This ritual allows the thaumaturge to create grafts of physical mutations to be applied to a target as a Training effect.

Source: Compass of Celestial Directions: Autochthonia, p. 131

Page 16: Book of Marble Circle

Output Maximization Minimum Degree: 3 Attribute: Manipulation Difficulty: 5 Casting Time: One action

The thaumaturge can adjust a prosthetic limb to increase its capabilities for a limited time.

Source: Manual of Exalted Power: Alchemicals, p. 201

Soulgem Revocation Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: one hour

One of the most famous procedures in practice, Soulgem Revocation is a punishment reserved solely for the worst offenders of Autochthonia’s laws. This ritual requires that the offender be brought to the nerve that was used to implant his soulgem originally. If the original nerve is unavailable, taking the offender to any nerve of the Great Maker which has died will work for the purpose of this procedure. The target must first be given a perfectly calculated dosage of an anesthetic drug, dropping his vitals to nothing and sending him into a near-death state. Once on the verge of death, one of his victims is brought forward. If a victim is unavailable, a representative of the victim—preferably a blood relative but also a significant other, best friend, or someone avowing support—can be substituted. The victim places a drop of their blood on the soulgem, which the thaumaturge paints in a symbol that reflects the crime committed. He then calls upon the soul of the offender, in a manner eerily reminiscent of Creation’s Summon Ghost ritual.

If the procedure works, the soul of the offender is drawn into the soulgem by attraction to the blood of the victim, which is said to

further seal his guilt. This is signified by the blood turning a bluish-white that glows in the dark. At this juncture, the nerve of the Great Maker is pressed against the soulgem and a word of practiced revocation is spoken. There is a distinctive pop sound as a spark travels backwards up the nerve (even a dead nerve), and the setting around the soulgem instantly begins to bleed as the soulsteel posts separate from the flesh and the setting ceases to be an extension of the offender’s body. At this point a tool is used to carefully rip the setting (and the soulgem in it) from the offender’s forehead. If the blood of the victim does not begin to glow, the ritual has failed to draw the soul into the soulgem, and any application of the Great Maker’s nerve to the gem will have no effect. Such a botch may be attributed to a technician’s failure to measure the dosage of the anesthetic drug, or it may cause doubt to be thrown on the guilt of the offender.

The ruined shell of a person left behind in the wake of this ritual behaves much like a dream-eaten slave of the Fair Folk. Autochthonians use such offenders as slave labor on dangerous, back-breaking projects for the remainder of their short and miserable lives. The Exalted never respond to this or any other ritual which draws their soul into their soulgem prematurely. Source: Ink Monkeys, vol. 4

Transform Fate Minimum Degree: 3 Attribute: Charisma Difficulty: 5 Casting Time: One hour

The thaumaturge can appeal to the design weavers to change a small event that will occur shortly. Source: Manual of Exalted Power: Alchemicals, p. 202

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17

Art of the Dead The Art of the Dead is focused on the interaction with those no

longer among the living, the Underworld, and the Shadowlands in between.

Apprentice Rituals

Summon Ghost Minimum Degree: 0 Attribute: Charisma Difficulty: 2 Casting Time: 15 minutes

The thaumaturge can summon a ghost to their presence, though they do not necessarily materialize once they arrive.

Source: Oadenol's Codex, pp. 133–134

Pierce Shadowland Minimum Degree: 0 Attribute: Wits Difficulty: 2 Casting Time: One minute

The thaumaturge may pass through a shadowland's border in a direction they choose, independent of the time of day.

Source: Oadenol's Codex, p. 133

Initiate Rituals

Alarm Ward Against (Creature) Minimum Degree: 1 Attribute: Perception Difficulty: 1 Casting Time: One hour

The thaumaturge specifies a type of creature and draws a line. If such a creature crosses that line, the exorcist is notified so long as they are close by.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141

Blood Magic Minimum Degree: 1 Attribute: Stamina Difficulty: 3 Casting Time: Five minutes

The thaumaturge may use their own blood or the blood of another to power their thaumaturgical effects.

Source: Oadenol's Codex, p. 134

Body Preservation Technique Minimum Degree: 1 Attribute: Intelligence+ Medicine Difficulty: 1 Casting Time: One hour

The thaumaturge may preserve the condition of a corpse for a short time, staving off decay.

Source: Oadenol's Codex, p. 134

Deathsight Minimum Degree: 1 Attribute: Perception Difficulty: 3 Casting Time: Five minutes

The thaumaturge can perceive immaterial ghosts for a scene. Source: Oadenol's Codex, p. 134, 141

Jawbone Echoes Minimum Degree: 1 Attribute: Difficulty:

Used to speak with the dead, requires a single mote of Essence or one Willpower. The thaumaturge may ask one question of the corpse and get one answer.

Source: Unknown User

Lesser Ward Against (Creature) Minimum Degree: 1 Attribute: Manipulation Difficulty: 1 Casting Time: One hour

The thaumaturge delineates an area and erects a barrier that certain creatures cannot cross. This ward lasts for one day.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141

Speak with Corpse Minimum Degree: 1 Attribute: Perception Difficulty: 2 Casting Time: One minute

This ritual allows the thaumaturge to speak with the remains of the dead via questioning their bones.

Source: Oadenol's Codex, p. 134

Winding the Amphora Minimum Degree: 1 Attribute: Manipulation Difficulty: 2 Casting Time: Fifteen minutes

This procedure releases the spirit within a mortal soulgem into the Ewer of Souls. This procedure can only be enacted ten minutes before or five minutes after the hour. The soulgem is taken to the lonely, low-traffic end of a sector, where there is a station containing the Psychopomp Gears of the Transmodal Essence Recombinator. The Harvester places the soulgem on a dais close to the frightening mechanisms of death and makes a ward of salt around it, leading to a massive series of interlocked moonsilver and soulsteel plates that form a gigantic gate. He then draws a curtain around the salt ward. Pretending to be a parent, lover, or other person significant to the deceased, the Harvester calls her forth and her silhouette can be seen rising behind the curtain. The spirit may even call out to the thaumaturge (for this reason, many Harvesters wear earplugs during this ritual), but it cannot pass through the curtain due to the line of salt. At this point, a single rivet on a bulkhead begins to unscrew itself, and the dead gears that flank either side of the machine each make one fraction of a turn, from smallest to largest, and the layered moonsilver-soulsteel gate behind the curtain slides open. A wind blows in, and sometimes there are sounds in it, and sometimes there are voices. Then a number of articulated tendrils appear, moving behind the curtain, wrapping around the startled spirit before dragging it back through the gateway, which slides shut with a bang, cutting off all noise and wind from the other side and draining the room of its sense of presences.

Source: Ink Monkeys, vol. 4

Adept Rituals

A Hero’s Goodbye Minimum Degree: 2 Attribute: Charisma

Page 18: Book of Marble Circle

Difficulty: 3 Casting Time: Twenty minutes

Sometimes it becomes necessary to release the soul of a Champion back into the Radiant Amphora so that it might spend a few lifetimes aggregating mortal experiences. When such an Alchemical dies, the procedure to return her soul to the Ewer is often performed as part of a state funeral. This ritual is performed by a high-ranking Harvester at an amphitheatre called the Cradle of Returns. The soulgem is carefully placed into a setting atop an altar that rises from the superstructure, and the Harvester says an emotional prayer to Autochthon, giving thanks for the Champion while they were allowed to have her, and summarily giving her back to the care of the Great Maker. She then presses down on the soulgem with a gloved hand bearing the seal of the Machine God, and a number of multi-colored Essence tubes light up around the circular borders of the amphitheatre, displaying images of the Alchemical’s past incarnations, while a single column across from the Harvester is illuminated with a shaft of pure light, in which the spirit of the deceased Alchemical appears and begins to slowly ascend into the dark upper reaches, accompanied by a chorus of voices from deep within the Cradle singing the hymn of Autochthon. A monitor nearby reads out the data of the Champion’s exploits, even going so far as to display some of her fondest memories as they flee her for the last time. During this time, each image of her past selves slowly winks out, the Essence tubes darkening as she ascends, until finally she is gone and the whole Cradle is dark except for the soulgem, which glows with the initial radiance given to it by a Luminor so long ago. Then, it too finally goes dark, and the ritual is complete.

Source: Ink Monkeys vol. 4

Alarm Ward Maintenance Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: Five minutes

The thaumaturge enables a ward to last longer. The amount of time varies depending on the success of the ritual.

Source: Oadenol's Codex, pp. 133, 135, 136, 139, 140, 141–142

Dishonest (Creature)'s Rebuke

Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: 10 hours + miscellaneous action

The thaumaturge creates a prayer strip that allows them to attack dematerialized spirits for a scene.

Expulsion Minimum Degree: 2 Attribute: Manipulation Difficulty: Target's lowest Virtue Casting Time: 10 minutes

The thaumaturge can force a possessing spirit out of the being they inhabit. Learning this ritual as part of the Art of Warding and Exorcism allows the thaumaturge to expel any type of spirit. Learning it as a Procedure or as part of the Arts of the Dead, Demon Summoning, Elemental Summoning and Spirit Beckoning only allow them to affect those beings.

Source: Oadenol's Codex, p. 133, 135, 140, 142

Garotte and Murder Mansion Minimum Degree: 2 Attribute: Difficulty:

Animates a corpse, that will repeat the last actions before it died until the sun rises, or the ritual is ended.

Source: Unknown User

Hope Starts Here Minimum Degree: 2 Attribute: Charisma Difficulty: 3 Casting Time: Ten minutes

The ritual that transfers the spirit of a destined hero from a mortal soulgem to an Alchemical soulgem is both quick enough to be efficacious and spectacle enough to evoke awe. A Luminor takes the soulgems to a small room where the wall has been stripped away to reveal a network of the Maker’s Essence-conducting arteries. At this point, all witnesses are asked to stand still and silent and to think thoughts of the Maker’s greatness and of the dire need for a new Champion. Banishing light from the room, the Luminor takes hold of a pre-selected cable, which has been ritually severed for the purpose of this ritual. This cable has a soulsteel clamp on one end, and an orichalcum clamp on the other. Carefully placing the mortal soulgem in the soulsteel clamp and the Alchemical soulgem in the orichalcum clamp, the Luminor invokes the presence of Autochthon, entreating him to attend the faithful in their hour of need, then makes a final invocation bidding the future Champion within to bring light to the darkness of their world. At this point, the Luminor touches the soulgems together, completing the circuit. As the power flows through the soulgems, both glow softly. Then, as the spirit of the hero rises within, the mortal soulgem begins to glow brilliantly for a moment before going completely dark, at which point the Alchemical soulgem glows even brighter and briefly shines with enough force to light up the room, before dropping to a simple but unmistakable ethereal radiance. At this point the soulgems are parted, removed from the clamps, and the procedure is complete.

Source: Ink Monkeys, vol. 4

Lesser Ward Maintenance Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: One day

As Alarm Ward Maintenance, but it can extend the duration of any Lesser Ward.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141, 142

Letters from Creation Minimum Degree: 2 Attribute: Intelligence Difficulty: 2 Casting Time: 20 minutes

This ritual allows the thaumaturge to pass a message to any ghost whose name they know. If the thaumaturge is in physical presence to (or is) one of the ghost's fetters, the message is transmitted instantly, otherwise it arrives at midnight. The message must be written in black ink on pure white paper, and then the letter ceremonially burned in a place where no sunlight falls.

Source: Unknown User

Obstinate Crumbs Minimum Degree: 2 Attribute: Difficulty:

Zombies created with this ritual last for 20 days before they must be re-imbued, but lose a dot in all Attributes each time they're imbued.

Source: Unknown User

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Three Days of Hun and Po Minimum Degree: 2 Attribute: Charisma Difficulty: 5 Casting Time: One hour

The thaumaturge tethers the higher soul of a corpse to its body for several additional days.

Source: Oadenol's Codex, pp. 134–135

Ward Against (Creature) Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: One hour

The thaumaturge creates a physical rather than a mental barrier than impedes the entrance of undesirable creatures.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 142

Master Rituals

Banish (Creature) Minimum Degree: 3 Attribute: Manipulation Difficulty: Special Casting Time: One minute per roll

The exorcist forces a target creature to leave their presence for a short time. Learning this ritual as part of the Art of Warding and Exorcism allows the thaumaturge to target all manner of creatures. Learning it as part of a Procedure or as part of another art (such as the Art of the Dead) restricts the kinds of targets they may banish.

Source: Oadenol's Codex, p. 133, 135, 136, 140, 142

Baying of Hounds Minimum Degree: 3 Attribute: Manipulation Difficulty: 5 Casting Time: 2 days

This sadistic ritual makes the target irresistible to any hungry ghosts within a relatively large radius. It requires a large amount of blood spilled over a part of the target's body, such as a lock of hair or a bit of skin or teeth. If the ritual is successful, then the target becomes incredibly attractive to hungry ghosts, who can sense them if they are within the ghost's Perception in miles and will seek them out to the exclusion of all other prey, though not to the point of not being able to return to the grave before sunrise. While there are some parts of Creation where this is not a problem, in many places it is incredibly dangerous, and in some places is effectively a death sentence. The ritual lasts for a week.

Source: Unknown User

Greater Ward Against (Creature) Minimum Degree: 3 Attribute: Intelligence

Difficulty: 1 Casting Time: Two hours

The thaumaturge creates a barrier that blocks all action of the target creature in a zone. They cannot pass into the area, or launch physical or magical attacks into it.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 143

Keyed Ward Minimum Degree: 3 Attribute: Wits Difficulty: Ward difficulty + 2 Casting Time: One hour

The thaumaturge may embed a key word, action or condition that allows others to bypass a ward.

Source: Oadenol's Codex, pp. 133, 135, 136, 139, 140, 143–144

Passage to the Verdant Paradise

Minimum Degree: 3 Attribute: Intelligence Difficulty: 4 Casting Time: One hour

This ritual allows a mortal soul to journey to Malfeas after death rather than to Lethe, Oblivion or the Underworld.

Note: This ritual may not actually be in the Art of the Dead. This is a guess at its categorization, as none is actually listed.

Source: Compass of Celestial Directions: Malfeas, p. 55

Restoration of the Grave's Repose Minimum Degree: 3 Attribute: Difficulty:

The thaumaturge lays a zombie to rest by applying a prayer strip to its forehead. This requires a successful touch attack and the expenditure of 1 WP. On a success the undead loses all animation until the strip is removed.

Source: Unknown User

Summon Nephwrack Minimum Degree: 3 Attribute: Wits Difficulty: 4 Casting Time: One hour

This ritual calls up a nephwrack from the bowels of the Labyrinth.

Source: Oadenol's Codex, p. 135

Ward Maintenance Minimum Degree: 3 Attribute: Perception Difficulty: 3 Casting Time: One day

This ritual allows the thaumaturge to perform maintenance on wards of higher levels than Lesser Ward Maintenance.

Source: Oadenol's Codex, p. 133, 135, 139, 140, 144

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20

Art of Demon Summoning The art and science concerned with the calling and banishing of

elementals.

Apprentice Rituals

Initiate Rituals

Alarm Ward Against (Creature) Minimum Degree: 1 Attribute: Perception Difficulty: 1 Casting Time: One hour

The thaumaturge specifies a type of creature and draws a line. If such a creature crosses that line, the exorcist is notified so long as they are close by.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141

Candied Locust Amber Minimum Degree: 1 Attribute: Perception Difficulty: 3 Casting Time: One hour

The thaumaturge creates a sugary coating in which to encase delicious locusts for later consumption.

Source: Manual of Exalted Power: Infernals, p. 126

Demonsight Minimum Degree: 1 Attribute: Perception Difficulty: 3 Casting Time: 5 minutes

This ritual allows the thaumaturge to perceive immaterial demons with all their senses.

Source: Oadenol's Codex, p. 141 Source: Second Edition Core, p. 138

Lesser Ward Against (Creature) Minimum Degree: 1 Attribute: Manipulation Difficulty: 1 Casting Time: One hour

The thaumaturge delineates an area and erects a barrier that certain creatures cannot cross. This ward lasts for one day.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141

Adept Rituals

Alarm Ward Maintenance Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: Five minutes

The thaumaturge enables a ward to last longer. The amount of time varies depending on the success of the ritual.

Source: Oadenol's Codex, pp. 133, 135, 136, 139, 140, 141–142

Banish the Faithless Servant Minimum Degree: 2 Attribute: Essence + Willpower Difficulty: 2 Casting Time: Miscellaneous Action

The thaumaturge may banish a demon of the First Circle they have summoned.

Source: Oadenol's Codex, p. 135

Dishonest (Creature)'s Rebuke Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: 10 hours + miscellaneous action

The thaumaturge creates a prayer strip that allows them to attack dematerialized spirits for a scene.

Expulsion Minimum Degree: 2 Attribute: Manipulation Difficulty: Target's lowest Virtue Casting Time: 10 minutes

The thaumaturge can force a possessing spirit out of the being they inhabit. Learning this ritual as part of the Art of Warding and Exorcism allows the thaumaturge to expel any type of spirit. Learning it as a Procedure or as part of the Arts of the Dead, Demon Summoning, Elemental Summoning and Spirit Beckoning only allow them to affect those beings.

Source: Oadenol's Codex, p. 133, 135, 140, 142

Lesser Ward Maintenance Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: One day

As Alarm Ward Maintenance, but it can extend the duration of any Lesser Ward.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141, 142

Summon (Species) Minimum Degree: 2 Attribute: Intelligence Difficulty: 5 Casting Time: 6 hours

This ritual allows the thaumaturge to summon an individual demon of the desired species.

Source: Oadenol's Codex, p. 135 Source: Second Edition Core, pp. 138–139

Ward Against (Creature) Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: One hour

The thaumaturge creates a physical rather than a mental barrier than impedes the entrance of undesirable creatures.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 142

Master Rituals

Banish (Creature) Minimum Degree: 3 Attribute: Manipulation Difficulty: Special Casting Time: One minute per roll

The exorcist forces a target creature to leave their presence for a short time. Learning this ritual as part of the Art of Warding and Exorcism allows the thaumaturge to target all manner of creatures.

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Learning it as part of a Procedure or as part of another art (such as the Art of the Dead) restricts the kinds of targets they may banish.

Source: Oadenol's Codex, p. 133, 135, 136, 140, 142

Beckon (Unique Demon) Minimum Degree: 3 Attribute: Intelligence Difficulty: Demon's Essence Casting Time: Six hours

The thaumaturge may summon Second Circle Demons, though they do not have to answer. Each specific demon requires their own ritual.

Source: Oadenol's Codex, pp. 135–136

Dew of Retribution Minimum Degree: 3 Attribute: Intelligence Difficulty: 4 Casting Time: One hour

The thaumaturge tattoos a willing individual with vitriol and allows them to invoke an acid rain in a small area. There is a high price to pay for this ritual, though, as the target will likely gain derangements.

Source: Return of the Scarlet Empress, p. 149

Five Days Foresight Minimum Degree: 3 Attribute: Manipulation Difficulty: 5 Casting Time: Six hours

The thaumaturge may open a portal into Malfeas and ask a demon a question about the future.

Source: Oadenol's Codex, p. 136

Greater Ward Against (Creature) Minimum Degree: 3 Attribute: Intelligence

Difficulty: 1 Casting Time: Two hours

The thaumaturge creates a barrier that blocks all action of the target creature in a zone. They cannot pass into the area, or launch physical or magical attacks into it.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 143

Keyed Ward Minimum Degree: 3 Attribute: Wits Difficulty: Ward difficulty + 2 Casting Time: One hour

The thaumaturge may embed a key word, action or condition that allows others to bypass a ward.

Source: Oadenol's Codex, pp. 133, 135, 136, 139, 140, 143–144

The Year and the Day Minimum Degree: 3 Attribute: Manipulation Difficulty: 5 Casting Time: Miscellaneous action

If the thaumaturge can successfully repel a demon from their presence for a year and a day, they may use this ritual to send them back to Malfeas.

Source: Oadenol's Codex, p. 136

Ward Maintenance Minimum Degree: 3 Attribute: Perception Difficulty: 3 Casting Time: One day

This ritual allows the thaumaturge to perform maintenance on wards of higher levels than Lesser Ward Maintenance. Source: Oadenol's Codex, p. 133, 135, 139, 140, 144

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22

Art of Elemental Summoning The art and science concerned with the calling and banishing of

elementals.

Apprentice Rituals

Initiate Rituals

Alarm Ward Against (Creature) Minimum Degree: 1 Attribute: Perception Difficulty: 1 Casting Time: One hour

The thaumaturge specifies a type of creature and draws a line. If such a creature crosses that line, the exorcist is notified so long as they are close by.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141

Elemental Sight Minimum Degree: 1 Attribute: Perception Difficulty: 3 Casting Time: Five minutes

The thaumaturge can see dematerialized elementals for one scene.

Source: Oadenol's Codex, p. 136, 141

Inured to (Element) Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: 30 minutes

By performing the proper mudras and carefully exposing themselves to minute quantities of the appropriate element, the thaumaturge can protect themselves or another from natural effects. For one day, the target can soak environmental effects caused by the appropriate element using their Stamina.

Source: Unknown User

Jade Extraction Method Minimum Degree: 1 Attribute: Intelligence Difficulty: 3 Casting Time: Five minutes

The thaumaturge can extract motes of Essence from chunks of Jade.

Source: Oadenol's Codex, p. 136

Lesser Ward Against (Creature) Minimum Degree: 1 Attribute: Manipulation Difficulty: 1 Casting Time: One hour

The thaumaturge delineates an area and erects a barrier that certain creatures cannot cross. This ward lasts for one day.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141

Adept Rituals

Alarm Ward Maintenance Minimum Degree: 2 Attribute: Perception

Difficulty: 3 Casting Time: Five minutes

The thaumaturge enables a ward to last longer. The amount of time varies depending on the success of the ritual.

Source: Oadenol's Codex, pp. 133, 135, 136, 139, 140, 141–142

Dishonest (Creature)'s Rebuke Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: 10 hours + miscellaneous action

The thaumaturge creates a prayer strip that allows them to attack dematerialized spirits for a scene.

Source: Scroll of Errata

Expulsion Minimum Degree: 2 Attribute: Manipulation Difficulty: Target's lowest Virtue Casting Time: 10 minutes

The thaumaturge can force a possessing spirit out of the being they inhabit. Learning this ritual as part of the Art of Warding and Exorcism allows the thaumaturge to expel any type of spirit. Learning it as a Procedure or as part of the Arts of the Dead, Demon Summoning, Elemental Summoning and Spirit Beckoning only allow them to affect those beings.

Source: Oadenol's Codex, p. 133, 135, 140, 142

Lesser Ward Maintenance Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: One day

As Alarm Ward Maintenance, but it can extend the duration of any Lesser Ward.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141, 142

Summon (Species) Minimum Degree: 2 Attribute: Charisma Difficulty: 5 Casting Time: 4 hours

This ritual allows the thaumaturge to summon an individual elemental of the desired species.

Source: Oadenol's Codex, p. 136

Summon Need Fire Minimum Degree: 2 Attribute: Charisma Difficulty: 3 Casting Time: Three hours

The thaumaturge uses this ritual to summon a Need Fire. Source: The Roll of Glorious Divinity I, p. 122

Ward Against (Creature) Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: One hour

The thaumaturge creates a physical rather than a mental barrier than impedes the entrance of undesirable creatures.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 142

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Master Rituals

Banish (Creature) Minimum Degree: 3 Attribute: Manipulation Difficulty: Special Casting Time: One minute per roll

The exorcist forces a target creature to leave their presence for a short time. Learning this ritual as part of the Art of Warding and Exorcism allows the thaumaturge to target all manner of creatures. Learning it as part of a Procedure or as part of another art (such as the Art of the Dead) restricts the kinds of targets they may banish.

Source: Oadenol's Codex, p. 133, 135, 136, 140, 142

Beckon (Species) Minimum Degree: 3 Attribute: Charisma Difficulty: 5 Casting Time: Four hours

The thaumaturge may summon higher Essence Elementals to their aid.

Source: Oadenol's Codex, p. 136

Greater Ward Against (Creature) Minimum Degree: 3 Attribute: Intelligence

Difficulty: 1 Casting Time: Two hours

The thaumaturge creates a barrier that blocks all action of the target creature in a zone. They cannot pass into the area, or launch physical or magical attacks into it.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 143

Invoke the Elemental Benediction Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: Six hours

The thaumaturge may invest an object with one of the five elements as per the Ritual of Elemental Empowerment (see the White Treatise, page 57).

Source: Oadenol's Codex, p. 136

Keyed Ward Minimum Degree: 3 Attribute: Wits Difficulty: Ward difficulty + 2 Casting Time: One hour

The thaumaturge may embed a key word, action or condition that allows others to bypass a ward. Source: Oadenol's Codex, pp. 133, 135, 136, 139, 140, 143–144

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24

Art of Enchantment The art and science of Enchantment is primarily focused on the

fabrication and creation of exceptional objects and equipment.

Apprentice Rituals

Analyze Talisman Minimum Degree: 0 Attribute: Perception Difficulty: 1 Casting Time: Five minutes

The thaumaturge tests an object to see if it is enchanted. Source: Oadenol's Codex, p. 137

Fading Color Treatment Minimum Degree: 0 Attribute: Intelligence Difficulty: 2 Casting Time: Five minutes

The thaumaturge enchants an object to be a certain color, but only for a specified length of time.

Source: Oadenol's Codex, p. 137

Ghost-Smiting Salt Weapon Minimum Degree: 0 Attribute: Intelligence Difficulty: 1 Casting Time: Five minutes

This ritual imbues a weapon with the ability to strike a dematerialized ghost as though they were material.

Source: Scroll of Kings, p. 141

Verification of Talismans Power Minimum Degree: 0 Attribute: Perception Difficulty: 3 Casting Time: one Scene

Discerns an object’s inherent Essence flows; this simple ritual identifies an object as an artifact, a hearthstone or otherwise imbued with magical powers. It tells nothing about the nature of those powers.

Source: Unknown User

Initiate Rituals

Barkcloth Weaving Pattern Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: 30 hours

Creates a fabric of living vines used for clothing, or light armor. Dragon-king Formula.

Source: Unknown User

Haltan Hunter's Shirt Minimum Degree: 1 Attribute: Intelligence Difficulty: 1 Casting Time: 50 hours

Exceptional Equipment; Grants the wearer a 2 dice bonus to Survival rolls when hunting.

Source: Unknown User

Ice Skater Blades Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: 25 hours

Exceptional Equipment; Blades, that are attachable to shoes with leather bands. Used by northern people to move over icy surfaces and exotic Martial Arts weapons.

Source: Unknown User

Invulnerability Minimum Degree: 1 Attribute: Intelligence Difficulty: 3 Casting Time: 50 hours

This enchantment protects an object against normal wear and tear. Consider any enchanted object to be immune to minor damage that might accrue from normal use. Cups don't break when accidentally dropped while washing up. Swords don't need sharpening and armor doesn't develop minor dents. This ritual does nothing to prevent things from getting dirty nor does it make an object sturdy enough to withstand intentional harm or unusual damage. Yes, that does mean your china still isn't safe if someone intentionally throws it across the room, nor will your sword be able to ignore being dropped into that pool of molten lava.

Source: Unknown User

Least Wonder Minimum Degree: 1 Attribute: Intelligence Difficulty: 3 Casting Time: 50 hours

This ritual allows the thaumaturge to enchant an object and make it exceptional in quality (see Second Edition Core, p. 365.).

Source: Second Edition Core, p. 139

Least Wyld Talisman Minimum Degree: 1 Attribute: Intelligence Difficulty: 3 Casting Time: 50 hours

Provides +1 bonus to Vision Questing and rolls against mutation and Wyld addiction.

Source: Compass of Celestial Directions: The Wyld, p. 142

Least Wyld Watch Minimum Degree: 1 Attribute: Intelligence Difficulty: 3 Casting Time: 50 hours

Gives an audible warning, when the Wyld comes within 100 yards.

Source: Compass of Celestial Directions: The Wyld, p. 142

Strengthen Ironwood Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: Three hours

The thaumaturge enhances the strength and durability of Ironwood.

Source: Oadenol's Codex, p. 137

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Water Shoes Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: 25 hours

Exceptional Equipment; Bulky, buyoant, ponton-like shoes used in the western isles for off-board repairs, or sometimes recreation.

Source: Unknown User

Adept Rituals

(Material) Refinement Procedure Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: 50 hours

Clears material of impurities; used to provide exceptional quality materials. The Res. value of the material is raised by one dot.

Source:Unknown User

Chiaroscuro Glass Minimum Degree: 2 Attribute: Wits Difficulty: 4 Casting Time: 150 hours

Hardens Glass into armor- and weapon-grade Exotic Material. Weapons made of this material gain +1 Acc and Dmg, Armors add 2 to their L soak and substract 1 from B Soak and Fatigue Rating.

Source: Unknown User

Enchant Lucky Rock Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: 25 hours

The thaumaturge enhances a Lucky Rock and transfers that power to a weapon.

Source: Oadenol's Codex, p. 137

Haltan Ground Charm Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: 50 hours

Same effect as Warding Charm against Fair Folk. Warns if approached by fey. Requires exotic material: Ironnut Shell (Resources ●●)

Source: Unknown User

Heliographic Reflection Principle Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: varies

Knowledge about optical technologies. Required to program, repair or construct a Heliograph.

Source: Unknown User

Lesser Wonder Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: 100 hours

This ritual allows the thaumaturge to enchant an object of exceptional quality and make it perfect quality (see Second Edition Core, p. 366.).

Source: Second Edition Core, p. 139

Lesser Wyld Talisman Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: 100 hours

Provides +2 bonus to Vision Questing and rolls against mutation and Wyld addiction.

Source:Compass of Celestial Directions: The Wyld, p. 142

Lesser Wyld Watch Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: 100 hours

Gives an audible warning when the Wyld comes within a radius of half a mile.

Source: Compass of Celestial Directions: The Wyld, p. 142

Process Steelsilk Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: 25 hours

The thaumaturge may create and manipulate Steelsilk. Source: Oadenol's Codex, p. 137

Southern Phial Arrow Minimum Degree: 2 Attribute: Intelligence Difficulty: 2 Casting Time: 50 hours

Exceptional Equipment. Arrow, that has a small, breakable container below its tip, usually filled with Southern Fire.

Source: Unknown User

Warding Charm Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: 100 hours

Protects a character against spirits, walking dead, etc., with a force of (Warding Charm creator's Essence rating).

Source: Unknown User

Master Rituals

Aegis-Inset Amulets Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: 200 hours

The thaumaturge creates a set of Aegis-Inset Amulets. Source: Oadenol's Codex, p. 137

Band of the Loyal Servant

Minimum Degree: 3 Attribute: Intelligence Difficulty: 8 Casting Time: 250 hours Artifact 1

Page 26: Book of Marble Circle

Holds one mote recharging every sunrise, for the wearer to use like Personal Essence. Requires Magical Material: Orichalcum

Source: Unknown User

Cat Claw Talisman Minimum Degree: 3 Attribute: Wits Difficulty: 3 Casting Time: 200 hours

Grants the bearer a 2 dice bonus to Join Combat actions and +1 Dex.

Source: Unknown User

Demon-Scorching Celestial Weapon

Minimum Degree: 3 Attribute: Intelligence Difficulty: 3 Casting Time: Five minutes

This ritual endows gold or silver plated weapons with the ability to cause aggravated damage to demons. It is considered a heretical ritual by the Immaculate Order.

Source: Scroll of Kings, p. 142

Fivefold Harmonic Regulation Minimum Degree: 3 Attribute: Wits Difficulty: 5 Casting Time: one scene

May facilitate attunement to Magical Material normaly non-resonant to the thaumaturge.

Source: Unknown User

Ghost-Cleaving Salt Weapon Minimum Degree: 3 Attribute: Intelligence Difficulty: 3 Casting Time: 10 minutes

This ritual allows the thaumaturge to enchant a weapon as per Ghost-Smiting Salt Weapon, save that the weapon now may inflict aggravated damage on the ghost.

Source: Scroll of Kings, p. 141

Golden Flame Talisman Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: 150 hours

Warms the character wearing, or sleeping on it, when activated with 3 motes, or 1 WP. Requires Magical Material: Orichalcum.

Source: Unknown User

House of Refuge Minimum Degree: 3 Attribute: Intelligence Difficulty: 7 Casting Time: one week

Blocks effects of the Middlemarches, and reduce Deep Wyld exposure to Bordermarches level within a fixed location of max (Creators Essence x 100) square feet.

Source: Compass of Celestial Directions: The Wyld, p. 143

Shadow Princes Visage Minimum Degree: 3 Attribute: Intelligence

Difficulty: 6 Casting Time: 200 hours

This crafts a death mask for someone already dead. The mask fades from Creation and appears upon the face of the corpse's ghost. Whenever the ghost is wearing the mask in the Underworld, it may spend a mote of Essence to see and hear into the living world for a scene.

Source: Unknown User

Spirit Blessed Fetish Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: 200 hours

Create a specific type of artifact with a rating 1, like the Spirit Charm Blessing.

Source: Unknown User

Talisman Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: 200 hours

This ritual allows the thaumaturge to create a talisman that powers an artifact. See the text of the ritual for further details.

Source: Second Edition Core, p. 139

Ward Against the Wyld Minimum Degree: 3 Attribute: Unknown Difficulty: Unknown Casting Time: Unknown

The thaumaturge creates a talisman that provides immunity from Mutation and Wyld Addiction unless the wearing botches their relevant rolls. This protection only applies in the Bordermarches.

Source: Compass of Celestial Directions: The Wyld, p. 142

Warding Talisman Minimum Degree: 3 Attribute: Intelligence Difficulty: 3 Casting Time: 50/100/150 hours

The thaumaturge creates a talisman that levies a penalty against applicable creatures trying to affect them. Certain types of talismans may require additional training in other Arts, such as Geomancy or Warding and Exorcism. Talismans against the Wyld can also aid in avoiding Wyld Addiction and Mutation and assist the user in vision quests in the Wyld. This bonus increases depending on the degree in the Art of Enchantment the thaumaturge has learned.

Source: Compass of Celestial Directions: The Wyld, p. 142 Source: Second Edition Core, p. 279

Wyld Talisman Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: 200 hours

Provides +3 bonus to Vision Questing and rolls against mutation and Wyld addiction.

Source: Compass of Celestial Directions: The Wyld, p. 142

Wyld Watch Minimum Degree: 3 Attribute: Intelligence

Page 27: Book of Marble Circle

Difficulty: 5 Casting Time: 200 hours

Gives an audible warning when the Wyld comes within a radius of half a dozen miles. Source: Compass of Celestial Directions: The Wyld, p. 142

Page 28: Book of Marble Circle

Art of Geomancy Geomancy rituals compose the art and science of the Land and

the Dragon Lines, and their Demesne and Manse Constructs. Appropriate rituals may also be considered as part of the Science of Topomancy, the science concerned with essence flows and resource flows via conduits, which is how the Art is known in Autochthonia.

Apprentice Rituals

Alloyed Essence Indicator Minimum Degree: 0 Attribute: Intelligence Difficulty: 5 Casting Time: Five minutes

The thaumaturge identifies what type of magical object an item is.

Source :Oadenol's Codex, p. 138

Dowsing Minimum Degree: 0 Attribute: Perception Difficulty: 1 Casting Time: Five minutes

The methods geomancers use to detect dragon lines can often be turned to the search for other things as well. By anointing the pendulum or spoon with a bit of the substance the thaumaturge wishes to find and then following the swinging of the pendulum, the thaumaturge will find the nearest concentration of the substance within (essence x 10 yards) to a maximum depth of (essence x 10 feet). Specific people or objects may be searched for but that requires an arcane link to the person or thing. If there is nothing to be found in the current search area, the thaumaturge may get a vague directional indication of which way they should search next, if they beat a threshold of 4 successes on their roll.

Source: Unknown User

Dragon Line Compass Minimum Degree: 0 Attribute: Perception Difficulty: 1 Casting Time: Five minutes

The thaumaturge uses a pendulum to reveal the presence of a Dragon Line, which they may then follow for a short time.

Source: Oadenol's Codex, p. 137

Essence Sense Minimum Degree: 0 Attribute: Perception Difficulty: 1 Casting Time: 1 minute

This ritual allows the thaumaturge to detect the presence of Essence spent on a target.

Source: Second Edition Core, p. 139

Magical Attunement Minimum Degree: 0 Attribute: Wits Difficulty: 3 Casting Time: 20 minutes

The thaumaturge can attune to an artifact. Source: Oadenol's Codex, p. 138

Ritual of Dedicated Purification

Minimum Degree: 0 Attribute: Intelligence

Difficulty: 1 Casting Time: One hour Cost: Resources ●

Prevents next Botch to Ritual or Sorcery. Source: Unknown User

Spot of the Lying Cow Minimum Degree: 0 Attribute: Perception Difficulty: 1 Casting Time: one scene

The thamaturge makes out a spot, where pet animals lay down to rest. This indicates a building place with good fortune for homes, stables, etc.

Source: Unknown User

Tripping the Steel Minimum Degree: 0 Attribute: Wits Difficulty: 2 Casting Time: Five minutes

The thaumaturge uses this ritual to sanctify a duel in the eyes of the Maiden of Battles. Those who break the terms of the duel thereafter suffer a penalty.

Source: Glories of the Most High: The Maidens of Destiny, pp. 37–38

Initiate Rituals

Bathing in the River Meditation Minimum Degree: 1 Attribute: Intelligence Difficulty: 1 Casting Time: Place's rating hours

The thaumaturge may attune to a Manse or Demesne. Source: Oadenol's Codex, p. 138

Binding the Twigs Minimum Degree: 1 Attribute: Intelligence Difficulty: 3 Casting Time: one hour

Influences the growth and shape of a plant, but does not speed up its growth. Must be performed regularly for full effect. Used to grow Bonsais, shaped hedges, etc.

Source: Unknown User

Dragon Nest Compass Minimum Degree: 1 Attribute: Perception Difficulty: 2 Casting Time: Five minutes

The thaumaturge may detect the present of a demesne while still far away.

Source: Oadenol's Codex, p. 138

Draw Geomantic Map Minimum Degree: 1 Attribute: Intelligence Difficulty: 2 Casting Time: one hour

The thaumaturge is able to create a geomantic profile of an area.

Source: Unknown User

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First Principle of Resplendent Architecture Minimum Degree: 1 Attribute: Intelligence Difficulty: 3 Casting Time: 50 hours

As the Enchantment formula Least Wonder, but for architecture. Each success imbues exceptional properties for one decade upon the building.

Source: Unknown User

Pearl-Collecting Rite Minimum Degree: 1 Attribute: Wits Difficulty: 3 Casting Time: (Demesne's rating) hours

The thaumaturge can find and collect a demesne's Essence token.

Source: Oadenol's Codex, p. 138

Placing of the Gate Minimum Degree: 1 Attribute: Perception Difficulty: 3 Casting Time: 50 hours

Gives the specifics on how to erect a Portal that blesses passing Travelers with good fortune. Required as safe gates into uncapped Demesnes, or Spirit Sanctums.

Source: Unknown User

Ritual of Dedicated Purification Minimum Degree: 1 Attribute: Perception Difficulty: 2 Casting Time: One hour

The thaumaturge purifies himself, preparing for the work they will do. This ritual allows them to reroll a single botch during the next procedure they perform.

Source: Oadenol's Codex, p. 138

Walking the Dragon Line Minimum Degree: 1 Attribute: Perception Difficulty: varies Casting Time: varies

The thaumaturge is able to perceive and follow geomantic essence flows.

Source: Unknown User

Wonder-Grasping Apperception Minimum Degree: 1 Attribute: Intelligence Difficulty: 3 Casting Time: One minute

This ritual allows the thaumaturge to use an Artifact as though it were attuned. What kind of artifacts are available for this ritual is strictly limited.

Source: Masters of Jade, p. 65

Adept Rituals

Blessing Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: 3 hours

This ritual allows the thaumaturge to negate one botched roll of a specified combination of Attribute, Ability and Specialty.

Source: Second Edition Core, p. 139 Source: Manual of Exalted Power: Alchemicals, p. 201

Blessing of Fertility Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: 3 hours

May also be cast on a single terrain feature. Crops on a field, or other plants will produce good yields, even in bad seasons; People within a household, or Cattle in a stable will conceive healthy offspring.

Source: Unknown User

Blessing of Good Fortune Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: 3 hours

Like the Formula Blessing but the target is not a person, but a house, or single terrain feature (one hill, field, lake, etc.).

Source: Unknown User

Blessing of Good Health Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: 3 hours

Reduces Virulence-, or Morbidity Levels of diseases by one. -10% chance of wound infection in the area of the targeted terrain feature.

Source: Unknown User

Curse Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: 3 hours

This ritual allows the thaumaturge to impose one botched roll of a specified combination of Attribute, Ability and Specialty.

Source: Second Edition Core, p. 139 Source: Manual of Exalted Power: Alchemicals, p. 201

Curse of Barrenness Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: 3 hours

Crops on a targeted field, or other plants will produce bad yields, even in good seasons; People within a targeted household, or Cattle in a stable will have problems to sire, or conceive offspring.

Source: Unknown User

Curse of Ill Fortune Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: 3 hours

Like the Formula Curse, but the target is not a person, but a house, or single terrain feature (one hill, field, lake, etc.).

Source: Unknown User

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Curse of Ill Health Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: 3 hours

Raises Virulence-, or Morbidity Levels of diseases by one. +10% chance of wound infection in the area of the targeted terrain feature.

Source: Unknown User

Open-Eyed Dive Meditation Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: (Place's rating) hours

The thaumaturge may discover the stress-points in a manse or demesne (see Oadenol's Codex, pp. 51-52).

Source: Oadenol's Codex, p. 138

Pot of (Terrestrial Direction) Climate Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: 50 hours

Provides a mystically sealed microclimate for growing plants in climatic zones normally not suited for them. The plant still needs sufficient water and sunlight, as well as one mote invested into the pot per day.

Source: Unknown User

Pulse of the Demesne's Heart Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: (Place's rating) hours

The thaumaturge can track down a hearthstone from the hearth room of a given manse.

Source: Oadenol's Codex, p. 139

Rattle the Sanctum's Gate Minimum Degree: 2 Attribute: Manipulation Difficulty: 5 Casting Time: One hour

The thaumaturge can nearly cut off the flow of Essence into a sanctum, which usually has the effect of drawing the spirit owner out to deal with the problem.

Source: Oadenol's Codex, p. 139

Riptide Swimmer Rite Minimum Degree: 2 Attribute: Manipulation Difficulty: 4 Casting Time: One hour

This ritual grants a bonus to the Willpower roll the thaumaturge next makes while in the Wyld.

Source: Glories of the Most High: Luna, p. 37

Second Principle of Resplendent Architecture Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: 100 hours

As the Enchantment formula Lesser Wonder, but for architecture. Each success imbues perfected properties for one decade upon the building.

Source: Unknown User

Wyld Blessing Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: 6 hours

This ritual prevents Wyld mutation for a short period and also cures mild Wyld Addiction.

Source: Compass of Celestial Directions: The Wyld, p. 143

Master Rituals

Bending the Dragon Line Minimum Degree: 3 Attribute: Wits Difficulty: varies Casting Time: varies

Allows the realignment of a single Dragon line within an uncapped Demesne. Difficulty is the Demesne rating +3. Time is 100 hours x Demesne rating.

Source: Unknown User

Essence Enlightening Sutra Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: Five years

The thaumaturge performs an ascetic regimen that awakens their Essence and grants them an Essence pool.

Source: Oadenol's Codex, p. 139

Essential River Channeling Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: 24 hours

The thaumaturge may perform this ritual to awaken the Essence of another, granting them access to an Essence pool of their own. This ritual may be deadly to its target, however.

Source: Scroll of the Monk, p. 19

Fountain at the Dragon's Nest Minimum Degree: 3 Attribute: Perception Difficulty: 5 Casting Time: 250 hours

Structure made from Magical Material pierces Dragon lines at a nexus point. Provides 1 mote of elemental aspected Essence every 2 hours.

Source: Unknown User

Garden of (Month) Minimum Degree: 3 Attribute: Perception Difficulty: 5 Casting Time: one season

Creates a masterpiece of landscaping, which reaches its glory in the appropriate month after at least half a year. Then one batch of Exotic Material may be harvested.

Source: Unknown User

Geomantic Countermagic Minimum Degree: 3 Attribute: Intelligence

Page 31: Book of Marble Circle

Difficulty: 5 Casting Time: One hour

The thaumaturge may disrupt existing thaumaturgical works that they can perceive with Essence Sense. This ritual is also known as Marble Countermagic.

Source: Oadenol's Codex, p. 139

House of Good/Ill Fortune Minimum Degree: 3 Attribute: Perception Difficulty: 5 Casting Time: One hour

The thaumaturge may harm or benefit the local landscape's occupants by arranging the flows of Essence through that landscape.

Source: Oadenol's Codex, p. 139

River-Washed Memories Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: One night

The thaumaturge uses this ritual to erase all memory of their past crimes.

Source: Glories of the Most High: Luna, p. 37

Scrying Minimum Degree: 3 Attribute: Perception

Difficulty: 5 Casting Time: One or more hours

The thaumaturge may distantly observe a target for which they possess an Arcane Link.

Source: Oadenol's Codex, p. 139

Third Principle of Resplendent Architecture Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: 200 hours

As the Enchantment formula Talisman, but for architecture. Imbues the building with special properties. Requires at least one appropriate exotic material for Manse construction.

Source: Unknown User

Yoga of Celestial Refinement Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: 10 years

A Dragon-Blooded thaumaturge may use this ritual to learn Celestial Martial Arts. They must also possess at least Lore 4 and Martial Arts 4 and have an appropriate tutor.

Source: Oadenol's Codex, p. 139

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Art of Husbandry The art and science of Husbandry covers interaction and

manipulation of animals via thaumaturgical rituals.

Apprentice Rituals

Greeting the Sun Minimum Degree: 0 Attribute: Charisma Difficulty: 1 Casting Time: Five minutes

The thaumaturge uses this ritual to properly venerate the Unconquered Sun. In return they may negate one botch occuring shortly afterward, making it a normal failure instead.

Source: Glories of the Most High: The Unconquered Sun, pp. 40–41

Harmonious Union Minimum Degree: 0 Attribute: Charisma Difficulty: 1 Casting Time: One hour

This marriage rite is used to sanctify the union in the eyes of Heaven, which grants a variety of benefits.

Source: Glories of the Most High: The Maidens of Destiny, p. 38

Judge the Pure Beast Minimum Degree: 0 Attribute: Perception + Survival Difficulty: 1 Casting Time: One minute

The thaumaturge analyzes an animal to determine if it is a normal animal or a magical one.

Source: Oadenol's Codex, p. 139

Sundered Union Minimum Degree: 0 Attribute: Charisma Difficulty: 1 Casting Time: Five minutes

The thaumaturge uses this ritual to summarily sever the romantic bond between the associate parties in the eyes of Heaven. This need only have the consent of the party with the highest Essence.

Source: Glories of the Most High: The Maidens of Destiny, pp. 38–39

Thanks for the Hunt Minimum Degree: 0 Attribute: Wits Difficulty: 2 Casting Time: One minute

The thaumaturge uses this ritual to rid a kill of disease and increase its nutritional value or grant a bonus to Craft rolls to make items from the carcass.

Source: Glories of the Most High: Luna, p. 37

Warding the Crops Minimum Degree: 0 Attribute: Intelligence Difficulty: 1 Casting Time: Five minutes

The thaumaturge bans a particular kind of pest from attacking a small area of cropland.

Source: Oadenol's Codex, p. 139

Warmth of the Smoldering Heart Minimum Degree: 0 Attribute: Intelligence Difficulty: 1 Casting Time: one scene

The thaumaturge heats a small stone or earthenware object to the boiling point of water.

Source: Unknown User

Initiate Rituals

Alarm Ward Against (Creature) Minimum Degree: 1 Attribute: Perception Difficulty: 1 Casting Time: One hour

The thaumaturge specifies a type of creature and draws a line. If such a creature crosses that line, the exorcist is notified so long as they are close by.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141

Control (Species) Minimum Degree: 1 Attribute: Manipulation + Survival Difficulty: (Control rating) -1 Casting Time: Miscellaneous action

The thaumaturge may give an animal simple instructions. Source: Oadenol's Codex, p. 140

First Greeting Minimum Degree: 1 Attribute: Perception Difficulty: 1 Casting Time: Five minutes

The thaumaturge uses this rite to name a newborn child in a manner appropriate to their destiny.

Source: Glories of the Most High: The Maidens of Destiny, p. 38

Lesser Ward Against (Creature) Minimum Degree: 1 Attribute: Manipulation Difficulty: 1 Casting Time: One hour

The thaumaturge delineates an area and erects a barrier that certain creatures cannot cross. This ward lasts for one day.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141

Promote Growth Minimum Degree: 1 Attribute:Charisma+Survival Difficulty: 1 Casting Time: eight hours

Calling out to the Wood Essence within any living plant-like object less than a cubic meter in size the Thaumaturge my suggest a path of growth to the object and its little god. When performed sucessfully the unaware little god takes the suggestion and the growth of the living plant-like object takes on properties requested by the Thaumaturge. These properties are things like growing in a particular direction, growing in an unnatural shape, or simply to begin growing half again more quickly than normal. The effects of this ritual are usually felt after a few weeks.

Source: Unknown User

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Sapbind Minimum Degree: 1 Attribute: Intelligence+Survival Difficulty: 1 Casting Time: five hours

Taking any kind of sap from a tree and crushed bits of bark this ritual can create a fast drying water resistant glue-like substance that can be used in construction as a sealant or binding material. It is unnaturally hard and resilient once dried and can turn even a fine steel blade once or twice. No natural animals desire to eat it and it show no signs of decay for centuries from natural causes.

Source: Unknown User

Summon (Species) Minimum Degree: 1 Attribute: Charisma + Survival Difficulty: (Control rating) -2 Casting Time: Two hours

This ritual allows the thaumaturge to summon an individual creature of the desired species.

Source: Oadenol's Codex, p. 140

The Sailor's Spoon Minimum Degree: 1 Attribute: Wits Difficulty: 2 Casting Time: one hour

Certain herbs and spices are rubbed into the material of a spoon made from wood or horn. The spoon then lends flavour to foods without much taste, when used to eat them.

Source: Unknown User

The Shepherds Whistled Tune Minimum Degree: 1 Attribute: Wits Difficulty: 3 Casting Time: one scene

Summons all animals, that have been marked in a special way as part of the herd previously.

Source: Unknown User

Wanderers Blessing Minimum Degree: 0 Attribute: Intelligence Difficulty: 1 Casting Time: one scene

Performing a sacrifice of salt to the least gods of certain foodstuffs, ensuring that food will not spoil or decay for next 24 hours.

Source: Unknown User

White Crane Tea Ceremony Minimum Degree: 1 Attribute: Wits Difficulty: number of participants Casting Time: one hour

This tea ceremony is the most common within the Realm and the civilized East. The host spends 1 WP to instill his guests with a sense of calm and serenity. For the rest of the day all participants gain a temporary dot of Temperance.

Source: Unknown User

Adept Rituals

A Canticle for Hope Minimum Degree: 2 Attribute: Charisma Difficulty: 3 Casting Time: Five hours

The thaumaturge uses this ritual to call for a champion, notifying all Solars within a radius that they are needed.

Source: Glories of the Most High: The Unconquered Sun, p. 41

Alarm Ward Maintenance Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: Five minutes

The thaumaturge enables a ward to last longer. The amount of time varies depending on the success of the ritual.

Source: Oadenol's Codex, pp. 133, 135, 136, 139, 140, 141–142

Cowing the Plague Gods Minimum Degree: 2 Attribute: Manipulation Difficulty: 3 Casting Time: one hour

With loud shouts and the banging of drums and cymbals, the thaumaturge intimidates the little god of whatever illness is affecting the target. For one day after this ritual is performed, the target is not contagious and the Morbidity of any disease they are suffering from will not increase. It must be performed anew every day to maintain its effects, for the plague gods are eager to do their work and need a constant threat to keep them from their appointed tasks.

Source: Unknown User

Demand Growth Minimum Degree: 2 Attribute: Intelligence Difficulty: 2 Casting Time: one hour

As with Promote Growth only the scale and timescale are improved by comparison. The plant-like object could be as massive as a 40 ft. tree or tenth of an acre of crops and the effects are observed the next day. However, the aware gods of many larger objects might take offense at your demands. Worship is suggested to promote good spirit relations.

Source: Unknown User

Lesser Ward Maintenance Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: One day

As Alarm Ward Maintenance, but it can extend the duration of any Lesser Ward.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141, 142

Summon Human Minimum Degree: 2 Attribute: Manipulation Difficulty: MDV of target Casting Time: One hour

The thaumaturge compels an individual to travel to them. This is considered Unnatural Mental Influence. Exalts and beastmen count as humans for the purpose of this ritual, but the difficulty increases.

Source: Oadenol's Codex, p. 140

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The Huntsman's Call Minimum Degree: 2 Attribute: Wits Difficulty: control rating of animal Casting Time: 3 hours

Summons a special kind of animal. There are as many different versions of this formula as there are types of animals in Creation.

Source: Unknown User

Vigilant Drum Minimum Degree: 2 Attribute: Intelligence Difficulty: Casting Time: one scene

Before laying to night's rest the clever hunter sets up a small drum and chants a prayer to the Lord of the Lions. No mundane animals will bother the camp until well past the next sunrise.

Source: Unknown User

Ward Against (Creature) Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: One hour

The thaumaturge creates a physical rather than a mental barrier than impedes the entrance of undesirable creatures.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 142

Master Rituals

Aureate Dowsing Minimum Degree: 3 Attribute: Perception Difficulty: 5 Casting Time: One hour

This ritual allows the thaumaturge to dowse for gold deposits that are capable of being worked in to orichalcum.

Source: Glories of the Most High: The Unconquered Sun, p. 41

Greater Ward Against (Creature) Minimum Degree: 3 Attribute: Intelligence Difficulty: 1 Casting Time: Two hours

The thaumaturge creates a barrier that blocks all action of the target creature in a zone. They cannot pass into the area, or launch physical or magical attacks into it.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 143

Improved (Species) Breeding Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: One hour

The thaumaturge can magically ensure that their animal breeding experiments produce animals with specified exceptional characteristics.

Source: Oadenol's Codex, p. 140

Keyed Ward Minimum Degree: 3 Attribute: Wits Difficulty: Ward difficulty + 2 Casting Time: One hour

The thaumaturge may embed a key word, action or condition that allows others to bypass a ward.

Source: Oadenol's Codex, pp. 133, 135, 136, 139, 140, 143–144

Spring Forth Minimum Degree: 3 Attribute: Wits Difficulty: 3 Casting Time: miscellaneous action

As with Promote Growth only the scale and timescale are drastically improved. The plant-like object could be as large as one of the trees that house entire cities such as those in the East or all the crops one could see from a small hill. The effects happen in one hour's time. However, the aware gods of many larger objects might take offense at your demands. Worship is suggested to promote good spirit relations.

Source: Unknown User

Ward Maintenance Minimum Degree: 3 Attribute: Perception Difficulty: 3 Casting Time: One day

This ritual allows the thaumaturge to perform maintenance on wards of higher levels than Lesser Ward Maintenance. Source: Oadenol's Codex, p. 133, 135, 139, 140, 144

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35

Science of Probablistics The science concerned with creating a brighter future through

higher mathematics.

Apprentice Rituals

Gather Data

Minimum Degree: 0 Attribute: Perception Difficulty: 1 Casting Time: Five minutes The thaumaturge can gather data based on mathematical calculations that will aid them in construction probablistic models.

Source:Manual of Exalted Power: Alchemicals, p. 201

Initiate Rituals

Analyze Situation

Minimum Degree: 1 Attribute: Perception Difficulty: 1 Casting Time: Five minutes The thaumaturge can predict what might be a likely result given a course of action.

Source:Manual of Exalted Power: Alchemicals, p. 201

Locate Safe Conduit

Minimum Degree: 1 Attribute: Intelligence Difficulty: 5 Casting Time: One hour The thaumaturge can predict which conduits contain valuable nutrients and which are filled with more toxic substances.

Source:Manual of Exalted Power: Alchemicals, p. 201

Reactive Planning

Minimum Degree: 1 Attribute: Wits Difficulty: 5 Casting Time: One hour The astrologer must have successfully cast a Lesser or Greater Divination to use this ritual. This foreknowledge allows the thaumaturge's client to more easily overcome obstacles later in the story.

Source:Oadenol's Codex, p. 202 Source:Manual of Exalted Power: Alchemicals

Adept Rituals

Battle Timing

Minimum Degree: 2 Attribute: Wits Difficulty: 3 Casting Time: One action

The thaumaturge can predict what actions would best take advantage of their enemy's weaknesses in battle.

Source:Manual of Exalted Power: Alchemicals, p. 202

Blessing

Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: 3 hours This ritual allows the thaumaturge to negate one botched roll of a specified combination of Attribute, Ability and Specialty.

Source:Second Edition Core, p. 139 Source:Manual of Exalted Power: Alchemicals, p. 201

Curse

Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: 3 hours This ritual allows the thaumaturge to impose one botched roll of a specified combination of Attribute, Ability and Specialty.

Source:Second Edition Core, p. 139 Source:Manual of Exalted Power: Alchemicals, p. 201

Divination

Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: 3 hours This ritual allows the thaumaturge to make slightly more accurate and long-sighted predictions about a target's future than with the Lesser Divination Ritual.

Source:Second Edition Core, p. 138 Source:Manual of Exalted Power: Alchemicals, p. 201

Risk Assessment

Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: One action

The thaumaturge can boost their ability to react defensively in a situation based on their skill at predicting outcomes.

Source:Manual of Exalted Power: Alchemicals, p. 202

Master Rituals

Finesse in the Bazaar

Minimum Degree: 3 Attribute: Manipulation Difficulty: 4 Casting Time: One hour The thaumaturge can use this ritual to predict prices and market conditions.

Source:Manual of Exalted Power: Alchemicals, p. 202

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Greater Divination

Minimum Degree: 3 Attribute: Intelligence Difficulty: 4 Casting Time: 3 hours This ritual allows the thaumaturge to make highly accurate predictions fare into the future about a target's fate.

Source:Second Edition Core, p. 138 Source:Manual of Exalted Power: Alchemicals, p. 201

Transform Fate

Minimum Degree: 3 Attribute: Charisma Difficulty: 5 Casting Time: One hour The thaumaturge can appeal to the design weavers to change a small event that will occur shortly. Source:Manual of Exalted Power: Alchemicals, p. 202

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Art of Spirit Beckoning The art of Spirit Beckoning concerns itself with the calling and

interacting with gods great and small.

Apprentice Rituals

Hunter Passes Over Minimum Degree: 0 Attribute: Charisma Difficulty: (6-Valor) Casting Time: 30 minutes

Caltia hunts constantly through the forests of Halta, but she will spare those who show no fear. Similarly, a sufficiently brave thaumaturge can call down a bit of her power to protect themselves from predatory animals. Until the next sunrise or sunset, whichever is first, the target will not be attacked by any unintelligent animals. Attacking the animals or failing a Valor roll instantly ends the ritual.

Source: Unknown User

Scent of Shark Within Minimum Degree: 0 Attribute: Charisma + Performance Difficulty: 7 - Resources Casting Time: One action

The thaumaturge uses this ritual to beg to be spared from the children of Siakal.

Source: Scroll of Kings, p. 38

Sealing the Ink Minimum Degree: 0 Attribute: Perception Difficulty: 1 Casting Time: one hour

Sanctification and Protection of Ink from being possessed by Spirits at Calibration.

Source: Unknown User

Sublime Frenzy Minimum Degree: 0 Attribute: Charisma + Performance Difficulty: 7 - (Resources) Casting Time: One action

This ritual affects the user in times of combat, driving them into a battle frenzy.

Source: Scroll of Kings, p. 38

Initiate Rituals

Alarm Ward Against (Creature) Minimum Degree: 1 Attribute: Perception Difficulty: 1 Casting Time: One hour

The thaumaturge specifies a type of creature and draws a line. If such a creature crosses that line, the exorcist is notified so long as they are close by.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141

Host of Siakal Minimum Degree: 1 Attribute: Charisma + Performance Difficulty: 7 - (Resources) Casting Time: 1 action

This prayer allows the thaumaturge to duplicate the effects of Sublime Frenzy on a unit they lead in exchange for a promise of a large offering to Siakal.

Source: Scroll of Kings, p. 38

Lesser Ward Against (Creature)

Minimum Degree: 1 Attribute: Manipulation Difficulty: 1 Casting Time: One hour

The thaumaturge delineates an area and erects a barrier that certain creatures cannot cross. This ward lasts for one day.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141

Rite of Exodus Minimum Degree: 1 Attribute: Difficulty:

Summons the spirit of a Guild caravan when leaving a major city.

Source: Unknown User

Rumor Walks the Forest Minimum Degree: 1 Attribute: Charisma Difficulty: 3 Casting Time: Five minutes

Glorious Jade Branch spends his time walking through the forests of Halta in a multitude of shapes talking with nearly everyone, and it's possible to use those connections to deliver messages over a long distance. The thaumaturge writes a message in their own blood, doing one or two levels of Bashing Damage depending on the message's length, on bark paper and performs the ritual and if successful, an animal will appear and receive the message. It can be carried to anyone in Glorious Jade Branch's territories and will arrive safely.

Source: Unknown User

Scarlet Current Summons Minimum Degree: 1 Attribute: Charisma + Performance Difficulty: 7 - (Resources) Casting Time: One minute

The thaumaturge uses this ritual to attract a school of sharks. Source: Scroll of Kings, p. 38

Seek the Aid-Feather Minimum Degree: 1 Attribute: Charisma Difficulty: (7-Valor) Casting Time: 30 minutes

Yesryk will occasionally bestow one of his feathers on hunters he finds worthy, but a far faster way to receive one is to bring valorous deeds to his attention. The thaumaturge makes an appropriate sacrifice and, while waving their hands through the smoke, recites a litany of the target's deeds. If the ritual is successful, a feather slowly floats down from above that will grant the recipient +1 to Survival rolls within the forests of the East. If the ritual is unsuccessful, Yesryk typically sends a hawk to mark the target with a scar to show his displeasure. Of course, killing the hawk is a sure way to draw down the god's vengeance. Specific glorious deeds in the past, such as participating in a sacred hunt, can reduce the ritual's Difficulty by 1.

Source: Unknown User

Page 38: Book of Marble Circle

Spirit Sight Minimum Degree: 1 Attribute: Perception Difficulty: 3 Casting Time: Five minutes

The thaumaturge can see dematerialized gods for one scene. Source: Oadenol's Codex, p. 140, 141

Taruzake’s Toast Minimum Degree: 1 Attribute: Charisma + Performance Difficulty: 2 Casting Time: 5 minutes

Speaking the quick, whimsical rhyme of this blessing and pouring a little of the spicy rice wine that Taruzake is god of on the floor in tribute, this prayer prevents the thaumaturge from having any nasty hang-over effects the next day. It affects one additional person who also pours the tribute per success over the difficulty rolled.

Source: Unknown User

The Hecatomb Minimum Degree: 1 Attribute: Charisma + Performance Difficulty: 2 Casting Time: Special

This ritual is performed to honor Ahlat, the southern god of war and cattle, and to ensure fertility in the coming year.

Source: Oadenol's Codex, p. 140 Source: Scroll of Kings, p. 11

The Plank Minimum Degree: 1 Attribute: Difficulty:

There also is a corrupted Lintha version of the Rite of Exodus. Source: Unknown User

Adept Rituals

Alarm Ward Maintenance Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: Five minutes

The thaumaturge enables a ward to last longer. The amount of time varies depending on the success of the ritual.

Source: Oadenol's Codex, pp. 133, 135, 136, 139, 140, 141–142

Beckon (Greater God) Minimum Degree: 2 Attribute: Charisma + Performance Difficulty: 6 - Resources value of offering Casting Time: One hour

The thaumaturge prays to a greater god and requests a favor. The god in question may send a subordinate in their place.

Source: Oadenol's Codex, p. 140

Beckon (Little God) Minimum Degree: 2 Attribute: Charisma + Performance Difficulty: 6 - Resources value of offering Casting Time: One hour

The thaumaturge prays to a lesser god and asks a favor. Source: Oadenol's Codex, p. 140

Calling the Earth Dragon's Benefice Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: one scene

Characters subject to the Earth Dragons Blessing receives one extra die to resist knockback, or knockdown.

Source: Unknown User

Calling the Fire Dragon's Benefice Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: one scene

Characters in benefit of the blessing of the Dragon of Fire are especially hard to burn. They receive an additional Hardness of 5 against fire damage.

Source: Unknown User

Calling the Water Dragon's Benefice Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: one scene

The recipient of the Water Dragons Blessing may hold his breath for up to a minute longer and gains +1 yard / tick bonus to his movement in the water.

Source: Unknown User

Calling the Wood Dragon's Benefice Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: one scene

The last of the five Dragons Blessings grants the target an additional die to resist the effects of plant-based poisons and to resist infection.

Source: Unknown User

Cowing the Plague Gods Minimum Degree: 2 Attribute: Manipulation Difficulty: 3 Casting Time: one hour

With loud shouts and the banging of drums and cymbals, the thaumaturge intimidates the little god of whatever illness is affecting the target. For one day after this ritual is performed, the target is not contagious and the Morbidity of any disease they are suffering from will not increase. It must be performed anew every day to maintain its effects, for the plague gods are eager to do their work and need a constant threat to keep them from their appointed tasks.

Source: Unknown User

Kimbery's Lament Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: One scene

Corrupted Lintha version of the "Water Dragon's Prayer" that lasts for one month, but requires a human sacrifice drowned in the ocean.

Source: Unknown User

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Dishonest (Creature)'s Rebuke

Minimum Degree: 2 Attribute: Intelligence Difficulty:1 Casting Time: 10 hours + miscellaneous action

The thaumaturge creates a prayer strip that allows them to attack dematerialized spirits for a scene.

Expulsion Minimum Degree: 2 Attribute: Manipulation Difficulty: Target's lowest Virtue Casting Time: 10 minutes

The thaumaturge can force a possessing spirit out of the being they inhabit. Learning this ritual as part of the Art of Warding and Exorcism allows the thaumaturge to expel any type of spirit. Learning it as a Procedure or as part of the Arts of the Dead, Demon Summoning, Elemental Summoning and Spirit Beckoning only allow them to affect those beings.

Source: Oadenol's Codex, p. 133, 135, 140, 142

Hunter’s Victory Feast Minimum Degree: 2 Attribute: Charisma Difficulty: 5 Casting Time: 30 minutes

After one of the sacred hunts carried out by the devotees of Yesryk, his followers usually hold a feast to celebrate, as well as to make sure that all parts of the animal are used. If this ritual is performed following the feast, then one participant receives a free extra Valor virtue channel; this can explicitly take them above their normal maximum number of virtue channels. Every additional success above the Difficulty doubles the number of participants who can be affected.

Source: Unknown User

Jaws of the Deep Minimum Degree: 2 Attribute: Charisma + Performance Difficulty: 8 - (Resources) Casting Time: One minute

The thaumaturge summons a single siaka instead of a group of sharks as per Scarlet Current Summons.

Source: Scroll of Kings, p. 38

Lesser Ward Maintenance Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: One day

As Alarm Ward Maintenance, but it can extend the duration of any Lesser Ward.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141, 142

Sin Writ on Waves Minimum Degree: 2 Attribute: Charisma + Performance Difficulty: 12 - (Resources) Casting Time: One minute

The thaumaturge uses this rite to send sharks after a target that has wronged them.

Source: Scroll of Kings, p. 38

Ward Against (Creature) Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: One hour

The thaumaturge creates a physical rather than a mental barrier than impedes the entrance of undesirable creatures.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 142

Master Rituals

Banish (Creature) Minimum Degree: 3 Attribute: Manipulation Difficulty: Special Casting Time: One minute per roll

The exorcist forces a target creature to leave their presence for a short time. Learning this ritual as part of the Art of Warding and Exorcism allows the thaumaturge to target all manner of creatures. Learning it as part of a Procedure or as part of another art (such as the Art of the Dead) restricts the kinds of targets they may banish.

Source: Oadenol's Codex, p. 133, 135, 136, 140, 142

Brief Flight of Glory Minimum Degree: 3 Attribute: Charisma + Performance Difficulty: 3 Casting Time: Special

The thaumaturge prays to Nasamara and receives a number of successes to be used during their next battle. Mortals may also stunt as an Exalt for the duration. This boon comes at a price, however, and the success they attain may end up killing them.

Source :Scroll of Kings, p. 61

Endless Hunger Apotheosis Minimum Degree: 3 Attribute: Charisma + Performance Difficulty: 12 - (Resources) Casting Time: One day

The thaumaturge performs this ritual to become a war shark. Source: Scroll of Kings, p. 39

Food for Crows Minimum Degree: 3 Attribute: Charisma + Performance Difficulty: 3 Casting Time: Special

The thaumaturge pledges their death in battle to Voharun and can shift their soul into the body of the crow that consume them upon death. The crow becomes near-human in Intelligence and is suitable as a Familiar.

Source: Scroll of Kings, p. 61

Greater Ward Against (Creature) Minimum Degree: 3 Attribute: Intelligence Difficulty: 1 Casting Time: Two hours

The thaumaturge creates a barrier that blocks all action of the target creature in a zone. They cannot pass into the area, or launch physical or magical attacks into it.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 143

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Humble Servant of the Unconquered Sun Minimum Degree: 3 Attribute: Charisma Difficulty: 10 Casting Time: One hour

The thaumaturge uses this ritual to petition the Unconquered Sun for aid. Ignis Divine evaluates the petitioner and the problem at hand and sends the Mice of the Sun to deal with either the problem ... or the petitioner.

Source: Glories of the Most High: The Unconquered Sun, pp. 41–42

Keyed Ward Minimum Degree: 3 Attribute: Wits Difficulty: Ward difficulty + 2 Casting Time: One hour

The thaumaturge may embed a key word, action or condition that allows others to bypass a ward.

Source: Oadenol's Codex, pp. 133, 135, 136, 139, 140, 143–144

Ravening Brood Minimum Degree: 3 Attribute: Charisma + Performance Difficulty: 12 - (Resources) Casting Time: One minute

The thaumaturge summons a single siaka instead of a group of sharks as per Scarlet Current Summons.

Source: Scroll of Kings, p. 38

Shadow Puppet Murder Minimum Degree: 3 Attribute: Intelligence + Performance Difficulty: 3 Casting Time: 15 minutes

The thaumaturge creates a shadow puppet play that causes a shadow assassin to manifest and kill their target.

Source: Compass of Terrestrial Directions: The South, p. 123

The Tauroboleum Minimum Degree: 3 Attribute: Charisma + Performance Difficulty: 3 Casting Time: Special

This ritual follows The Hecatomb and empowers those who bathe in the blood of the slain cattle with additional health levels for a period of time.

Source: Oadenol's Codex, p. 141 Source: Scroll of Kings, p. 11

Walking with the Gods Minimum Degree: 3 Attribute: Intelligence Difficulty: 5 Casting Time: 30 Minutes

The thaumaturge spend two Willpower points (or 5 Essence) and rolls Willpower against a difficulty of 4. If the roll succeeds, then his spirit leaves his body and he is treated as dematerialized. He can see and hear spirits, converse with them, and be seen in turn, but he cannot move from his present location. For every scene the thaumaturge remains outside their body past the first, they lose an additional point of Willpower.

Source: Unknown User

Ward Maintenance Minimum Degree: 3 Attribute: Perception Difficulty: 3 Casting Time: One day

This ritual allows the thaumaturge to perform maintenance on wards of higher levels than Lesser Ward Maintenance.

Source: Oadenol's Codex, p. 133, 135, 139, 140, 144

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41

Art of Warding and Exorcism The art and science of protection and warding, and of binding

and banishing of summoned entities.

Apprentice Rituals

Sensing the Barrier Minimum Degree: 0 Attribute: Perception Difficulty: 3 Casting Time: One minute

This ritual reveals the presence of all mystal barrier's within the thaumaturge's sight.

Source: Oadenol's Codex, p. 141

Thrice-Warded Gateway Minimum Degree: 0 Attribute: Dexterity Difficulty: 2 Casting Time: One minute

The thaumaturge causes a door to be locked for a short period of time.

Source: Oadenol's Codex, p. 141

Pierce Shadowland Minimum Degree: 0 Attribute: Wits Difficulty: 2 Casting Time: One minute

The thaumaturge may pass through a shadowland's border in a direction they choose, independent of the time of day.

Source: Oadenol's Codex, p. 133

Initiate Rituals

Alarm Ward Against (Creature) Minimum Degree: 1 Attribute: Perception Difficulty: 1 Casting Time: One hour

The thaumaturge specifies a type of creature and draws a line. If such a creature crosses that line, the exorcist is notified so long as they are close by.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141

Deathsight Minimum Degree: 1 Attribute: Perception Difficulty: 3 Casting Time: Five minutes

The thaumaturge can perceive immaterial ghosts for a scene. Source: Oadenol's Codex, p. 134, 141

Demonsight Minimum Degree: 1 Attribute: Perception Difficulty: 3 Casting Time: 5 minutes

This ritual allows the thaumaturge to perceive immaterial demons with all their senses.

Source: Oadenol's Codex, p. 141 Source: Second Edition Core, p. 138

Elemental Sight Minimum Degree: 1 Attribute: Perception Difficulty: 3 Casting Time: Five minutes

The thaumaturge can see dematerialized elementals for one scene.

Source: Oadenol's Codex, p. 136, 141

Lesser Ward Against (Creature) Minimum Degree: 1 Attribute: Manipulation Difficulty: 1 Casting Time: One hour

The thaumaturge delineates an area and erects a barrier that certain creatures cannot cross. This ward lasts for one day.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141

Spirit Sight Minimum Degree: 1 Attribute: Perception Difficulty: 3 Casting Time: Five minutes

The thaumaturge can see dematerialized gods for one scene. Source: Oadenol's Codex, p. 140, 141

Rite of the Thrice Warded Gateway Minimum Degree: 1 Attribute: Wits Difficulty: 1 Casting Time: one scene

Warded door will act as if stoutly barred to any who try to pass it in the next hour.

Source: Unknown User

Proper Funerary Practices Minimum Degree: 1 Attribute: Manipulation Difficulty: 3 Casting Time: Three hours

The thaumaturge casts this ritual to assuage the hun of a newly dead person, compelling them to quickly enter Lethe.

Source: Glories of the Most High: The Maidens of Destiny, p. 37

Adept Rituals

Alarm Ward Maintenance Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: Five minutes

The thaumaturge enables a ward to last longer. The amount of time varies depending on the success of the ritual.

Source: Oadenol's Codex, pp. 133, 135, 136, 139, 140, 141–142

Dishonest (Creature)'s Rebuke

Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: 10 hours + miscellaneous action

The thaumaturge creates a prayer strip that allows them to attack dematerialized spirits for a scene.

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Exorcise (Aspect) (Species) Minimum Degree: 2 Attribute: Intelligence Difficulty: 5 Casting Time: six hours

Banish a certain summoned entity, or force a materialized Spirit to dematerialize.

Source: Unknown User

Expulsion Minimum Degree: 2 Attribute: Manipulation Difficulty: Target's lowest Virtue Casting Time: 10 minutes

The thaumaturge can force a possessing spirit out of the being they inhabit. Learning this ritual as part of the Art of Warding and Exorcism allows the thaumaturge to expel any type of spirit. Learning it as a Procedure or as part of the Arts of the Dead, Demon Summoning, Elemental Summoning and Spirit Beckoning only allow them to affect those beings.

Source: Oadenol's Codex, p. 133, 135, 140, 142

Impeding the Nemesis Minimum Degree: 2 Attribute: Intelligence Difficulty: 4 Casting Time: One hour

The thaumaturge makes an area inhospitable to creatures of darkness.

Source: Glories of the Most High: The Unconquered Sun, p. 42

Lesser Ward Maintenance Minimum Degree: 2 Attribute: Perception Difficulty: 3 Casting Time: One day

As Alarm Ward Maintenance, but it can extend the duration of any Lesser Ward.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 141, 142

Privacy-Sanctifying Rite Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: One hour

This ritual allows the thaumaturge close a off a room to the perceptions of those outside it.

Source: Masters of Jade, p. 65

Scarlet Passage Idol Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: Six hours

The thaumaturge creates a small idol that negates the powers of a Storm Mother on the boat in which it is carried.

Source: Glories of the Most High: The Maidens of Destiny, p. 39

Things Best Lost Minimum Degree: 2 Attribute: Intelligence Difficulty: 2 Casting Time: Thirty minutes

The thaumaturge may hide a small object such that its location is given into the care of the Maiden of Secrets.

Source: Glories of the Most High: The Maidens of Destiny, p. 39

Ward against (Aspect) (Species) Minimum Degree: 2 Attribute: Intelligence Difficulty: 5 Casting Time: six hours

Protect a person against certain summoned entities. May also be bought as Enchantment or Geomancy formula with same effect on a warding charm, or a terrain feature, area, or household.

Source: Unknown User

Ward Against (Creature) Minimum Degree: 2 Attribute: Intelligence Difficulty: 1 Casting Time: One hour

The thaumaturge creates a physical rather than a mental barrier than impedes the entrance of undesirable creatures.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 142

Ward of Determination Minimum Degree: 2 Attribute: Wits Difficulty: 4 Casting Time: Miscellaneous action

This ritual allows the thaumaturge to better defend themself against unnatural mental influence.

Source: Masters of Jade, p. 65

Warding of Undue Influence Minimum Degree: 2 Attribute: Wits Difficulty: 3 Casting Time: Miscellaneous action

The thaumaturge uses this ritual to assist all beings near them in resisting Glamour and Charm-backed social influence.

Source: Oadenol's Codex, p. 142

Raise Corpse Minimum Degree: 2 Attribute: Intelligence Difficulty: 3 Casting Time: One hour

The thaumaturge raises a corpse as a Zombie, which follows their instructions.

Source: Oadenol's Codex, p. 134

Master Rituals

Banish (Creature) Minimum Degree: 3 Attribute: Manipulation Difficulty: Special Casting Time: One minute per roll

The exorcist forces a target creature to leave their presence for a short time. Learning this ritual as part of the Art of Warding and Exorcism allows the thaumaturge to target all manner of creatures. Learning it as part of a Procedure or as part of another art (such as the Art of the Dead) restricts the kinds of targets they may banish.

Source: Oadenol's Codex, p. 133, 135, 136, 140, 142

Breaking the Ward Minimum Degree: 3 Attribute: Perception

Page 43: Book of Marble Circle

Difficulty: 3 Casting Time: One hour

The thaumaturge may weaken or destroy an existing ward. Source: Oadenol's Codex, p. 143

Greater Ward Against (Creature) Minimum Degree: 3 Attribute: Intelligence Difficulty: 1 Casting Time: Two hours

The thaumaturge creates a barrier that blocks all action of the target creature in a zone. They cannot pass into the area, or launch physical or magical attacks into it.

Source: Oadenol's Codex, p. 133, 135, 136, 139, 140, 143

Keyed Ward Minimum Degree: 3 Attribute: Wits Difficulty: Ward difficulty + 2 Casting Time: One hour

The thaumaturge may embed a key word, action or condition that allows others to bypass a ward.

Source: Oadenol's Codex, pp. 133, 135, 136, 139, 140, 143–144

Shadow Majesty Ward Minimum Degree: 3 Attribute: Manipulation Difficulty: 1 Casting Time: 10 minutes

This ritual allows the thaumaturge to cloak a target from magic that discerns personal details that could be used against them.

Source: Masters of Jade, p. 65

Ward Maintenance Minimum Degree: 3 Attribute: Perception Difficulty: 3 Casting Time: One day

This ritual allows the thaumaturge to perform maintenance on wards of higher levels than Lesser Ward Maintenance.

Source: Oadenol's Codex, p. 133, 135, 139, 140, 144

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44

Art of Weather Working The art concerned with the prediction and alteration of weather

patterns.

Apprentice Rituals

Foretell Weather Minimum Degree: 0 Attribute: Perception Difficulty: 2 Casting Time: One minute

This ritual allows the thaumaturge to predict the weather a short while into the future.

Source: Oadenol's Codex, p. 144

Initiate Rituals

Minor Changes Minimum Degree: 1 Attribute: Charisma Difficulty: 3 Casting Time: 10 minutes

The thaumaturge speaks with local elementals and persuades them to make small changes in the weather.

Source: Oadenol's Codex, p. 144

Adept Rituals

Transform Weather Minimum Degree: 2 Attribute: Charisma Difficulty: 4 Casting Time: One hour

The thaumaturge speaks with a local spirit court and persuades them to change the weather.

Source: Oadenol's Codex, p. 144

Master Rituals

Evocation of the Great Winter Minimum Degree: 3 Attribute: Intelligence Difficulty: 3 Casting Time: 8 hours

The thaumaturge uses human sacrifice to invoke a giant, unseasonal blizzard.

Source: Return of the Scarlet Empress, p. 81

Major Changes Minimum Degree: 3 Attribute: Charisma Difficulty: 5 Casting Time: One day

The thaumaturge speaks to the local spirit court and persuades them to make huge changes in the weather.

Source: Oadenol's Codex, p. 144