board games, role-playing and 3d maps: facilitating forestry research uptake in indonesia
DESCRIPTION
How researchers at CIFOR use games to communicate complex scientific ideas to people living in the forests of Indonesia. This work is the product of some very talented colleagues. If you have specific questions, please contact Herry Purnomo at [email protected]TRANSCRIPT
Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia
Michelle Kovacevic Forests News Editor and Social Media Coordinator
A story: Learning from my first game
Today
Why do we need good communication of forestry research?
Two case studies
• Forests home to 40-65 million people
• Demands on Indonesia's forests have grown -- industrial development, climate change
• Communities facing tough choices (e.g. sell vs preserve?)
Indonesia: A forest home
The need for good communication
• Future of forests depends on their actions
• Three C’s – Complexity, confusion and conflict
“In the end, we will conserve only what we love, we will love only what we understand,
and we will understand only what we are taught.”
Baba Dioum, Ministry of Agriculture, Senegal
The need for good communication
Game theory as a communication tool
Build on the idea of a
“landscape approach”
Landscape game: A virtual reality?
3D mapping and role playing games
Meetings
Create a 3D model
Role playing game
Paint the 3D model
7 days of negotiation: End up with a Land Use Plan
7 days of negotiation: Lessons learnt
• Taught villagers to read maps
• Better understanding of how land is used
• Felt empowered by their newly acquired knowledge • Better negotiators
Conclusion• Two-way interaction (games, role playing) good communication
tool• Linked to reality• Fun and educational to avoid “communication fatigue”