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Behavioral Hardware Description Languages

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Page 1: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Behavioral Hardware Description Languages

Page 2: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Behavioral Hardware Description Languages Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine Verilog Portability Issues

Page 3: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Behavioral vs.. RTL Thinking RTL coding has many guidelines. Example RTL Guidelines

To avoid latches, set all outputs of combinatorial blocks to default values at the beginning of the block

To avoid internal buses, do not assign regs from two separate always blocks

To avoid tristate buffers, do not assign the value “Z” (VHDL) or 1’bz (Verilog)

Page 4: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Behavioral vs.. RTL Thinking (continued) Subset of VHDL or Verilog for RTL

coding has been developed based on synthesis tools.

Structured for hardware structures and logical transformations (to match synthesis technology.

This becomes insufficient when writing testbenches.

If this mindset is kept – verification task becomes tedious and complicated.

Page 5: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Behavioral vs.. RTL Example

REQ=1 REQ=0ACK==1

ACK==0 ACK==1

ACK==0

Page 6: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Behavioral vs.. RTL Example (continued) RTL Thinking

Type STATE_TYP is (…, MAKE_REQ, RELEASE, …);Signal STATE, NEXT_STATE: STATE_TYP;…COMB: process (STATE, ACK)Begin

NEXT_STATE <= STATE;Case STATE is

…When MAKE_REQ => REQ <= ‘1’;

If ACK = ‘1’ then NEXT_STATE <= RELEASE; End if;When RELEASE => REQ <= ‘0’;

If ACK = ‘0’ then NEXT_STATE <= …; End if;…

End case;End process COMB;

Page 7: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Behavioral vs.. RTL Example (continued) RTL Thinking (Continued)

SEQ: process (CLK)Begin

If CLK’event and CLK = ‘1’ thenIf RESET = ‘1’ then

STATE <= ….;Else

STATE <= NEXT_STATE;End if;

End if;

End process SEQ;

Page 8: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Behavioral vs.. RTL Example (continued) Behavioral Thinking

ProcessBegin

…Req <= ‘1’;Wait until ACK = ‘1’;REQ <= ‘0’;Wait until ACK = ‘0’;…

End process

Page 9: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Gotta Have Style Synthesizeable subset puts unnecessary

constraints. With the degrees of freedom in

behavioral, unmaintainable, fragile, non-portable code is easy to achieve.

Must have discipline – Code will have to be changed Fix functional bugs Extend functionality Adapt to new design

Page 10: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Structure of Behavioral Code Structure for maintainability

Encapsulation hides implementation details

Structuring is the process of allocating portions of the functionality to different modules or entities.

Structure behavior based on functionality or need.

Page 11: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

VHDL vs.. Verilog Structures

VHDL Verilog

Entity and Architecture

Module

Procedure Task

Function Function

Package and Package Body

Module

Page 12: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Encapsulation Hides Details Encapsulation is an application of the

structuring principle. Hides the details and decouples the usage of

a function from its implementation. Simplest technique: Keep declarations local. Encapsulate useful subprograms.

Useful functions and procedures that can be used across an entire project or multiple projects.

Encapsulating Bus-Functional Models Type of subprogram. Used to apply complex

waveforms and protocols to a DUV.

Page 13: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction Need ability to make testbench easier to

understand Use Data Abstraction

Reals Records Multi-dimensional arrays Lists Files Interfacing High-Level Data Types

Page 14: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction - Reals Synthesizeable models limited

Bits, bit vectors, integers Behavioral only has language

limitations Work at same level as design

ATM Cell SONET Frame PCI Action

Page 15: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction: ‘Real’ Example

DSP design (real numbers) floating point vs.. fixed point (with bit

vectors) Verifying using fixed point just verifies

implementation, not intent Using floating point is much easier and

verifies intent

Example Yn=a0xn+a1xn-1+a2xn-2+b1yn-1+b2yn-2

Page 16: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction in Verilog : ‘Real’ Could use “’define” symbols for floating

point‘define a0 0.500000‘define a1 1.125987

Violates data encapsulation principle Defines are global, thus polluting name

space Using parameters is better approach

Parameter a0 = 0.5000000,a1 = 1.125987;

Page 17: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction in Verilog : ‘Real’ (continued) Implement the filter using a function

Verilog has a limitation: real numbers:

Can not be passed across interfaces in a function Can not be passed in tasks Module ports can not accept them

Use built-in feature $realtobits and $bitstoreal to translate across the interface

Page 18: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction in Verilog : ‘Real’ (continued) Necessary to take coefficients into

DUV Use conversion function to take

floating point into fixed point. Using these functions now make

testbench easier to implement and understand.

Page 19: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction in VHDL : ‘Real’ Use a constant array of reals

Type real_array_typ is array(natural range<>) of real;Constant a: real_array_typ(0 to 2) := (0.5, 1.125987);…

Can use for-loop to compute equation Simple Efficient Independent of number of terms in the filter

Function variable are dynamic Created every time procedure is called thus cannot

maintain state of filter as a variable local to function Can not use globals – VHDL function can not

have side effects, procedures can

Page 20: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction: ‘Records’ Ideal for representing packets or

frames where control or signaling information is grouped with user information Example: ATM cell

53 byte packet 48 bytes are payload

VHDL nor Verilog support Variant records

Page 21: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction in VHDL: ‘Records’

Type atm_payload_typ is array(0 to 47) of integer range 0 to 255;

Type atm_cell_typ is recordVpi: integer range 0 to 4095;Vci: integer range 0 to 65535;Pt: bit_vector(2 downto 0);Clp; bit;Hec: bit_vector(7 downto 0);Payload: atm_payload_typ;

End record

Page 22: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction in Verilog: ‘Records’ Verilog does not support records

directly Can be faked

Module only contains register declarations

Each register becomes field in record

Page 23: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction in Verilog: ‘Records’ (continued)

Module atm_cell_typ;Reg [11:0] vpi;Reg [15:0] vci;Reg [2:0] pt;Reg clp;Reg [7:0] hec;Reg [7:0] payload [0:47];

End module;

Page 24: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction in Verilog: ‘Records’ (continued)

Module testcase;

Atm_cell_typ cell();

InitialBegin: test_procedure

Integer I;Cell.vci = 0;…For (I =0; I < 48; I = I+1) begin

Cell.payload[I]=8’hFF;

EndEndEnd module

Page 25: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction in Verilog: Another method for ‘Records’ (continued) File atm_cell_typ.vh

‘define ATM_CELL_TYP [53*8:1]‘define VPI [12:1]‘define VCI [28:13]‘define PT [31:29]‘define CLP [32:32]‘define HEC [39:33]‘define PAYLD_0 [37:40]…‘define PAYLD_47 [423:416]

Page 26: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction in Verilog: Another method for ‘Records’ (continued) File testcase.v

‘include “atm_cell_typ.vh”Reg ‘ATM_CELL_TYP actual_cell;Reg ‘ATM_CELL_TYP expect_cell;

InitialBegin: test_procedure

…// Receive the next ATM cellReceive_cell(actual_cell);If (actual_cell != expect_cell)……

EndEnd module

Page 27: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction: ‘Multi-Dimensional Arrays’ Useful to represent linear

information Single Dimensional

Fixed length data sequences Lookup tables Memories

Multi-dimensional Planar data (representing graphic data) Application specific

Page 28: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction: ‘Multi-Dimensional’ (continued) VHDL supports multi-dimensional

arrays Verilog does not naturally

Must reproduce what a compiler does in creating a multi-dimensional arrays

Map a multi-dimensional array into a single array

This creates reusability issues Must use techniques similar to records

Page 29: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction: ‘Lists’ Ability to implement “dynamic”

arrays Similar to one-dimensional arrays Use memory more efficiently than

arrays Must be access sequentially while

arrays can be access randomly

Page 30: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction: ‘Lists’ (Continued) Partially used memory model is called

sparse array. Size of each individual region effects

performance of simulation Smaller size – less memory is used but more regions

are looked up Larger size – more memory used, improved lookup

Sparse memories implemented using lists List grows as more memory is referenced

Page 31: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction in VHDL: ‘Lists’ (Continued) Memory regions are records

ProcessSubtype byte is std_logic_vector(7 downto 0);Type region_typ is array(0 to 31) of byte;

Type list_el_typ;Type list_el_ptr is access list_el_typ;Type list_el_typ is record

Base_addr : natural;Region : region_typ;Next_region : list_el_ptr;

End recordVariable head: list_el_ptr;…

Page 32: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction in Verilog: ‘Lists’ Can’t! Write the lists using ‘C’ or ‘C++’ Must use a PLI (Programming

Language Interface) to interface the ‘C’ model to the simulator

PLI’s are simulator dependent, so now reducing portability

Page 33: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction: ‘Files’ Another way of getting input or capturing

output Creates complex configuration management Don’t recommend using them If you do, must have good use practiced

established Can be used to help eliminate recompilation Can be used to program bus functional models Refer to book for some examples for

Verilog/VHDL

Page 34: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Data Abstraction: ‘Interfacing to High-Level Data Types‘ Typically this is not done since the

design only understands “wires” Use Bus Functional Models where

models understand the “high-level data types” and stimulates the wires based on certain conditions.

Page 35: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine 3 necessary components for modeling hardware

Connectivity – ability of describing a design using simpler blocks then connecting them together

Time – ability to represent how the internal state of a design evolves

Concurrency – ability to describe actions that occur at the same time, independent of one another

‘C’ lacks all three components – could create them, but time it takes to do this is great. Use a language that supports it by default.

VHDL and Verilog handle them different

Page 36: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine Time is unit less relative values in

Verilog, but in VHDL time is absolute Connectivity implemented by

instantiating modules within modules and connecting the pins to wires or registers in Verilog, but in VHDL connectivity is done by entities, architectures, components, and configurations.

Concurrency – one must understand details

Page 37: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine: Concurrency 2 problems

Describing concurrency Executing concurrency

Page 38: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine: Describing Concurrency Describing concurrency

In VHDL concurrent processes are described sequentially

In Verilog concurrent processes are the always, initial blocks, and continuous signal assignments. The exact behavior of each instance is described sequentially like in VHDL

Page 39: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine: Executing Concurrency Executing concurrency

How do you execute concurrently on a machine that is sequential?

Must emulate parallelism – similar to a multi-tasking operating system – via time sharing

One caveat though – no restriction on how long a process can control the processor. Assumes the designer has taken care of that.

Ensuring that parallel constructs properly cooperate in the simulations is crucial

Page 40: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine: The Simulation Cycle For a given time step:

Simulation engine executes each of the parallel tasks

During execution, these tasks may perform assignments of future values.

Once all processes are executed – they are all waiting for something, zero-delay values are then scheduled for the current time step

Processes that are effected by the new values are then re-executed

This continues until there is nothing left to do for the current time step

Page 41: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine: The Simulation Cycle (continued) When the current time step is done, either:

Process is waiting for specific amount of time Future value to be assigned after a non-zero delay

In the above situations, the simulator advances time to the next time period where there is useful work

If Neither of the above in which case the simulator stops on its own

The zero-delay cycles within a time step are called delta cycles.

Simulation progresses along 2 axis: zero-time and simulation time

VHDL simulators assign new values before executing processes, while Verilog does the opposite

Page 42: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine: The Simulation Cycle (continued)

Page 43: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine: The Simulation Cycle (continued)

Page 44: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine: Parallel vs.. Sequential Use sequential descriptions when

possible for behavioral modeling Misuse of concurrency in Verilog

Reg clk;Initial clk = 1’b0;Always #50 clk = ~clk;

Better code:Reg clk;InitialBegin

Clk = 1’b0;Forever #50 clk = ~clk;

End

Page 45: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine: Parallel vs.. Sequential (continued)

Page 46: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine: Parallel vs.. Sequential (continued)

Page 47: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine: Driving vs.. Assigning Driving is used to describe the output on a

wire. To model properly, a device must be continuously driving its value onto that wire. VHDL - signal Verilog – type of wire (wire, wor, wand, trireg)

Assigning is used to describe the saving of something into memory VHDL – variable Verilog - reg

Page 48: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

HDL Parallel Engine: Driving vs.. Assigning (continued)

Page 49: Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine

Verilog Portability Issues Left as an exercise for student to

explore and read about