bc rugby · for club rugby under 13 grade 6/7 kicking in open play yes inside the 22m when...
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BC RUGBYAGE GRADE VARIATIONS
FOR CLUB RUGBY
mouth guardsAs per World Rugby and Rugby Canada mouth guard policies, all
age grade players are required to wear mouth guards.
BC RUGBYAGE GRADE VARIATIONS
FOR CLUB RUGBYminis
Maximum Time Per Half - Single Game
10min
Maximum Time Per Half - Festival
7min
Ball Size
3
Maximum # Per Team
Modified 4 v 4 game recommended however games up to 7 v 7 permitted
Safety Zone be-tween Playing Areas
6m
Size of Playing Area
4 v 4 (15m x 12m)7 v 7 (40m x 30m)
Excluding In-Goal
Restart/Kick Off
Tap & Pass at Half
Tackle
Flag is Pulled
Fend-Off
Not Allowed
Goal Kicking (Conversion)
No
Squeeze Ball
Not Allowed
Referee
By Coach
Subs
Rolling Subs
Yellow CardTime Out (2min) -
Coaches on field (not including ref)
Yes
Maximum Playing Time for Players per Day/Event
60min
Penalties
Tap & Pass
Red Card
NoPlayer sits out for a short period to get coaches feedback on foul play (Learning opportunity)
AGE GRADE VARIATIONSFOR CLUB RUGBYUnDER 6/7 - Rookie Rugby
Kindergarten/Grade 1
Kicking in Open Play
No
Rucks
None
Maul
None
Scrum
No / Tap & Pass Instead
Lineout
No / Tap & Pass Instead
Offside
Where Flag was Pulled
Maximum Time Per Half - Single Game
15min
Maximum Time Per Half - Festival
7min
Ball Size
3
Maximum # Per Team
Modified 6 v 6 game recommended however games up to 8 v 8 permitted
Safety Zone be-tween Playing Areas
6m
Size of Playing Area
4 v 4 (20m x 15m)7 v 7 (45m x 25m)
Excluding In-Goal
Restart/Kick Off
Tap & Pass at Half
Tackle
Flag is Pulled
Fend-Off
Not Allowed
Goal Kicking (Conversion)
No
Squeeze Ball
Not Allowed
Referee
By Coach
Subs
Rolling Subs
Yellow CardTime Out (2min) -
Coaches on field (not including ref)
No
Maximum Playing Time for Players per Day/Event
60min
Penalties
Tap & Pass
Red Card
NoPlayer sits out for a short period to get coaches feedback on foul play (Learning opportunity)
AGE GRADE VARIATIONSFOR CLUB RUGBYUnDER 8/9 - Rookie Rugby
Grade 2/3
Kicking in Open Play
No
Rucks
None
Maul
None
Scrum
No / Tap & Pass Instead
Lineout
No / Tap & Pass Instead
Offside
Where Flag was Pulled
Maximum Time Per Half - Single Game
20min
Maximum Time Per Half - Festival
10min
Ball Size
3
Maximum # Per Team
8
Safety Zone between Playing Areas
6m
Size of Playing Area
60m x 35m
Excluding In-Goal
Restart/Kick Off
Punt or Drop-Kick
Tackle
YesBelow Shoulders
(Ball Carrier to place ball and roll away)
Fend-Off
Not Allowed
Goal Kicking (Conversion)
No
Squeeze Ball
Not Allowed
Scrum
Yes3 v 3 Uncontested
(No Push and opposing 9 does not challenge)
Lineout
1 thrower and 2 receivers from
each team (Nearest 3 Players)
Referee
By Coach
Subs
Rolling Subs
Yellow CardTime Out (2min) -
Coaches on field (not including ref)
No
Maximum Playing Time for Players per Day/Event
70min
Penalties
Tap & PassKick is permitted inside defending
team’s 5m kick zone
Red Card
NoPlayer sits out for a short period to get coaches feedback on foul play (Learning opportunity)
AGE GRADE VARIATIONSFOR CLUB RUGBY
UnDER 10/11Grade 4/5
Kicking in Open Play
YesInside
5m zone
Rucks
1 player from each team to
bind in contact over the ball (No
Push)
Maul
None
# of Forwards
3# of Backs
5
Maximum Time Per Half - Single Game
25min
Maximum Time Per Half - Festival
15min
Maximum # Per Team
13
Safety Zone between Playing Areas
As Per Laws of the Game
Restart/Kick Off
Drop-Kick
Tackle
Yes - Below Shoulders
Fend-Off
Not Allowed
Goal Kicking (Conversion)
In frontof Posts
Squeeze Ball
Not Allowed
Scrum
6 v 6(Hookers contest but
no push)
(Opposing 9 does not challenge no 8 pick)
Lineout
6 v 6 MaxNo Lift
Referee
By Referee if possible
Subs
Rolling Subs
Yellow CardTime Out (2min) -
Coaches on field (not including ref)
No
Maximum Playing Time for Players per Day/Event
70min
Penalties
Tap & PassKick is permitted inside defending
team’s 22m kick zone
Red CardYesPlayer is removed from the remainder of the game but must be replaced to keep equal numbers
Player sits out for a short period to get coaches feedback on foul play (Learning opportunity)
AGE GRADE VARIATIONSFOR CLUB RUGBY
UnDER 13Grade 6/7
Kicking in Open Play
YesInside the 22m when defending
Rucks
As Per Laws of the Game
Maul
YesUse or Lose Application
# of Forwards
6# of Backs
7Size of Playing Area
60m x 35m
Ball Size
4 or 5
BC RUGBYAGE GRADE VARIATIONS
FOR CLUB RUGBYage grade rugby
AGE GRADE VARIATIONSFOR CLUB RUGBY
junior girls transition laws
Maximum Time Per Half - Single Game
20min
Maximum Time Per Half - Festival
10min
Ball Size
4
Maximum # Per Team
7
Scrum
3 v 3 Contested
(1.5m Push)
Lineout
ContestedNo Lift
Referee
Refereewhere possible
Subs
Rolling Subs
Coaches on field (not including ref)
No
Maximum Playing Time for Players per Day/Event
70min
Penalties
As Per Laws of the Game
Safety Zone between Playing Areas
6m
Size of Playing Area
60m x 35m
Excluding In-Goal
Restart/Kick Off
Punt or Drop-Kick
# of Forwards
3# of Backs
4
Tackle
Yes - Below Shoulders
Goal Kicking (Conversion)
No
Kicking in Open Play
YesInside
5m zone
Rucks
2 v 2(Plus Carrier and Tackler)
Maul
YesUse or Lose Application
Yellow CardTime Out (2min) - Player sits out for a short period to get coaches feedback on foul play (Learning opportunity)
Red CardYesPlayer is removed from the remainder of the game but must be replaced to keep equal numbers
Fend-Off
Not Allowed
Squeeze Ball
Not Allowed
Maximum Time Per Half - Single Game
30min
Maximum Time Per Half - Festival
20min
Ball Size
4 or 5Maximum # Per Team
15
Safety Zone between Playing Areas
As Per Laws of the Game
Restart/Kick Off
Drop-Kick
Fend-Off
Allowed
Goal Kicking (Conversion)
YesInside 15m line if scored out wide
Squeeze Ball
Not Allowed
Scrum
8 v 8Contested
(1.5m Push)
Lineout
Lifting Permitted with no Contested - Pre-bind on shorts
Referee
Referee
Subs
As Per Laws of the Game
Yellow Card
5min
Coaches on field (not including ref)
No
Maximum Playing Time for Players per Day/Event
90min
Penalties
As Per Laws of the Game
AGE GRADE VARIATIONSFOR CLUB RUGBY
UnDER 14
Kicking in Open Play
Yes
Rucks
As Per Laws of the Game
Maul
YesUse or Lose Application
Size of Playing Area
FullField
# of Forwards
8# of Backs
7
Tackle
Yes - Below Shoulders
Red Card
YesAs per rules of
competition
AGE GRADE VARIATIONSFOR CLUB RUGBY
UnDER 15/16
Maximum Time Per Half - Single Game
35min
Maximum Time Per Half - Festival
20min
Ball Size
5
Maximum # Per Team
15
Safety Zone between Playing Areas
As Per Laws of the Game
Restart/Kick Off
Drop-Kick
Tackle
As Per Laws of the Game
Fend-Off
Allowed
Goal Kicking (Conversion)
As Per Laws of
the Game
Squeeze Ball
Not Allowed
Scrum
8 v 8Contested
(1.5m Push)
Lineout
As Per Laws of the Game
Referee
Referee
Subs
As Per Laws of the Game
Yellow Card
7min
Coaches on field (not including ref)
No
Maximum Playing Time for Players per Day/Event
90min
Penalties
As Per Laws of the Game
Kicking in Open Play
As Per Laws of the Game
Rucks
As Per Laws of the Game
Maul
As Per Laws of the Game
# of Forwards
8# of Backs
7Size of Playing Area
FullField
Red Card
YesAs per rules of
competition
AGE GRADE VARIATIONSFOR CLUB RUGBY
UnDER 17/18/19
Maximum Time Per Half - Single Game
35min
Maximum Time Per Half - Festival
20min
Ball Size
5
Maximum # Per Team
15
Safety Zone between Playing Areas
As Per Laws of the Game
Restart/Kick Off
Drop-Kick
Tackle
As Per Laws of the Game
Fend-Off
Allowed
Goal Kicking (Conversion)
As Per Laws of
the Game
Squeeze Ball
Not Allowed
Scrum
8 v 8Contested
(1.5m Push)
Lineout
As Per Laws of the Game
Referee
Referee
Subs
As Per Laws of the Game
Yellow Card
7min
Coaches on field (not including ref)
No
Maximum Playing Time for Players per Day/Event
90min
Penalties
As Per Laws of the Game
Kicking in Open Play
As Per Laws of the Game
Rucks
As Per Laws of the Game
Maul
As Per Laws of the Game
# of Forwards
8# of Backs
7Size of Playing Area
FullField
Red Card
YesAs per rules of
competition
AGE banding for2018 seasontransition year
Membership Type Minor Rugby
Membership Sub Type
Minor(Non-Contact)
Minor(Intro to Contact)
Age BandsU7 U9 U11
U6 U7 U8 U9 U10 U11
Grades K G1 G2 G3 G4 G5
Boys Band as Necessary - No Weight Banding 2 year Band
Girls Mixed Mini Rugby
Birth Year 2013 2012 2011 2010 2009 2008
Membership Type Junior Rugby
Membership Sub Type
Junior(Intro to Contact)
Junior(Contact)
Age BandsU13 U14 U16 U19
U12 U13 U14 U15 U16 U17 U18 U19
Grades G6 G7 G8 G9 G10 G11 G12 U1
Boys Dual Age Band Single Age Band Dual Age Band Triple Age Band
Girls Dual or Triple Age Band Dual Age Band Triple Age Band
Birth Year 2007 2006 2005 2004 2003 2002 2001 2000
Following the 2018 Club Season age banding will be reviewed to assess impact on player and coach experience along with numbers in growth with the plan to transition to odd banding structure for the 2019 season.
Description:• U7 - U13 - Will remain with Mini Rugby but U12/U13 are Junior members.
U9 and Below - Clubs can group kids together based on numbers (Non Contact Rugby) and age appropriate development levels.
• U11 Will be mixed gender a dual band and the introduction to contact for minis club players. • U13 Can be when girls and boys split depending on numbers, splitting genders is promoted at this
time but understood that some groups may not have enough numbers to support this. U13 will remain a part of the mini jamborees where necessary for appropriate development. Flexibility within regions is available.
• U14 Boys and Girls - will be run seperate from mini rugby jamborees• U14 Boys - will be a single age band and will be supported through festival style competition. There
is flexibility to include U13s with this group if this is best place for development. • U14 Girls - will be a dual or triple age band and will be supported through festival style competition.
This will run Fall and Spring depending on club needs/abilities to support.• U15 Boys and Girls - will be required to upgrade their membership to the U16 Junior Contact level
as their insurance coverage is for the league they play in. Registrars should note this and only offer U16 Junior Contact membership and U14/U13/U12 Intro to contact membership.
• U16 Girls and Boys - Dual age band involved in leagues and compeitions. Girl's will begin with 7s and move to a variation of 15s that supports appropriate growth and development.
• U19 Girls and Boys - Triple year age band. This will allow clubs to have the bulk of players made up of grade 11 and 12 athletes and transition graduating players into Sr. Club rugby.
AGE banding for2018 seasontransition year
Membership Type Needed
Birth Year
Age Grade
Junior Contact Membership
2000 U19 2001 U18 2002 U17 2003 U16 2004 U15
Junior Intro to Contact Membership
2005 U14 2006 U13 2007 U12
Membership Type Needed
Birth Year
Age Grade
Minor Intro to Contact Membership
2008 U11 2009 U10
Minor Non Contact Membership
2010 U9 2011 U8 2012 U7 2013 U6
BC RUGBYAGE GRADE VARIATIONS
FOR CLUB RUGBYflag rugby laws
Quick Guide to BC Rugby Flag RugbyRule 1: “the tackle” (tag)Only the player with the ball can be tagged. A “tag” is the removal of one of the two ribbons attached to the belt. The defender should then hold the tag above their head and shout “FLAG”. To make this more clear the referee will shout “PASS”. The defender must return the flag before returning to the game. They are not permitted to throw it on the ground. The ball carrier has to pass the ball within 3 steps, do not return to where your flag was pulled before passing. To ensure the attacker does not prevent a clean tag they should be encouraged to carry the ball in two hands. Try to dodge and evade. You are NOT allowed to spin or fend. A free pass will be awarded to the defending team when an attacker spin or fends with the ball in hand.
Rule 2: scoringA try is worth 5 points. To score a try a player must carry the ball over the opposing goal line and press the ball down. If your flag is ripped in the act of scoring a Try, it’s a Try.
Rule 3: Ball out of PlayIf the ball or ball carrier goes out of play a free pass is given to the other team 2 meters in from the sideline where the ball or ball carrier went out of play.
Rule 4: Knock OnWhen a player knocks the ball towards the opponents’ try line and does not regain control of the ball before it touches the ground, another player or the referee, a free pass is awarded to the non-offending team unless an advantage can be played.
Rule 5: Free/Tap PassTo start/restart – Just Tap and PassA tap passed is used to start the game (from the center of the field) or to restart it at the place where the ball went out of play or where an infringement took place.
To make a free pass, the player making the pass starts with the ball on the ground, moves the ball slightly forward using the side of their foot, then picks up the ball and passes the ball backwards to a member of their own team.
The player making the free pass must pass the ball and not pick it up and run themselves. The Ball must be passed through the air and not taken from the hands of the first player. No Handoffs.
To ensure safe practice, the receiver of the free pass should start no further than 2 metres behind the passer. The opposition cannot start moving forward until the player has passed the ball. At a free pass the opposition must be back 5 meters.
Rule 6: OffsideThis rule can be introduced at an early stage to allow some flow to a game and develop good habits for the future. Offside only occurs AFTER a tag has been made. If your teammates are in front of you after you pull a flag they are offside.
When a tag is made, all players from the Defender’s (Tagger’s) team must get back until they are behind where the tag was made. Failure to do so, results in a free pass to the team in possession and the tag count will restart at zero. If a player is offside and they intercept, prevent or slow down a pass, they will be penalized and a free pass will be awarded to the non-offending team, unless an advantage can be played.
It tends to be defenders standing offside and within 3 meters of the ball carrier who need penalizing the most. Where defenders are offside but not interfering with play, then play can continue which allows more flow to the game.
However, for beginners, when a tag has been made insist that all defenders get back 2 meters behind their side of the ball to allow the pass to be made.
BC Rugby Flag Rugby Laws1. PLAYING AREA1.1. As per Rugby Canada Age Grade Variations for Club Rugby1.2. The playing area will be clearly marked.1.3. The 4 or 7 players on a team will be the only people entitled to be on the playing area during a game. Substitutes and spectators must not be on the playing area during a game.
2. DURATION OF PLAY2.1. During Jamborees or Festivals, a game is made up of two halves of 7 minutes each.2.2. There will be a 2 minute interval (half time) between the two halves.2.3. After half time the teams will change ends.2.4. A half can only end at the next stoppage in play after 7 minutes.2.5. A half cannot end on a penalty. If a penalty is signaled the team awarded the penalty shall be entitled to a free pass. The game will then continue until the next stoppage in play.2.6. A legal flag pull is not a stoppage in play.
3. NUMBER OF PLAYERS3.1. As per Rugby Canada Age Grade Variations for Club Rugby.3.2. Games will be played with a maximum 7 players on the playing area at any one time.3.3. At least 2 girls must be on the playing area at all times but this is not the maximum number for girls.
4. SUBSTITUTES4.1. Except in the case of injury or a sending off, every player must play at least one half of each game.4.2 Substitution may be made at any point throughout the match4.3. An injured player can be substituted but only once the injured player has left the playing area.Any substitution of an injured player must be approved by the referee, and an injured player who has been substituted cannot re-join the game.4.4. Players who are substituted at half time may re-join the game when replacing an injured player under Rule 4.2.4.5. A substitute must remain flagless until they take the flags from the player they are replacing. This indicates a sub has been made and the substitute is now an active player.
5. REFEREES5.1. The referee will have a whistle.5.3. The referee will shout, “PASS!” when a rip has been made, and “TURNOVER!” after a 6th tag.5.4. The referee will blow the whistle to signal the start of the two halves or when play is to stop.5.5. The referee will signal to the team who is starting with a free pass by pointing with an outstretched arm towards that team.
6. THE FLAG BELT6.1. The belt is adjusted to fit the waist of the player and fastened so that two flags hang one from each side (33cm x 5).6.2. Velcro attaches the flags so they are positioned one on each hip.6.3. Care needs to be taken to ensure that for safety the tail of the belt is tucked away.6.4. Each team is distinguished by the colour of the flags they wear.6.5. The belt must be worn outside the clothing, shirts tucked in and flags free so they can be ripped off.6.6. If a player accidentally loses a flag when they have the ball, the game will be stopped to allow the player to replace the flag. Once the flag has been replaced the game will restart with a free pass by the player in possession. The stoppage will not count towards the rip count.
7. ATTACKERS7.1. The ball carrier cannot fend defenders off using their hands, or the ball.7.2. The ball carrier cannot guard or shield their flags in any way. A player cannot spin in a movement (no helicopters). A free pass is awarded to the team who did not make the infringement.
8. DEFENDERS (RIPPERS)8.1. There is no contact in Flag Rugby. Defenders (Taggers) ripping the flag off the belt of the ball carrier stops the ball carrier’s progress.8.2. Defenders (Taggers) cannot physically touch the ball carrier.
9. STARTING PLAY9.1. One team starts each half of the game from the center of the field with a free pass (A Tap).9.2. When a try is scored, the non-scoring team starts at the center of the field with a free pass (A Tap).
10. FREE PASS10.1. To make a free pass, the player making the pass starts with the ball on the ground, moves the ball slightly forward using the side of their foot, then picks up the ball and passes the ball backwards to a member of their own team.10.2. The Defenders (Taggers) must remain 5 meters back from the player making the free pass. They cannot start moving forward until the ball leaves the hands of the player making the free pass.10.3. A free pass is also used to restart play at any time that play has halted and needs to be restarted.10.4. If the ball travels out of the field of play, the game is restarted with a free pass to the side that was not the last side to touch it inside the field of play just inside the playing area, at the point where the ball travelled out of play.10.5. Free passes cannot take place less than 5 meters from the try line.10.6. A free pass is also awarded to the non-offending team when their opposition infringes the rules, such as a forward pass, an offside or for not returning the flag to the ripped player.
11. FLAG11.1. To complete a tag one of the two flags from the ball carrier’s belt must be removed.11.2. The only person who can be “tagged” is the ball carrier.11.3. The Defender (Tagger) must stop, hold the flag above their head and shout “FLAG!”11.4. The ball carrier must then pass the ball immediately (within three strides). He or she does not stop, return to the mark or roll the ball between their legs.11.5. 6 rips in a row leads to a turnover in possession.11.6. After the ball carrier has passed the ball the Defender (Tagger) must hand the flag back to the player who then reattaches it to their belt before they re-join play. If either of these players doesn’t adhere to this, they will be penalized and a free pass will be awarded to the non-offending team at the place of the infringement.11.7. If a player is “tagged” before the try line and doesn’t pass before they get over the line, they restart play 5 meters out from the try line with a free pass.11.8. Restarting the tag count occurs when there is a turnover or when either team is penalized.
12. KNOCK ON12.1. When a player knocks the ball towards the opponents’ try line and does not regain control of the ball before it touches the ground, another player or the referee, a free pass is awarded to the non-offending team unless an advantage can be played.
13. OFFSIDE13.1. Offside only occurs at a tag.13.2. When a tag is made, all players from the Defender’s (Tagger’s) team must get back until they are behind where the rip was made. Failure to do so, results in a free pass to the team in possession and the rip count will restart at zero.13.3. If a player is offside and they intercept, prevent or slow down a pass, they will be penalized and a free pass will be awarded to the non-offending team, unless an advantage can be played.
14. PASSING THE BALL14.1. The ball can only be passed the ball carrier in a backwards direction.14.2. Attackers must not pass the ball forward; towards the Defenders’ (Taggers) try line.14.3. Attackers cannot hand the ball to another Attacker. No handoff’s.14.4. A free pass will be awarded to the opposition if an Attacker passes the ball forward or hands the ball to another Attacker.14.5. If the ball is not caught to conclude a pass but is not knocked on, play can continue.
15. KICKING15.1. There is no kicking of any kind in FLAG Rugby.
16. ADVANTAGE16.1. Not stopping the game when an infringement happens is called ‘advantage’.16.2. Referees should play ‘advantage’ to the non-offending team if there is any chance that they may be advantaged by there being no stoppage in play, for instance if the team gets the ball or retains the ball in circumstances that are more favourable than if a free pass was called.16.3. The referee should call ‘advantage’ followed by ‘play on’ if an advantage is deemed by the referee to occur.16.4. If no advantage occurs within a reasonable period play restarts with a free pass.
17. GOING TO GROUND17.1, if the ball carrier intentionally goes to ground or a player dives on the ball, a free pass is awarded to the opposition.17.2. Players can dive for a try or dive on the ball for a try.
18. FAIR PLAY18.1. All players must play games in a positive spirit following the principles of good sportsmanship.18.2. In instances of verbal abuse, physical abuse, poor sportsmanship, intentional offending, persistent re-offending or any other offending deemed necessary, a referee may send aplayer from the playing area.18.3. If a player is sent from the playing area by the referee under18.2 they must remain off for the remainder of that game. However, that player can be replaced by another player who has not been sent off.18.4. There shall be no intentional physical contact between players.
19. FINAL INTERPRETATION19.1. If there are any misinterpretations or disagreements with these rules, a final interpretation will be decided by the Tournament Manager. If no Tournament manager is on site the final call goes to the referee.
rugby development officer
Tony [email protected]
Darcy [email protected]
Thomas [email protected]
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