b i o l a b - b i o m e c h a n i c s t e a c h i n g & l e a r n i n g t o o l b o x linear...
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B i o L a b - B i o m e c h a n i c s T e a c h i n g & L e a r n i n g T o o l B o xB i o L a b - B i o m e c h a n i c s T e a c h i n g & L e a r n i n g T o o l B o xB i o L a b - B i o m e c h a n i c s T e a c h i n g & L e a r n i n g T o o l B o xB i o L a b - B i o m e c h a n i c s T e a c h i n g & L e a r n i n g T o o l B o x
Linear KinematicsLinear Kinematics
An Introduction to Linear Kinematics
An Introduction to Linear Kinematics
• Linear Kinematics– description of the motion of a body– the appearance of a motion with respect to time
• Motion described in terms of (variables):– Distance, displacement, length (e.g. stride, stroke)– Time, cadence (e.g. stride frequency, stroke frequency)– Speed, velocity– Acceleration
• Single point models– e.g. Centre of mass (CM) during running/jumping
• Multi-segment models– e.g. Co-ordination of body segments during running/jumping
Kinematic AnalysisKinematic Analysis
Distance & DisplacementDistance & Displacement• Distance:
– Length of path which a body covers during motion– Units: metre (m), centimeter (cm), kilometer (km)
• Displacement:– The change in position of a body during motion– Units: metre (m), centimeter (cm), kilometer (km)
• Distance is a scalar, and displacement is a vector variable
Speed and VelocitySpeed and Velocity
• Speed (scalar)– Length of path (distance)
divided by change in time (∆t)
• Average velocity (vector)– Change in position (∆p)
divided by change in time (∆t)
– Displacement (d) divided by change in time (∆t)
– Vector equivalent of linear speed
If displacement = 50 m
Δt
d=
Δt
Δp=v
If t = 5 s
v = 50 / 5
= 10 m·s-1
VelocityVelocity
• Units of velocity– m/s or m·s-1
• Velocity is a vector– Magnitude and direction
calculated using Pythagoras and trigonometry
– The velocity of a swimmer in a river is the vector sum of the velocities of swimmer and current.
Current velocity
Swimmer’s velocity
Resultant velocity
VelocityVelocity
• For human gait, speed is the product of stride length and stride velocity.
• Adults walk faster using longer stride lengths and faster stride frequency.
• Stride length in children has great variability.
VelocityVelocity• Runners traveling at a
slower pace tend to increase velocity primarily by stride ____?
• At faster running speeds, runners rely more on increasing stride ____?
• Most runners tend to choose a combination of stride length and stride frequency that minimizes physiological cost.
Best sprinters distinguished by high stride ___ & short ground contact time.
VelocityVelocity
• Pace: rate of movement, or established rate of locomotion.
• Pace = _time_distance
– Men’s world record marathon pace = 4:37 min/mile (2:03.38)
– Women’s world record marathon pace = 5:30 min/mile
Position(m)
Ben JohnsonElapsed time
JohnsonPace
Carl LewisInterval time
LewisPace
0 0 0
10 1.83 s .183 s/m 1.89 .189 m/s
20 2.87 s .104 s/m 2.96 .107 m/s
30 3.80 s .093 s/m 3.90 s .094 m/s
40 4.66 s .086 s/m 4.79 s .089 m/s
50 5.50 s .084 s/m 5.65 s .086 m/s
60 6.33 s .083 s/m 6.48 s .083 m/s
70 7.17 s .084 s/m 7.33 s .085 m/s
80 8.02 s .085 s/m 8.18 s .085 m/s
90 8.89 s .087 s/m 9.04 s .086 m/s
100 9.79 s .090 s/m 9.92 s .088 m/s
Men’s 100-m Dash 1988 Olympic Games
VelocityVelocity
• Average velocity– Average velocity not
necessarily equal to instantaneous velocity
• Instantaneous velocity– Occurring at one instant in
time– Like an automobile
speedometer
Winner of the Men's 100 m at the 2004 Athens Olympics in 9.85 s
Average velocity = 100 / 9.85
= 10.15 m·s-1
2004 Olympic Men's 100 m
Kinematic analysis of 100 m sprintKinematic analysis of 100 m sprint
Kinematic analysis of 100 m sprintKinematic analysis of 100 m sprint
Velocity during 100 mVelocity during 100 mAverage velocity 0-10 m
v = d / ∆t = 10 / 2.2 = 4.5 m·s-1
10-20 m= 10 / 1.2 = 8.3 m·s-1
20-30 m= 10 / 0.8 = 12.5 m·s-1
30-40 m= 10 / 0.7 = 14.3 m·s-1
40-50 m= 10 / 0.8 = 12.5 m·s-1
50-60 m= 10 / 0.8 = 12.5 m·s-1
60-70 m= 10 / 0.7 = 14.3 m·s-1
70-80 m= 10 / 0.8 = 12.5 m·s-1
80-90 m= 10 / 0.9 = 11.1 m·s-1
90-100 m= 10 / 0.9 = 11.1 m·s-1
Average AccelerationAverage Acceleration
• Change in velocity (∆v) divided by change in time (∆t)
• Units– m/s/s or m/s2 or m·s-2
• Vector– As with displacement & velocity,
acceleration can be resolved into components using trigonometry & Pythagorean theorem
2 1(v - vva = =
t t
)
V1 = 4.5 m·s-1 V2 = 8.3 m·s-1
∆t = 1.2 s
a = (8.3 - 4.5) / 1.2 = 3.2 m·s-2
Acceleration during 100 mAcceleration during 100 m
Acceleration at start of racea = (v2 - v1) / ∆t= (8.3 - 4.5) / 1.2 Positive Acceleration= 3.2 m·s-2
_________________________________________________________________________________________________________________________________
Acceleration during middle of racea = (v2 - v1) / ∆t= (12.5 - 12.5) / 0.8 Constant Velocity= 0
_________________________________________________________________________________________________________________________________
Acceleration at end of racea = (v2 - v1) / ∆t= (11.1 - 14.3) / 0.9 Negative Acceleration= -3.5 m·s-2
Acceleration and Direction of Motion
Acceleration and Direction of Motion
• Complicating factor in understanding acceleration is direction of motion of object.
• When object moving in same direction continually, accelerate often used to indicate an increase in velocity and decelerate to indicate a decrease in velocity.
• If object changes direction, one direction is positive, the opposite direction is negative.
Acceleration
Player running in negative direction increases negative velocity results in negative acceleration.Player begins to decrease velocity in negative direction has positive acceleration.Positive and negative accelerations can occur without changing directions.
Motion in a negative direction
Increasing velocity
Decreasing velocity
Negative acceleration
Positive acceleration
Motion in a positive direction
Increasing velocity
Decreasing velocity
Negative acceleration
Positive acceleration
SummarySummary• Variables used to describe motion are either:
– Scalar (magnitude only: e.g. time, distance and speed)– Vector (magnitude and direction: e.g. displacement,
velocity and acceleration)
• Displacement is the change in position of a body
• Average velocity is the change in position divided by the change in time
• Average acceleration is the change in velocity divided by the change in time
• Enoka, R.M. (2002). Neuromechanics of Human Movement (3rd edition). Champaign, IL.: Human Kinetics. Pages 3-10 & 22-27.
• Grimshaw, P., Lees, A., Fowler, N. & Burden, A. (2006). Sport and Exercise Biomechanics. New York: Taylor & Francis. Pages 11-21.
• Hamill, J. & Knutzen, K.M. (2003). Biomechanical Basis of Human Movement (2nd edition). Philadelphia: Lippincott Williams & Wilkins. Pages 271-289.
• McGinnis, P.M. (2005). Biomechanics of Sport and Exercise (2nd edition). Champaign, IL.: Human Kinetics. Pages 47-62.
Recommended ReadingRecommended Reading