augmented reality for learning and teaching

22
Augmented reality for learning and teaching: A literature review of the state-of- the-art Yu-Chang Hsu Anthony Saba

Upload: yu-chang-hsu

Post on 27-Jan-2015

115 views

Category:

Education


2 download

DESCRIPTION

 

TRANSCRIPT

Page 1: Augmented Reality for Learning and Teaching

Augmented reality for learning and teaching: A literature review of the state-of-the-art

Yu-Chang HsuAnthony Saba

Page 2: Augmented Reality for Learning and Teaching

Azuma's (1997) definitions of AR

1.Combines real and virtual 2. Interactive in real time [Jurassic Park virtual objects--

not interactive]3.Registered in 3D [football information on TV--2D]

  

Page 3: Augmented Reality for Learning and Teaching

Virtuality Continuum

Milgram & Kishino (1994) 

Page 4: Augmented Reality for Learning and Teaching

AR Technologies : Data ReadingSensors: Receive information to help programs decide what to do next• Camera (tracking AR users and physical objects) • GPS (location-based activities)• Accelerometer (e.g., Wii remote)• Gyroscope (sensing orientation, such as tilt, of objects)

Labels and Codes (used with Camera or other sensors)o RFID (Radio-frequency identification)

o QR (Quick Response) codes Hand Manipulated 

Individual cards allowing interaction among learners Embedded (in printed books) Wearable

  

   

Page 5: Augmented Reality for Learning and Teaching

AR Technologies: InterfacesUser Interfaces (information display and/or data entry)• Head Mounted Displays• Monitor Viewing

o Mobile handheldo Computer monitor

• Projectiono Group Interaction o Individual Interaction (with the system)

   Supplemental Interface• Mannequins in the medical field

• Connected to Monitors and/or other peripherals• Input on/through the mannequins• Haptic feedback

   

Page 6: Augmented Reality for Learning and Teaching

Potential Benefit of AR in Education

1.Reduce cognitive load2.Simulation situated in physical environment—learning

in context 3.Diversity in applications for various implementations4.Physical exercise through psychomotor activities5.Multi-sensory feedback

Page 7: Augmented Reality for Learning and Teaching

Research Question

• What are the state-of-the-art AR applications for teaching and learning reported in peer-reviewed journals from 2000-2011?o Subject domainso Education levelso Types of systems

Page 8: Augmented Reality for Learning and Teaching

Research MethodsKeywords search • augmented reality AND (teaching or learning or education or

training). • EBSCO

Inclusion• 2000-2010 peer-reviewed journal articles• Types of research:

– Empirical studies on learning and teaching; – Design and Development for learning and teaching

Coding • Open coding

o research questions, participant characteristics, subject domains• Constant comparison and revising coding 

o Learning interaction  with system among learners (individual or collaborative learning)

o Types of AR system and technologies used

Page 9: Augmented Reality for Learning and Teaching

General Findings from AR Research (20 articles)Regions: 1. US: 10 (50%), 2. Europe: 6 (30%), 3. Asia-Pacific: 4 (20%)

 School level:1. K-12: 11 (55%)2. Medical and BioMed: 5 (25%) 3. University: 2 (10%)4. K-12 + University: 2 (10%)

 Usage: 1. Individual learning: 9 (45%) 2. Group: 9 (45%)3. Combined Modes: 2 (10%)

Page 10: Augmented Reality for Learning and Teaching

General Findings (continued)Disciplines: • Majority: 70%

1.Science: 6 (30%) 2.Medicine: 6 (30%)3.Engineering 2 (10%)

  • Other: 30%

o Math: 1 (5%) o Interdisciplinary (math/scientific literacy): 1 (5%)o Special education and rehabilitation training: 1 (5%)o Urban planning education: 1 (5%)o Industrial training: 1 (5%)o Art education: 1 (5%)

Page 11: Augmented Reality for Learning and Teaching

General Findings (continued)Types of Display Systems:

1. Computer Monitor Displays (plus mannequins or marker cards): 8 (40%)

2. Mobile Handheld Displays: 6 (30%) 3. Projection Systems: 4 (20%)4. Head Mounted Displays: 2 (10%)

Page 12: Augmented Reality for Learning and Teaching

Diverse Applications

Page 13: Augmented Reality for Learning and Teaching

Mobile Handheld DisplayDunleavy, Dede, & Mitchell (2008) [Collaborative/GPS location-based] (USA)–Middle school and high school students –Math & Scientific literacy–Scenario: Alien Contact!–investigate alien's encounter with Earth with inter-dependent pieces of information–Four-student teamResults

• High engagement due to– Handheld and GPS– Collecting Data Outside

Concern• GPS Issue• Complexity and high management need (difficult to scale up)• Much requirement on students (technology/content knowledge/collaboration task)

Page 14: Augmented Reality for Learning and Teaching

Mobile handheld through Camera Scanning/Sensor (RFID)

Liu, Tan, & Chu (2009) EULER [Ubiquitous Learning with Educational Resources] (EULER)] (Taiwan)–5th graders and their teachers–Wetland ecology–AR

• contextual content• virtual objects overlay

Learning –collaborative learning–context-aware learning

OutcomesAR group better than control group (textbook only) on post-test

• no control of time on learning Perceptions: Easy to use; believe to help their learning. 

Page 15: Augmented Reality for Learning and Teaching

Computer Monitor + MannequinBotden et al. (2007) (Netherlands)

AR vs. VR–Surgery: Translocation and suturing tasks–All participants used both system; randomly decided which go first.–Experts and Intermediate Professionals consider AR better for training resident surgeons than VR, regarding

•realism, didactic value, haptic feedback, and usefulness

 

Page 16: Augmented Reality for Learning and Teaching

Projection-Group-based

 Birchfield et al. (2009)–Situated Multimedia Arts Learning Lab [SMALLab] (USA)–Group & Collaborative learning–Urban high school–Earth Science

• Building “layer cake” (rock formations and sediments) –Reinforced concepts taught previously–AR Components and interaction

• Control virtual element to build the layered structure of rock formations together

• Shake Wii remote to generate fault events–Sig. gains in concept learning–Engagement and modeling–Collaboration and negotiation

Page 17: Augmented Reality for Learning and Teaching

Projection-Individual-based in GroupsHsiao (2010) CARLS (Chemistry AR Learning System) (Taiwan)–Group (non-collaborative learning)–High school student (7&8th grade) in Taiwan–Practice with chemistry concepts

• Jumping (to reach the answers)• Stretching (to catch answer)• Boxing (to hit certain times for the correct answer)• KMCAI (regular keyboard-mouse group)

–Learning outcomes:• physical activities group did better on science knowledge test 

Page 18: Augmented Reality for Learning and Teaching

 Head Mounted DisplaysKaufmann & Schmalstieg (2003)  [Construct3D] (Austria)

o Math/geometryo Develop Spatial abilityo Experience dynamic geometryo Potential for collaborative learning through negotiating

modificationso Engagement in and motivation due to

o Co-interacting with virtual objectso Making modifications o “walk around and under” to appreciate their creation”

Page 19: Augmented Reality for Learning and Teaching

Computer Monitor + Marker CardsLiarokapis et al. (2004) (UK)•Mechanical engineering education

– machines, vehicles, and tools– help students explore the multidimensional augmentation of materials in various levels

of detail– Space-saving; mobile– Design and development—

• needs research on learning

 

Page 20: Augmented Reality for Learning and Teaching

Computer Monitor +Wearable Marker CardsCommercial Example (K-12)LarnGear chemistry experiments (2008)http://goo.gl/HsJPn

Commercial Example: Medical Field http://goo.gl/M8y55

Page 21: Augmented Reality for Learning and Teaching

Conclusions AR is more than presentation

• Interaction and collaboration• Engagement and learning improvement• Contextual relevance and immediacy

Some Challenge• Scalability issues due to learning design• AR system literacy

Good diversity• AR systems• Learning domains• International research

Many examples available, but research on learning lacking in• Embedded and manipulated marker cards (e.g., chemistry experiments,

human organs)  Disciplines other than STEM education and Medicine, such as

o Humanities and social sciences (e.g., history, language learning, etc.)