atlantis the lost empire

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Disney's Atlantis: The Lost Empire: FAQ/Walkthrough by MYellott Version Final, Last Updated 2002-06-29 View/Download Original File Hosted by GameFAQs Return to Disney's Atlantis: The Lost Empire (PS) FAQs & Guides Liked this FAQ? Click here to recommend this item to other users. This FAQ written exclusively for GameFAQs (www.gamefaqs.com) ======================================================================== Disney's /\ T L /\ N T I S / \ / \ - - / \ - - THE LOST EMPIRE _______________________________________________________ | A FAQ/Walkthrough for Atlantis: TLE (Playstation) | | Written by Michael Yellott ([email protected]) | | Final Version (6/29/02) | | Copyright 2002 | ------------------------------------------------------- ======================================================================== I N D E X ======================================================================== 0 - U P D A T E S 1 - G A M E I N F O 1.1- Introduction 1.2- Game Controls 1.3- Items 1.4- Characters & Enemies 1.5- Codes and Secrets 2 - W A L K T H R O U G H 2.1- Whitmore's Mansion 2.2- Ulysses 2.3- Leviathan Attack 2.4- Cove 2.5- Ice Trial 2.6- Fire Trial 2.7- Truck Escape 2.8- Outer Atlantis 2.9- Inner Atlantis 2.10- Secret Swim 2.11- Treachery 2.12- Aktirak Flight 2.13- Save Kida

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Page 1: Atlantis the Lost Empire

Disney's Atlantis: The Lost Empire: FAQ/Walkthrough by MYellottVersion Final, Last Updated 2002-06-29 View/Download Original File

Hosted by GameFAQsReturn to Disney's Atlantis: The Lost Empire (PS) FAQs & Guides

Liked this FAQ? Click here to recommend this item to other users. This FAQ written exclusively for GameFAQs (www.gamefaqs.com)======================================================================== Disney's /\ T L /\ N T I S / \ / \ - - / \ - - THE LOST EMPIRE _______________________________________________________ | A FAQ/Walkthrough for Atlantis: TLE (Playstation) | | Written by Michael Yellott ([email protected]) | | Final Version (6/29/02) | | Copyright 2002 | -------------------------------------------------------

========================================================================

I N D E X

========================================================================

0 - U P D A T E S

1 - G A M E I N F O 1.1- Introduction 1.2- Game Controls 1.3- Items 1.4- Characters & Enemies 1.5- Codes and Secrets

2 - W A L K T H R O U G H 2.1- Whitmore's Mansion 2.2- Ulysses 2.3- Leviathan Attack 2.4- Cove 2.5- Ice Trial 2.6- Fire Trial 2.7- Truck Escape 2.8- Outer Atlantis 2.9- Inner Atlantis 2.10- Secret Swim 2.11- Treachery 2.12- Aktirak Flight 2.13- Save Kida

3 - C R E D I T S

========================================================================

0 - U P D A T E S

======================================================================== __________________________| 06/17/02 - Version 0.1 | --------------------------

Page 2: Atlantis the Lost Empire

-First version of the FAQ/Walkthrough-Sections 1.1-1.5, 2.1-2.13, and Section 3 added-Sections 1.3 and 2.8-2.13 not complete

__________________________| 06/24/02 - Version 1.0 | ---------------------------Walkthrough completed-Sections 2.8-2.13 completed-Section 1.3 not complete

__________________________| 06/29/02 - Final Version | ---------------------------Section 1.3 completed-Fixed mistake in the walkthrough-Fixed spelling errors-No further updates after this

========================================================================

1 - G A M E I N F O

========================================================================++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1.1- Introduction++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

THE ATLANTIS EXPEDITION-----------------------

Bizarre occurrences, mysterious architecture, and sightings of giganticmythical beasts have intrigued mankind for centuries; Who really createdStonehenge or the Pyramids, structures built centuries before anymachines capable of such a feat? What about sightings of the hugemonster of Loch Ness or the Abominable Snowman? Ancient mariners sworethat Sea Nymphs could wretch a ship by singing. Some say that the onewho discovers the answers to these riddles will have found Atlantis.

Atlantis was the mythical empire that sunk into the North Atlantic Ocean11,000 years ago, taking an incredibly advanced civilization with it.The Greek philosopher, Plato, was the first to mention Atlantis around360 B.C. and great minds have searched for evidence of the lost empireever since.

Linguist Milo Thatch has no doubt that this great kingdom once ruled theworld. He sees proof everywhere. Milo's grandfather inspired hisgrandson with stories of Atlantis and mystical crystals of incrediblepower. He was positive that the great sunken empire existed. What hewanted to prove was that Atlantean culture still exists today, rightnow, deep within the Earth. The old man died before he could prove histheory, and suffered the sneers and disbelief among his colleagues.Milo is driven to prove his grandfather right.

Centuries ago, a book was written in a strange language was discovered.Named the Shepherd's Journal, it is the personal account of a man calledAziz who discovered Atlantis at the bottom of a deep chasm. Somebelieve the journal is the ranting of a madman. But to Milo, each pieceof the journal he deciphers, reveals more of the mysterious truth.

A team of experts is about to join Milo to embark on a submarine

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expedition to the realm of Atlantis. Will they discover the mythicalempire and return heroically with the proof that has eluded adventurersfor millennium? Or will they disappear under the vast North Atlanticforever, adding a few new lines to this ageless myth.

Journey into the deepest seas, battle the cold ferocity of nature, andoutwit treacherous souls. You must have the brain of a scientist andthe heart of a warrior to survive.

Earth's greatest mysteries are about to become crystal clear.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1.2- Game Controls++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ______________________________________________| X Button- | Jump || | Let go/Drop ||----------------------------------------------|| X Button + Directional | Swim || button- | Climb || | Select menu items ||----------------------------------------------|| O Button- | Dive when in water || | Fire/Throw weapon ||----------------------------------------------|| SQUARE Button- | Punch ||----------------------------------------------|| L1 Button- | Duck ||----------------------------------------------|| Directional button- | Steer vehicles || | Push/Pull objects || | Select/Equip items ||----------------------------------------------|| R1 + Directional | Look/Aim || button- | ||----------------------------------------------|| SELECT Button- | Open Backpack | ----------------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1.3- Items++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The items listed here are found according to the order you encounterthem in the game. A list of all common items that are found throughoutthe game can be found at the end of this section.

Atlantean Compass-----------------This item is acquired in Level 1 and may be used by any character. Ittells the direction you are facing; however, it isn't much use in thiswalkthrough because I never make mention to those trivial, yet helpfuldirection labels like "south" and "north." Live and learn, I guess ;)It can be upgraded with certain color crystals like the AtlanteanBoomerang. I never once used this feature but you can mess around withit if you like. A chart below tells what color crystals will affect thecompass. ____________________________________________| Crystal Color | Effect | Duration ||--------------------------------------------|| Blue | Tracks chests | 99 sec |

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| Orange | Tracks crystals | 99 sec || Purple | Tracks secrets | 99 sec | ---------------------------------------------

Whitmore's Portfolios---------------------This item is acquired in Level 1 in the boiler room and is only used togive back to Whitmore to continue with your tutorial of the game of howto use items.

End of a Broken Key-------------------This item is acquired in Level 1 in the desk down in the boiler room andmust be combined with the "Handle of a Broken Key" that Whitmore givesyou after you give him the portfolios.

Handle of a Broken Key----------------------Given to you by Whitmore in Level 1 and must be combined with "End of aBroken Key" that is found in a desk in the boiler room.

Old Key-------Acquired when you combine "End of a Broken Key" and "Handle of a BrokenKey" in Level 1. It is used to enter the fish tank room where youacquire the Atlantean Boomerang.

Atlantean Boomerang-------------------This item is also acquired in Level 1 in the giant fish tank. It is theprimary weapon of Milo and can be upgraded using certain color crystalsthat are found throughout the entire game. To use a crystal on theboomerang you must combine the two. Combining an already upgradedboomerang will not have a greater effect than if it wasn't upgraded. Achart below tells what color crystals will affect the boomerang. _____________________________________________| Crystal Color | Effect | # of Uses ||---------------------------------------------|| Blue | Long Range | 10 || Orange | Lightning Storm | 1 || Purple | High Power | 10 | ---------------------------------------------

Flare Gun---------This item is always in Audrey's inventory and is her primary weapon. Itcan be used to solve certain puzzles that require light from the flareto find the path or to hit certain objects that do not respond to weakerweapons such as the boomerang.

Grenades--------This item is always in Vinny's inventory and is his primary weapon. Ifit hits an enemy it will explode on contact or if it lands on the groundit will explode after a short time and hurt any enemies near it.

Fire Extinguisher-----------------This item is acquired in Level 2 by one of the malfunctioning gunturrets. It is used to put out a fire that is blocking your way to theescape vessel.

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Door Handle-----------This item is acquired in Level 2 by the spinning turbines underwater.It is used to open a door that has no handle (duh!).

The Main Cavern Key-------------------This item is acquired in Level 5 by breaking a box open. It is used tounlock the first door you encounter in this level.

Handful of Rocks----------------This item is always in Moliere's inventory and is his primary weapon.It is the strongest out of all of the characters' weapons; however, itis also the slowest.

Ice Crystal-----------This item is acquired in Level 5 by breaking a box next to a lever. Itis used back in Level 4 in a statue that opens a door once the FireCrystal is also placed in a statue.

Lava Crystal------------This item is acquired in Level 6 in two separate places. Both of themare required in order to unlock a door by placing them in a wall.

Fire Crystal------------This item is acquired in Level 6 behind a giant statue of a face. It isused back in Level 4 in a statue that opens a door once the Ice Crystalis also placed in a statue.

Old Cog-------This item is acquired in Level 4 after you place both the Ice Crystaland Fire Crystal in the statues to open the door. It is used to fix theDigger machine to proceed to Level 7.

Atlantean Bolt Staff--------------------This item is always in Kida's inventory and is her primary weapon. Itcan also be combined with certain colored crystals to upgrade the boltsthat the weapon shoots. Below is a chart of the crystals and theireffects. _____________________________________________| Crystal Color | Effect | # of Uses ||---------------------------------------------|| Blue | Homing | 10 || Orange | Firestorm | 1 || Purple | Power | 10 | ---------------------------------------------

The Marketplace Key-------------------This item is acquired in Level 9 and is used to unlock the door whereyou first encounter the Atlantean Police.

Piece of Mosaic---------------

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These are found multiple times, first in Level 9 and then in Level 11you will find 3 more. They are used to restore mosaics that will eitherunlock a door or open the exit to the level.

Old Hook--------This item is acquired in Level 10 and is used as a missing chain link toraise a chest that contains The Atlantean Key.

The Atlantean Key-----------------This item is acquired in Level 10 by breaking open the chest thatappears after combining the Old Hook with the broken chain. It is usedon the large keyhole in another room to raise a giant block from yourpath.

The Secret Key--------------This item is acquired in Level 10 by having the lava-spitting statuebreak open a pot to reveal the key. It is used to unlock a door lateron in the level.

Empty Vase----------This item is acquired in Level 10 and is used to collect the goldenwater to place in one of the 3 pools to open the exit.

Vase of Water-------------The Empty Vase turns into this item after you use it with the pool ofgolden water to transport back to the other 3 pools.

Skeleton Key------------Given to you by the Atlantean King in Level 11. It is used on the firstdoor you encounter guarded by Stone Sentinels.

Common Items------------Each of these items can be found throughout any level and regenerateeach time you revisit the level.

Can of Food- Restores 10 health, can only carry 10 at a timeAntivenin- Cures character of poison, can only carry 10 at a timeFirst Aid Kit- Restores 20 health, can only carry 10 at a timeGolden Heart- One found in every level, gives an extra lifeClear Crystals- Collect 15 to receive an extra life, chart of number ineach level found below. ____________________________________| Level | # of Crystals ||------------------------------------|| Whitmore's Mansion | 0 || Ulysses | 0 || Leviathan Attack | 0 || Cove | 16 || Ice Trial | 44 || Fire Trial | 39 || Truck Escape | 0 || Outer Atlantis | 52 || Inner Atlantis | 40 || Secret Swim | 70 |

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| Treachery | 33 || Aktirak Flight | 0 || Save Kida | 0 | ------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1.4- Characters & Enemies++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This list is comprised of everything in the Model Viewer, see the "Codesand Secrets" section (1.5) for information to unlock it. The personnelfiles for some of the main characters are taken directly from the gamefor more info. The summaries are my own comments.

___________________ / Milo James Thatch \|--------------------------------------------------------------------| Height: | 5'8" \| Weight: | 145 lbs || Age: | 32 || Birthplace: | Fishkill, || | NY, USA || Job: | Linguist & Cartographer ||---------------------------------------------------------------------||Bio: Friendly and eager; academic, curious. Believes in himself and || aspires to stand among the greatest explorers in history. As || company linguist, only he can decipher the cryptic language of || The Shepherd's Journal. || | ---------------------------------------------------------------------One of the 5 main players in the game and the only one who you haveconstant access to. Milo's main weapon is the Atlantean Boomerang whichcan be upgraded by combining colored crystals in it. See the Itemssection (1.3) for more details. His special abilities includepushing/pulling heavy objects (Vinny can also do this) and climbingcertain surfaces.

__________________________ / Commander Lyle T. Rourke \|--------------------------------------------------------------------| Height: | 6'4" \| Weight: | 250 lbs || Age: | 54 || Birthplace: | Beaumont, || | TX, USA || Job: | Pragmatic mercenary || | commander of the expedition ||---------------------------------------------------------------------||Bio: Makes his own rules. Tough and focused, he's a seasoned leader || who's helmed numerous expeditions. || | ---------------------------------------------------------------------The commander of the expedition to Atlantis, you only see him in Level 2- "Ulysses" and in Level 13 - "Save Kida" as the last boss.

________________ / Helga Sinclair \|--------------------------------------------------------------------| Height: | 5'10" \| Weight: | 127 lbs || Age: | 30 |

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| Birthplace: | Frankfurt, || | Germany || Job: | Second in command ||---------------------------------------------------------------------||Bio: She's beautiful, mysterious and tough. She plays for keeps and || likes high stakes. Commands everyone's full attention with her || austere beauty and aloof, edgy demeanor. || | ---------------------------------------------------------------------The 2nd in command of the expedition and, fittingly, the 2nd to lastboss in the game. I don't believe she is in any other level exceptmaybe "Ulysses."

_______________ / Gaetan Molier \|--------------------------------------------------------------------| Height: | 5'2" \| Weight: | 223 lbs || Age: | 39 || Birthplace: | Paris, || | France || Job: | Geologist, mineralogist & tunneling expert ||---------------------------------------------------------------------||Bio: Advisor to numerous mining corporations, he is sensitive to || light and generally distrustful of those he does not know. || | ---------------------------------------------------------------------Also referred to as "the Mole," he only comes into play in about 2 ofthe levels. He runs slower and jumps lower than any other playablecharacter but is used to solve puzzles with his unique digging ability.

____________________________ / Vincenzo "Vinny" Santorini \|--------------------------------------------------------------------| Height: | 5'11" \| Weight: | 190 lbs || Age: | 38 || Birthplace: | Palermo, || | Italy || Job: | Demolitions expert ||---------------------------------------------------------------------||Bio: Approaches his extremely dangerous job with casual confidence. || More relaxed than a soggy fuse. Given to extreme || understatement except when playing practical jokes which often || require detonating something. || | ---------------------------------------------------------------------One of the 5 main players in the game. His main weapon are grenadeswhich will explode on contact with an enemy or after a short period oftime. He, like Milo, can push/pull heavy objects as well as setdynamite to clear a path in the game.

________________ / Audrey Ramirez \|--------------------------------------------------------------------| Height: | 5'5" \| Weight: | 132 lbs || Age: | 18 || Birthplace: | Dearborn, || | MT, USA || Job: | Mechanic |

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|---------------------------------------------------------------------||Bio: Cute, opinionated, bright, fearless and industrious. Has a low || tolerance for anyone less mechanically included and tends to || lose her temper over the constant and extensive maintenance || required on the expedition. || | ---------------------------------------------------------------------The last of the 5 main players in the game, Audrey's main weapon is theflare gun (not a pistol, if you've been wondering why the bullet is soslow). Her ability to fix things, like Moliere's, only comes into playa couple times to solve puzzles. However, her gun is needed for certainsituations where Milo's Boomerang is not strong enough to do the job.

_____________________ / Preston B. Whitmore \|--------------------------------------------------------------------| Height: | 5'7" \| Weight: | 147 lbs || Age: | 70 || Birthplace: | Seattle, || | WA, USA || Job: | Billionaire, philanthropist, industrialist. ||---------------------------------------------------------------------||Bio: Whitmore is an eccentric whose passion lies in the discovery of || legendary treasures and mythic places through great || expeditions, though failing health now limits his involvement || to funding them. || | ---------------------------------------------------------------------The very rich, very strange, person that is funding the expedition. Heonly makes a cameo appearance in the 1st level as a guide through thetutorial.

Kida----One of the 5 main players in the game, can only be used starting withLevel 8 - "Outer Atlantis." Her main weapon is the Atlantean Spearwhich shoots out electrical bolts from it's tip. She seems to be ableto jump farther than the rest of the characters (although it is neverneeded for a specific situation) and she has the ability to walk amongthe Atlantean Guards without being stopped.

Trooper-------Found only in Level 2 - "Ulysses" in cutscenes. They serve no purposebut to add to the atmosphere and feel of the movie.

Atlantean King--------------He only comes into play in Level 9 - "Inner Atlantis" to give Milo amission to restore the mosaic. Like the trooper, he is purely there toadd to the atmosphere and feel of the movie.

Atlantean Police----------------Not technically an enemy because you can't kill them; however, they area constant nuisance in the later levels. If they catch any member ofyour team (except Kida) you will be thrown in jail and have to work yourway back in the game. They don't seem to run as fast as Milo so you canusually evade them.

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Atlantean Child---------------Only shown in Level 9 - "Inner Atlantis" to inform you that theAtlantean Police are nearby.

Spider------Attacks with venom and is a pain in the neck due to it's small size youmust usually target with R1 to fire a weapon to kill it.

Yeti----Found only in Level 5 - "Ice Trial," these large monsters throwsnowballs at the player at great distances and cannot always be killeddue to range of your weapons.

Atlantean Tiger---------------The purple tiger with the rather long tail is more a freak of naturethan an enemy. They have no long-range attack so are not thatdangerous.

Crab----One of the first enemies you encounter and can be taken out easily withjust one hit with anyone's main weapon. They are only annoying due totheir small size.

Atlantean Mammoth-----------------Only shows up in Level 5 - "Ice Trial" and cannot be killed directly.Instead you must run through a tunnel and evade obstacles until it fallsoff the side a cliff.

Lava Monster------------Only found in Level 6 - "Fire Trial" and acts the same as the Yetiexcept it can only spawn where there is lava.

Trudy-----The odd blue, green, and red bird can first be found in Level 8 - "OuterAtlantis" and does not pose much of a threat.

Rock Monster------------Again, acts the same as the Yeti and is found throughout all of thelater Atlantean levels.

Bomont------A strange slug-type creature that spits at the player. It is usuallyfound just around a corner where it can get off 1 hit before beingkilled.

Boid----The large purple ostrich-type creature does not pose any danger and canonly be found in the later Atlantean levels.

Wolf

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----Found only in Level 5 - "Ice Trial" it does not have any long-rangeattack, unlike the Yeti, therefore it is relatively easy.

Russel------This blue dinosaur-type creature is similar to the Bomont.

Shark-----Doesn't look much like a shark, more like a Baracuda. Anyway, it isfound in Level 10 - "Secret Swim."

Ground Beetle-------------Similar to the Crab, except I believe it is able to poison the playerwith venom.

Haywood-------A bat creature that is much more aggressive than the Trudy.

Snappy------The very first enemy you encounter that patrol areas underwater and tryto snap at you. As long as you keep swimming they should never be ableto hit you.

Wasp----Very annoying things that only appear once or twice; however, due totheir size and mobility they can be a pain to hit.

Bugman------AKA the giant walking beetle. Just a garden-variety monster, nothingtoo dangerous.

Jed---Another weird creature that looks like a scarab. Only difficulty, likethe Crab, is it's small size.

Flatfish--------Looks similar to a catfish, it is slightly more dangerous than a Snappy.It can only be found in Level 10 - "Secret Swim."

Lizard Monster--------------Only found in the later levels and, like so many other monsters, is justa general nuisance.

Ice Ape-------Don't ever remember seeing this enemy in the game, although I'm sure itisn't that annoying like the Yeti.

Flying Beetle-------------Similar to the Ground Beetle (except it flies... sorry) and also has the

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ability to poison a player with venom.

Roscoe------This snail/squid thing is only found in Level 10 - "Secret Swim" and, tomy knowledge, cannot be killed. Best thing is to quickly swim by and donot swim below it or it will get you with it's tentacles.

Stone Sentinel--------------Although much, much, much larger in the actual movie, and not really anenemy (can't blame a movie to game lacking creativity), these guys arefound mostly in the later levels and have a very slow long-range attackwhere they charge up energy and shoot it at the player. The only reasonfor this long charge-up is due to the massive amount of hits it tacks (5or 6) with the main weapon to kill it.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++1.5- Codes and Secrets++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Movie Viewer------------To unlock a movie in the Movie Viewer under the "Special Features"section you must collect all 8 Atlantean Symbols in a level to spell theword "Atlantis." Once that is complete the movie you saw for that levelwill be available in the Movie Viewer. The "Game Completed" movie isavailable automatically after beating the game without any otherobjectives to be met. See the walkthrough section for locations of allAtlantean Symbols in every level.

Concept Art and Model Viewer----------------------------Both of these will be unlocked once you obtain all 13 Green Crystals inthe game. There is one crystal in every level. See the walkthroughsection for locations of every Green Crystal.

Unlimited Lives---------------The following code was found at www.gamewinners.com, I've never beenable to get it to work since the code does not clarify when to hold thebuttons. I would try before the title screen actually comes on, but itdidn't work for me. If you get it to work e-mail me with exactdirections and I'll credit you.

"Hold X + Circle + Square + Right at the title screen. Start the game.Hold L1 + R1 when playing as Milo for unlimited lives. Milo will say'Great' to confirm correct code entry."

========================================================================

2 - W A L K T H R O U G H

========================================================================++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.1- Whitmore's Mansion++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walkthrough-----------

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After the intro movie you will walk up to Whitmore and he'll give you atutorial on how to operate the game. Simply jump by pressing X, thenpunch by pressing SQUARE, then duck by pressing L1, and lastly lookaround by pressing R1. After you complete these simple tasks he willtell you about a Compass on the bookcase. The bookcase is to the rightof Whitmore so just jump up to it and you'll hang from the edge. Pressup on the directional pad to climb up and grab the Compass.

Go back to Whitmore and he'll want you to find the Crew Portfolios andpart of a Key. The entrance to the boiler room is to the right of theelevator shaft; however, it is dark so go next to the light switch andhold down TRIANGLE to search and turn on the light. Now go down thestairs and you'll notice a few things. First there are gold symbols,those are Atlantean symbols and if you collect all of them (to spell"Atlantis") then you will be able to view a movie in the Movie Viewer inthe Special Features section. The symbol locations are also listed atthe end of this section for easier reference.

Go to the other end of the room to collect the first Atlantean Symbol(A[1]) and run over the journal page to the right of it to learn aboutAtlantean Symbols. On the left side of the room you'll see the actualboiler and the 'L' Atlantean Symbol. Grab it and then walk up to thechest in the first alcove. Press SQUARE to punch and break it,revealing the Crew Portfolios. Go into the second alcove to your rightwith the globe and on the left side of the room you'll find the 'A[2]'Atlantean Symbol.

Before going back upstairs look at the bookcase in the corner to noticeanother symbol up top. Climb it just as you did when you got theCompass and you'll obtain the 'T[2]' Atlantean Symbol. Go to the deskcovered in books and search it (use the TRIANGLE button) to find the Endof a Broken Key. Now go back upstairs to Whitmore and he'll tell youabout your Backpack. Press SELECT to enter it, go up a layer and rightto find the portfolio. Select "USE" to give it to Whitmore and he'lltell you a little bit about the crew and the radio, which serves as acheckpoint in the level.

He'll also tells you of the Boomerang in the fish tank and he'll giveyou the second half of the key. Go into your Backpack, go up to findthe key, select "COMBINE" and go left to find the other half to combineit with. Go to the door in the corner between the fireplace and thebookcase and use the Old Key on it for it to open. Go into the fishtank room and in the corner will be a journal page that tells you aboutswimming.

Go around the fish tank and look in the first alcove with crates andspider webs on the left. On the right you'll find the 'N' AtlanteanSymbol. Likewise, you'll find the 'T[2]' Atlantean Symbol in the 2ndalcove to the right of a stack of crates. Jump up on the walkway thatgoes around the fish tank and then dive into the tank. You'll notice anair meter appear starting with 100 that gradually goes down. If itreaches 0 then you will die so come up for air before then.

Grab the Atlantean Boomerang at the bottom of the tank and then go tothe surface and in the corner you'll find the 'I' Atlantean Symbol.Before leaving the tank you might want to get the gold heart, whichincreases your lives by 1. Go back to Whitmore and he will tell you toequip your Boomerang by pressing SELECT and then selecting "EQUIP" onthe Boomerang. You can now leave the level but I wouldn't until you getthe last symbol and the green crystal.

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Go back down to the boiler room and go near the podium in the middle ofthe room to see the "!" appear above Milo. Search the podium withTRIANGLE and it will reveal a secret passage. Go down the stairs tocome to a room to practice your Boomerang. As you enter, look to yourright and you'll see the last Atlantean Symbol in the corner by a pipe.Milo will say "Movie activated" if you have all of the previous symbols.On the right side of the room you'll see a Green Crystal and a journalpage. Get both and the journal page will tell you that there is 1 GreenCrystal in each level and collecting all of them will reward you.

You can now either practice your Boomerang skills and try to beatWhitmore's score of 600; however, it doesn't give you anything if you door you can simply leave. Either way, leave through the elevator shaftin the main room with Whitmore in front of the fireplace. END

Atlantean Symbol Locations-------------------------- A[1] - In the boiler room next to the journal page that tells youabout the symbols.

T[1] - In the boiler room on top of the bookcase in the corner.

L - In the boiler room to the right of the actual boiler.

A[2] - In the boiler room in the alcove to your right which alsocontains a globe.

N - In the fish tank room in the first alcove.

T[2] - In the fish tank room in the alcove on the right side of theroom.

I - In the corner of the actual fish tank floating on the surface.

S - In the secret room with the Boomerang game after you get theBoomerang for Whitmore.

Green Crystal Location----------------------The Green Crystal for this level is found in the secret room that youcan open by searching the podium in the boiler room only after youretrieve the Boomerang for Whitmore. It will be in plain sight once yougo down the stairs to the room.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.2- Ulysses++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walkthrough-----------Exit the room through the door and enter another room where the alarmswill go off and Commander Rourke will tell you to get Audrey to the gunsand repair them. Go to the door on the left and into the hall. Thejournal page will tell you that Milo can push objects around. Go behindthe barrel and push it forward to the pipe with the steam leak and itshould plug it, allowing you to proceed.

To the left will be some crates that you can't do anything with yet, sogo right and climb up the ladder to the next level by jumping onto it.Go forward a little in this room and you'll see a bunch of stuff goflying across the room. Continue to the other side and climb up another

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ladder. This room has one of the gun turrets you have to repair. Onthe left side of the room is a Fire Extinguisher, grab it, and then lookin the corner to find a radio.

Walk into the radio and switch to Audrey, she is 2 right from Milo. AsAudrey, run up to the gun turret with the journal page and hold TRIANGLEto fix it. Now exit the room and jump down the ladder and you'll findyourself back in the room where all the stuff was thrown about. Go tothe right passage and fall down again to obtain the 'A[1]' AtlanteanSymbol. Jump into the pool of water to your left and swim out into theopen to see the 'T[1]' Symbol.

Swim back to the passage and switch to Milo at the radio in order toclimb back up the ladder. Now go back to the room where you first heardthe alarm with Commander Rourke. Go through the side passage into asmall room with a radio. Switch to Vinny who is 3 right from Milo. AsVinny, go to the passage with the crates blocking the door (where youblocked the pipe with the barrel) and press TRIANGLE to set explosives.

Run away as soon as you set them and it should clear the way. Run backto the radio and switch to Audrey again and have her go through thisnewly-opened area to find the last gun turret to repair. Switch to Miloat the same radio. Now you can go towards the right door that waspreviously blocked by Commander Rourke and down the passage to the poolof water that you found the 'T[1]' Symbol at. Look above you to see aladder. Jump up on you'll hang from it. Now just follow the ladderover to the other side where there is a door.

Go down this hall and you'll see a fire. Go into your backpack andselect the Fire Extinguisher and use it to put out the fire. Go downthe hall and jump down the ladder. Go to your left and you'll see apool of water. Dive in and go through the door and head left to atunnel with fans. All you have to do is swim up to the wheel on theright side of the tunnel to grab it. Also, you can find the 'L'Atlantean Symbol to the left of the fans in the corner; however, itmight be easier to get it a little bit later.

Go back to the surface and down the passage in front of you where youcan use the Door Handle on the door to proceed. Commander Rourke willenter the evacuation sub and tell you to activate the manual override.Continue forward, ignoring the generators to your left for now, andyou'll come to the sub. On the left wall there will be a handle, pressTRIANGLE to activate it and the sub will be on it's way.

Also in this small room on the right side will be the 'A[2]' AtlanteanSymbol for you to pick up. Go back to the white room and on your rightwill be the generators. Go between the electricity when they turn offand make your way to the other side. Go into this next room and pressTRIANGLE by the lever to turn off the fans. Now go back to where yougot the Door Handle and you can safely swim to the other side of thefans now.

Past the fans you will come to a large room with a set of hallways and alobster swimming around. Avoid the lobster and swim down face thepassage to the fans again. Below that passage will be 2 others, theleft containing the 'N' Atlantean Symbol and the right containing the'T[2]' Symbol as well as a pocket of air to refill your supply.

With a full air supply, swim back down and head to your left through theleft passage, ignoring the right for now. Avoid the lobsters andcontinue all the way down, past a row of beds, to the room that contains

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the Green Crystal in this level. Quickly swim back to where you foundthe 'T[2]' Symbol and get air before you die. Now go back again to theleft but this time take the right passageway, following into the radioroom, where you'll find the 'I' Atlantean Symbol.

Now continue down this passage, collecting the gold heart to increaseyour lives, and swim up to get air. Jump out of the pool of water intothe hall and go through the door to your left. Here the boilers willblow up. Just as you enter the room will be the final 'S' AtlanteanSymbol for you to collect. Now to get to the other side simply getbetween the boilers when the flames die down just as you did with theelectricity at the generators. In this last room simply press TRIANGLEat the lever on the right side of the wall and jump down the pod toescape. END

Atlantean Symbol Locations-------------------------- A[1] - In a side passage of the room where the crates get thrown tothe other side during the attack. The passage has a radio and a pool ofwater to swim in.

T[1] - In the first pool of water you come to with the ladder thatMilo must hang from and get across to the other side.

L - Underwater in the tunnel with the 3 fans you must turn off. It isfound in the left corner just as you approach the fans.

A[2] - In the room with the evacuation sub where you have to pull thelever to allow it to leave.

N - In the first room you see a lobster, past the fans, you'll see 2small circular passages. The left one contains this Symbol.

T[2] - In the right circular passage next to where you found the 'N'Symbol. It also has a pocket of air if you are running low.

I - In the flooded radio room shortly before you come to the sub podto escape in.

S - At the beginning of the room where the boilers explode and flamesstart bursting out of them.

Green Crystal Location----------------------After you swim past the fans, go down and towards the left passage wherea lobster is patrolling the hallway. Continue swimming down it, past aline of beds on your left, and the crystal will be found in a room inthe left corner.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.3- Leviathan Attack++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walkthrough-----------This level is really more of a boss level than anything. You'll have toshoot bubbles at the Leviathan by pressing the X button. The number ofpods you see in the left corner represents how much longer you have tofight the beast. Simply hold down the X button and shoot the greenthings it shoots at you before it reaches and damages your pod.

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When there are 8 pods left they'll say "he is powering up, watch theenergy bolts." You'll now have to watch out for a blue circle that isemitted from the center of the Leviathan, as well as the green thingies.When there are 4 pods left he'll start throwing a lot more attacks outbut it shouldn't be much harder.

Once he leaves you will now go at a set speed through the ocean to theend, shooting lots of things that get in your way. Try to get thelightning bolts to add +5 to your health. You won't be able to turnaround if you miss an Atlantean Symbol or if you miss the Green Crystal.They should be in plain site but I'll put where they are locatedrelative to the checkpoint you have gone through.

The checkpoints in this level are double arrows so keep track of them.Also, all of the Atlantean Symbols appear in order in this level so ifthere is a gap from one to another you know you've missed one. Just goback and try again once you complete it. Good luck! END

Atlantean Symbol Locations-------------------------- A[1] - Before the first checkpoint.

T[1] - Shortly after the first checkpoint.

L - After the first checkpoint. Right before the second checkpoint.

A[2] - After the second checkpoint.

N - After the second checkpoint.

T[2] - After the second checkpoint. Very close to the 'N' Symbol.

I - Right after the third checkpoint.

S - After the third checkpoint.

Green Crystal Location----------------------After the second checkpoint, very close to the 'T[2]'. You'll probablymiss it your first time through this level, simply restart and keep alook out for it.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.4- Cove++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walkthrough-----------NOTE: You will come back to this level a couple times and you can'tcomplete everything in 1 run. Therefore, I've marked them into separatesections for easier reference.

FIRST RUN-You can't do much in this part except choose to either enter the IceTrial (left entrance) or Fire Trial (right entrance). However, thereare some new things introduced, such as clear crystals. Collecting 15will give you an extra life. You can see the total of clear crystals inthe level if you press the START button.

You can get the 'T[1]' Atlantean Symbol if you go through the huge stonedoor and down the great passage. Go past the digger machine and it will

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be on your right side near the blocked entrance. Go back to the mainarea with the 2 Trial entrances and go down to the beach with the FireTrial entrance. Jump in the water here and in the corner you shouldfind the 'A[1]' Atlantean Symbol.

Also on this beach you can find the gold heart to add an extra life.Now dive back into the water and go to the very back of the level and onthe side with the Ice Trial entrance you'll see a discolored rock in thecorner. Swim towards it and it will open. Swim up through to a roomwith 2 enemies. A beetle and lizard thingy. Kill them both with yourBoomerang and get the journal page near the blue block to tell you aboutthe power of the crystals.

Punch the blue rock to obtain a blue crystal, but don't bother combiningit yet. On both sides of the pool you can obtain the 'L' and 'A[2]'Atlantean Symbols, as well as another blue crystal by punching the otherblue block. Remember this place, it is where you will come once youhave completed both the Ice and Fire Trials. Now that you've doneeverything that you can so far, go back and complete both the Ice Trialand Fire Trial then look down back at this section to proceed.

SECOND RUN-After you have both the Ice Crystal and the Fire Crystal return to theCove and jump into the huge pool of water behind you when you firststart the level. Swim to the back right corner and go through thesecret door up to the room where you will use the Crystals. Kill boththe lizard and giant beetle, then place the Ice Crystal in the leftstatue and the Fire Crystal in the right statue.

The door will open, allowing Milo to go through. Kill the beetle as youenter and continue down the tunnel until you come to your first torch onyour left. There you will find the 'N' Atlantean Symbol. Continue downand when you come to a left and right tunnel, go down the left and killthe beetle in this room. Here you will find both the Green Crystal forthe level and the 'T[2]' Atlantean Symbol. Farther down you'll come toa torch and a beetle, as well as the 'I' Symbol and a radio for acheckpoint.

Now go down the right tunnel and in this room you'll find the 'S'Atlantean Symbol as well as the Old Cog in a box that can repair thedigger machine. Now go all the way back to where you started the level(near the huge door) and switch to Audrey at the radio to the right ofthe door. Now go through the door to find the broken machine whereAudrey can use the Old Cog to repair it.

You will now be in control of the Digger. Simply press X to accelerateinto the wall at the end of the tunnel and it will break apart.Continue ahead and there will be another wall. Now just keep drillinginto it until it finally breaks apart and watch out for the monstercontinually hitting you. As soon as the wall breaks you can proceed tothe exit. END

Atlantean Symbol Locations-------------------------- A[1] - When you first start the level, in the water near the FireTrial entrance in the corner. You can obtain this in the first run.

T[1] - Past the digger machine in the right corner. You can obtainthis in the first run.

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L - In the room where you turn in the Ice and Fire gems after eachTrial, it is beside the pool of water. You can obtain this in the firstrun.

A[2] - In the room where you turn in the Ice and Fire gems after eachTrial, it is beside the pool of water. You can obtain this in the firstrun.

N - On the left side of the tunnel after the door opens from the Fireand Ice Crystals. You can only obtain this in the second run.

T[2] - Also found in the tunnel past the Fire and Ice Crystal statues.Past the 'N' Symbol in a small room on your left. You can only obtainthis in the second run.

I - Near the 'T[2]' Symbol by a radio in the same part of the tunnel.You can only obtain this in the second run.

S - On the right tunnel after you place the Fire and Ice Crystals intothe statues to open the door. It is found near the Old Cog and can onlybe obtained in the second run.

Green Crystal Location----------------------Found right next to the 'T[2]' Atlantean Symbol in a small room to theleft of the passage after you put the Ice Crystal and Fire Crystal inthe statues to open the door. You cannot get this in your first run,only the second.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.5- Ice Trial++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walkthrough-----------Go around to the left and break open some blocks to reveal some coloredgems. These can be used to power-up your Boomerang, check the Itemssection for more information. To the right of the second box will beanother which holds the Main Cavern Key. Kill the snowmen and then walkup to the door, where you can use the key to open it.

Go to the edge of a cliff and on the right side you can walk down somesteps. Before going through the door, turn around and go down the pathwhere you'll find a Snowman (or Yeti) and some Ice Beetles. Kill themand use the radio to switch to Audrey. Now go through the door andthrough the tunnel to find another Snowman.

Kill him and go up the ramp a little bit to the journal page. Look upwith the R1 button and then focus on the giant stalagmite. Shoot itwith your gun by pressing CIRCLE and it should fall. Go across and killthe Snowman, then go through the next door. Go down this tunnel alittle bit and the door behind you will open, revealing a Snowman. Killhim and search the room he came out of for the 'A[1]' Atlantean Symbol.

Continue down this tunnel to another room with square symbols on thewalls and a radio to your right. Use the radio as a checkpoint and, asAudrey, shoot the symbol that appears on the wall that corresponds tothe one on the edge of the cliff. If done correctly, a platform shouldpop up. Jump on it and then look at the symbol on the far edge of theplatform. Find the matching one on the wall and shoot it. Continuethis process until you come to another frozen path.

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On the left side of this path you'll find the 'T[1]' Atlantean Symbol.Look up to see several stalagmites. Shoot them with your gun and theyshould fall, allowing you to jump from one to another across to a radiothat severs as a checkpoint. Go through the doors, down the tunnel, andinto a room where a wolf will attack you from the left. Kill it andjump up the steps to a platform that will raise you to another room.

In one side of the room you should see a radio and some ledges you canclimb up. Switch to Milo and then climb up them and you'll come to somesort of machine that shoots frost at you. He takes several shots withthe boomerang until he dies. To the left will be a side room with anantivenin and gold heart that adds to your lives. Look across the roomto see another robot. Jump down and climb up the other set of ledges tothis robot and kill him. In the side room will be the 'L' AtlanteanSymbol.

Now go back up the set of ledges with the radio and continue around toanother door that leads to a hall. Kill the monster in here and gothrough the other side to come to a large room with 2 monsters and agiant head statue. Kill them and enter the giant head statue whereyou'll see an artifact with some symbols on it. Press TRIANGLE when youare near it and the floor will collapse.

Now you will be in a slide ride and a little to the left of the middlewill be the 'A[2]' Atlantean Symbol. The slide will dump you out on aledge with a giant ice ball with an elephant frozen in it. Push it offthe edge and the elephant will be freed and it will break through alocked door.

Jump off the ledge and use the radio as a checkpoint, then follow thepath of the elephant (it's really a mammoth but who cares) past thebroken door. Follow the trail of clear crystals and the elephant willstart to stampede again, this time you are the target. You'll have tojump over ruins and dodge falling stalagmites. You should be safe inthe middle for a little bit but then the stalagmites will start blockingyour way.

Once you are out of the tunnel you'll proceed around on a narrow pathand then the elephant will fall to his doom. Go through the door infront of you and you'll find yourself in a gigantic room with a statuein the middle and a couple frost robots. Don't bother killing them,they just keep regenerating. Go to the left side of the room whereyou'll see a black hole and to the left a climbable surface.

Climb up it and you'll come to a radio. Switch to Gaetan and jump offthe platform. Now find the other black hole in this room and go up tothe door near it. Go in and you'll find yourself in a very dark room.Keep going forward and you should see the 'N' Atlantean Symbol right infront of you. Go to your right and along the wall you should find alever that will raise some frozen platforms elsewhere.

Now leave this place and go through the door with some symbols on it toyour right. Go all the way down this hall, ignoring the passage to theleft, and use the radio that is through another door to switch to Milo.Now go back and kill the frost robot guarding the passage. Climb up theside of the wall up to a ledge with another frost robot. Kill it andclimb up to another door which leads to some more robots.

Kill them and you'll see a ledge on the right wall leading up to a leverand a box which contains the Ice Crystal! Pull the lever with the

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TRIANGLE button and now go back to the radio you used to switch to Milowith Gaetan. Continue through the other door and now use the platformsto get to the ledge with the ice robot and the box. Kill him and jumpover to it. To the right will be another ledge which contains the GreenCrystal for this level.

Now just jump over to the door, ignoring the other frost robot. In thisarea you'll have to run up a hill with a constant flow of giantsnowballs coming to kill you. They will not instantly kill you if youhit one but they hurt. Go up the hill and on the left side will be the'T[2]' Atlantean Symbol very close to the edge. Continue up and you'llfind the 'I' Atlantean Symbol in the middle of the hill.

Still farther up on the hill will be the last 'S' Atlantean Symbol,again in the middle like the 'I' Symbol. At the top of this hill youwill come to the exit for the level. END

Atlantean Symbol Locations-------------------------- A[1] - In the room that the Snowman comes out of in an ambush when yougo down an icy tunnel.

T[1] - Found on the path immediately after you have to shoot thesymbols on the walls to raise platforms to jump across.

L - Found on one of the ledges when you first encounter the ice robotsthat shoot frost at you. It is in a side room after you defeat him.

A[2] - Found right after you fall through the floor and go down afrozen slide with Milo.

N - In the dark hall that only Gaetan can access. It is right infront of him if he continues straight after entering.

T[2] - On the left edge of the hill with rolling snowballs trying tokill Milo.

I - On the same hill where you found the 'T[2]' Symbol but farther andin the middle of the hill instead of the left.

S - Shortly after the 'I' Symbol, in the middle as well.

Green Crystal Location----------------------Found on a ledge to the right of an frost robot shortly after you getthe Ice Crystal. You must kill the robot and then carefully jump fromeach ledge over to the Green Crystal in order to get it.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.6- Fire Trial++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walkthrough-----------You'll start off on a slab of rock in a sea of lava. You'll have tojump to the other slabs, but be quick about it! They will start toshake and fall into the lava after you touch one. Continue hoppingalong until you come to a green slab. Jump on it and it will act as anelevator to carry you up a level. Go across the bridge, be careful, itwill fall like the slabs, to a radio and another green lift.

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Ignore the radio and go down the lift. Continue jumping around in thismanner until you reach another green lift that will carry you up to aclear crystal and to your right will be a block. Punch it to reveal aFirst Aid Kit. Turn around and you'll see a long bridge, as well as the'A[1]' Atlantean Symbol to the right of it. Go across the bridge, againbeware of falling slabs, and go up to the door that will open to reveala passage with a radio.

Punch the block next to the clear crystal to get an Antivenin and thenkill the crab thing that approaches you. Now go to the radio and switchto Vinny. Go up to the journal page by the river of lava and it willtell you that either Milo or Vinny can push the rock. Go up to the hugepillar and press TRIANGLE to drop some dynamite. Quickly run away andthen push the rock towards the fallen pillar (watch out for the lavamonster). Now you can safely run across to the other side.

Do not continue forward, instead turn to your right to see a side door.Jump on the ledge (that will sink) and go towards the door to findyourself in a hall with a crab, tiger, and beetle as enemies. Kill allof them and go to the end where there are 2 blocks, the right containsan Antivenin, and the left contains the Lava Crystal!

Now you can go back to the place with the lava monster and proceed downthe hall with flames on either side. Punch the block on the right tofind a Can of Food, then continue to kill 2 crab enemies. Further downyou'll meet a lava monster, who takes 3 hits with the boomerang to kill,as well as an Antivenin and Orange Crystal in the blocks beside him.You'll come to a similar situation as before except with 2 pillars andonly 1 block, this means you'll have to alternate.

As Vinny, blow both of the pillars up by pressing TRIANGLE when the "!"appears above his head. Also, near the right pillar you can find the'T[1]' Atlantean Symbol. Push the block to the left side and use it toclimb up on the fallen pillar and walk across to the other side. Godown the hall, killing the crab and beetle, into a room with what seemsto be fireflies and 2 Antivenins in the blocks on either side of theroom.

Go to the journal page that will inform you that Milo can climb up darkwalls like the one in front of you. Climb it as you would a ladder andanother journal page will tell you about the dark ceiling that Milo canclimb just as you did in the Ulysses level. Jump up and grab onto it,then climb over to a ledge with a block that contains another LavaCrystal. Jump down and go back across the fallen pillar. Push theblock to the right pillar and walk across it to come to a locked door.

On either side of the door are 2 teal things, go up to both of them anduse the Lava Crystals on them, which will unlock the door, allowing youto proceed. In this tunnel you'll see a stone face on the wallbreathing fire which blocks your path. Simply push the block over tothe face in order to stop the fire. You can keep pushing it through thenext fire-breathing face, but stop in order to collect 'L' AtlanteanSymbol on the left ledge (just stand on the block and jump to it).

Push it to the last face and go forward to meet a Lava Monster todestroy. In the block on your left you'll find another Orange Crystal,as well as a crab thing to kill. Watch out for the fireflies, you canalways duck by pressing L1. Kill yet another Lava Monster and continuedown the hall, killing things and punching all of the blocks to obtainAntivenins and First Aid Kits.

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You'll come to a sort of gauntlet where you'll have to run across anarrow walkway, avoiding being hit by the fire-breathing face, as wellas a jumping fireball. Once you make it to the other side, touch theradio to activate the checkpoint. Go towards the door and enter a roomwith symbols along the edges and a rotating statue in the middle. Killeverything in this room and collect the golden heart. As Milo, you'llhave to activate the symbols in the correct order. The combination is:first on the right, last on the right, middle on the left. Before youleave collect the 'A[2]' Atlantean Symbol in the back right corner ofthis room.

Leave the room and go to your left to see the 3 green platforms youraised as a result. Jump across them to the other side where 2 fire-breathing face statues will be turning. Go between the flames as theyturn away from each other and then proceed down the tunnel. Destroy theblock on the right for a First Aid Kit and kill the beetle. Continuedown this tunnel, killing things and grabbing items, and then go throughthe door to the next area.

You'll find yourself in a very large room. Go to the very end and turnright, go down that path and use the radio to turn into Vinny. Now goback to the main room and you'll see on the left side a ledge held up by2 pillars. Go around the pillar that is farther away from you and pressTRIANGLE when you see the "!" above Vinny's head. This will setdynamite and create a ramp for you to get up. Go back to the radio andswitch to Milo.

Now you can go up the ramp and climb the dark-surfaced wall to an areawith 2 poison beetles. Kill them and go to the right where you'll findyourself back in the large room. Jump from ledge to ledge until youcome to the top of a pillar with the 'N' Atlantean Symbol. Grab it andalso switch to Gaetan (1 right of Milo) at the radio, then continueacross where you'll see a pillar and a black trail behind you. Grabonto it and pull it back to create another ramp. Go on the ramp andjump to your left into an area.

Kill everything in here and go to the journal page in the middle. PressTRIANGLE to dig a hole. You'll fall into a room with 2 walking beetles.Kill them and then examine the switch on the right wall to move a giantstatue head somewhere. Also behind one of the torches in this circularroom you can find the 'T[2]' Atlantean Symbol. Continue down this halland through the door to find yourself in the gigantic room again.

Turn to the right and go to the end and down the right path again tofind yourself in another large area with some monsters (by the way, youcan switch to Milo if you want). Kill them all and up on the left sideof the platform, near the fireflies, you'll see the Green Crystal forthis level.

Now go through the passage that was opened and kill the lava monsterthat appears. Go to the end of the room and destroy the block to getthe Fire Gem! Now go back to the gigantic room where you used dynamiteon the pillar and this time go to the left side of the very back of theroom to see 2 clear crystals across a small gap of lava. Jump over tocollect them and a secret passage will be revealed.

Go down the tunnel, where you'll find Antivenin and a radio. Keep goingdown, killing monsters on your way until you come to a river of lava andgreen platforms floating along it. Go to the left side and jump on oneof the green floating platforms as it comes by. Now ride this one untilyou'll come to another green platform and jump onto this one as it

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passes. This could be a Disney ride... oh wait ;) Duck or jump whenyou come to the rows of fire and you'll see an exit to your left. Donot jump off yet though! Instead ride it around again and you'll passthrough the 'I' Atlantean Symbol.

Now you can exit to the left. Touch the radio to activate thecheckpoint and then ride the green platform down. As you enter thisarea you can get the last 'S' Atlantean Symbol in the right corner. Nowgo to the edge and as soon as you see one of the green platforms pop up,jump on it. Jump on one of the other green platforms going the otherway as it passes you. You only have one chance at this or else you willdie.

Ride this up a lava fall (like a waterfall) and then jump off to a ledgeon your right where you'll encounter a walking beetle to kill. Kill allof the enemies along this way, as well as collecting all of the items inthe blocks, then go towards the door. Go to the edge as you didpreviously and jump on the green platform. Ride this to the end andpromptly jump off before it sinks. Go towards the black entrance toexit the level. END

Atlantean Symbol Locations-------------------------- A[1] - After you get a First Aid Kit, it will be to the right of thebridge you go across the river of lava.

T[1] - In the area with the 2 pillars you must blow up to proceedacross the river. It is next to the pillar on the right.

L - In the tunnel with the 3 fire-breathing face statues. It is on aleft ledge that you must use the block to jump up to in order to obtainit.

A[2] - In the room with the 6 glowing symbols and the rotating statuehead in the middle. It is in the far right corner.

N - Up on a pillar in a gigantic room where you must dynamite and pullseveral pillars to create ramps to walk upon.

T[2] - Behind a pillar in the circular room that you must dig throughthe ground to get to it. This room also has the lever to move the gianthead statue.

I - Found on the first green platform lava ride where you must duckrows of fire and jump onto other moving green platforms.

S - Found in the area immediately after you ride the green platformdown after the first lava ride. It is in the right corner as you getoff of the platform.

Green Crystal Location----------------------In a large room with a raised platform and a statue of a face in themiddle. It is on the left side, behind a torch with some firefliesguarding it.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.7- Truck Escape++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walkthrough

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-----------This level plays a little bit like the Leviathan Attack level. You'llhave to drive the truck through a course of debris and fire, constantlycatching gas canisters, which act the same as air bubbles. If you runout then you'll die. Do not drive through the fire and try to alwayshit the double arrow icons as they act as checkpoints.

Shortly after the first checkpoint you'll find the 'A[1]' AtlanteanSymbol in the middle of the course. You can find a secret passage tothe left when the blocks start rolling across the level. Go down thispath and you'll find the 'T[1]' Symbol near a fire. Waterfalls willcome into play after the second checkpoint, which will make the truckslide off so be very careful when you approach those.

The 'L' Atlantean Symbol will be found after the second waterfall afterthe second checkpoint. You'll come to a fork in the road and if youchoose the right path you'll find the 'A[2]' Symbol in the tunnel.After the third checkpoint you'll encounter a flooded surface where itwill be harder to control your direction.

The Green Crystal for this level is on the second one of these floodedsurfaces on the right side as you are driving up. The 'N' AtlanteanSymbol will be after you jump a gap on the right. Then you'll have topick between a left and right path, the left has the 'T[2]' Symbol andyou will have to go off a gap and make it to the other side, just beforethe fourth checkpoint.

The 'I' Atlantean Symbol will be after the fifth checkpoint in themiddle of the course. It is here that you'll encounter statue headsthat blow air to push you off the path. Be very careful whenapproaching these, they are more powerful than the waterfalls. Afterthe sixth checkpoint you'll go along a long set of gaps you must jump.

The final 'S' Symbol can be found on the last jump. After you get thislast symbol you are almost free to the exit. Don't worry if you didn'tget all of the Atlantean Symbols on the first run, just go back and tryagain. END

Atlantean Symbol Locations-------------------------- A[1] - Shortly after the first checkpoint in the middle of the course.

T[1] - After the first checkpoint, to the left of the rolling blocksis a secret passage with the symbol in the middle of the course.

L - After the second checkpoint right after the second waterfall youencounter.

A[2] - After the second checkpoint down the right path at the firstfork you encounter, shortly before the third checkpoint.

N - After the third checkpoint you'll come to a gap. The symbol is onthe right side right after you jump it.

T[2] - After the third checkpoint you'll come to a fork in the road.Pick the left side shortly before a gap.

I - After the fifth checkpoint in the middle of the course. Hard tomiss if you try...

S - After the fifth checkpoint on the last jump in a long series of

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jumps.

Green Crystal Location----------------------After the third checkpoint during the second flooded surface youencounter where it becomes more difficult to control the truck. It willbe found on the right side as you drive up the surface.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.8- Outer Atlantis++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walkthrough-----------NOTE: You will come back to this level one more time and you can'tcomplete everything in 1 run. Therefore, I've marked them into separatesections for easier reference.

FIRST RUN-On either side of the bridge you will find boxes that hold a Can of Foodand Antivenin. Go across the bridge, killing the strange purplecreature called a Boid. Jump across the gap and kill the Rock Monsteras well as the Haywood (bat creature), then continue across. Do not gointo the building, instead go to the left and around the outside of thebuilding to acquire the 'A[1]' Atlantean Symbol.

Go into the building and follow the path through, encountering the'T[1]' Symbol as well as a First Aid Kit on your way. Exit the buildingand you'll encounter another Boid on your left. Go through the doorthat it came from on your left to find an orange crystal, can of food,and checkpoint. Go to the radio and switch to Kida (2 left from Milo).Kida can jump and shoot farther than most other characters.

You technically don't have to switch to Kida if you don't want to, butit's best to get used to her. Follow the path and you'll see some ofthe ruins fall. Turn around and look at the green plant in the cornerof where you came from on the left. Go towards it and you'll find thevery hidden 'L' Atlantean Symbol. Now jump over the ruins and beforeyou enter the next building jump down to the left to find the GreenCrystal for the level. On the right side you'll find a lever to openthe door to the building.

Inside you'll find a Can of Food and some Rock Monsters. Right afteryou exit the building on your left will be the 'A[2]' Atlantean Symbolnear a green plant. Jump across the gap to the ruined bridge and goacross until you see platforms to your left that you can jump across.Carefully jump from one to the other to the other side to get the GoldenHeart and a checkpoint.

Use the radio to switch to Vinny and then jump back across and go to theother end of the bridge. Walk up to the boulders that are blocking theway until you see the "!" above Vinny's head. Then press TRIANGLE toset some dynamite to clear a path. Go into the building and out theother side to come to another set of platforms that form a bridge to theother side. Carefully jump over to the next building.

When you come out the other side of this building quickly turn to yourright and in the corner of the exit you'll find the 'N' AtlanteanSymbol. Go on the bridge and use the radio as a checkpoint. I wouldswitch back to Kida, she is probably the best character in my opinion,but you may stay with Vinny if you want. Go across the rest of the

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bridge and jump the gap to the next building.

You'll soon come to a large room with 3 other doors. Both the left andmiddle doors are locked. Use the radio by the middle door as acheckpoint then proceed down through the right door. Simply follow thepath to the large brass doors, which is the exit. Before you leavethough, look to the left of the doors to find the 'T[2]' AtlanteanSymbol. You'll come back to this level after you complete "InnerAtlantis."

SECOND RUN-You'll start one a bridge with a Boid on the other side. Go across itand before you go through the door look to your right to see a ledgebelow you. Jump on it and in the corner you'll find the 'I' AtlanteanSymbol. Now jump back up and go through the door to a tunnel. Kill theRock Monsters you encounter and go over another (complete) bridge toanother building.

Go through the tunnel and you'll find yourself in the room with the 3other doors. This time the one on your left is unlocked. Use the radioas a checkpoint if you wish. Follow the path until you come to an openarea with 2 waterfalls flowing over the ledge you are on. In the leftcorner of where you came from will be the 'S' Atlantean Symbol. Nowsimply jump into the water on the right and swim through the tunnel toexit the level. END

Atlantean Symbol Locations-------------------------- A[1] - To the left of the first building you enter, after you crossthe long bridge. This can be obtained on your first run.

T[1] - In the first building you go into, on the right side of thehall. This can be obtained on your first run.

L - After you exit the first building hidden by one of the greenplants before you see the ruins fall. This can be obtained on yourfirst run.

A[2] - To the left of the exit of the second building you enter (theone that you need to pull the lever to the right to open). This can beobtained on your first run.

N - In the right corner after you exit a building that has a bluecrystal in a box. It is right before you find another radio on abridge. This can be obtained on your first run.

T[2] - To the left of the large brass doors that act as an exit toproceed to "Inner Atlantis." This can be obtained on your first run.

I - Found to the right of the door on the other side of the bridgewhen you first start your second run. It is on a ledge below thebridge.

S - Found when you come to an area with 2 small waterfalls flowingover the path you are on. It is found in the left corner near the dooryou came through. This can only be obtained on your second run.

Green Crystal Location----------------------Just before you enter the second building, after some ruins fall to

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block your path. Jump down to the left to find a ledge containing thecrystal. This can be obtained in your first run.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.9- Inner Atlantis++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walkthrough-----------Go up the large set of stairs and to your left through the side door.In here you'll find a Blue Crystal and a Can of Food. Continue to theother side to find yourself in a small room with 3 other doors, 2 ofwhich are cracked. You cannot enter the one on the left, but the one onthe right has a crack big enough for Milo to fit through. In here youwill find 'A[1]' Atlantean Symbol.

Exit through the middle doors out onto the streets of Atlantis andthrough to another building. Inside you will find some Boids, a FirstAid Kit, and Can of Food in some boxes. When you exit you'll findyourself in an open area with waterfalls and a bridge over a pool ofwater.

Jump in the water and in the left back corner you'll see a door. Swimtowards it and it will open. Continuing swimming down until you come toa large circular room. Get some air at the surface then dive back downand swim down the hole in the middle. You'll be in a room with atunnel, don't go down it quite yet. Instead turn around and just beyondthe hole you went through will be the 'T[1]' Atlantean Symbol near theceiling. Now go through the tunnel at the bottom and you'll see a clamin the left corner. Swim to it and keep punching it to get more air.Now turn around and swim above the entrance to find the 'L' AtlanteanSymbol.

Continue to the next circular room and swim all the way up to thesurface. You'll find the Golden Heart in the center of the pool if youwant to get it. At the surface, find a ledge you can climb up to andthen go to the right up a set of ledges. Here you'll find a radio touse as a checkpoint. Now go climb up the left set of ledges. At onepoint you'll have to jump a little to the left to reach a jagged edge toget up to the next part.

At the top go through the door on your right. Outside you'll have tojump 2 gaps in a bridge. Be careful not to fall or you'll have to dothat whole swimming sequence over again. Continue through the nexthall, which has a purple crystal and First Aid Kit in boxes. On theother side you'll be on the upper part of a small room with a box infront of you. Punch it to get the Marketplace Key.

Don't jump down just yet, you'll see an Atlantean Symbol on anotherledge. Look to the left and jump on the door frame to get over to the'A[2]' Atlantean Symbol. Jump down and go to the left locked door. Useyour newly found key to open it and proceed through. Inside anAtlantean Child will tell you about the Atlantean Police. You cannotlet them touch you at all or else you'll be thrown in jail and have tofind your way back. Behind one of the blocks in this room you'll findthe Green Crystal.

Go down the stairs to the streets and hide behind a large block on theleft so the guards don't see you. Jump up on the block to find the 'N'Atlantean Symbol. If the guards start chasing you the best thing is torun and constantly jump. That will usually put enough distance between

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you and them to get to a safe point.

If you make it to the door on the other side the Atlantean Police willnot follow you. In here you'll find 2 Blue Crystals and 1 OrangeCrystal. In the next street section you'll come to a large gap and aninfo book that tells you the bale of hay on the wooden platforms looks"dangerously loose." Stand on the small rock and use your AtlanteanBoomerang to hit the bale of hay, knocking the wooden platform down,allowing you to cross.

When you get to the other side quickly enter a door on the right beforethe police spot you. Go up the stairs to a big room with 2 bales of hayon tracks of some sort. Go behind them and push each one to the otherside. You've just made a convenient bridge across to a ledge. Use toblock to get up to one ledge and then jump across the bales of hay tothe other ledge across the room.

In here you'll find the 'I' Atlantean Symbol on the right, as well asthe Piece of Mosaic in the center. Exit back out to the streets andthis time go through the door a little bit up and on the left. Followthe path down until you come to the Mosaic (the blue picture on the wallthat is missing a piece). To the left of it you'll find the 'T[2]'Atlantean Symbol. This is the only level where the symbols are out oforder.

Use the Piece of Mosaic on it to restore the full picture and the dooron the right will open. Go into this room and use the radio to changeto Kida. Kida's special ability is to walk freely among the AtlanteanPolice. Go back to the streets and go up to the door on the left anduse the lever to open it.

Go through the door and up the stairs into a hall with a radio on theleft to serve as a checkpoint. Go to the end and jump down into an openarena-like area. Go up and around to another door into a hall withwindows on the left. Go down the hall and you'll enter the final roomwith a radio on the right to use as a checkpoint.

In the left corner you'll find the final 'S' Atlantean Symbol. Climb upthe stairs it is near to get to the upper section where 3 platforms areflipping over periodically. As soon as the first one flips over jumponto it and then jump onto the second when it stops flipping. Here youmay have to jump straight up when the second one flips to stay on andwait for the final platform to lower itself down to you. Once you areon the third quickly jump over to the other side where you'll find theexit on the left. You now have to head back to "Outer Atlantis" tofinish some things up. END

Atlantean Symbol Locations-------------------------- A[1] - Found in the small room through a cracked door just big enoughfor Milo to fit through.

T[1] - Just before the 'L' Atlantean Symbol in the room before theunderwater passage. Near the ceiling close to the hole you went throughyou'll see the symbol.

L - Above the entrance to the underwater passage right before the clamon the left that gives you back air.

A[2] - On a ledge to the left right after you get the Marketplace Key.

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N - On top of a block you use to hide from the Atlantean Guards whenyou first encounter them.

T[2] - To the left of the blue Mosaic that you must restore by findingthe missing piece.

I - On the right side of the room that you find the Piece of Mosaicin. You need to push 2 bales of hay to get to the room.

S - In the final room with the 3 flipping platforms. It is in theleft corner by the stairs you need to climb.

Green Crystal Location----------------------Found behind one of the blocks in the room that the Atlantean Childtells you about the police that can capture and put Milo in jail. Youneed the Marketplace Key to get into this room.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.10- Secret Swim++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walkthrough-----------This level can be a little bit tricky if you don't know about the clams'ability to give Milo more air. Jump into the pool of water and swimdown the tunnel to a door. Go through the door and continue along thehall until you see the surface where you can get some air. Dive backdown underwater and continue through the tunnel.

You'll have to go back up to the surface for air or simply punch theclam on the floor to replenish some air. You can continue to do thisuntil your air bubbles are fully restored. Through the next door you'llsee another surface pool that leads up to a room. In here you'll wantto use the radio as a checkpoint (and switch to Kida, I like her bestfor some reason).

Now dive in the pool of water by the radio. When you come up to thesurface you'll have to jump up on the ground and go through a door wheretwo enemies await. Kill both of them and walk forward a little andyou'll see the mosaic rise to reveal a passage. Go through this doorand you'll see the 'A[1]' Atlantean Symbol above the stairs.

Continue into this room, avoiding the large hermit crab, and to theright of him in a box will be an Old Hook. Continue to the left of thehermit crab into another room that has no floor. Here you'll need tojump and grab the 'T[1]' Atlantean Symbol. Now swim back to the roomwith the radio. This time go in the pool opposite the radio (it's onthe right side of the room) and follow this to the surface where anotherroom awaits.

In this room you'll see a lever on a wall and a chain beyond it.However, the chain is missing a link. Use the Old Hook near the brokenchain and the link will be restored. Now use the lever by holdingTRIANGLE and a box will appear. Break the box to get the Atlantean Key.Swim back to the room with the radio and you can use the Atlantean Keyon the large keyhole in the wall to raise the block in the center of theroom.

Now jump through the pool of water in the middle and you can proceeddown the tunnel that the block was... well... blocking. In this tunnel

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you'll encounter your first shark. I know it doesn't look like a sharkbut that is it's official name. Continue through a series of tunnelsand you'll find the 'L' Symbol on the way. In the next room you'll finda large black squid called a Roscoe.

Wait for the large stone mosaic to rise and get some air from the clamto your left. Now quickly swim past the Roscoe and down a tunnel withsome more clams in case you need more air. Remember you just need topunch them to get air. In the next room you'll encounter anotherRoscoe. Simply swim past him and into the next tunnel.

Continue down, getting air as needed, until you come to the surfacewhere a radio will be waiting to act as a checkpoint. Go into the nextroom and on the left you'll see the Green Crystal for this level on apedestal. After you acquire it then jump down and hide behind a vase.The head statue will spit a fireball at you and (hopefully) hit the vaseinstead. Continue to do this for all the vases and you should find theSecret Key.

On the left side of the room where you got the Green Crystal you'll seea discolored wall. Stand in front of it and jump over the fireballs asthey hit the wall and dislodge the blocks. Keep doing it until the wallcomes down and then proceed down the hall. Here you'll find anotherradio and the Golden Heart. On the wall will be a switch which willunlock the door in the room where you got the Secret Key.

Go back to this room and through the newly-opened door to a pool ofwater. Go down this tunnel and continue till you get to the surface.Go to the end of the hall where you'll come to a door that looks like awall. Use the Secret Key on it and it will open. Go to the end of thisroom and press TRIANGLE near another switch to reveal a passage in thewall.

Go through this passage and jump down a well into water. Swim throughthe series of tunnels, getting air at some little surface pools, andyou'll come to a shall area with many sharks. In the corner of one ofthe rooms you should find the 'A[2]' Atlantean Symbol. It is on yourleft after you go down a short path into a much larger square room.

Once you get it jump on the stairs and into another room with a radio onthe left. Jump into the large pool of water and go through the nextdoor. Here you will encounter your first flatfish. Continue down thehall into a larger room with the 'N' Atlantean Symbol on the right sideof the room. Continue down this path and go up to the surface beforeyou run out of air.

Now go through the blue outlined mosaic that will open to another hall.You'll come to a large room with a Roscoe and a clam in the left cornerat the end of the stairs. Get a full air supply and then continue downthe hall. Keep going until you have a choice to go either down a leftor right hall. Go down the left and you should come to the surfacewhere you can get some more air.

Go down this path into a large room with a couple enemies. You'll haveto climb up a series of ledges, one of which has a radio for acheckpoint, until you come to the top where you'll have to jump fromledge to ledge around the walls. You should find an Empty Vase at theend of one ledge. Grab it and jump down and go back into the water.This time continue forward and swim up another set of stairs to thesurface.

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Follow the path into a large room with a face carved into the wall onyour right. Remember that face as you will be coming back to it.Continue through the next door and follow the path to a pool of water.Dive in and swim down the path where you should go down the first leftthrough a door. Here you'll have to swim up another tunnel to thesurface.

Here you'll have to go through a series of halls and rooms until youcome to the end where there will be a radio, the 'T[2]' AtlanteanSymbol, and a lever. Press and hold TRIANGLE by the lever to releasegreen water into a pool. Switch to Milo at the radio and go back to theprevious room. In the far left corner there will be a block with a hugehandle. Have Milo go up to it and pull it back.

Now jump up on the ledge and jump into the pool of water that the blockwas covering. Here you'll have to swim up a set of stairs to thesurface and then climb a series of ledges up to a door. Go through to aroom with 3 beetles in it, as well as a ledge with the 'I' AtlanteanSymbol on it. Also on this ledge you'll see a small pool of goldenwater. Jump in it and use the Empty Vase on it to collect some.

Now go through the next door and up a lot of ledge until you come to thetop of one of the rooms you just came from with the last 'S' AtlanteanSymbol floating in the center. You'll have to find your way back andjump again if you miss the first time. It is probably the hardestsymbol to get and I find it much easier if you use Kida because of herslightly farther jump.

After that simply swim back down the tunnel you came through to enterthis area and take a left to be at the surface and a set of stairs. Goup them (avoiding the Boid) and you'll enter the room with the 3 poolsof water. Go to the left one, which is empty, and use the Vase of Waterto open the exit, which is where the face was in the wall. Now all youhave to do is backtrack to that room and continue to the next level.END

Atlantean Symbol Locations-------------------------- A[1] - After the mosaic rises in the next room right before the hugehermit crab. It is above the stairs and in plain sight.

T[1] - In the room past the giant hermit grab. You'll need to jumpand grab the symbol as you fall into a pool of water.

L - In the first area you see the sharks. It is after you raise thegiant block with the Atlantean Key.

A[2] - In a shallow water area with sharks in the corner of a largesquare room. This is shortly before you find another radio.

N - In the first area that the flatfish appear in. It is in plainsight and very hard to miss.

T[2] - By the lever that fills one of the 3 pools with green water.It is also near a radio in the same room.

I - By the pool of golden water that you must collect with the EmptyVase to fill the 3 pools in order to escape the level.

S - At the top of a series of ledges where you need to jump from thetop of a room and catch it on the way down. Best to use Kida due to her

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farther jump.

Green Crystal Location----------------------On a pedestal in the left corner of a room where a giant head statuespits fireballs at you. This room is located right after the 2nd radioin the game.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.11- Treachery++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walkthrough-----------When you start go through the door and look to your left to see acracked door. Go through this and walk up to the Atlantean King . Hewill tell you to restore the broken mosaic. Go back out to the mainhall where you'll see several Stone Sentinels patrolling the area.

Kill them and walk up to the locked door. Use the Skeleton Key that theAtlantean King gave you and it should open. In this room with the largepool destroy the Stone Sentinel, then climb up the wall to the top whereyou'll find a radio. Switch to Audrey and then jump over to the centerledge.

Look to your right to see a Stone Sentinel as well as the Green Crystalfor this level! Jump over to that section, kill the Stone Sentinel, andtake the Green Crystal. Now jump back to the center ledge and gothrough the door to your right. In this room you'll need to kill abeetle that is hiding behind a pillar and a Stone Sentinel. Also hidingbehind a pillar will be the 'A[1]' Atlantean Symbol.

In the next room it will be completely pitch black. You'll have to useAudrey to fire flares in order to see. Be careful! There are gaps inthe path so be sure to fire many flares to be sure where you are going.After you jump the first gap look to the right and fire a flare to seeanother gap as well as a door at the end.

You'll be going over there but first look a little to your left and firea flare over another path with a gap. It should hit the wall to lightup 2 crystals, as well as the 'T[1]' Atlantean Symbol. Go over andcollect it then go back to the center platform. Go over to the door yousaw initially to your right and through it to come to a lighted roomwith some wasps.

Kill them and go around to the next door where you'll see somepatrolling Atlantean Police. You can try to hide behind the blocks anduse stealth to your advantage, but I find it easier to do the jump/runcombination to (usually) stay ahead of them. When you start runningthrough the maze on your left will be a small alcove with the 'L'Atlantean Symbol. Also, somewhere in this maze of police you'll find aledge with some crystals and the 'A[2]' Atlantean Symbol.

Eventually you'll come to 2 large gaps that you will have to run oversmall wooden planks. After you cross the first wooden plank look in thealcove to your right and you will see the 'N' Atlantean Symbol.Continue down this path to get to the door to proceed to the next area.In this hallway you'll face a Rock Monster as well as 2 beetles. Gothrough the next door into a room with a statue and a radio by it. Usethe radio to switch to Vinny and then go through the door guarded by theRock Monster.

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After the hallway you'll come to a larger room with another Rock Monsterand a door on the left. Destroy the Rock Monster and search the wallfor a discolored portion with a large crack in it. You'll see the "!"above Vinny's head and hold TRIANGLE to set dynamite. Run away andenter the newly-opened passage once it blows up. In this small roomyou'll find a Golden Heart, as well as a Piece of Mosaic.

Now go through the door you saw on your left when you first entered anddown this hall into another larger room where you'll find the 'T[2]'Atlantean Symbol on the right wall near a Rock Monster. Continue intothe room and on the left side of the ramp will be the 'I' AtlanteanSymbol.

Go up the ramp and go behind the giant boulder and push it down theramp. Now go back up and switch to Moliere. Go down the ramp and onthe right side you'll see a discolored part of the ground where a "!"will appear above Moliere's head. Hold TRIANGLE and he'll dig down,revealing another Piece of Mosaic to collect.

Go back to the radio and go through the door on the right. Follow thepath, destroying Rock Monsters on your way, until you come to a box atthe end which contains another Piece of Mosaic. Go back to the radioand switch to Kida, then go through the other door to the left of it.Past the first hall will be an open area with a switch inside the mouthof a statue. Hold TRIANGLE to operate it, unlocking a door elsewhere.

Continue through the next door to find yourself at the top ledge of theroom where you just unlocked the door. Jump down and go through thenewly-unlocked door to find the 'S' Atlantean Symbol. Go through to thenext huge area with 2 patrolling Stone Sentinels. Destroy both of themand climb up the stairs to the broken mosaic.

Use all of the mosaic pieces to restore the mosaic and the door belowwill open. Go through it and you'll fall down back to the beginning.Now simply go back to the Atlantean King's room and stand on the glowingsymbol to finish the level. END

Atlantean Symbol Locations-------------------------- A[1] - Behind a pillar in the room you go into right after acquiringthe Green Crystal for this level.

T[1] - In the pitch black room that you must have Audrey use herflares to light up a path.

L - In the maze of Atlantean Police on your first left in a smallalcove.

A[2] - In the maze of Atlantean Police and a higher ledge area nearsome crystals.

N - In the maze of Atlantean Police in the alcove on your rightimmediately after you cross the first wooden plank.

T[2] - In the room where you must push the large boulder down the hillin order to block the generator for all the Rock Monsters.

I - In the same room as the 'T[2]' Atlantean Symbol. It is on theleft side of the ramp in the corner.

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S - Right after you enter the door that you must unlock with Kida byusing the switch in the statue's mouth.

Green Crystal Location----------------------Next to the Stone Sentinel after you climb up the wall in the large roomwith the circular pool of water around the base of the center platform.You collect this before any of the Atlantean Symbols.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.12- Aktirak Flight++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walkthrough-----------This level is almost identical to "Truck Escape" except you have alittle bit more freedom with moving not only left and right but up anddown this time. Fire your weapon with X and follow the general path,avoiding the planes that try to shoot you down.

Just look below for a general idea of where the Atlantean Symbols arelocated relative to the checkpoints. They are very easy to find, infact this is one of the easiest levels in terms of a walkthrough due tothe fact that there really is only one path to choose from. The GreenCrystal's location can also be found below, there really isn't too muchfor me to say on this level.

Some helpful tips: avoid columns, try to get as many hearts as you can,do not try to shoot down the gunners, it is easier to avoid them andtheir bombs all together, and if you see a gap between the AtlanteanSymbols when you pause the game then you've missed one. Don't worry,you can come back and collect it again but you must finish the levelagain, you can't just exit after you acquire the symbol. END

Atlantean Symbol Locations-------------------------- A[1] - Before the first checkpoint.

T[1] - To the left of the first checkpoint.

L - After the first checkpoint on the right side.

A[2] - After the second checkpoint on the left side.

N - After the second checkpoint on the bridge.

T[2] - Shortly before the third checkpoint on the bridge.

I - After the third checkpoint at the very end of the bridge.

S - After the fourth checkpoint in the caverns.

Green Crystal Location----------------------After the second checkpoint and 'N' Atlantean Symbol, also found on thebridge.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.13- Save Kida++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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Walkthrough-----------The very last level in the game, it is really only 2 boss fights. Thefirst is against Helga Sinclair, who is equipped with a real gun, notthe flare gun that Audrey has. Funny, it looks the same, anyway, you'llwant to notice the 4 propeller engines on the sides of the hot airballoon. You must position yourself between Helga and one of thepropellers then dodge her gun.

Hopefully the bullet will hit the propeller and blow it up. Continue todo this for all of them and soon Helga will be defeated. Now you'llhave to face Commander Rourke with Kida imprisoned in the center.Rourke will have the number 6 next to his face in the upper left cornerof the screen.

Before you actually start to damage Rourke you'll need to collect theAtlantean Symbols and Green Crystal. The first will drop with the fireand you'll need to collect it. Shortly after you get it another symbolwill drop. This will continue until you have all 8 Atlantean Symbolsand the Green Crystal for this level. After you have done this you cannow hurt Rourke by throwing your boomerang at Kida's prison and itshould start spinning and shooting lightning bolts out.

Quickly hit Rourke with a Boomerang and the lighting bolt will hit him,making him freeze. Quickly, before he unfreezes, hit him again with theboomerang to do some damage. Continue to do this until Rourke is dead.Congratulations! You just beat Atlantis, now go back and acquire allAtlantean Symbols in every level as well as the Green Crystals if youhaven't already. END

Atlantean Symbol Locations-------------------------- A[1] - After you defeat Helga and Rourke shows up it will fall to theground.

T[1] - After you collect the 'A[1]' Atlantean Symbol it will fall tothe ground.

L - After you collect the 'T[1]' Atlantean Symbol it will fall to theground.

A[2] - After you collect the 'L' Atlantean Symbol it will fall to theground.

N - After you collect the 'A[2]' Atlantean Symbol it will fall to theground.

T[2] - After you collect the 'N' Atlantean Symbol it will fall to theground.

I - After you collect the 'T[2]' Atlantean Symbol it will fall to theground.

S - After you collect the 'I' Atlantean Symbol it will fall to theground.

Green Crystal Location----------------------After you collect the 'S' Atlantean Symbol it will fall to the ground.

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3 - C R E D I T S

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COPYRIGHTThis document is protected by law. You cannot sell, trade, offer as apromotion, or receive any profit directly or indirectly from the use ofthis document. It is for private use only and may be printed. Thisdocument cannot be altered from it's original form in any manner and*IMPORTANT* this document may ONLY appear on http://www.gamefaqs.com.There are no exceptions! Do not e-mail me asking if you can host it,you can't! If you are using this document as a basis for something youwrite please give proper acknowledgements to me.

~Fin

Disney's Atlantis: The Lost Empire: FAQ/Walkthrough by MYellottVersion Final, Last Updated 2002-06-29 View/Download Original File

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