armor king move list

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Armor King Move List Grappling Arts Command Throw Name Type Damage Escap e Proper ties 1+3 Coconut Crush Front 30 1 2+4 Suplex Front 30 2 2+4,d,d,D+1+2 Steiner's Srewdriv er Front 35 2 qcf+1 Jaguar Driver Front 25 (1_3+ 4) #1 f,hcf+1 Giant Swing Front 70 1 #2 d/b,D/B+1+2 DDT Front 45 1+2 (FC_D/B)+1+2 Ultimate Tackle Front 5 Syste m = 1,2,1, (2,1_1,2) = Ultimate Punche s 5,5,5, 5,5 Syste m = 2,1,2, (2,1_1,2) = Ultimate Punche s 5,5,5, 5,5 Syste m d/b,F+2 Tombstone Piledriv er Front 58 2 (D,d/b_D/B)+2+4 [~5] Armor King's Drver [Tag] Front 32 2 #4 #5 d/f+3+4 [~5] Frankensteiner [Ta g] Front 15,45 Duck #3 d/b+(1+3_2+4) Mount Groun d - None #6 = 1,2,1,2,1 = Mounted Punches 5,5,5, 5,5 Syste m = 2,1,2,1,2 = Mounted Punches 5,5,5, 5,5 Syste m (1+3_2+4_2+5) Reverse Death Vall Left 40 1

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Page 1: Armor King Move List

Armor King Move List

Grappling Arts

Command Throw Name Type Damage EscapeProperties

1+3 Coconut Crush Front 30 1

2+4 Suplex Front 30 2

2+4,d,d,D+1+2 Steiner's Srewdriver Front 35 2

qcf+1 Jaguar Driver Front 25(1_3+4)

#1

f,hcf+1 Giant Swing Front 70 1 #2

d/b,D/B+1+2 DDT Front 45 1+2

(FC_D/B)+1+2 Ultimate Tackle Front 5 System

 = 1,2,1,(2,1_1,2)  = Ultimate Punches 5,5,5,5,5 System

 = 2,1,2,(2,1_1,2)  = Ultimate Punches 5,5,5,5,5 System

d/b,F+2 Tombstone Piledriver Front 58 2

(D,d/b_D/B)+2+4 [~5]

Armor King's Drver [Tag] Front 32 2 #4 #5

d/f+3+4 [~5] Frankensteiner [Tag] Front 15,45 Duck #3

d/b+(1+3_2+4) MountGround

- None #6

 = 1,2,1,2,1  = Mounted Punches 5,5,5,5,5 System

 = 2,1,2,1,2  = Mounted Punches 5,5,5,5,5 System

(1+3_2+4_2+5) Reverse Death Valley Bomb

Left 40 1

(1+3_2+4_2+5) Lifting Reverse DDT Right 40 2

(1+3_2+4_2+5) Reverse DDT Back 55 NoneFoot Notes #1 After the initial grab, escape with 3+4.#2 Can be Tech Rolled to reduce damage by half.#3 Only throws in close range against a standing opponent. Cannot be escaped or blocked.#4 Special Tag Throw with King only. King finishes with a Dive Bomb. Total damage is 32.#5 Also use 2 to escape after the initial grab.#6 Can be done on a face down or face up opponent.

Multi Throw Arts

Page 2: Armor King Move List

Command Throw Name Type Damage Escape Properties

f,N,d,d/f+1+2 Choke SleeperFront

32 1+2

 = 2+4,1+2,1+2  = Funeral Suplex 25 1

 = 3+4,3+4,1+2  = Pickpocket Sleeper 15 2

   = 1,1,1+2    = Triple Mounted Punches

4,4,12 1

   = 3,4,1+2,3+4    = Stretch Muffler 23 2

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 6 h

3 25 h

F,1 7 h

F,3 25 h

d+1 5 s

d+3 12 l

FC+1 5 s

FC+3 12 l

WS+1 10 m

WS+3 26 h

d/f+1 15 m

d/f+3 17 m

2 12 h

4 20 h

F,2 15 h

F,4 25 h

d+2 10 s

d+4 7 l

FC+2 8 s

FC+4 10 l

WS+2 15 m

WS+4 20 m

d/f+2 10 m

Page 3: Armor King Move List

d/f+4 15 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

b+1 Parting Chop 30 h SH

f,N,d,d/f+1 Shadow Lariat 32 h GB

WS+1 Elbow Knife 10 m CS OBc

(FC_d+1),N+2 Low Jab - Upper 5,15 sm

1,2 Double Punch 6,10 hh

1,2,1 Double Punch - Upper 6,10,10 hhm

d+1+2 Corporate Elbow 21 M GB

WS+1+2 Quick Upper 12 m

d/f+1 Elbow Sting 15 m GB SLDc

f,f+1+2 Flying Cross Chop 15 (h_l) GB #5

(f_F_WR,F_u/f)+1+2

Knuckle Bomb 35 m GB

u/f,N+1+2 Jump In Knuckle Bomb 35 m GB

b+1+4 Black Arrow 30 h FSc

f+1+4 Black Shoulder Tackle 30 m BT #1

f,f+2 [~5] Smash Upper [Tag] 20 m JGc

d/f+2 Elbow Gut Punch 10 m

f,f,N+2 Ground Smash 6 L DSc

FC,d/f+2 [~5] Dynamite Upper [Tag] 20 m JG

SS+2 Swipe 22 m SH

f,N,d,d/f+2 [~5] Black Uppercut [Tag] 21 s JG

2,1 Straight Right - Elbow 12,12 hm

(u/b_u_u/f)+2+4 Elbow Drop 35 M

b+3 Toll Kick 20 h

BK 3 Blind Kick 25 M CSc MS

f,f+3+4 Exploder 30 h GB

(WR_f,f,f)+3+4 Satellite Exploder 40 m GB

d/f+3+4 Frankensteiner 15 s #4

(d+3+4_D,d/f+4),4,4 Ali Kicks 13_17,7,7 LLL RC #6

 = 4,4  = Extended Ali Kicks 4,3 LL CH RC #2

Page 4: Armor King Move List

u/f,N+3+4,4,4 Jump In Ali Kicks 17,7,7 LLL RC #6

 = 4,4  = Extended Ali Kicks 4,3 LL CH RC #2

u/f+3+4 Double Knee Drop 40 M

3+4 Neck Cutter Kick 42 h GB

f,f+4 Konvict Kick 26 m

f,N,d,d/f+4 Black Knee Rising 25 m SH GB

d/b+4 Roaring Drop Kick 16 L #3Foot Notes #1 Leaves Armor King in Back Turned Position when the opponent blocks.#2 Extended Ali Kicks can only be done if the 1st Ali Kick was a counter hit. Damage of the 3rd Kick will be 5 instead of 7.#3 Armor King will be FCD is the move whiffs. On a hit or block he will get up instantly.#4 Will throw when hitting a standing opponent. Damage of the throw is 45. Only tags after a throw.#5 Hits high at the start of the move or low at the end. It only hits once. Damage remains the same.#6 Damage is 13 when no second kick is buffered.

Unblockable Arts

Command Move NameStance

DamageHit Range

Properties

u/f+1+2~D Burning Knuckle Bomb 45 [!]

u/f,N+1+2~D Jump In Burning Knuckle Bomb

45 [!]

uf,N+1+4 Jump In Moon Shot Drop 25 [!]

String Hit Arts

CommandHits

Damage Hit Range

1,2,1,1,2,4,4,4,1,3 10 6,10,10,6,6,5,5,5,7,24 hhmmhLLLmm

f+2,1,1,2,4,4,4,1,3 9 15,10,6,6,5,5,5,7,24 hmmhLLLmm

Hwoarang Move ListNotes The stance column indicates which stance Hwoarang is in after a move. No entry in the stance column equals LFF, Hwoarang's default stance, stances after throws are marked

Page 5: Armor King Move List

in the properties column.

Grappling Arts

Command Throw Name Type Damage Escape Properties

Can be done from LFF or RFF unless indicated otherwise

1+3 Pick Pocket Front 20,10 1

2+4 Falcon Dive Kick Front 20,10 2 #2

f,f+2 Roll & Choke Front 30 2

qcb+3 Door Mat Front 40 2

d,d/b+1+3 Leg Hook Front 30 1+2

f+2+3 [~5] Human Cannonball [Tag] Front 18 2 #1

(1+3_2+4_2+5) Dead End Left5,7,10,6,10,7

1 #3

(1+3_2+4_2+5) Neck SnapperRight

22,22 2 #3

(1+3_2+4_2+5) Slaughter House Back 55 None #3Foot Notes #1 Special Tag Throw with Baek only. Baek finishes with a Dead End. Total damage is 5,25. Does not work in RFF.#2 When done from RFF the throw will be the Pick Pocket.#3 In RFF 2+5 throws don't work.

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 5 h

2 12 h

3 15 h

4 14 h

F,1 6 h

F,2 15 m

F,3 x m

F,4 20 h

d+1 3 s

d+2 8 s

d+3 12 s

Page 6: Armor King Move List

d+4 10 l

FC+1 5 s

FC+2 10 s

FC+3 12 l

FC+4 7 l

WS+1 12 m

WS+2 15 m

WS+3 28 h

WS+4 13 m

d/f+1 10 m

d/f+2 15 m

d/f+3 17 m

d/f+4 15 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

Starting from LFF and RFF - Hwoarang will automaticly switch from RFF to LFF

1+2 Disrespect - - BT

3+4 Stance Change - - #1

d/f+1+2 Body Blow 10 m

f,N,d,d/f+2 Lifting Uppercut 15 h SH JGc

d/f+2 Uppercut 15 m SH JGc

f,N,d,d/f+3~3 Ecoli 22 m SH KNDc

u+3 Flamingo Kick LFS 20 m

WS+3 Windmill Kick 28 m GB

d/f+3<4 Public Enemy 17,21 m

d+3,4 Knee Buster - Dodge Lift RFS 12,13 sh

u/f+3,4,3 Hunting Hawk 15,14,25 mmh #2 GB

f,N,d,d/f+4 [~5] Sky Rocket [Tag] 23 m JG

d+4,4 [~5] Fire Cracker [Tag] 7,22 lh JG GB

d/b+4 Crippler 10 L OSc

d/b+4~4 Repeater 30 m GB

u/f+4 Rejection 25 h GB

WS+4,4 Tsunami Kick RFF 13,15 mM

Page 7: Armor King Move List

(d_d/b)+(1+3_2+4) Low Parry - -Foot Notes #1 Switch between LFF and RFF.#2 When the 2nd hit is blocked, the 3rd hit will be cancelled.

Left Foot Forward Arts

Command Move NameStance

DamageHit Range

Properties

Moves starting from Left Foot Forward only - LFF

1,2 Double Punch 5,10 hh

 = 3  = Rejected 16 m

 = 4  = Rejection 25 h

2 Right Jab 10 h

 = 3  = Rejected 16 m

 = 4  = Rejection 25 h

1,1,3,3 Home Surgery 5,8,10,18 hhlh

b+2 Reverse Shot 12 h

f+2 Rusty Knife - Righty RFF 15 m

F+2 Rusty Knife - Lefty 15 m

f+3 Left Flamingo Stance LFS - -

f+3~3 Ecoli 22 m KNDc

f,f+3 Spiral Trap RFF 30 m

f,f,f+3 Leaping Slash Kick 30 m

3~4 Flying Eagle 15,28 mh

3,3,d+3 Menace 15,12,7 hml

3,3,d+3,4 [F] Menace to Society [LFF] RFS 15,12,7,20 hmlh

3,3,d+3,4,4 Double Menace to Society RFF 15,12,7,20,15 hmlhm

3,3,4 [F] Disorderly Conduct [LFF] RFS 15,12,20 hmh

3,3,4,4 Bad Menace RFF 15,12,20,15 hmhm

3,3,3<4 [F] Party Hearthy [LFF] RFS 15,12,10,20 hmmh

3,3,3<4,4 Total Outrage RFF15,12,10,20,15

hmmhm

3,3,3<3 [~5] Machine Gun Kicks [Tag] 15,12,10,25 hmmh JG

BT 4 [~5] Plasma Blade [Tag] 20 m JG

f+4 Doggie Lift RFS 20 h

f,N+4 Right Flamingo Feint RFS - -

Page 8: Armor King Move List

b+4 Nose Bleeder RFF 28 h OSc

f+4,4 Short Outrage RFF 20,15 hm

f,f+4 Torpedo Kick 30 hBT OB #1

4,3 Axe Murderer - Righty RFF 14,20 hm SHc #2

4,f+3 Axe Murderer - Lefty 14,17 hm SHc #2

4,4 Rude Boy - Lefty 14,10 hh SHc #2

4,f+4 Rude Boy - Righty RFF 14,20 hh SHc #2

4,4,4 Toe Jam - Flamingo RFS 14,10,10 hhh SHc #2

4,4,f+4 Toe Jam - Righty RFF 14,10,25 hhh SHc #2

4,4,4,3 Blizzard Kicks 14,10,10,10 hhhl SHc #2

4,4,4,4 Hot Feet RFF 14,10,10,20 hhhm SHc #2Foot Notes #1 Hwoarang is Back Turned when the move is blocked. On a hit the opponent will be Back Turned. #2 SHc occurs on first hit.

Right Foot Forward Arts

Command Move NameStance

DamageHit Range

Properties

Moves starting from Right Foot Forward only - RFF

(F_B) Lefty - -

1,1 Migrane 10,12 hm

2,1,1 Big Fists 6,10,12 hhm

2,3 PK Combo 6,25 hh

2,4~f Jab - Chainsaw Flamingo RFS 6,15 hh

2,4,3 Jab - Chainsaw Kick RFF 6,15,20 hhM

2,4<4 Jab - Double Hook 6,15,27 hhh

2,b+4 Jab - Spin Kick RFS 10,32 hh

3 Teaser Trip RFF 15 l

3,3 Teaser Trip - Wild Roundhouse

15,40 lh OSb

3~4 Backlash 36 h OSb

f+3 Cheap Shot LFS 25 h

 = ~b  = Retreat - - BT

 = 4  = Teaser Trip 20 L

BT 3 [~5] Plasma Blade [Tag] 20 m JG

Page 9: Armor King Move List

f,f+3 Ripoff RFF 25 h OSb

b+3 Misdemeanor 28 h OSc

b+4 Snap Spin Kick RFF 32 h

4,3 Chainsaw Kick RFF 15,20 hM

4~f Chainsaw Flamingo RFS 15 h JGc

4<4 Double Hook 15,27 hh

f+4 Right Flamingo Stance RFS - -

d/f+4 Right Side Kick RFF 12 m

f+4~4 Grand Theft RFF 20 m JG

f,f+4 Pirouette Kick 18 m

f,f+4~3 Screw Pirouette Kick RFF 18,20 mh GB

(d/f,N_d/b,N) Right Foot Forward Cancel

LFF - - RC #1

u/b,N Right Foot Forward Cancel

LFF - -

Foot Notes #1 Recovers Crouching initially and you can go directly in WS moves after the cancel.

Left Flamingo Arts

Command Move NameStance

DamageHit Range

Properties

Moves starting from Left Flamingo Stance only - LFS

N Lefty - -

(u_d) Side Step LFS - -

f Flamingo Steppin' LFS - -

b Flamingo Back Dash LFS - -

1 Left Jab 7 h

2 Right Back Hand RFF 12 m

f+3 Left Snap Kick RFF 18 m

b+3 Snap Spin Kick 32 h OSb

(d_d/b)+3 Left Cutter 12 L

3,3,3 [~5] Machine Gun Kicks [Tag] 12,10,25 mmh JG

3,3,4 Menace to Society RFS 12,10,20 mmh

3,3,4,4 Bad Menace RFF 12,10,20,15 mmhm

3<4 Public Enemy 12,21 mm

4 Famingo Hop Kick RFS 28 h

Page 10: Armor King Move List

b+4 [~5] Right Heel Lance [Tag] RFF 21 m JG

(d_d/b)+4 Teaser Trip 15 L BS RC

Right Flamingo Arts

Command Move NameStance

DamageHit Range

Properties

Moves starting from Right Flamingo Stance only - RFS

N Righty RFF - -

(u_d) Side Step RFS - -

f Flamingo Steppin' RFS - -

b Flamingo Back Dash RFS - -

1 Spin Back Fist 12 m

2 Right Jab RFF 7 h

3 Flamingo Hop Kick LFS 25 h

b+3 [~5] Left Heel Lance [Tag] 21 m JG

(d_d/b)+3 Teaser Trip 15 L BS RC

4 Super Right RFF 20 m FSc

f+4 Right Snap Kick 18 m GB JG

b+4 Snap Spin Kick 32 h

(d_d/b)+4 Right Cutter 13 L

Unblockable Arts

Command Move NameStance

DamageHit Range

Properties

d/b+3+4 Dynamite Heel 40 [!]

 = b,b  = Cancel LFS - -

LFS 1+4 Power Blast 80 !

 = b,b  = Cancel - -

String Hit Arts

CommandHits

Damage Hit Range

LFS 2,2,3,4,3,4,4,4,4,3 10 12,7,10,7,7,8,7,10,16,21 mhhLmmlhmh

RFS 1,2,3,4,3,4,4,4,4,3 10 12,7,10,7,7,8,7,10,16,21 mhhLmmlhmh

Page 11: Armor King Move List

Forest Law Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties

1+3 Dragon's Fire Front 7,23 1

2+4 Hopping Frog Front 30 2

d/f+1+2 Chastisement Punch Front 30 2

 = 1,2,1+2  = Bulldog Drop 35 None #1

f,f+3+4 [~5] Dragon Knee [Tag] Front 28 1+2

f+2+3 Run Up Drop Front 30 1

(1+3_2+4_2+5) Headlock Kick Left 40 1

(1+3_2+4_2+5) Nut CrackerRight

42 2

(1+3_2+4_2+5) Dragon Bites Back 50 NoneFoot Notes #1 The initial grab does no damage.

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 5 h

2 6 h

3 18 h

4 16 h

F,1 6 h

F,2 6 h

F,3 17 h

F,4 17 h

d+1 5 s

d+2 10 s

d+3 8 l

d+4 7 l

Page 12: Armor King Move List

FC+1 3 s

FC+2 8 s

FC+3 12 l

FC+4 7 l

WS+1 12 m

WS+2 22 m

WS+3 28 h

WS+4 12 m

d/f+1 10 m

d/f+2 12 m

d/f+3 18 m

d/f+4 15 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

1,2 Double Punch 5,12 hh

1,1,1,1,1 Machine Gun Arrow 5,5,5,5,5 hhhhh

 = 2,2  = Rave War 12,10 hh #4

 = F+2,2<2  = Rave War Combo 12,5,10 hmh #4

qcf+1 Power Jab 12 h KNDc

 = ~4,3,4  = Shoalin Spin Kicks 16,12,12 hhh

 = ~4,u+3  = Roundhouse - Somersault 16,30 hm

b+1<2<1 [~5] Dragon Storm [Tag] 12,12,15 hmm JG

BT (1_2) Dragon Back Blow 15_15 h_h OB

f+1+2 Dragon Hammer 23 m GB BNc

2,2 Rave War 6,10 hh

F+2<2<2 Rave War Combo 6,5,10 hmh

f+2~1 [~5] Poison Arrow [Tag] 40 m #1 DS

d/b+2 Dragon Whip 15 m

 = ~4 [~D]  = Spring Kick [PLD] 25 m

b+2,3,4 [~5] Junkyard Combo [Tag] 12,8,22 mlm JG

(FC_d)+2,3 Mid Jab - Somersault (8_10),21 sm

WS+2 [~5] Dragon Upper [Tag] 22 m JG

SS+2,1,2<1 Dragon Judgement 10,7,10,27 mmm #6

Page 13: Armor King Move List

m

3<4 [~5] Head Kick - Somersault - [Tag]

18,21 hm JG RC

3,3,4 [~5] Double Kick - Somersault [Tag]

18,10,21 hhm JG RC

3,3,f+3 Double Kick - Step In Kick 18,10,15 hhm

3,3,3,4 [~5] Triple Kick - Roundhouse [Tag]

18,10,10,21

hhhmJG RC #5

d/f+3 Step In Kick 18 m

D/F+3,3,3 Step In Combo 18,10,16 mlh

d+3,3 Rave Kicks 8,10 lh

 = f+3  = Step In Kick 15 m

 = 4  = Somersault 25 m JG RC

 = 3,4 [~5]  = Head Kick - Somersault [Tag]

10,21 hm JG RC

 = 3,3,4 [~5]  = Double Kick - Somersault [Tag]

10,10,21 hhmJG #5 RC

 = 3,f+3  = Head Kick - Step In Kick 10,15 hm

(WR_f,f,f)+3 Leaping Slash Kick 30 m GB

FC,d/f,d,d/f+3 Dragon Slide 17 L

FC+3,4 [~5] Crouch Kick - Somersault [Tag]

12,21 Lm JG RC

WS+3,4 [~5] Twist Kick - Somersault [Tag]

28,25 hm JG #5

(u/b_u_u/f)+3,4 [~5] Jump Kick - Somersault [Tag]

25,25 mmJG #5 RC

SS+3+4 Double Dragon 16,22 mh

d+3+4 [~D] Frog Man [KND] 25,27 mm

3+4 [~5] Catapult Kick [Tag] 21 m JG RC

 = 3  = Twin Catapult 21 mJG RC #5

4,3,4 Shaolin Spin Kicks 16,12,12 hhh

FC,(u/b_u_u/f)+4 [~5]

Quick Catapult [Tag] 15 m JG RC

 = 3  = Twin Catapult 21 m JG #5

FC,(u/b_u_u/f),4 [~5] Fake Somersault - Sky Kick [Tag]

15_22_25 m JG

FC,(U/B_U_U/F)+4 High Catapult Kick 25_28_35 m

Page 14: Armor King Move List

FC,(U/B_U_U/F)+3+4

Rainbow Kick 30,20 ML

4,(u_uf)+3 Roundhouse - Somersault 16,30 hm

(FC_d)+4,3 Side Kick - Somersault 7,21 mm JG RC

d/f+4,3 Front Kick - Somersault 15,21 mm JG RC

WS+4,3 Face Kick - Somersault 12,21 mm JG RC

(U/B_U_U/F+4) [~5] Quick Advance Catapult [Tag]

15_22_25 m JG RC

 = 3  = Twin Catapult 25 m JG #5

d/b+4 Dragon Tail 25 l MS

b+1+2 Tricky Step - - #2

 = ~1  = Tricky Trap 12 h OB

 = 2  = Tricky Fist 12 h SH

 = 3  = Tricky Step In Kick 22 h

 = 4  = Tricky Low Kick 15 l

b+1+2 Tricky Step - - #3

 = 1  = Fake Step Blow 43 m

 = 2 [~5]  = Dragon Upper [Tag] 32 m JG

 = 3  = Low Fake Step 10 l

1+2+3+4~1,3 Mugging 10,7 hl

FC,d/f,d,d/f Crouch Dash - -

b+(1+3_2+4) High Parry - -

(d_d/b)+(1+3_2+4) Low Parry - -Foot Notes #1 Stun only on a tag with Paul,Jin Lei,Bryan,Gun Jack,King,Armor King,Lee,Heihachi,Kuma,P-Jack,Alex and Hwoarang.#2 After a succesfull High or Mid Punch Parry.#3 After a whiffed Punch Parry.#4 Link after the 1st, 2nd, 3rd or 4th hit of the Machine Gun Arrow.#5 Somersault will juggle on a hit if the previous kicks were blocked or whiffed.#6 First hit is 5 damage if the second hit is not executed.

Unblockable Arts

Command Move NameStance

DamageHit Range

Properties

d/b+1+2 Dragon Fang 100 !

 = u,u  = Cancel - -

Page 15: Armor King Move List

String Hit Arts

CommandHits

Damage Hit Range

d/f+1,2,2,1,3,3,3,4,3,4 10 10,5,6,5,7,6,7,7,10,25 mhmhhLhhhm

d/f+1,2,2,1,3,d+3,3,N+4,4,4 10 10,5,6,5,7,6,6,8,15,38 mhmhhLmlLm

d/f+1,2,2,1,3,d+3,3,3,4,4 10 10,5,6,5,7,6,6,7,7,38 mhmhhLmlLm

d/f+1,3,2,2,3,3,3,4,3,4 10 10,6,6,8,6,6,7,7,10,25 mlmhhLhhhm

d/f+1,3,2,2,3,d+3,3,N+4,4,4 10 10,6,6,8,6,6,6,8,15,38 mlmhhLmhlm

d/f+1,3,2,2,3,d+3,3,N+3,4,4 10 10,6,6,8,6,6,6,7,7,38 mlmhhLmlLm

Nina Williams Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties

1+3 Arm Grab Flip Front 30 1

2+4 Lifting Toss Front 30 2

u/f+1+2 [~5] Neck Throw [Tag] Front 40 1+2 #1

d/f,d/f+1 Embracing Elbow Strike Front 33 1+2

(1+3_2+4_2+5) Rolling Triangle Lock Left 40 1

(1+3_2+4_2+5) [~5] Swinging Toss [Tag]Right

38 2

(1+3_2+4_2+5) Triangle Hold Back 60 NoneFoot Notes #1 Lei can punch reverse the throw. You can tech roll to reduce damage by 20.

Multi Throw Arts

Command Throw Name Type Damage EscapeProperties

qcf+1+2 [~5] Palm Strike [Tag]Front

15 2 #1

 = 3,4,3,1+2  = Arm Bar 30 1+2

 = 2,3,4,2,2  = Double Snap 15,15 2

   = 1,3+4,1,2,1+2    = Neck Crusher 35 1

Page 16: Armor King Move List

   = 1,2,4,3,1+2+3    = Gale Tech Strech 45 1+2

 = 1,3,2,1  = Standing Reverse Arm Lock 20 1

   = 3,1,4,1+2,1+2    = Rear Gale Tech Falcon Wing

25 1+2

   = 2,1,3,4,1+2    = Falling Reverse Arm Lock 25 2

2+4 Lifting TossFront

30 2

 = 1,2,1  = Shoulder Buster 35 None #2

   = 2,1,3    = Arm Lock 10 None

(WR_f,f,f)+3 Leaping Heel Hold 20,20 2 CH

 = 1,3,2+4,3+4,1+2  = Achilles Tendon Lock 45 1+2

 = 3,1,4,2+4  = Knee Cross Lock 35 1

qcf+3+4 Crab ClawFront

15 1

 = 3+4,3,4,1+2  = Commando Arm Lock 35 1

 = 3+4,4,2,1+2  = Heel Hold 20 2

   = 3,1,4,2+4    = Knee Cross Lock 35 1

   = 1,3,2+4,3+4,1+2

   = Achilles Tendon Lock 45 2

qcb+1+4 BetrayerFront

15

 = 1,3,2,1  = Standing Reverse Arm Lock 20 1

   = 3,1,4,1+2,1+2    = Rear Gale Tech Falcon Wing

25 1+2

   = 2,1,3,4,1+2    = Falling Reverse Arm Lock 25 2

 = 2,1,1+2,1+2+3  = Twisted Nightmare 28 2

   = 1,3+4,1,2,1+2    = Neck Crusher 35 1

   = 1,2,4,3,1+2+3    = Gale Tech Strech 45 1+2Foot Notes #1 Special Tag Throw with Anna only. Anna finishes with a Reverse Shoulder Lock. Total damage is 15,30. #2 Initial throw does no damage when doing the Shoulder Buster.

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 4 h

2 10 h

Page 17: Armor King Move List

3 25 h

4 15 h

F,1 5 h

F,2 10 h

F,3 25 h

F,4 16 h

d+1 5 s

d+2 10 s

d+3 12 l

d+4 7 s

FC+1 5 s

FC+2 8 s

FC+3 12 l

FC+4 10 s

WS+1 12 m

WS+2 15 m

WS+3 15 m

WS+4 15 m

d/f+1 10 m

d/f+2 12 m

d/f+3 10 m

d/f+4 15 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

d/f+1,2 Double Punch 10,15 mh

BT 1_2,2 Double Punch 15,10 hh

WS+1,2 Double Punch 12,15 mh

1,2 Double Punch 4,10 hh

 = 4  = Bermuda Triangle 15 h

 = f+1+2  = Blonde Bomb 20 m

 = 1,4  = Biting Snake 6,10 hl RC

 = 3<4  = Head Ringer 20,15 hh

Page 18: Armor King Move List

 = d+3,4  = Jail Crusher Kick 10,15 Lh

 = d+3,2 [~5]  = Jail Crusher Upper - [Tag]

10,10 Lm JG

 = 1,2,f+1+2  = Punch Rush - Blonde Bomb

6,6,20 hhm

 = 3,3  = Spike 20,10 hl

   = 2 - [~5]    = Upper - [Tag] 10 m JG

   = 4    = High Kick 15 h

   = d+4    = Shin Kick 7 L

b+1 Killing Blade 15 h CF

d/b+1 Helping Hand 10 m

f,f+1 Assassin Dagger 14 h OS

SS+1 Snake Shot 15 m

 = ~F  = Crouch Dash - -

   = 1+2    = Palm Grab 15Throw

#4

   = 3    = Bad Habit 25 m MS DSc

   = 4    = Flip Heel Kick 20 M

   = d/b,d/b+2+3    = Evil Mist 0 <!>

 = ~B  = Sway - -

   = 1+4    = Betrayer 15Throw

#4

SS+1,2 Double Shot 15,15 mm

d+1,N+4 Low Jab - Rising Kick 5,10 sm

d/f+1+2 Cross Blade 6,8 mmMS FScco

(WS_f_f,f)+1+2 Blonde Bomb 20_20_30 m

SS+1+2 Spiral Explosion 20 m

2,1,4 Twin Jab - Low Kick 10,6,8 hhl RC

2,3<4 Jab - Head Ringer 10,20,15 hhh

2,3,3 Jab - Spike Combo 10,20,10 hhL

 = 2 - [~5]  = Upper - [Tag] 10 m

 = 4  = High Kick 15 h

 = d+4  = Shin Kick 7 L

2,d+3,2 [~5] Jab - Jail Crucher Upper - [Tag]

10,10,10 hLm JG

2,d+3,4 Jab - Jail Crucher 10,10,15 hLh

Page 19: Armor King Move List

2,4 Jab - Roundhouse 10,15 hh

(FC_d)+2,4 Low Jab - Toe Kick (8_10),15 sm

b+2,2 Double Slap 15,18 hh #1

d/b+2 Backhand Body Blow 20 m FS

f,f+2 Quick Panther Claw 15 m SH

f,F+2 Panther Claw 21 m SH

SS+2 Lift Shot 15 m GB JGc

d,d/f+2 [~5] Shut Up [Tag] 24 m JG

3,4 Head Ringer 25,15 hh

(qcf_f,f)+3 Bad Habit 25 m MS DSc

(WR_f,f,f)+3 Leaping Slash Kick 20 m

3,3 Spike Combo 25,10 hl

 = 2 - [~5]  = Upper - [Tag] 10 m JG

 = f+2  = Delayed Upper 10 m JGc

 = 4  = High Kick 15 h

 = d+4  = Shin Kick 7 L

(FC_d)+3,2 [~5] Low Spin Kick - Upper - [Tag]

12,10 Lm JG

(FC_d)+3,N+4 Low Spin Kick - High Kick 12,15 Lh

(FC_D)+3,4 Low Spin Kick - Shin Kick 12,7 Ll

u/f,N,(d_d/b_d/f)+3,2 [~5]

Hop - Low Spin Kick - Upper - [Tag]

25,10 Lm JG

u/f,N,(d_d/b_d/f)+3,3 Hop - Low Spin Kick - Front Kick

25,15 Lm

u/f,N,(d_d/b_d/f)+3,4 Hop - Low Spin Kick - High Kick

25,15 Lh

d/f+3,2 [~U_~D] Creeping Snake [Side Step] 10,12 mh #2

 = <4  = Roundhouse 15 h

 = d+3  = Low Spin Kick 10 L RC

   = 2 [~5]    = Upper [Tag] 10 m JG

   = 4    = High Kick 15 h

 = 3,3  = Spike Combo 20,10 hl

   = 2 [~5]    = Upper [Tag] 10 m JG

   = 4    = High Kick 15 h

   = d+4    = Shin Kick 7 L

 = 3<4  = Head Ringer 20,15 hh

Page 20: Armor King Move List

 = 1<4  = Biting Snake 6,8 hL

d/f+3,1,2,f+1+2 Assault - Blonde Bomb10,10,6,20

mhhm

d/f+3,3,3 Flash Kicks 10,6,8 mhh

 = 3  = Low Kick 10 l

 = 4  = Roundhouse 15 h

 = 1,2,f+1+2  = Assault - Blonde Bomb 10,5,20 hhm

d/f+3,4 Mid Kick - Roundhouse 10,15 mh

(d,d/b+3_d/b+3+4) [~5] Divine Cannon [Tag] 25 m JG

(d_d/f)+3+4 Twisted Mind 16 - #3

WS+3 Spider Knee 15 m JGc

 = 1+2  = Palm Grab 15,15 throw #4

SS+4 Heel Slicer 10 L BS KS

(qcf_f,f)+4 Flip Heel Kick 20 M

d,d/f+4 Wipe the Floor 15 L BS RC

(FC_d)+4,1 [~U_~D] Shin Kick - Spin Punch [Side Step]

10_7,10 sh #2

4,3 Blonde Attack 15,15 hL

 = 2 - [~5]  = Upper - [Tag] 10 m JG

 = 4  = High Kick 15 h

 = d+4  = Shin Kick 7 L

u/f+4,3,4 Can Opener 20,10,14 hlh

d/b+4 Slicer - FCD 7 L

d/b+4,3 [~5] Slicer - Divine Cannon [Tag]

7,21 Lm JG

b+(1+3_2+4) High and Mid Attack Reversal

System -

d+(1+3_2+4) Low Parry - -

u,u/b Evasive Backflip - -Foot Notes #1 Female opponents can slap reverse Nina with 2 Nina can slap again with 2..#2 Nina can link into SS+2 from this SS cancel, but not the other SS moves. #3 Move can only be done when the opponent is knocked of his feet.#4 Continue with the corresponding Multi Throw extentions.

Unblockable Arts

Command Move NameStance

DamageHit Range

Properties

Page 21: Armor King Move List

d/b+1+2 Hunting Swan 95 !

 = u,u  = Cancel - -

qcf,D/B+2+3 Evil Mist 0

String Hit Arts

CommandHits

Damage Hit Range

1,2,1,2,3,3,2,1,2,4 10 4,10,6,6,7,9,6,6,6,30 hhhhhlhhhh

1,2,1,2,3,3,2,1,4,3 10 4,10,6,6,7,9,6,6,5,25 hhhhhlhhlm

1,2,1,2,4,3,4,2,4,3 10 4,10,6,6,9,9,5,6,5,25 hhhhhllmlm

d/f+1,2,1,2,3,3,2,1,2,4 10 10,15,6,6,7,9,6,6,6,30 mhhhhlhhhh

d/f+1,2,1,2,3,3,2,1,4,3 10 10,15,6,6,7,9,6,6,5,25 mhhhhlhhlm

d/f+1,2,1,2,4,3,4,2,4,3 10 10,15,6,6,9,9,5,6,5,25 mhhhhllmlm

WS+1,2,1,2,3,3,2,1,2,4 10 12,15,6,6,7,9,6,6,6,30 mhhhhlhhhh

WS+1,2,1,2,3,3,2,1,4,3 10 12,15,6,6,7,9,6,6,5,25 mhhhhlhhlm

WS+1,2,1,2,4,3,4,2,4,3 10 12,15,6,6,9,9,5,6,5,25 mhhhhllmlm

BT (1_2),2,1,2,3,3,2,1,2,4 10 15,10,6,6,7,9,6,6,6,30 hhhhhlhhhh

BT (1_2),2,1,2,3,3,2,1,4,3 10 15,10,6,6,7,9,6,6,5,25 hhhhhlhhlm

BT (1_2),2,1,2,4,3,4,2,4,3 10 15,10,6,6,9,9,5,6,5,25 hhhhhllmlm

Paul Phoenix Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties

1+3 Over the Shoulder Front 30 1

2+4 Shoulder Pop Front 30 2

b+2+3 Foot Launch Front 35 2

d/f+1+2 Twist and Shout Front 35 1+2

f,f+1+2 [~5] Shoulder Ram [Tag] Front 35 1+2

(FC_d/b)+1+2 Ultimate Tackle Front 5 System

 = 1,2,1,(2,1_1,2)  = Ultimate Punches 5,5,5,5,5 System

Page 22: Armor King Move List

 = 2,1,2,(1,2_2,1)  = Ultimate Punches 5,5,5,5,5 System

 = 1,2,1,1+2  = Punches - Cross Arm Lock

5,5,5,25 System

 = 2,1,2,1+2  = Punches - Cross Arm Lock

5,5,5,25 System

 = 1+2  = Cross Arm Lock 25 System

 = 2,D+1,1,N,4,1,1+2

 = Ultimate Punishment 5,8,8,35 System

(1+3_2+4_2+5) Dragon Screw Left 45 1

(1+3_2+4_2+5) Fall AwayRight

40 2

(1+3_2+4_2+5) Reverse Neck Throw Back 50 None

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 5 h

2 12 h

3 30 h

4 20 h

F,1 6 h

F,2 12 h

F,3 30 h

F,4 20 h

d+1 15 m

d+2 10 s

d+3 12 l

d+4 13 l

FC+1 3 s

FC+2 8 s

FC+3 12 l

FC+4 10 l

WS+1 12 h

WS+2 16 m

WS+3 28 h

WS+4 18 h

Page 23: Armor King Move List

d/f+1 10 m

d/f+2 13 m

d/f+3 17 m

d/f+4 15 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

1,2 Double Punch 5,15 hh

1,4 Reverse PDK Combo 5,8 hl RC

f+1+2 Hammer of Gods 27 mGB SLDc KSco

f+1+4 Shoulder Rush 20 m

qcf+1 [~5] Thruster [Tag] 20 hJG FSc #1

d+1 Tile Splitter 15 m

 = 2  = Deathfist 26 m

 = 4,2  = Falling Leaf 15,21 lm

SS+1 Turn Thruster 23 hGB KNDc

2,3 PK Combo 12,21 hh

2,d+3 PDK Combo 12,8 hL RC

f+2,3 Quick PK Combo 12,20 hh

f,f+2 Flash Elbow 15 m

d/f+2 Upper 13 m JG

qcf+2 Death Fist 33 m #6

WS+2 Thunder Palm 16 m JG

(FC,d/f_D/F)+2 Jaw Breaker 21 m

 = <1  = Gut Buster 25 m #7

 = <2 [~5]  = Stone Breaker [Tag] 21 L JG

qcb [~5] Sway - [Tag] - -

 = 1 [~5]  = Tile Splitter [Tag] 15 m BNc #3

 = 2  = Rubberband Fist 18 mGB MS KNDc

 = 3  = Rapid Fire 12 L RC

   = <2<1    = Jaw Breaker - Gut Buster 21,25 mm #7

Page 24: Armor King Move List

   = <2<2 [~5]    = Jaw Breaker - Stone Breaker [Tag]

21,21 mL JG

SS+3 Pumpin' Pedal 15 L MSc #8

u/f+3,4 Shredder 17,22 mm

f,f+3,4 Shredder 20,15 mm

 = <4  = High Kick 25 h GB

 = <d/f+4  = Mid Kick 15 m

 = <(d_d/b)+4  = Low Kick 15 L RC

d+4,2 Falling Leaf 13,20 lm BS #9

f,f+4 Neutron Bomb 20 mGB JGco RC

FC,u+2+3+4 Incomplete Somersault25 (15 to Paul)

M #2

FC,u/f+3+4 Somersault 30 M #4

D+2 Ground Pounce 16 L #5

b+(1+3_2+4) High and Mid Attack Reversal

varies -

Foot Notes #1 If a tag is buffered the move will juggle even on a counter hit.#2 Stay in full crouch for one second.#3 Does not need to bounce juggle to buffer a tag.#4 Only when Law is teamed up with Paul.#5 Move can only be done when the opponent is knocked of his feet.#6 Damage is 49 on a clean hit.#7 If delayed the damage is 19 from full crouch and 21 damage starting with the sway.#8 Damage is 22 on a clean hit.#9 On a clean hit the damage is 19 and the opponent is knocked down.

Unblockable Arts

Command Move NameStance

DamageHit Range

Properties

b+1+2 Burning Death Fist 100 !

String Hit Arts

CommandHits

Damage Hit Range

1,2,3,1,4,2,1,4,2,1 10 15,12,5,6,7,8,5,8,10,30 hhmmlmhmLm

1,2,3,2,1,2,1,4,2,1 10 15,12,5,5,7,4,5,7,8,30 hhmhmhhlmm

Page 25: Armor King Move List

1,2,3,1,2 5 15,12,5,6,30 hhmmm

Heihachi Mishima Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties

1+3 Neck Breaker Front 30 1

2+4 Power Bomb Front 30 2

f,f+1+2 [~5] Stone Head [Tag] Front 33 1+2 #1 #3

f,f+1+4 Head Butt Carnival Front 33 1+2 #2

(1+3_2+4_2+5) Tile Splitter Guillotine Left 40 1

(1+3_2+4_2+5) Free FallRight

46 2

(1+3_2+4_2+5) Atomic Drop Back 45 NoneFoot Notes #1 Opponent can tech roll after the throw.#2 Only against Jin, Heihachi, Lei, Kazuya, Jack-2, Gun Jack and Prototype Jack. They can reverse with 1 or 2. Heihachi can reverse again with 1+2, continuing back and forth. Damage is 42 against Kuma.#3 Special Tag Throw with Jun only. Jun finishes with a Reverse Arm Bar. Total damage is 30.

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 5 h

2 12 h

3 25 h

4 30 h

F,1 6 h

F,2 21 h

F,3 20 h

F,4 30 h

d+1 15 m

Page 26: Armor King Move List

d+2 10 s

d+3 12 l

d+4 7 l

FC+1 3 s

FC+2 8 s

FC+3 12 l

FC+4 10 l

WS+1 12 m

WS+2 24 m

WS+3 28 m

WS+4 12 m

d/f+1 8 m

d/f+2 14 m

d/f+3 17 m

d/f+4 15 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

b+1 Alter Splitter 22 mKSc KSco GB

1<2 Double Punch 5,8 hh

 = 4  = Roundhouse 15 h CSc

1,1<2 Shining Fists 5,8,18 hhm

1<2,2 Demon Slayer 5,8,18 hhh

 = ~1+2 [~u_~d]  = Demon Executioner [SS] 22 m#3 #4 KND

f+1<b+2,1 Demon Massacre 6,21,25 hmm

f+1<b+2,4 Demon Lair 6,21,30 hmm GB

d+1 Tile Splitter 15 m

 = 2  = Death Fist 26 m

d/f+1,2 [~5] Twin Pistons [Tag] 8,21 mm JG

f,N,d,d/f+1 Thunder Godfist 31 m #7

1+2 Demon Breath 22 mCF KNDc

Page 27: Armor King Move List

b+2 Demon Boar 25 mMS KNDc

2,2 Demon Backhand Spin 12,21 hh

f+2 Demon Backhand 21 h

 = ~1+2  = Demon Breath 25 m #3 KND

f,f+2 [~5] Demon Godfist [Tag] 30 m JG

f,N,d,d/f+2 [~5] Wind Godfist [Tag] 25 s JG

f~N~d~d/f+2 [~5] Electric Wind Godfist [Tag]

25 s JG GB

qcf+2 Deathfist 30 m

WS+2 Dark Thrust 24 m MS CSc

f,f+3 Split Axe Kick 24 m GB

(WR_f,f,f)+3 Leaping Slash Kick 30 m GB

f,N,d,d/f+3 Demon Gut Kick 35 m GB

f,N,d,D/F+3 Demon Slice Kick 21 L

u/f+3,4 Hell Axe 17,22 mh GB #2

u+4 Hop Kick 15 m JG

u/f+4,4 Rising Sun 25,15 hL

(qcf_f,N,d,d/f,f_WS)+4<4

Delay Tsunami Kick 12,18 mm

f,N,d,D/F+4 Hell Sweep 15 LJGc BS KS #6

 = N+4  = Rising Kick 14 m

 = N+4,4  = Tsunami Kick 14,21 mm

 = N+1  = Thunder Godfist 37 m #8

 = 4  = Hell Sweep 13 L BS

   = N+4    = Rising Kick 14 m

   = N+4,4    = Tsunami Kick 14,21 mm

   = N+1    = Thunder Godfist 21 m #8

   = 4    = Hell Sweep 13 L BS

     = N+4      = Rising Kick 14 m

     = N+4,4      = Tsunami Kick 14,21 mm

     = N+1      = Thunder Godfist 21 m #8

f+4 Demon Axe Kick 27 m GB #9

(u/f+4~3_4~3) Demon Scissors 25 M #5

d+4 Geta Stomp 25 L #1

Page 28: Armor King Move List

b,b,N+3+4 Shadow Step - -

2+3+4 Auger Taunt - -Foot Notes #1 Move can only be done when the opponent is knocked of his feet.#2 On neutral block the 2nd hit will connect.#3 Demon Executioner cancels the previous hit.#4 The Side Step cancels the Demon Executioner.#5 When the Demon Scissors whiffs the opponent Heihachi receives5 points of damage.#6 The Hell Sweeps causes Knee Drop Stun, you can still block the next Hell Sweep. Causing Heihachi to Low Block Stagger.#7 On a clean hit damage is 52.#8 Damage will be 28 if only the Thunder Godfist hits.#9 Causes KS on a crouching opponent and SLD on CH.

Unblockable Arts

Command Move NameStance

DamageHit Range

Properties

d+1+4 Demon Tile Splitter 70 ! #1Foot Notes #1 Heihachi will automaticly reverse any right kick attack during the Demon Tile Splitter animation.

String Hit Arts

CommandHits

Damage Hit Range

d/f+3,2,2,4,4,1,4,1,2,4 10 17,5,6,8,8,5,10,5,6,35 mhhLLmhhmm

d/f+3,2,2,4,4,1,4,1,2,1 10 17,5,6,8,8,5,10,5,6,30 mhhLLmhhmm

d/f+3,2,2,4,4,1,2,1,2,1 10 17,5,6,8,8,5,5,8,21,25 mhhLLmhmmm

f,F,2,1,2,2,3,4,4,1,2,1 10 7,8,6,7,6,11,5,5,8,30 hhhhmmlhmm

Gun Jack Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties

1+3 Body Slam Front 35 1

2+4 [~5] Gorilla Press [Tag] Front 30 2 #2

Page 29: Armor King Move List

qcf+1 Pyramid Driver Front 40 1

qcb+2 Backbreaker Front 45 2

d/b,F+1+2 Piledriver Front 58 1+2

d/b+2+3 Face in the Dirt Front 32 2

f,f+2+3 Jawbreaker Front 35 2

d/f+2+4 Catapult Front 30 2

d/f,d/f+2+4 Modified Catapult Front 30 2 JG #1

u/f+1+2 Ground Zero Front 30 1

 = d,d/f+2  = Gigaton Punishment 49 B #4

d/f+1+3 Body Press Front 25 None #3

 = 1+2  = Face Bash 10 None

d+(1+3_2+4) Gun BombCrouch

40 1+2

(1+3_2+4_2+5) [~5]

Hanging Neck Throw [Tag]

Left 40 1

(1+3_2+4_2+5) Flipping Choke Slam Right 40 2

(1+3_2+5) Spinal Crush Back 30,40 None

2+4 Death Shot Back 70 NoneFoot Notes #1 Modified Catapult has a faster recovery then the regular Catapult, making it possible to juggle.#2 Special Tag Throw with Jack-2 only. Jack-2 finishes with a Back Breaker. Total damage is 30.#3 Only throws on a hit in close range, damage will be 20 on out of throw range hit. Causes Guard Break on a block.#4 The initial grab does no damage.

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 18 h

2 12 h

3 25 h

4 20 h

F,1 17 h

F,2 14 h

F,3 35 h

F,4 25 h

Page 30: Armor King Move List

d+1 5 s

d+2 10 s

d+3 12 l

d+4 50 m

FC+1 5 l

FC+2 10 s

FC+3 12 l

FC+4 7 l

WS+1 12 m

WS+2 15 m

WS+3 28 h

WS+4 20 m

d/f+1 10 m

d/f+2 10 m

d/f+3 17 m

d/f+4 15 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

1,1,1 Jack Hammer 18,15,18 hhm

WS+1 [~5] Violent Uppercut [Tag]

20 m JG

d/b+1,1,1,[1,1],2 Machine Gun - Megaton Punch

15,15,15,15,15,40

lllllm RC

b,d/b,d,D/F+1 Debugger 25 L RC

hcf+1 Gigaton Punch 20 m GB

D/F+1,2,1,2 Uppercut Rush 10,15,10,15 mmmmJGc RC #5

(D/F,1,2,1_FC,D/F+1,2,1)

Quick Upper Rush 15,12,15 mmmJGc RC #5

hcf,D/F+1 [~5] Megaton Uppercut [Tag]

22 m JG

FC,d/f+1,2,1 Windmill 12,15,15 mmm

 = 1  = Windmill Backhand

30 h CF GB

Page 31: Armor King Move List

(D/F,1,2_FC,D/F+1,2) Medium Uppercut Rush

15,12 mm

 = d+1  = Low Punch 8 L RC

 = d/f+1  = Mid Punch 15 m RC

 = f+1  = High Punch 12 h

FC,d/b+1,1,1,2 Revolving Knuckles - Megaton

18,25,25,40 lllm RC

FC+1,1,1,2 Hammer Rush 10,8,12,12 LLmm RC

 = d+1  = Low Punch 8 L RC

 = d/f+1  = Mid Punch 15 m RC

 = f+1  = High Punch 12 h

FC+1,2 Low Punch - Megaton Punch

10,25 Lm RC

1+2<1+2 Hammer Knuckle - Double Uppercut

21,22 mm JG

WS+1+2<1+2 Double Uppercut - Hammer Knuckle

21,17 mm JG

(F_f)+1+2 Arm Scissors 17 m

 = 1+2  = Cross Cut Saw 15 l RC

 = ~d/f+2  = Megaton Punch 25 m RC

d+1+2 [~5] Bravo Knuckle [Tag] 45 mJG GB #3

FC+1+2 Low Palm Lift 21 L GB RC

(FC,d/f+1+2_D/F,1+2) Cross Cut Saw 21 l RC

b+1+2 Piston Gun 7,5,5,5,21 hhhhh

d/f+1+3 Body Press 20 m #1

2,1,2 [~5] Punch - Elbow - Uppercut [Tag]

12,15,20 hmm JG RC

(D/F,2_FC,d/f+2) Short Hammer Rush 10 m RC

 = d+1  = Low Punch 8 L RC

 = d/f+1  = Mid Punch 15 m RC

 = f+1  = High Punch 12 h

D/F+2,1,2,1 Hammer Uppercut Rush

10,15,12,15 mmmm JG

(D/F,2,1,2_FC,D/F+2,1,2)

Quick Upper Rush 15,10,15 mmmJGc RC #5

SS+2 Megaton Breaker 22 h

Page 32: Armor King Move List

b+2 Piston Gun Assault 27 m GB

b,d/b,d,D/F+2 Megaton Punch 33 m RC

d/f+2+3 Low Ankle Swipe 12 L RC

D/B+3,4,3,4,3,4 Cossack Kicks18,12,10,12,12,12

LLLLLL

f+3+4 Digital Hans Headslide

25 (m_L) GB #4

u/f+3+4 Hip Press 26 M #2

d+3+4 Sit Down - -

 = ~3+4  = Hop Hip Press 35 M #2

 = B  = Roll Back - -

 = F  = Roll Forward - -

 = (1,2,1,2_2,1,2,1)  = Sitting Punches 10,10,10,10 llll

KND d+1+2 Spring Hammer - Sit Down

12 m

 = (1,2,1,2_2,1,2,1)  = Sitting Punches 10,10,10,10 llll

d+4 Ganny Stomp 50 MFoot Notes #1 Throws on a hit in close range, damage will be 25 on a throw. Causes Guard Break on a block.#2 If the Hip Press whiffs the opponent, Gun Jack can chain into Sit Down extentions.#3 When tagging in Bryan Fury hit 2 to grab the opponent in mid air and do a Fisherman's Slam. Total damage is 21,21.#4 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same.#5 Will only juggles if the first hit connected as a counter hit.

Unblockable Arts

Command Move NameStance

DamageHit Range

Properties

f+4~1 Dark Greeting 101 ! JG

3+4 Gigaton Stomp 60 [!]

3+4,3+4 Double Thrust Gigaton Stomp

70 [!]

3+4,3+4,3+4 Triple Thrust Gigaton Stomp 80 [!]

hcf Gigaton Start Up - -

 = b,d/b,d,d/f,f,u/f,u,u/b

 = Wind Up - - #1

Page 33: Armor King Move List

   = 1    = Gigaton Punch 40 ! #2Foot Notes #1 Can be repeated up to 5 times.#2 Damage increases to 60, 80 and 199 with each extra Wind Up. Becomes Unblockable after 2 Wind Ups.

String Hit Arts

CommandHits

Damage Hit Range

D+2,1,1,1,2,1,2,11+2,1+2 10 10,6,5,7,7,6,6,8,21,25 sLLmmmmmmm

D+2,1,1,1,21,2,1,d+1+2,1+2 10 10,6,5,7,7,6,6,8,12,35 sLLmmmmmlm

u/f+1,1,4,3,4,1,2,1,1+2,1+2 10 15,8,5,5,5,8,6,8,21,25 hmLLLmmmmm

u/f+1,1,4,3,4,12,1,d+1+2,1+2 10 15,8,5,5,5,8,6,8,12,35 hmLLLmmmlm

Yoshimitsu Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties

1+3 Jumping Body Slam Front 30 1

2+4 Sword Face Smash Front 30 2

qcb+1+2 Rainbow Drop Front 50 1+2

(1+3_2+4_2+5) Wheels of Hell Left 15,25 1

(1+3_2+4_2+5) ClonimitsuRight

15,25 2

(1+3_2+4_2+5) Tornado Drop Back 70 None

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 5 h

2 12 h

3 30 h

4 20 h

Page 34: Armor King Move List

F,1 6 h

F,2 12 m

F,3 33 h

F,4 20 h

d+1 5 s

d+2 10 s

d+3 12 l

d+4 7 l

FC+1 3 s

FC+2 8 s

FC+3 12 l

FC+4 10 l

WS+1 12 m

WS+2 15 m

WS+3 28 m

WS+4 20 m

d/f+1 15 m

d/f+2 13 m

d/f+3 17 m

d/f+4 19 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

1,2 Jab - Uppercut 5,8 hm

1,2,1 Jab - Double Uppercut 5,8,6 hmm

b+1,1,1,1,1,1 Stone Fists10,10,10,10,10,10

hhhhhh #1

 = 3+4  = Evasive Side Spin -8 - #2 #3

SS+1 Inner Palm 21 mJGc GB ST

d/f+1,2 Hilt Strike - Backfist 15,12 mh OB

 = D/B+2,2,2,2,2,2  = Manji Spin Slaps10,10,12,12,14,15

mmmmm

#1 RC

d/f+1<1<1<1 Door Knocker 15,12,12,24 mhhm

Page 35: Armor King Move List

WS+1+2 Quick Upper 12 m

f,f+1+2 Dive Bomb 22 m BK

 = (1+4_2+3)  = Soul Siphon 35 h #4

 = F+(1+4_2+3)  = Possession -35 h #3

D/B+2,2,2,2,2,2 Manji Spin Slaps10,10,12,12,14,15

mmmmm

#1 RC

2,3 Flash Attack 12,21 hh

2,d+3 Low Flash Attack 12,8 hL RC

SS+2 [~5] Shrine Lift - [Tag] 20 m JG

f+2 Backfist 12 h OB

 = D/B+2,2,2,2,2,2 Manji Spin Slaps10,10,12,12,14,15

mmmmm

#1 RC

f,f+2 Ninja Blade Smash 18 m

f,f+2 Ninja Blade Slice 18 m CH

 = d+3+4  = Indian Sit - - #7

d/f+2 [~5] Step in Upper [Tag] 13 m JG

FC,d/f+3 Lunging Sweep 12 L JG BS

D/B+3,3,3,3,3 Manji Spin Kicks 12,7,7,5,5 Lllll #1 RC

 = f+4  = Rising Kick m

3,4 Zig Zag 30,30 hm

3,d/f+3+4 [~5] Zig Kangaroo Kick [Tag]

30,30 mm JG

f,f+3+4 Shark Attack 30 m

 = 1+2  = Dive Bomb 40 m

   = 3+4 [~5]    = Kangaroo Kick [Tag]

30 m JG

d+3+4 Indian Sit - -

 = ~D  = Yoga - -

 = (f_b)  = Vacuum Dance - - #5

 = N  = Healing - -

 = 4 [~5]  = Kangaroo Kick [Tag]

30 m JG

 = 2,D/B+2,2,2,2  = Manji Spin Slaps 10,12,12,14,15mmmmm

#1

SS+3+4 Meditation - -

 = (1+4_2+3)  = Soul Siphon 35 h #4

 = F+(1+4_2+3)  = Possession -35 h #3

Page 36: Armor King Move List

u/f+3+4 Poison Wind 10 m

 = 3+4 [~5]  = Kangaroo Kick [Tag]

30 m JG

 = b+1  = Stone Fist 2 s

   = 3+4    = Poison Wind 20 m

   = 4    = Manji Flip 15 s

   = d/b+1    = Sword Slice 15 [!]

KND 3+4 Indian Sit - -

 = ~D  = Yoga - -

 = (f_b)  = Vacuum Dance - - #5

 = N  = Healing - - #4

 = 4 [~5]  = Kangaroo Kick [Tag]

30 m JG

 = 2,D/B+2,2,2,2  = Manji Spin Slaps 10,12,12,14,15mmmmm

#1

d/f+4 Side Kick 19 m

SS+4 Whirlwind 21 h CSc

f,f+4 Fubuki 20 m

4,4,4 Triple Roundhouse Combo

20,20,21 hhh OB

4~3 [~5] Kangaroo Kick [Tag] 30 m JG

(u/f_u_u/b)+4 Avoiding the Puddle 25 m

f,f+1+4 Fake Suicide - - BK

d/b+1+2 Spirit Shield - - #6

u,u/b Evasive Backflip - -

(d_d/b)+(1+3_2+4) Low Parry - -

b+3+4,3+4,3+4,3+4,3+4,3+4

Evasive Side Spin-8,-8,-8,-8,-8,-8

- #3

Foot Notes #1 On the last spin Yoshimitsu will be dizzy and fall over.#2 Can be done after any number of Spins but the last.#3 Yoshimitsu receives damage.#4 Yoshimitsu regains energy.#5 Close range causes a behind the opponent teleport, 3 or more characters away Yoshimitsu will be BT in the same spot.#6 Repels all attacks.#7 Will cause the move to do less damage. Inputting a direction after the move will also cause the move to do less damage.

Unblockable Arts

Page 37: Armor King Move List

Command Move NameStance

DamageHit Range

Properties

b,b+1 Sword Impale 90 !

 = ~N+1  = Sword Spin 30 !

(1+2_u+1+2_SS+1+2)

Flea 20 [!]

 = (u/b_u_u/f)  = Jumping Flea 25 [!]

 = (f,f_b,b)  = Running Flea 15 [!]

 = 1+2  = Skull Splitter 22 hST GB JGc

 = d+3+4  = Indian Sit - - #2

 = 3+4 [~5]  = Kangaroo Kick [Tag] 30 m JG

B+1+2 Death Pose - -

 = Any  = Bad Breath 35 <!> JG

qcf+1 Moonsault Slayer 30,15,28 !![!]

f,f+3,1 Wood Cutter 20,18 m[!]

FC,b+1 Sweep Slice 20 !

d+1+4 Harakiri 60 ! #1

 = B+1,1,1,1,1  = Manji Blood Dance 3,3,3,3,3 !!!!! #1

f,F+1+4 Suicide 100 ! #1

 = f,f  = Double Suicide 100 ! #1

SS+3+4 Meditation - -

 = F  = Healing 10 ! #5

d/b+1 Sword Slice 10 [!]

 = ~N,D/B  = Sword Delay - -

   = N    = Delayed Sword Slice 15 [!] #3

u/f+1+2 Deathcopter 40 [!]

 = d  = Deathcopter Slash 25 [!]

 = B  = Deathcopter Trick 35 [!]

b+1+4 Yoshimitsu Flash 25 ! JG

d+1+2 Cyclone Lift 12 ! JG #4Foot Notes #1 Yoshimitsu receives equal damage damage.#2 Continue with any of the Indian Sit moves.#3 Damage increases with each extra hop to 23,27,43,65,107. After the 6th hop it damage will be 15 again.#4 Only juggles in close range on a standing opponent.#5 Yoshimitsu regains enery.

Page 38: Armor King Move List

String Hit Arts

CommandHits

Damage Hit Range

1,2,1,4,4,4,1,1,1,1 10 5,8,6,9,9,5,5,8,8,30 hmmhhLm[!][!]!

1,2,1,4,2,2,2,4,1,1 10 5,8,6,9,3,3,3,7,8,30 hmmhmmmm[!]!

4,4,2,2,4,4,1,1,1,1 10 20,20,5,6,9,5,5,8,8,30 hhmhhLm[!][!]!

1,2,1,4,4,4,1,3+4 8 5,8,6,9,9,5,5,25 hmmhhLmm

4,4,2,2,4,4,1,3+4 8 20,20,5,6,9,5,5,25 hhmhhLmm

4,4,2,2,1 5 20,20,5,6,30 hhmh!

4,4,2,2,1~1 5 20,20,5,6,30 hhmh!

Kazuya Mishima Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties

1+3 Bitch Kicks Front 30 1

2+4 Hip Toss Front 28 2

f,f+1+2 [~5] Stone Head [Tag] Front 33 1+2 #1 #2

(FC_d_d/b)+1+2 Ultimate Tackle Front 5 System

 = 1,2,1,(2,1_1,2)  = Ultimate Punches 5,5,5,5,5 System

 = 2,1,2,(1,2_2,1)  = Ultimate Punches 5,5,5,5,5 System

(1+3_2+4_2+5) Steel Pedal Drop Left 40 1

(1+3_2+4_2+5) Skull SmashRight

40 2

(1+3_2+4_2+5) Reverse Neck Throw Back 50 NoneFoot Notes #1 Opponent can tech roll after the throw.#2 Special Tag Throw with Jun only. Jun finishes with a Reverse Arm Bar. Total damage is 30.

Basic Arts

Command Move NameStance

DamageHit Range

Properties

Page 39: Armor King Move List

1 5 h

2 12 h

3 25 h

4 30 h

F,1 7 h

F,2 30 m

F,3 20 h

F,4 30 h

d+1 5 s

d+2 10 s

d+3 12 l

d+4 7 l

FC+1 3 s

FC+2 8 s

FC+3 12 l

FC+4 10 l

d/f+1 17 m

d/f+2 21 m

d/f+3 17 m

d/f+4 10 m

WS+1 12 m

WS+2 25 m

WS+3 28 h

WS+4 13 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

1<2 Double Punch 5,10 hh

 = 4  = Stature Kick 17 l

1,1<2 Shining Fists 5,8,18 hhm #1

1<2,2 Demon Slayer 5,10,18 hhh #1

WS+1,2 [~5] Twin Pistons [Tag] 12,15 mm JG #1

d/f+1 Entrials Smash 17 m MS

f,N,d,d/f+1 Thunder Godfist 29 m #2

Page 40: Armor King Move List

 = 3  = Mid Kick 20 m

 = 4  = Hell Sweep 12 L

f+1+2 Glorious Demon Fist 26 m JG CFS

f,N Kazuya Mist Step - - #5

 = d/f+1  = Thunder Godfist 29 m #2

 = 3  = Mid Kick 10 m

 = 4  = Hell Sweep 12 L

 = d/f+2 [~5]  = Wind Godfist [Tag] 25 s JG

 = D/F+4,4  = Hell Sweeps 12,12 LL

WS+2 Demon Gut Punch 25 mJG FS DSc #4

d/f+2 Gut Punch 21 mJGc CFSc #6

2,2 Demon Backhand Spin 12,21 hh

f+2 Soul Thrust 30 mMS GB KNDc

f,N,d,d/f+2 [~5] Wind Godfist [Tag] 25 s JG #1

f,f+3 Split Axe Kick 23 m

(WR_f,f,f)+3 Leaping Slash Kick 30 m GB

f+4 Axe Kick 27 m GB #7

d/f+4<4 Delay Tsunami Kick 10,18 mm

WS+4,4 Quick Tsunami Kick 10,18 mm

f,N,d,D/F+4,4 Hell Sweeps 15,12 LL BS #3

u/f,N+4 Hop Kick 25 m JG

(u_u/f)+4,4,4,4 Spinning Demon 25,15,12,25 hLLm BS

(u/f+4~3_4~3) Demon Scissor KND 25 M

d/b+4 Stature Kick 17 lFoot Notes #1 You cannot Tag if Kazuya is teamed up with Devil.#2 Damage is 43 on a clean hit and the opponent will be knocked down. #3 Does 18 damage on a clean hit if only one hell sweep is executed. And 12 damge if it hits far out.#4 Only stuns on a clean hit and the damage will be 37.#5 Kazuya will Side Step left if f is tapped on an odd frame number. He will Side Step right on an even frame number.#6 Requires a clean hit and a counter hit before it stuns. Damage will be around 46 depending on the counter hit frame.#7 Causes KS on a crouching opponent and SLD on CH.

Page 41: Armor King Move List

Unblockable Arts

Command Move NameStance

DamageHit Range

Properties

b+1+4 Lightning Godfist 40 !

B+1+4 Lightning Screw Godfist 80 !

String Hit Arts

CommandHits

Damage Hit Range

f,f+2,1,2,2,3,4,4,1,2,1 10 7,8,6,7,6,11,5,5,8,30 hh"hh"mm"Lhmm

f,f+2,1,2,2,3,4,4,3,2,1 10 7,8,6,7,6,11,5,5,25,30 hh'hh"mm"LL"m!

f,f+2,1,4,4,2,4,3,2,1 9 7,6,7,10,5,7,5,25,30 hh"mm"sm"L"m!

Bruce Irvin Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties

1+3 [~5] Knee Face Bash [Tag] Front 25 1 #1

2+4 Rib Crusher Front 30 2

(1+3_2+4_2+5) Head Breaker Left 40 1

(1+3_2+4_2+5) Face BreakerRight

14,26 2

(1+3_2+4_2+5) Reverse Neck Toss Back 50 NoneFoot Notes #1 Can be Tech Rolled, damage remains the same.

Multi Throw Arts

Command Throw Name Type Damage Escape Properties

f,N,d,d/f+1+2+4 Embracing Knee Strike Front 20 1+2

 = 1+2,1+2,1+2  = Tumble Weed 35 1

 = (3_4),1+2+3  = Left Knee Strike 15 2

   = 1,3,1+2+4    = Turning Right Knee 25 (1_2) #1

Page 42: Armor King Move List

     = 2,4,1,1+2+3      = Rising Knee 40 NoneFoot Notes #1 Use 1 to escape if the Left Knee Strike was done with 3, use 2 if the Left Knee Strike was done with 4.

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 6 h

2 12 h

3 16 m

4 18 h

F,1 7 h

F,2 12 h

F,3 22 m

F,4 18 h

d+1 5 s

d+2 10 s

d+3 12 l

d+4 11 l

FC+1 3 s

FC+2 10 s

FC+3 12 l

FC+4 10 l

WS+1 12 m

WS+2 15 m

WS+3 28 m

WS+4 20 m

d/f+1 13 m

d/f+2 10 m

d/f+3 12 m

d/f+4 15 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

Page 43: Armor King Move List

d/f+1,2 [~5] Double Face Buster [Tag] 13,10 mm JG

1,2,1,2 Bruce Rush 10,12,12,15 hhmm

f+1,2,1 Triple Elbow Rush 7,10,21 hhm

SS+1 Nightmare Elbow 18 m MS FCDc

b+1 Nightmare Back Knuckle 21 h CSc

FC,d/f,d,d/f+1 Tornado Upper 27 m GB

1,2 Double Punch 10,12 hh

 = 3  = Mid Spin Kick 20 m

 = 4  = Thai Mid Kick 18 m

 = f+4  = Thai Face Kick 26 h

 = d+4  = Shin Kick 10 l

   = <3    = Thai High Kick 25 h

1,4,3 Southern Cross 10,20,17 hhm

1+2 Sledge Hammer 28 m

d/f+1+2 Short Step In Upper 10 m

f+1+2 Slice Elbow 25 h

d/f+2 [~5] Face Buster [Tag] 10 m JG

WS+2 Upper 15 m SH JGc

2 Right Jab 12 h

 = 3  = Mid Spin Kick 20 m

 = 4  = Thai Mid Kick 18 m

 = f+4  = Thai Face Kick 26 h

 = d+4  = Shin Kick 10 l

   = <3    = Thai High Kick 25 h

f,f+2 Nightmare Mach Punch 18 h #2

f,f+3 Slicer 25 m GB

(WR_f,f,f)+3 Sniper Slash Kick 30 m GB

d/f+3 Cyclone Edge 12 L

 = 1  = Tornado Uppercut 32 m

3,2,1,4 [~5] Bruce Gatling Special [Tag]

18,11,15,12 mmml JG #1

d+3 Thai Ankle Kick 12 l

3,3 Quick Spin Kicks 18,22 mh

b+3 Front Kick 18 h

 = 4  = Knee 17 m DSc

Page 44: Armor King Move List

 = 2  = Right Punch 12 h

b,b,N+3+4 Handspring Backflip - -

 = 4  = Bazooka Leg 15 h

d/f+3+4 Step In Mid Kick 18 m

d+3+4 Rave Kick 8 l

 = 3  = High Side Kick 10 h

b,f+4 [~5] Rising Knee [Tag] 29 m JG

d+4 Chin Kick 7 l

f+4,3,4 Running Blind 18,14,20 hmh

b+4,3,4 Triple Knee Blast 17,15,27 mmm GB

b+4,3,d+4 Double Knee Blast - Ankle Kick

17,15,12 mml

b,b+4 Nightmare Heel Kick 18 L JGc BS

SS+4,1 Bull Kick - Left Hook 18,18 mh

SS+4,4 Double Bull 18,22 mm

d/b+4 Sway High Kick 25 h

f,f+4 Bazooka Leg 30 hFoot Notes #1 The 3rd hit in the string juggles. You can tag of the launcher.#2 Reverses all punch attacks.

Unblockable Arts

Command Move NameStance

DamageHit Range

Properties

b+2+3 Sidewinder 60 !

String Hit Arts

CommandHits

Damage Hit Range

Prototype Jack Move List

Grappling Arts

Page 45: Armor King Move List

Command Throw Name Type Damage Escape Properties

1+3 Hell Press Front 25 None #1

2+4 Ground Zero Front 30 2

 = d/b,d,D/F+2  Gigaton Punishment 49 B #2

d/b+2+3 Body Smash Front 32 1+2

(2+4_2+5) [~5] Tornado [Tag] Left 40 1 #3

(2+4_2+5) Father's LoveRight

8,8,24 2 #3

(2+4_2+5) Reverse Lift Slam Back 45 None #3Foot Notes #1 Only throws on a hit in close range, damage will be 20 on out of throw range hit. Causes Guard Break on a block.#2 The initial grab does no damage.#3 Pressing 1+3 from the side or back will result in a Hell Press, but it doesn't connect as a throw.

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 18 h

2 12 h

3 25 h

4 20 h

F,1 12 m

F,2 14 h

F,3 24 h

F,4 25 h

d+1 15 m

d+2 10 s

d+3 12 l

d+4 7 l

FC+1 10 l

FC+2 8 s

FC+3 12 l

FC+4 10 l

WS+1 12 m

WS+2 15 m

Page 46: Armor King Move List

WS+3 28 h

WS+4 20 m

d/f+1 10 m

d/f+2 10 m

d/f+3 17 m

d/f+4 15 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

1,1,1 P.Jack Hammer 18,15,35 hhm

d/b+1,1,1,2 Machine Gun - Megaton Punch

18,25,25,40

lllm RC

b,d/b,d,D/F+1 [~5] Megaton Upper [Tag] 22 m JG GB

hcf+1 Gigaton Punch 20 m GB

D/F+1,2,1,2 Uppercut Rush10,15,10,15

mmmm

JGc RC

(D/F,1,2,1_FC,D/F+1,2,1)

Quick Upper Rush 15,12,15 mmm JGc RC

FC,d/f+1,2,1 Windmill 12,15,15 mmm

 = 1  = Windmill Backhand 30 h CF GB

(D/F,1,2_FC,D/F+1,2) Medium Hammer Rush 15,12 mm

 = d+1  = Low Punch 8 L RC

 = d/f+1  = Mid Punch 15 m RC

 = f+1  = High Punch 12 h

FC+1,1,1,2 Hammer Rush 10,8,12,12 LLmm

 = d+1  = Low Punch 8 L RC

 = d/f+1  = Mid Punch 15 m RC

 = f+1  = High Punch 12 h

f+1 Machine Elbow 12 m

SS+1 [~5] Drill Upper [Tag] 28 M JG

SS+1+2 Tornado Cutter 10,15 hh

d/b+1+2 Low Jab 5 s

1+2<1+2 Hammer Knuckle - Double Uppercut

21,22 mm

WS+1+2<1+2 Double Uppercut - Ha 21,17 mm

Page 47: Armor King Move List

mmer Knuckle

f+1+2 Arm Scissors 22 m CF

d/f+1+2 Ground Drill 11,22 LL

d+1,2 Tile Splitter - Deathfist 15,25 mm

f,f+2 Cemaho Chop 35 m KS GB

(D/F,2,1,2_FC,D/F+2,1,2)

Quick Upper Rush 15,10,15 mmm

2,1,2 [~5] Punch - Elbow - Uppercut [Tag]

12,15,20 hmm JG

(D/F,2_FC,d/f+2) Short Hammer Rush 10 m

 = d+1  = Low Punch 8 L RC

 = d/f+1  = Mid Punch 15 m RC

 = f+1  = High Punch 12 h

D/F+2,1,2,1 Hammer Uppercut Rush

10,15,12,15

mmmm

JG

b,d/b,d,D/F+2 Megaton Punch 35 m RC

SS+2 Drill Punch 30 m #3

u/f+3+4 Hip Press 26 M #1

d+3+4 Sit Down - -

 = B  = Roll Back - -

 = F  = Roll Forward - -

 = (1,2,1,2_2,1,2,1)  = Sitting Punches10,10,10,10

llll

KND d+1+2 Spring Hammer - Sit Down

12 m

 = (1,2,1,2_2,1,2,1)  = Sitting Punches10,10,10,10

llll

f+3+4 Digital Hans Headslide 25 (m_L) GB #4

b+1+2 Clock Up - - #2

 = ~f  = Cancel - -Foot Notes #1 If the Hip Press Misses the opponent, Prototype can chain into Sit Down extentions.#2 Repels all attacks.#3 Throw on a clean hit.#4 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same.

Unblockable Arts

Page 48: Armor King Move List

Command Move NameStance

DamageHit Range

Properties

f+4~1 Dark Greeting 101 ! JG

3+4 Gigaton Stomp 60 [!]

3+4>3+4 Double Thrust Gigaton Stomp

70 [!]

3+4>3+4,3+4 Triple Thrust Gigaton Stomp 80 [!]

hcf Gigaton Start Up - -

 = b,d/b,d,d/f,f,u/f,u,u/b

 = Wind Up - - #1

   = 1    = Gigaton Punch 40 ! #2

5~u Giga Tag Stomp 40 ! #3Foot Notes #1 Can be repeated up to 5 times.#2 Damage increases to 60, 80 and 199 with each extra Wind Up. Becomes Unblockable after 2 Wind Ups.#3 When tagging in Prototype Jack.

String Hit Arts

CommandHits

Damage Hit Range

d+2,1,1,1,2,1,2,1,1+2,1+2 10 10,6,5,7,7,6,6,8,21,25 sLLmmmmmmm

Devil & Angel Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties

1+3 Bitch Kicks Front 10,20 1

2+4 Hip Toss Front 28 2

f,f+1+2 Stone Head Front 33 1+2 #1

(1+3_2+4_2+5) Steel Pedal Drop Left 40 1

(1+3_2+4_2+5) Skull SmashRight

40 2

(1+3_2+4_2+5) Atomic Drop Back 60 None

Page 49: Armor King Move List

Foot Notes #1 Opponent can tech roll after the throw.

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 5 h

2 12 h

3 25 h

4 30 h

F,1 7 h

F,2 12 h

F,3 20 h

F,4 30 h

d+1 5 s

d+2 10 s

d+3 12 l

d+4 7 l

FC+1 3 s

FC+2 8 s

FC+3 12 l

FC+4 10 l

WS+1 12 m

WS+2 15 m

WS+3 28 h

WS+4 13 m

d/f+1 8 m

d/f+2 15 m

d/f+3 17 m

d/f+4 15 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

1<2 Double Punch 5,10 hh

Page 50: Armor King Move List

1,1<2 Shining Fists 5,8,18 hhm

1<2,2 Demon Slayer 5,10,18 hhh

d/f+1,2 [~5] Twin Pistons [Tag] 8,15 mm JG #2

f,N,d,d/f+1 Thunder Godfist 24 m

 = 3  = Mid Kick 20 m

 = 4  = Hell Sweep 12 L

 = u/f  = Heaven's Gate 15 throw #1

SS+2 [~5] Devil Twister [Tag] 30 m JG

f,f+2 Devil Fist 30 m OB #4

2,2 Demon Backhand Spin 12,21 hh

f,N,d,d/f+2 [~5] Wind Godfist [Tag] 25 s JG #2

f,f+3 Split Axe Kick 23 m

(WR_f,f,f)+3 Leaping Slash Kick 30 m GB

f+4 Axe Kick 27 m KS GB

(WS_f,N,d,d/f,f)+4,4

Tsunami Kick 13,18 mm

f,N,d,D/F+4,4 Hell Sweeps 15,12 LL BS #3

u/f+4,4 Spinning Demon 25,15 hL BS

4~3 Demon Scissors 25 MFoot Notes #1 Does not work in juggles or on jumping opponents. Damage is in addition to the Thunder Godfist damage. #2 You cannot Tag if Devil is teamed up with Kazuya. Angel and Kazuya cannot be teamed up in the arcade version.#3 Does 18 damage on a clean hit if only one hell sweep is executed.#4 Does not hit opponents in the air.

Unblockable Arts

Command Move NameStance

DamageHit Range

Properties

1+2 Laser Beam 40 JG CF #1

u+1+2 Laser Blast 20 #1

3+4 Devil Blaster 50 [!] CF

3+4,3+4 Reverse Devil Blaster 50 [!] CFFoot Notes #1 Triggers an automatic Windmill Punches with all Jacks. All Jacks will go into a headdive if you try to hit them with a laser during the Windmill or go into the P Jack's Clock Up if you try to hit them with a non laser attack.

Page 51: Armor King Move List

String Hit Arts

CommandHits

Damage Hit Range

f,F,2,1,2,2,3,4,4,1,2,1 10 7,8,6,7,6,11,5,5,8,30 hhhhmmLhmm

Bryan Fury Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties

1+3 Full Neck Swing Front 30 1

2+4 Gravity Brain Buster Front 30 2

FC,d/f,d,d/f+1+2 Chains of Misery Front 10,8,27 1+2

(1+3_2+4_2+5) Gravity Blow Left 40 1

(1+3_2+4_2+5) Knee BlastRight

40 2

(1+3_2+4_2+5) [~5]

Hummer Neck Wringer [Tag]

Back 60 None

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 6 h

2 12 h

3 18 h

4 18 h

F,1 8 h

F,2 12 h

F,3 22 h

F,4 18 h

d+1 5 s

d+2 10 m

Page 52: Armor King Move List

d+3 13 l

d+4 9 l

FC+1 3 s

FC+2 8 s

FC+3 12 l

FC+4 10 l

WS+1 18 m

WS+2 18 m

WS+3 22 m

WS+4 20 m

d/f+1 10 m

d/f+2 18 m

d/f+3 17 l

d/f+4 23 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

d/f+1,2 Double Body Blow 10,16 mm MS

D/F+1<1<1<1,2 Vulcan Cannon - Vulcan Punch

10,15,12,11,16

mmmmm

#2

SS+1 Headhunter 33 h

SS+1~2 Cheap Trick 28 m FSc

(FC_d_N_SS)+1+2

Hammer Driver 14,21 mm KS SLDc

f+1+2 Side Step Elbow 26 h

1,2 Double Punch 6,8 hh

 = 1,2  = Bruce Rush 11,14 mm

 = 1,4  = Bruce Low Rush 11,12 ml

 = 3  = Northern Lights 13 l

1~4 Punch Kick Cross 6,15 hh

 = <2<1<2  = Lair's Dance 21,17,21 hhh CS #3

 = <2<1~(u_d)  = Side Step Lair's Dance 21 h CSc #1

 = <2<1<4  = Cremation 21,17,23 hhm CS #3

 = <2<4  = Atomic Dance 21,23 hm CSc

Page 53: Armor King Move List

 = 3,3  = Southern Cross 17,16 mh

WS+1+2 Short Upper 12 m

b+1 [~5] Snake Slam [Tag] 22 m JG GB

(WS_qcf)+1 [~5] Snake Upper [Tag] 18 m JG #7

f,f+2 Mach Breaker 30 h

SS+2 Shell Shock 26 h OS

(d_d/b)+2 Stomach Lift 18 m

d/f+2 Vulcan Punch 18 m MS

b+2<1<2 Doom Knuckles - Mach Punch

16,17,21 hhh CS #3

b+2<1~(u_d) Doom Knuckles - Side Step

16 h CSc #1

b+2<1<4 Doom Knuckles - Wolf Bite

16,17,23 hhm CS #3

b+2<4 Doom Knuckle - Wolf Bite

16,23 hm CSc

b+2~f+1 Fake Out Doom Knuckle 17 h CSc #6

 = <2  = Mach Punch 21 h

 = (u_d)  = Side Step Mach - -

 = <4  = Wolf Bite 23 m

qcb [~5] Sway [Tag] - -

 = N+2  = Chin Smash 21 h JG

(WS_qcf)+2 Gut Punch 18 m

 = (~f_~b)+2  = Fisherman's Slam 21 Throw JG #5

f,f+3 Slash Kick 33 m

3,2,1,2 Gatling Rush 18,11,10,14 mmmm

3,2,1,4 Bruce Special 18,11,10,12 mmml

3,3 Quick Spin Kicks 18,16 mh

(u_u/f)+3 Rolling Driver 25 h

(WR_f,f,f)+3 Leaping Slash Kick 30 m GB

d/f+3 Snake Edge 17 LJG BS RC

(WS_qcf)+3 Hammer Knee 22 m FSc

 = 4  = Twin Hammer Knee 16 m

b+3 Front Kick 20 h

 = 2,1,2  = Bruce Rush 12,11,14 hmm

Page 54: Armor King Move List

 = 2,1,4  = Run for Cover 12,11,12 hml

 = 4  = Knee 12 m

d+3+4 Thin Low Kick 15 l

WS+3+4 Spin Kick 28 h

b+4 Quick Knee 17 m

(u_u/f)+4 Orbital Heel 22 m JG

d/f+4 Power Axe 23 m

f+4,3,4 Running Blind 18,14,18 hmh

b,b+4 Orbital Flip Drop 25 h GB

f,f+4 Mach Kick 32 h

b+1+2 High & Mid Punch Parry - -

 = ~2  = Mach Punch 30 m #4

 = ~2  = Vulcan Punch 22 m #4

(d/b_d)+(1+3_2+4)

Low Parry - -

1+3+4 Taunt - -Foot Notes #1 The Side Step cancels the 2nd hit.#2 Vulcan Punch can do done after 1st, 2nd, 3rd or 4th punch.#3 Crumple Stun when the 2nd Knuckle hits. The 1st Knuckle will Crumple stun on Counter Hit.#4 Right punch parry results in a Vulcan Punch, a left punch parry results in a Mach Punch.#5 The Fisherman's Slam can only be done after the Gut Punch hits. #6 The 1st hit is cancelled.#7 When taggin in Alex or Roger they will do an automatic Animal Taunt.

Unblockable Arts

Command Move NameStance

DamageHit Range

Properties

b+1+4 Meteor Smash 60 !

f+1+4 Meteor Blow 21 !

String Hit Arts

CommandHits

Damage Hit Range

b+3,4,1,2,1,4,2,1,4,2 10 20,12,5,7,3,8,5,5,10,21 hmmmhhhhmh

b+3,4,1,2,1,4,2,4 8 20,12,5,7,3,8,5,23 hmmmhhhm

Page 55: Armor King Move List

b+3,4,1,2,1,4,3,3 8 20,12,5,7,3,8,17,16 hmmmhhmh

Ganryu Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties

1+3 Body Drop Front 30 1

2+4 Hip Toss Front 28 2

f,f+2+3 Jizo Hug Front 35 1+2

f+2+4 Lifting Toss Front 30 2 #1

(1+3_2+4_2+5) [~5] Upper Stream [Tag] Left 40 1

(1+3_2+4_2+5) [~5] Crotch Slam [Tag]Right

40 2

d+1+2 Pedal Press Back 22 None

(1+3_2+4_2+5) Reverse Choke Slam Back 40 NoneFoot Notes #1 Opponent can tech roll after the throw.

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 18 h

2 12 h

3 25 h

4 20 h

F,1 7 h

F,2 4 h

F,3 30 h

F,4 25 h

d+1 5 s

d+2 15 s

d+3 12 l

d+4 50 m

Page 56: Armor King Move List

FC+1 10 l

FC+2 8 s

FC+3 12 l

FC+4 10 l

WS+1 12 m

WS+2 15 m

WS+3 28 h

WS+4 20 m

d/f+1 10 m

d/f+2 15 m

d/f+3 17 l

d/f+4 17 m

Special Arts

Command Move NameStance

DamageHit Range

Properties

SS+1 Falling Hammer 30 h

1,1,1 Sumo Hammer 18,15,18 hhm

D/F,1,2,1 Left Nodowa Rush 9,12,12 mmm RC

D/F,2,1,2 Right Nodowa Rush 15,12,12 mmm RC

FC,d/f+1,2,1 Windmill Rush 12,15,15 mmm

 = 1  = Windmill Backhand 30 h CF GB

FC+1,1,1,2 Hammer Rush 10,8,12,12 LLmm RC

 = f+1  = High Punch 12 h

 = d/f+1  = Mid Punch 15 m RC

 = d+1  = Low Punch 8 L RC

f+1,2,1,2,1,2,1,2 Devil Palm Thrusts12,10,8,5,5,5,5,5

hhhhhhhh

b,d/b,d,D/F+1 [~5]

Sumo Mega Upper [Tag]

30 m JG

1+2<1+2 Hammer Chop - Hammer Upper

21,22 mm

WS+1+2<1+2 Hammer Upper - Hammer Chop

21,17 mm KS GB

FC+1+2 Palm Lift 21 L RC

(SS_d)+1+2 Pedal Press 22 m SH GB

Page 57: Armor King Move List

f+1+2 Sumo Charge 28 m GB

(f,f_F)+1+2 Sumo Scissors 17 m CF

d/f+2 Palm Upper 15 m JG

 = 1,2,1,2,1,2,1,2  = Devil Palm Thrusts10,10,8,5,5,5,5,5

hhhhhhhh

(f,f_F)+2,1 Jab - Elbow 14,12 hm

b,d/b,d,D/F+2 Megaton Palm 40 m RC

d+2,2,2,2,2... Kabuki Dance15,15,10,10,10...

sllll... #1

d/f+2+3 Thunder Slap 12 L JG RC

b+2 [~5] Salt Shaker [Tag] 15 m JG GB

2,1,2,1,2,1,2,1 Devil Palm Thrusts12,10,8,5,5,5,5,5

hhhhhhhh

d/f+3 Sand Sweeper 17 L MS

d+4 Thigh Quake 50 M

WR 3+4 Sumo Slide 25 (m_L) #2

(3+4_d+3+4) Sumo Sit - -

 = 1  = Sit Thrust 27 m

 = 2  = Sit Sweep 12 L JG RC

 = F  = Roll Forward - -

 = B  = Roll Back - -

 = ~D  = Splits - -

   = (u_d)    = Splits Side Step - -

u/f+3+4 Sumo Squash - Sumo Sit

26 M

 = 1  = Sit Thrust 27 m

 = 2  = Sit Sweep 12 L JG RC

 = F  = Roll Forward - - #3

 = B  = Roll Back - - #3

 = ~D  = Splits - -

   = (u_d)    = Splits Side Step - -

KND d+1+2 Spring Hammer - Sumo Sit

12 m

 = 2  = Sit Sweep 12 L JG RC

 = F  = Roll Forward - -

 = B  = Roll Back - -

Page 58: Armor King Move List

 = ~D  = Splits - -

   = (u_d)    = Splits Side Step - -

b+(1+3_2+4) High & Mid Punch Parry

- -

 = ~1+2  = Pedal Press 22 throwFoot Notes #1 Can be continued indefinately.#2 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same.#3 You will roll back if the Sumo Squash connected.

Unblockable Arts

Command Move NameStance

DamageHit Range

Properties

b+1+2 Sumo Tackle 90 !

 = 2  = Fake Tackle Upper 12 h CS #1

 = D  = Splits - - RCFoot Notes #1 Fake Tackle Upper is blockable.

String Hit Arts

CommandHits

Damage Hit Range

Anna Williams Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties

1+3 Arm Grab Flip Front 30 1

2+4 Lifting Toss Front 30 2

u/f+1+2 [~5] Neck Throw [Tag] Front 20,20 1+2 #1

d/f,d/f+1 Embracing Elbow Strike Front 33 1+2

u/f+3 Bone Cutter Front 13,10,10 2 #2

(1+3_2+4_2+5) Torso Splitter Left 40 1

(1+3_2+4_2+5) Serpentine Arm Snap Righ 38 2

Page 59: Armor King Move List

t

(1+3_2+4_2+5) Triangle Hold Back 60 -Foot Notes #1 Lei can punch reverse the throw. When tech rolling the throw damage is 20.#2 The throw attempt can also be blocked.

Multi Throw Arts

Command Throw Name TypeDamage

Escape

Properties

qcf+1+2 [~5] Palm Strike [Tag]Front

15 2 #1

 = 3,4,3,1+2  = Arm Bar 30 1+2

 = 1,3,2,1  = Standing Reverse Arm Lock

20 1

   = 2,1,3,4,1+2    = Falling Reverse Arm Lock 25 2

   = 3,1,4,1+2,1+2    = Rear Falcon Wing Squeeze

25 1+2

   = 2,3,1+2,3+4,1+2    = Gatelatch Toss 30 1

 = 1+3,4,1+2  = Arm Sprain 30 2

   = 4,3,4,3+4,1+2    = Inverted Crucifix 32 1+2

   = 1+2,4,3,1+2,1+2,1+2

   = Rear Cross Lock 35 1

Foot Notes #1 Special Tag Throw with Nina only. Nina finishes with a Reverse Shoulder Lock. Total damage is 15,30.

Basic Arts

Command Move NameStance

DamageHit Range

Properties

1 4 h

2 10 h

3 25 h

4 15 h

F,1 5 h

F,2 10 h

F,3 25 h

F,4 16 h

d+1 5 s

Page 60: Armor King Move List

d+2 10 s

d+3 12 l

d+4 7 s

FC+1 5 s

FC+2 8 s

FC+3 12 l

FC+4 10 s

WS+1 12 m

WS+2 15 m

WS+3 25 m

WS+4 20 m

d/f+1 10 m

d/f+2 12 m

d/f+3 10 m

d/f+4 10 l

Special Arts

Command Move NameStance

DamageHit Range

Properties

d/f+1,2 Double Punch 10,15 mh

1,2 Double Punch 4,10 hh

BT (1_2),2 Double Punch 15,10 hh

 = 3  = Low Kick 10 l RC #7

 = 4  = Bermuda Triangle 15 h

 = 1,4,2 [~U_~D]  = Snake [SS] 6,15,12 hhh #1

   = 3    = High Kick 17 h GB

   = u/f+3    = Bone Cutter 13,10,10 h

   = 4    = Spin Trip 21 L BS

 = 1,(b_d/b_d)+4  = Jab Rush - Low Kick 6,8 hl RC

1,4 PDK Combo 4,8 hl RC

u/f+1<3 Fatal Attack 13,18 hm CSc #4

(FC_d)+1,N+4 Low Jab - Rising Kick 5,10 sm

b+1,1,1 Cross Cut Saw 10,10,13 hhm

FC,f+1 Cat Thrust 27 m JG CF

(WS_f)+1+2 Scarlet Bomb 20 m

Page 61: Armor King Move List

f,f+1+2 Delayed Scarlet Bomb 25 m

d/f+1+2 Offensive Push 0 - GB

SS+1+2 [~5] Bloody Chaos [Tag] 8,16 mm JG

qcf+1 Assassin Dagger 22 h JGc GB

d/b+1 Scarlet Rain 22 m MS FCDc

2,3 Jab - High Kick 10,20 hh

2,d+3 Jab - Low Kick 10,10 hL RC

2,4 Jab - Roundhouse 10,15 hh

2,1,4 Twin Jab - Low Kick 12,6,8 hhl RC

(FC_d)+2,N+4 Low Jab - Toe Kick 8_10,15 sm

FC,f+2 Scarlet Windmill 18 mGB SLDc #6

FC,d/f+2 Scarlet Sweep 18 l

f,f+2 Executioner 21 h GB

(WS_qcf)+2 Rising Palm 15 m JGc

b+2,2 Double Slaps 15,18 hh OB

SS+2 Chaos Tail 12 lJGc RC KS

3,4 Head Ringer 25,15 hh

3,3 Spike Combo 25,10 hl

 = 2 [~5]  = Upper [Tag] 10 m JG

 = 4  = High Kick 15 h

(FC_d)+3,2 [~5] Low Spin Kick - Upper [Tag]

12,10 Lm JG

(FC_d)+3,N+4 Low Spin Kick - High Kick 12,15 Lh

FC+3,D+4 Low Spin Kick - Shin Kick 12,7 Ll

d/f+3,4 Mid Head Ringer 10,15 mh

SS+3 Slice Shot 24 h OS #3

d/f+3,1 Assault 10,10 mh

 = 4<2 [~U_~D]  = Snake [SS] 15,12 hh #1

   = 3    = High Kick 17 h

   = u/f+3    = Bone Cutter 13,10,10 h

   = 4    = Spin Trip 21 L BS

 = 2  = High Jab 6 h

d/f+3,2 [~U_~D] Creeping Snake [SS] 10,12 mh

 = 1,4  = Biting Snake 6,8 hl RC

Page 62: Armor King Move List

 = 3  = High Kick 20 h GB

 = d+3  = Low Kick 10 L RC

 = 4  = Roundhouse 15 h

d/f+3,3,3 Spike Combo 10,6,8 mhh

 = 1  = Assault 10 h

   = 4<2 [~U_~D]    = Snake [SS] 15,12 hh #1

     = 3      = High Kick 17 h

     = u/f+3      = Bone Cutter 13,20 h

     = 4      = Spin Trip 21 L BS

   = 2    = High Jab 6 h

 = 4  = Head Ringer 15 h

(d_d/f)+3+4 Twisted Mind 16 L

u/f+4,3,4 [~U_~D] Can Opener [SS] 20,10,14 hlh #1

d+4<1 [~U_~D] Shin Kick - Spin Punch [SS] 7,10 sh #1

FC+4,1 [~U_~D] Shin Kick - Spin Punch [SS] 10,10 sh #1

b+4 Cat Stance - - #2

 = 4  = Cat Kick 21 m SH GB

4,3 Scarlet Attack 15,15 hL

f,f+4 Falling Heel 20 M GB

(U/B_U_U/F)+4 [~5]

Flip Kick [Tag] 22 m JG #5

FC,(U/B_U_U/F)+4 Rainbow Kick 25_28_35 m

d/f+4 Wine Opener 10 L KS

b+(1+3_2+4) High & Mid Attack Reversal

System -

Foot Notes #1 Side Step can be linked into Chaos Tail or Bloody Choas.#2 Auto parries low attacks. Anna will reverse any throw attempt while in Cat Stance. Throw reversal does 25 damage.#3 Cannot be done after string SS cancels.#4 Stun only if the last hit is a counter hit.#5 Can also be done out of full crouch with u/b_u_u/f.#6 Auto Parries all high and mid attacks.#7 Does not work starting with d/f+1,2

Unblockable Arts

Command Move NameStance

DamageHit Range

Properties

Page 63: Armor King Move List

d/b+1+2 Hunting Swan 95 !

 = u,u  = Cancel - -

d+1+2 Bloody Scissors 50 !

String Hit Arts

CommandHits

Damage Hit Range

1,2,1,2,3,3,2,1,2,4 10 4,10,6,6,7,9,6,6,6,30 hhhhhlhhhh

d/f+1,2,1,2,3,3,2,1,2,4 10 10,15,6,6,7,9,6,6,6,30 mhhhhlhhhh

(BT 1_2),2,1,2,3,3,2,1,2,4 10 15,10,6,6,7,9,6,6,6,30 hhhhhlhhhh