arkham horror virtualization project

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ARKHAM HORROR VIRTUALIZATION PROJECT Developed by Kaleb Houck, Zack Kimball, Douglas Drobny, Aaron Phillips, Miguel Ramirez, Ben Adler, Premsagar Donga, Ryan Savage, Gary Hollingshead, Wenlong Huang

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Developed by Kaleb Houck, Zack Kimball, Douglas Drobny , Aaron Phillips, Miguel Ramirez, Ben Adler, Premsagar Donga, Ryan Savage, Gary Hollingshead, Wenlong Huang. Arkham Horror Virtualization Project. Brief Introduction. Virtualization effort of Arkham Horror Board Game - PowerPoint PPT Presentation

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Page 1: Arkham Horror Virtualization Project

ARKHAM HORROR VIRTUALIZATION PROJECT

Developed by Kaleb Houck, Zack Kimball, Douglas Drobny, Aaron Phillips, Miguel Ramirez, Ben Adler,

Premsagar Donga, Ryan Savage, Gary Hollingshead, Wenlong Huang

Page 2: Arkham Horror Virtualization Project

Brief Introduction Virtualization effort of Arkham Horror Board Game Will be developed for two platforms: Linux and Table

System Our team will be doing development using Agile

methods. Our project will be developed in a highly modular

fashion using Unicon. We will be using a virtual development environment

called Assembla. We will be discussing in this presentation what has

been done by the three sub teams : Team Gary, Team Doug, and Team Ben.

Page 3: Arkham Horror Virtualization Project

Combat (Collaboration)

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Combat (Activity)

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Sealing a Gate (Sequence)

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DICE DEMONSTRATION

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Mythos Common Item

Arkham Event

Decks

Card

Many to many relationship

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############################## This is a record of a card. Opt-int to use records instead# of classes. The fields of a record are accessed the same way# (with a '.') and can be procedures. # name = Card name# text = Card text# deck = Deck the card belongs to# frontPic = Picture to put on front of card# backPic = Picture to put on the back of the card# total = Number of cards left in deck to draw or total cards to put in deck# cUse = link to procedure that gets called when used# cDrop = link to procedure that gets called when dropped# cPickup = link to procedure that gets called when picked up# handCost = how many hands needed to use# exhausted = yes or no for exhausted or not##############################

record Card(name, text, deck, frontPic, backPic, total, cUse, cDrop, cPickup, handCost, exhausted)

local lMythosDecklocal lArkhamEventDecklocal lOtherworldEventDecklocal lNormalItemDecklocal lMagicItemDecklocal lSpellDecklocal lSkillDecklocal lHenchmenDeck

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START MENU

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MOVEMENT ACTIVITY GRAPH

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Location Pathing Locations have a list of all adjacent

locations Calculates all paths of length 9 Removes paths without destination Truncates locations after the destination Finds shortest list

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Samples

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Environment and Player Character Classes Stat Tables

Houses many relevant player stats within an easily accessed table Two Tables: BaseStatsTable and BuffStatsTable

Buff System Allows for handling of multiple independent stat bonus effects with limited durations. The Buff Object consists of:

○ Name: ○ Expiration: Names of the period in which this buff is to expire

Common expirations are:- Combat: These buffs are discarded after each combat turn- Turn: These buffs expire at the end of the player’s current turn- Phase: These buffs expire at the end of the current phase.- Upkeep: These buffs expire at the start of next Upkeep Phase- Passive: These buffs expire when the item giving the benefit is discarded (handled by discard()

method)○ Effects(list): the list of 1 or more stat modifications for this given buff

It is a list of pairs [ “stat”, magnitude ] , where the “stat” is the key for the proper stat in the StatTables and the magnitude is the (+/-) integer.

○ Conditions(list): used to allow for the buffs that have conditions attached. Example: [“type”, “cultist”] implies the buff only affects cultist type creatures Example: [“locationtype”,”street”] implies this buff only works when you are tested and found to be in a

street

Page 15: Arkham Horror Virtualization Project

Player Character Class Stat Sliders

Implemented in two parts: BaseStatsTable and three integer variables:○ Mobilityslider: controls the slider of Speed

Sneak○ Combatslider: controls the slider of Fight Will○ Mentalslider : controls the slider of Lore Luck○ Each of these integers is contained within the

range of 0 to 3 When the character is initialized, their stats in

the BaseStatsTable is set to the value on the far left, and the sliders are all set to a value of 0

StatusTable There are many toggles that can be placed on

your character, these have all been migrated to the StatusTable, under their appropriate keys.

Page 16: Arkham Horror Virtualization Project

Environment Class Player Table

Contains specific instances of the player character class○ The keys for these are player1 through player’n’ in order to

prevent odd player names from interfering with the table’s function

Deck TableContains specific instances of the deck class, accessed

by giving a ‘key’ that uniquely identifies the deck○ Drawing a common item is as easy as

DeckTable[“common”].DrawCard()○ This table has the potential to hold every deck, from items to

encounter cards, to the gate and monster decks.

Page 17: Arkham Horror Virtualization Project

Key Value

“Player1” <class> object

“Player2” <class> object

…. ….

“Player n” <class> object

…. …..

variable Value

Name “Bobby”

…. ….

BaseStatsTable

<table> object

…. ….

BuffList <list> object

BuffStatsTable <table> object

Etc.. Etc…

Player-Character class

Player Table

Key Value

MaxStamina 6MaxSanity 4

… …

Speed 2

Sneak 0

Etc.. Etc..

BaseStatsTable

Environment ClassVariable ValuePlayerTable <table> object

DeckTable <table>object…. ….CurrentPlayer <string>

CurrentPhase <string>

PlayerTable[“Player1”].GetStat(“MaxStamina”)

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Collaboration diagram

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Sequence diagram

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method OnZoom(ev) w:=BoardImage.w_spec h:=BoardImage.h_spec x:=&x-BoardPanel.x_spec y:=&y-BoardPanel.y_spec if (BoardImage.w=BoardPanel.w_spec) then { BoardImage.set_size(w*5, h*5) x:=x*5-BoardPanel.w_spec/2 y:=y*5-Boardpanel.h_spec/2 MAXx:=BoardImage.w_spec-BoardPanel.w_spec MAXy:=BoardImage.h_spec-BoardPanel.h_spec if (x<0) then x:=0 if (y<0) then y:=0 if (x>MAXx) then x:=MAXx if(y>MAXy) then y:=MAXy BoardImage.set_pos(-x, -y) VerticalZoomScrollBar.set_value(50*y/MAXy) HorizontalZoomScrollBar.set_value(50*x/MAXx) overlay_set_1.set_which_one(overlay_item_1) } else { BoardImage.set_size(w/5, h/5) BoardIMage.set_pos(0,0) overlay_set_1.set_which_one(overlay_item_2) } resize()end

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method OnHorizontalZoomScrollBarPress(ev) y:=BoardImage.y_spec MAXx:=BoardImage.w_spec-BoardPanel.w_spec x:=HorizontalZoomScrollBar.value*MAXx/50 BoardImage.set_pos(-x, y) resize()end

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Zoomed out Map Game Display

Equipment Stats Display

Investigator Stats Display

Main Game Display

Player clicks on map

Player clicks the zoom icon

Player clicks the investigator

Player clicks return

Player clicks an item in the list

Player clicks the investigator

Page 24: Arkham Horror Virtualization Project

CHATBOX

Chatbox is an optional feature wherein the users can chat with each other during playtime.

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Chatbox

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Chatbox

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Chatbox