argo rules

Upload: louis-sanders

Post on 03-Jun-2018

225 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/12/2019 Argo Rules

    1/4

  • 8/12/2019 Argo Rules

    2/4

    Turn Order:1. uest P!ase

    ake the top three cards (or however many remain) of the adventure deck andspread them out, face up on the play field. hese represent the monsters,treasures, and divine intervention you will eperience on this leg of your adventure.

    1f any 2lessing cards have #een revealed, the gods have decided to give yourespite. he #lessing card will do nothing, #ut will allow you to focus on the othercards that are revealed.1f any 3rath cards have #een revealed, the gods have #een angered #y yourhu#ris. 1mmediately take two additional cards off the top of the deck and add themto the play field.

    ". #ssi$nment P!aseake your crew mem#ers and assign them in any distri#ution to the cards revealedduring the 4uest phase. You do not have to assign them all. You may not assignany crew mem#ers to 2lessing or 3rath cards.

    %. &om'at ( Treasure )eco*ery P!ase*hoose the order that you wish to resolve the cards on the field. -or each card thathas at least one crew mem#er assigned to it, roll the die. Add the num#er of crewon that card, as well as any modifiers from treasures you control, to the die roll. 1f acard says that you may ignore it, do not roll for it, #ut instead place it in the discardpile.

    1f the result is greater than or e4ual to the current difficulty on the card, it resolvessuccessfully. +onster cards are defeated and sent to the victory pile. reasurecards come under your control5 place them in front of you. here is no limit to the

    num#er of treasures you can have. *ontinuous treasures take effect immediatelyand single6use treasures may #e used at any time is appropriate for their effect.7nce a single6use treasure has #een used, place it in the victory pile.

    1f the result is lesser, or no crew mem#ers were assigned to the card, it resolvesnegatively. +onsters will kill a num#er of crew e4ual to their deadliness and thengo to the discard pile. hese fatalities may come from anywhere and are chosen #ythe player. his happens immediately and can affect the num#er of crew left tohandle other adventures. reasure cards that you failed to ac4uire are sent to thediscard pile.

    T!e )andom #cts o+ Heroism rule:1f at any time you roll a natural 898 for a com#at or recovery roll, you automaticallysucceed, regardless of the num#er of crew on that card and monster or treasuredifficulty.

    ,. &lean Up P!ase1f there are any 2lessing or 3rath cards remaining on the field, move them to thediscard pile. 1f there are no cards left in the deck, you have won the game /ee#elow on how to proceed net.

  • 8/12/2019 Argo Rules

    3/4

    :nding he Game;osin$:

    1f all of your crew mem#ers die, you have lost the game. 'lace the discard andvictory piles into the adventure deck, and do not make any changes any cards.+ark a loss on the #ack of your player card.

    innin$:1f you finish a turn with at least one crew mem#er left alive and no cards left in theadventure deck, you have won ake any treasures under your control and placethem in the victory pile.-or every card in the victory pile, check the net #o on its level track. 1f it isalready full, do not do anything. 1f a card is checked that is la#eled at its newlevel, take the indicated card from the reserve deck and add it to the adventuredeck. ?eturn #oth the discard and victory piles to the adventure deck.-inally, check any one 8Heroic =eed8 #o of your choice on the victory side of yourplayer card. Additionally, cards you defeated during the game may give you

    additional Heroic =eeds, which will #e printed on the card. Heroic =eeds areimportant to increasing your strength, so these cards are 4uite valua#le+arking Heroic =eeds may add new cards to the adventure deck or give youadditional crew mem#ers to start the net game with. Note that some rewardsre4uire more than one Heroic =eed to unlock.

    innin$ &ompletely:1f, after completing a game, you have checked off every Heroic =eed on the playercard then you have completely won (Your Name Here) and the Argonauts. 1t is timefor your hero to retire with a tale worth telling down the ages. *ongratulations 1fyou desire a score for your campaign, total the num#er of losses marked on the

    #ack of your player card. his is your total score, with a lower num#er #eing #etter.

    #ppendi/:0/ample Play Space:

  • 8/12/2019 Argo Rules

    4/4