arcane tradition golemancy
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AN IM A T A G O LE M
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F E A T U R E S C O M M O N T o A LL G O LE Ms ................ . . '4 ;
G O N S T R U G Z T I - N . G T H E
B O D Y ............................. ..
4
T H E
G oN sTR-UcT ' s
M A T E 1 u A ; i .
......................... ..
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T H E
G o N s T R U c T ' s
INTELLIGENCE
....................
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S P E C I A L
F E A T U R E s .
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N E W
C H A R A C T E R
O P T I O N S
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F E A T ........... .....................................
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S C H O O L
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DUNGEONS &DRAGONS,
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Conceptua l l i zed
by : G e ra rd S h o r e
Written
by:1 Gerard
S o re
Pl
__
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G o L E M A N G Y
he art of g o l em a n c y is a
tradition
that is
usually passed
d o w n
from
generat i on
to
generat i on in c oven s . Unlike wizards ofother
s c h o o l s , go lemancers are far
m o r e
inclined to
work
together
and
c reate
far m o r e powerful
c o n s t r uc t s t ha n
th ey c o u l d e ve r h o p e
to
achieve
a lone. H o w e v e r
s uc h
c o v en s a re
far
from immune
to th e
insatiable
des i re
for
p o w e r that wizards o f te n s u c c um b to ,
as
a particularly
diabolic wizard m ay se e k to claim all that is th e re for himself
and
s l a ug ht er h is r iv a ls
for c om p l e te control of their
c reat i ons .
A s
a
result
of
th e
very
real
fear of
m uti ny , m an y
go lemancers have
c h o s e n
to
ac t
a w a y
from
th e covens they
o nce ca l led
h o me .
M a n y
m o r e
have aided wizards of other
s c h o o l s , warlocks
and
s o r c e r e r s in learning
their
secrets , in
order to e arn their a ss i s t a nce inbringing life to their
m o s t
ambitious
p r o jec t s .
S o m e g o le m an c er s
ha ve even
turned to l ess
magically
inclined
ass i s tants ,
as they
a re a bl e
to a id
in
constructionof
th e go l em h us k s that
ac t
as th e foundation
for
th e
g o l em an c er' s t rade , without th e g re a t risk of losing
both
their
creat ions
and their l ives.
W h a tev e r
th e origins of a g o l em en thus i as t, whether they
be
blindly devoted to th e
craft
or merely a hobbyis t ,
they all
share
t he g re a t ambition
ofbringing
life
to
th e
world's
f inest
co ns t r uc t .
H o w e v e r
just as is th e c a s e
with
many
things,
th e
grass
is
a l w a y s
g reen er an d
no
matter how g ra nd th e go l em
c re at ed , a ny true g o l em an c er
will
a l w a y s
be
o n th e hunt for
further
improvements ,
rendering true
sa t i s fa c t i o n
an
i m po ss i b le goal
\_9
A N I M A T I N G
A
G o L E M
At first glance, breathing life into
a
go lem seems
to be
a
rather
simple
t a sk ,
as there
are really
o n l y two
pieces of _ t - h e
- . - : '
puzzle
required
-
I
A go lem husk
and {_
_ _ | - . - -
th e magica l
k n o w l e d g e
required to
an imate it
H o w e v e r , this straight-forward
p ro c e s s is m u c h
more
'
*
-
involved
than th e
ca su a l o b s e r ve r c o u l d e ve r k no w .
Fi r s t l y ,
t he m a g ic s required to
an imate
th e g o le m husk are
far
m o r e
prec i se than an y other doc um en ted
spell
T he ritual
requires an
exact
a m o unt
of
energy
and
a n
exact
a m o unt
of
time - if either of thos e a s p ec t s a re off by m o r e
than
a
m o m e nt, th e s p el l
will
d is a p pe a r b a c k into th e w e ave a nd a ny
hopes of animating that particular
husk
v a nis h a l o n g with
it.
B e c a u s e
of
th e prec i se
relationship
b e tw e e n t he
husk
and
spel l , th e husk
itself
must be
c raf ted with
that
sa me
attention
to
detail
If th e c a s te r misca lcu la tes just how m uch magic he
will
need to a nim a te th e go lem,
then
he will
have
no ho pe of
s uc c es s f u l l y performing th e ritual It is for that r eas on that
th e
remains
of
fallen
go lems c an
no t
simply
be reanimated
-
they
m ust be
reforged into
a
ne w
husk
with
carefu l attention
to detail as to be certain just how m uch energy animating th e
go lem would require.
Although there ha s be en a t l eas t o ne doc um en ted
c a s e
w h e r e
a particularly fortunate g o l em an c er c h o s e to simply
tes t
hi s
luck and performed a s uc c es s f u l ritual without an y
real
k n o w l e d g e of
the en er gy
required
i_
'11
C R E AT IN G T HE H U S K
A s o ne would expect, creating th e go l em husk is th e m
time
co nsum i ng
a nd e x pe ns i v e part of th e g o le m creation
p ro ce ss . T he
p r oc es s
te nd s to
be
further d el ay e d b y th e
go lemancer ' s unwillingness
to
trust this
m o s t
sensi t ive a sp e c t
to
anyone
else, as th e s m a l le s t m is t a k e
c o u l d
be th e
di f ference b e tw e e n p o s s e s s in g
a
ne w
animated
minion,
and
p os s es s i n g an extremely
expensive
p aper -w e ig h t. Ho w ever
crafting s o m e of th e m o r e ambitious g o le m h us k s is simply
an
i m po ss i b le task
without ass i s tance.
To
c o m b a t that i ssue,
s o m e particularly i nn ova t ive g o l em an c er s
have
devised ne w
spel ls
to
h as te n th e p ro c e s s
with fl a w l e s s
a c c ur a c y ,
and
o ther s
have s oug ht
a ss i s t a nce from
th e
non-magica l
g o l em
enthus ias ts
who
are
surprisingly
capab le
cra f ters - a l m o s t
capab le
e no u gh t o trust.
H o w e ve r th e g o le m a nc e r c h o o s e s
to go
about
creating
th e
hus k ,
there are four
main
aspects to th e husk which
must be
included
in
t he d e s ig n
for
it
to
e ve r b e
functional
when
fully
enchanted:
v
T he
material
used
to c re ate th e
body .
0 T he
body
i tsel f .
T he
Intelligence unit.
T he
Power
so u r ce .
E a c h
of
th e above
c om p on en ts c an
be
c us t om i zed fit within
th e
conf ines of a
cas ter ' s imagination, ca pa b il it ie s , w e a l th ,
a nd s p ar e
t ime.
Inaddition to th e above
minimum
requirements, g o l em
hus ks c an
be
further c us t om i zed with a ny a nd all of a number
ofoptional spec ia l
features,
e ac h o n e
complete ly
unnecessary
bu t
still
deeply
important to the
never-satis f ied
go lemancer .
E a c h
c o m p o n e n t of
th e husk
effects
th e capabilities
of
th e
final product
o nce
it
h as b ee n
s uc c es s f u l l y
animated
and
c o m e s
with an expense ofboth go ld and G o l e m C r e a t i o n
P o i nts . G o l em
C r e a t i o n
Points m e a s ur e t he exact
a m o unt
of
m a g ic e ne rg y a s p e l l c as te r
m u s t
inject into
a
go lem
husk
to
bring
it life - 1
point
to o m any or
to o fe w
and
t he s p e ll
will fail
C as te r s have their
o w n
limits
o n
how m any G o l em C r e a t i o n
Points they are
capab le of
infusing into a
h u sk ,
making th e
m o r e ambitious p ro j e c t s c o m p l e te l y i m po s s i bl e for
even
th e
m o s t
powerful geomancers a lone, but th e
ef fo r ts
ofmultiple
cas ters c an
be
co mb i ne d , rendering th e ambitions of an y
g o l em an c er
poss ib le, a l th o ugh i m pr o b a b le .
- . .
G O L “
USK
_—
_ —
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F E A T U R E S
C O M M O N
T o
ALL G o L E M s
T he following
features
ar e
c o m m o n to all
go l e ms ,
a l though
n C O
.
,,
. . . . .
, ,
o me
c a be nsidered th e
minimum
spec i f i ca t ions
and
t
her aspects
of
th e
h u sk .
tel l igence: 3 , W i s d o m :
1
1 ,
C har i s m a :
1
Charmed,
Exhaust ion,
Frightened,
-Petri f ied, P o i s o n e d
Immunities:
P o i s o n ,
B ludgeon ing,
Pierc ing, and
from no nm a gi ca l w e a p o n s that ar en' t adam an t in e
If
a
g o le m is
in
c o m b a t
and
starts
its
turnwith
60
ts or f ewer , roll a d 6. O n a
6 ,
th e g o le m
goes
k . O n eac h of
its
turns while b er s er k , th e g o le m
a tta c k s th e n ea re s t c r e atu re it c an
see.
If no c reature
is
near
e no u gh t o
mo v e
to a nd a tta c k, th e go l em a tta c k s an
ob ject , with preference for
an ob jec t smaller than i tsel f .
_Once
th e go l em goes ber s er k , it cont inues to do
s o
until it
T‘ ‘des t royed or regains all its hit poin ts .
This ability does
no t
a pp ly to g o le m s with no
intel l igence,
and go lems currently in a ges ta l t state.
Immutable
F o rm : T h e
go lem
is immune
to any spel l
or
ef fec t that
would
alter its f o r m .
Magic
W e a p o n s :
All
of
th e go lem's natural
melee
w e a p o n
at tacks ar e c on s i der ed magical
C o ns t r uc t :
G o l e m s
do
no t
need
to
eat,
drink
or
s leep,
bu t
c a nn o t h ea l naturally or through
heal ing
spe l l s .
A th o ugh
th e
Mending
cantrip ha s no
ef fec t
o n th e damaged
go lem's
hit
p o in ts , t he F a br ic a t e s p e ll
d oes . It
c an repair
them
for
3 d8
Hit
Point
damage
or they
c an
be
repaired through manua l labor at a rate of 1 d8 pe r da y
spent crafting for thos e proficient in Go l em an c er ' s T o o l s ,
or 2D 8
pe r
da y for thos e with expert ise. If a g o le m is
r ed uc e d to
0 hit
poin ts ,
it is d e s tr o y e d
and c an n o t
be
repaired, a l though th e
c om p on en ts c an
be
salvaged for
half
of
their v al ue (r ed u c e v a lu e a nd crafting time
of
th e n ex t
go lem co ns t r uc te d
by
half
of
the va lue
of
t he d e s tr o y e d
golem). T he t ab le n a m ed Monster Manual G o l e m
Va lues
below
s h o w s how
m u c h it
c o s t s to craft t he g o le m s within
th e Monster Manua l ,
as
well as how
m u c h
salvageable
material c an
be
taken from
a d e s tr o y e d g o l em
of
e a ch t y pe .
Both values
a ssu me
a perpetual energy power
so u r ce .
M O N S T E R
MANU AL Go |. |: |v|
V A L U E S
G o l e m
Type
G o ld C o st
to C reate S alvageable Value
Flesh 5 0 , 5 0 0
Clay
6 4 , 0 0 0
Stone
7 9 , 0 0 0
I r on '|
14,000
25,250
32,000
39,500
57,000
-
II
II-‘I
1
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0 o N s T R U o T B O D Y
1 '
‘
T he bo d y of
th e husk is th e foundation that
which everything
el se
m o d if ie s . T h e
m o s t obvious variation
of
th e different
bo d ie s is th e size bu t th e
reality
is that th e husk
c an
be
co ns t r uc te d to look like anything its creator
des i res .
M a n y
g o l em an c er s
have
their
o w n
tendencies that
have
bec om e a
signature
look for
their c r e at io n s b ut
th e
only
thing inthis
category that
actually modifies
th e go lem's
capabilities is its
s heer s ize. E a c h
s iz e h as differing
as s oc i a ted
c o s t s
and
bonuses
as f o l l o w s :
Tiny
--
C r ea t i on point
c o s t :
1
-- G o l d c o s t : 5 0 0
-- B a s e physical abilities:
Str :
1 0 , De x : 1 6, C o n : 1 2
-- Size ofhit
dice:
d4
~ e ;
e
--
Die Size ofMel ee W ea p on D a m a ge : d 0
(Inflicts
1
po '
f
d am ag e +
Strength
modifier)
Small
-- C r ea t i on point c o s t : 2
-- G o l d c o s t :
1 , 5 0 0
--
B a s e physical
abilities:
Str :
1 4, De x : 1 4,
C o n : 1 4
--
Size ofhit dice:
d6
--
Die
Size
of
Mel ee
W ea p on
D a m a ge : d 4
~ Medium
-- C r ea t i on point c o s t :
3
-- G o l d c o s t : 5 ,0 0 0
--
B a s e physical abilities: Str :
1 9,
De x :
1 4,
C o n : 1 4
--
Size ofhit dice:
d8
-- Die Size ofMel ee W ea p on D a m a ge : d 6
~
Large
-- C r ea t i on point c o s t :
5
-- G o l d c o s t: 1 5 ,0 0 0
-- B a s e physical abilities: Str : 20 , De x : 9 , C o n :
1 8
--
Size
ofhit
d ic e : d 1 0
-- Number of
dice
rolled for melee
Weapon
damage: 2
-- Die
Size of
Mel ee
W ea p on D a m a ge : d 8
~ Huge
--
C r ea t i on point
c o s t :
7
-- G o l d c o s t : 3 5 , 0 0 0
--
B a s e
physical abilities:
Str :
24, De x :
8 ,
C o n: 20
-- Size
ofhit dice:
d1 2
--
Die Size ofMel ee W ea p on D am ag e:
d1 0
--
Other
b o nu se s : A d d s
Constitution
modifier
to A C .
' G argantuan
--
C r ea t i on
point
c o s t :
9
-- G o l d c o s t :
5 0 , 0 0 0
-- B a s e physical abilities: Str : 26, De x : 6 , C o n: 26 _
-- Size ofhit d ic e : d 2 0 I
-- Die Size ofMel ee W ea p on D a m a ge : d 1 2
--
Other
b o nu se s : A d d s Constitutionmodifi
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G o N s T R U o T M A T E R I A L
T he
material th e husk is m ad e o ut
of
ha s a profound ef fec t
o n
th e quality
of
th e g o le m o nce
animated,
bu t it
a lso
ha s a
profound e ff ec t o n th e c os t .
A dd
th e
following bonuses
to
thos e statistics given b y th e s i ze of th e husk and c om b i n e he
values of th e melee w e a p o n d a m ag e a nd hit d i ce with thos e
above.
T he listing
under
Multiplies th e body 's go ld c o s t by
multiplies th e
go ld
c o s t of
th e Construct
B o d y s e c tio n
b y th e
listed
value.
Flesh
- - C r ea t i on point c o s t :
1
- -
Multiplies
th e b o d y' s gold c o s t
by :
1 /2
- - Ability bonuses /penal t ies :
-1
D e x, + 3 Int, -1 W i s , +4 C ha
- - Proficiency
bonus :
+3
- - Number
ofhit dice: 1
1
- - Number
ofdice rolled for melee
w e a po n d a m ag e: 2
- -
AC bonus :
+0
- -
D a m a g e
immunities: Lightning
- -
Lightning absorption: W h e ne ve r th e g o le m is s u bj ec te d
to lightning damage,
it takes
no d am age a nd i ns tead r ega i ns
a number of hit points
equal
to th e lightning d a ma ge d e a lt .
- -
Aversionoffire:
If th e go l e m takes fire damage, it ha s
d is advantage on attack
rolls and ability c h e c k s until
th e
en d
of its
next
turn.
C l a y
- - C r ea t i on point c o s t : 2
- -
Multiplies th e b o d y' s gold c o s t
by : 1
- - Ability bonuses /penal t ies : -3
wis
- -
Proficiency
bonus :
+3
‘
- -
Number
ofhit dice:
1 4
T
- - Number ofdice rolled for melee
w e a p o n
damage: 2
- - AC
bonus :
+0
- - D a m a g e immunities: Ac i d , P s yc h i c
,
_
- - Acid
absorption:
W hen ever
th e
go lem
is
s u b je c te d t o
ac id
damage, it
takes
no
damage
and
i ns tead r ega i ns a
number
of
hit points e qu al to th e a c id damage
dealt .
Stone
- - C r ea t i on point c o s t :
3
- - Multiplies th e b o d y' s
gold
c o s t
by :
2
- -
Ability bonuses /penal t ies : +2 S tr, + 2
C o n
- - Proficiency
bonus:
+4
- - Number ofhit dice:
1
7
- - Number ofdice rolled for melee w e a po n d a m ag e: 3
- - AC
bonus :
+3
- -
D a m a g e
immunities:
P s y c h i c
~ Iron
- - C r ea t i on point c o s t :
4
- -
Multiplies
th e b o d y' s
gold
c o s t
by :
4
- - Ability bonuses /penal t ies : +4 S tr, + 2
C o n
- - Proficiency
bonus:
+4
- - Number
ofhit dice:
20
- - Number
ofdice
rolled for melee w e a po n d a m ag e:
3
- - AC
bonus :
+6 I .
_ _ D a m a g e immunities:
Fire,
P s y c h i c _ ' _ , . - f _ _ ‘ .--I
- - Fire
absorption:
When ever
th e go l em is s ubj ec te d to fire 1 ;
damage, it
takes
no damage a nd i ns t ea d r e ga in s a number of
hit points e qu al to th e fire d a ma ge d e a lt .
~ Adamantine
-- C r ea t i on point c o s t :
5
-- Multiplies th e b o d y 's
gold
c o s t
by : 1 2
--
Ability bonuses /penal t ies :
+4
Str,
+4 C o n
-- Proficiency bonus : +5
-- Number ofhit dice: 23
-- Number of
dice
rolled for melee w e a po n d a ma ge :
4
-- AC
bonus :
+9
--
D a m a g e
immunities:
Fire, P s y c h i c
-- Fire
absorption:
W hen ever
th e
go lem
is s u b je c te d
to fire
damage, it
takes
no
damage
a nd in s te a d r eg a in s a number
of
hit points e qu al to th e fire damage
dealt .
--
Citica
ny
critical
hit ag a in s t the adam an t in e
go lem
bec om es
a normal
hit.
k
: P ’ f ' n -
l
g m
'1 __
.
' 1
T
|
\‘“i
' “
fl—|
-I-I
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G o N s T R U c T INTELLIGENCE
Although all g o l em an c er s
seem
to unanimously ca l l this
a sp e c t Intel l igence ,
th e truth is that th e o n l y means
of
actually making a go lem smarter is
by
constructing it o ut
of
flesh.
Dubbing this a sp e c t Intelligence is an ego-centr ic
a sp e c t of th e g eo m a n c e r
as
they
co ns i d e r it intelligence
when
merely
it o n l y
r epr es en ts the golem's ability to follow o r der s .
T he
intelligence
they
speak
of
is how
well their
intelligence is
reflected
in
its ac t i ons .
~ N o n e
- -
C r ea t i on
point c o s t :
1
- -
G o l d
c o s t :
1 0 , 0 0 0
- - Efiects: T h e go l em ha s no intelligence
and
c an n o t ac t
without a
humanoid
pilot. R e fe r to th e Piloting a G o l e m
s idebar for a full
explanat ion
o n piloting a go lem.
~
Animal:
- -
C r ea t i on
point c o s t :
2
- - G o l d c o s t : 1 , 0 0 0
- - Efiects: T h e go l em requires c on s tan t superv is ion to
maintain act iv i ty. In c o m b a t
it
a cts o n
its
master ' s turn
and
o n l y
with instruction. T he go lem's
m a s te r
c an
us e h is a c tio n
to c o m m a n d th e go l em to a tta c k.
If
he ha s th e ExtraAttack
ability,
he c an
ta k e th e
Attack
a c t i o n
and
s a c r if ic e o n l y
o ne
of
hi s a tta c k s to have th e g o le m a tta c k .
~
B a s i c
- - C r ea t i on point c o s t : 3
- - G o l d c o s t : 5 ,0 0 0
- -
Efiects:
T he
go lem requires
c on s tan t
superv is ion to
maintain act iv i ty. In c o m b a t
it
a cts o n its master ' s
turn
and
o n l y
with instruction. T he go lem's
m a s te r
c an
us e hi s
bonus
a c t i o n to c o m m a n d
th e g o le m
to a tta c k .
~ Human
- -
C r ea t i on point
c o s t :
4
- -
G o l d
c o s t: 1 0 ,0 0 0
- - Efiects: T h e go l em c an a ct independently a nd ha s o ne
a c ti o n, b o n us a c tio n , and reac t i on .
Superior
- -
C r ea t i on point
c o s t :
5
- - G o l d c o s t : 2 0 ,0 0 0
- - Efiects: T h e go l em c an a ct independently a nd ha s o ne
a c ti o n, b o n us a c tio n , and reac t i on . In
add i t i on, it
c an
attack
t w i c e , i ns t e ad of
on c e ,
w hen ever
it
takes
th e
Attack ac t i on o n
its turn.
_ | - - r ‘ . . .
F
t
I
~
'
P I L O T I N G
A G O L EM
Minimum
Size:A go le m m us t
be a
minimum of
o ne
s ize la rger th an t he prospect ive
p il o t fo r
it
to be
poss ib le
to be pi loted. E ven s o , condi t ions are
cramped, resulting in it being uncomfortable fo r the
pi lo t
and
hampering his c o m b a t capabilities
du e
to
th e
restr icted mobil i ty. \X/hen pilot ing a golem of only
o ne
s ize la rger
than
th e
pilot,
a ll
ofthe golem's
attacks,
Dexterity
saves
and D exterity
checks are made
wi th
disadvantage
and
a ll enemies have advantage when
a ttack ing the
go lem.
The cramped condi t ions
and
penalties can
be
overcome by
pilot ing a
golem tw o o r more size
categories
larger
than
the
pi lo t
and
a golem ofthat size
can also
house
additional passengers. Depending
o n
th e number of
additional
passengers,
th e
penalties due
to cramped
condi t ions ma y
return.
~
A
golem
of
tw o
size
categories
larger
than the
l argest creature
w ith in
can house up
to T
passenger
wi th penalties o r 0
w ithout .
~ A golem ofthree size
categories
larger
than th e
l argest creature
w ith in
can
house
up to
4
passengers
wi th penalties o r 2 o r less
without .
~
A
golem
of
f our
size
categories
larger th an th e
largest
creature
w ith in
can house
up to
8 passengers
wi th penalties o r 4
w ithout .
Enter ing and
Exit ing th e go /em:
As
long a s th e
d o o r
is
op en, the golem
wi l l
no t
funct ion
regardless
of ho w
desperate
the
p il o t 's p li gh t ma y
b e .
The c l o sed d o o r is
magical ly sealed
and
can only be opened by someone
that w as
involved
in casting
the
Animate
G o l e m spell,
o r
has
been
designated
a s a pi lo t
by
someone that
wa s .
The
process ofentering
th e g o le m
requires
a
full
minute fo r
the
f i rs t
(o r
only) and
last person
to
enter.
A ny additional passengers require half that time.
Each
ofthose
t imes
are
doubled u nder c r amped condi t ions
(see above). Only
o ne
person
c an
enter at
a
time.
The process ofexiting
th e
golem is
m uc h th e
same
a s entering. The
main notable difference
is the tim e to
exit can opt ional ly be
halved if yo u
are w i l ling to
subject
yourse l f to th e Prone cond i t i on upon exiting.
G o / e m
combat : Us ing th e f in ic k y c o n t ro l s ofthe golem
is
fa r f r om a n easy
task
at
th e
best oftimes - even
th e
m o s t experienced pilots
have
been
k n o w n
to
struggle.
During
th e
heat of batt le, the a dd ed s t res s es
compound
the issue
to
the point wher e the
pi lo t
must
make a su ccess fu l
D C
T 0 W i s do m c hec k at
th e
start of
each of his turns in order to successfu l l y make the
golem
take
a n act ion at
a l l .
\X/hen
using the
Attack
act ion,
the
pi lo t
can
make
th e
golem
attack a s many t imes a s th e
pi l o t
w o u l d
be
able to w i t h o u t
th e assistance
ofthe
go lem.
Other
than
th e number ofa tta c k s pe r
Attack
act ion, al l o ther
aspects are ro l led wi th t he g o l em ' s bonuses, including:
weap on
attacks,
ability checks
and
saving t h r o w s .
\X/hile
inside the
golem,
the
pi l o t and
al l passengers
have to t al c o v er against at tacks f r om o u ts i de , b ut any
h o s t il es o u ts i d e also have
to ta l
cover f r om those
w i thin. The magica l energies
involved in
animating
th e
golem also prevent
magic
f r om
penetrating
t he g o le m
chass is , making it impossib le
fo r spells
cas t
w ith in the
golem
to
ef fect
those
outs ide
and
vice
versa.
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G o N s TR U c T P ow E R S o U R c E
This a sp e c t of go lem
creation
is
o ne that m o s t
go lemancers
find
uninteresting, y et it is of
vital
impor tance.
Without
th e
right
power
so u r ce ,
a go l em m ay pro ve to
be
m o r e of
a
burden than a
b o o n .
This a sp e c t is just as mandatory as th e
first three,
bu t
unlike th e o t h er s
it is
p o s s i bl e t o c h o o s e m o r e
than
o ne item of this category
and
c o m b i ne t he effects.
Magic Energy
- - C r ea t i on point c o s t : 2
- - G o l d c o s t : 5 0 0
- - Efiects: P o w e r e d by
th e
magic of any willing spe l l cas ter .
E a c h s pe ll s lo t
given
to th e go l em will keep it
act ive for
4
hours
pe r
level of spel l
s l o t
used, after that time th e e ne rg y is
expended and th e go l em s h uts d o w n. A go lem with this
p o w e r s our c e that
h as b ee n s hut d o w n c an
be
react ivated by
giving
it m o r e
magic
energy.
C an
s t o r e
a
maximum
of 24
hours energy
within
its body .
Soul G em
- - C r ea t i on point c o s t : 4
- - G o l d c o s t :
1 , 0 0 0
- - Efiects: P o w e r e d by
th e
s ou l s of th e f al le n. S o u l s ar e
automatically abs o r bed when
a c reature dies within 1 0 ' of
th e
go lem.
T he creature
c an
o n l y
be
resurrected
prior
to th e
go lem co nsum i ng t he a b s o r be d
sou l ,
if t he c r e a tu re is
resur rec ted prior to th e go l em
co nsum i ng
t he a b s o r be d
sou l ,
th e go l e m
gains
no
p o w e r
from
it.
O n c e
th e
s o u l
is
c o n s u m e d
o n l y a Wish spel l
c an
resurrect th e
dead
-- A soul will
power
the golem for
4 hours multiplied
by
the
Challenge Rating
or
level of the de ad, after
that time
the soul
is c o n s um e d
a nd
th e go l em s h uts d o w n.
A
go lem with this
p o w e r s our c e that h as b ee n s hut
d o w n
c an
be
react ivated by
killing m o r e c r e a tu re s within 1 0 ' of it . C an s t o r e
a
maximum
of
48
hours
energy
within its body.
~ Lunar/Solar
Powered
- -
C r ea t i on
point
c o s t :
6
- - G o l d c o s t : 2 ,0 0 0
- - Efiects: C h o o s e either Solar or Lunar energy as th e
p o w e r
so u r ce . Fo r every hour with direct
exposure
to
that
p o w e r
so u r ce ,
th e g o le m will
run for
two
h o ur s. F o r example,
a
solar
powered golem can
either remain
active indirect
sunlight
for an
hour
while
storing
an
additional hour
of
energy,
or
enter
s tas i s and s t o r e two
hours
worth
of energy
while
co nsum i ng
none. A go lem that h as u s ed
m o r e
energy
than
it has available
will shut
down.
A
golem with this
power
s our c e that
h as b ee n s hut
d o w n
c an
be
react ivated by
direct
e xp o s u re to its power
s o urc e . C a n s t o r e a
maximum
of 24
hours
worth of
energy
within
its
body .
~ Perpetual Energy
- - C r ea t i on point c o s t : 8
- - G o l d c o s t : 2 0 ,0 0 0
- -
Efl'ects:A go lem
with
th e perpetual energy p o w e r s our c e
will
run indefinitely until it is dest royed .
S 1 > E c I A L
F E A T U R E s
Although this
s ec t i on
is entirely optional, it is
a lso c on s i der ed
to be th e
m o s t important a s p ec t b y
many
veteran
golemancers. The special features section is the difference
betw een hav in g a
s tandard
b ip e da l g o le m minion, t o h a vi ng a
flying, fire br ea th i ng , thr ee- headed dr ag on go lem.
M o s t
go lemancers would
co ns i d e r
th e latter
to be
far m o r e
pres t ig ious .
E a c h
of
th e below opt ions in c re a s e t he
crafting
c o s t by
1 , 0 0 0 go ld pe r G o l e m C r e a t i o n Point c os t . E a c h
S p ec i a l
Feature
c an
o n l y
be
appl ied
o n c e u nl es s t he f e at ur e
states
o th e r w i se .
Aquatic
-- C r ea t i on point c o s t :
2
-- Efiects: T h e g o le m ga in s a swimming speed e qu a l t o its
m ovem en t speed
a nd in c re a s e s
its depth
to lerance to
2
miles
Without
this spec ia l
feature
a go lem
ta ke s 1 d 6 d am age
pe r
round when at a depth of 800' or greater.
~ Berserk Reduction
-- C r ea t i on point c o s t : 1 , 2 , or 3
-- Efiects: E a c h
creation
point s p en t r ed u c es t he maximum
a m o unt
of
hit points a go lem m u s t be r ed uc e d to b ef o re
running
th e risk
of
g o i ng ber s er k ,
by 20 hit
p o in ts , to a
minimum of
0 .
When
r ed uc e d to
0 ,
th e
berserk ability
is
erased
enti rely.
Climber
-- C r ea t i on point c o s t :
1
-- Efiects: T h e go l em
gains
a climbing speed
equal
to
its
m o v e m e nt s p e ed
D a m a g e Enhancement
-- C r ea t i on point c o s t : 1
pe r
enhancement
-- Efiects: I nc r e a s es t he damage
die
of th e g o le m 's m e le e
w e a p o n a tta c k s
by
o ne
step pe r
e nh a nc e m e nt , u p t o a
maximum of
d12.
Darkvision
-- C r ea t i on point c o s t : 1 +
-- Efiects: T h e go l em
gains
Darkvision
to
a
value
of
6 0' pe r
creationpoint spent
o n
this feature.
v
Death
Burst
--
C r ea t i on
point c o s t :
3 , or 4
-- Efiects:
Fo r
3 G o l e m
C r e a t i o n
P o i n t s ,
th e g o le m
c an
spend
an
ac t i on
to r ed uc e
itself
to 0
hit
points
and
sel f -
destruct with
the
following effects. The
effects
automatically
o c c u r
without th e need ofan ac t i on
when
th e g o le m is
r ed uc e d to 0
hit points
through damage.
--
E a c h creature
within
range
must
s uc c ee d o n
a
Constitution
saving
throw
with
a D C of 8 + th e
go lem's
proficiency bonus + th e go lem's Constitution modi f ier , or
take
6 d6 p o is o n damage. T he
range
of this ability var ies ba s ed o n
s ize as
f o l l o w s .
Tiny:
20',
Sm a l l :
30 ' , M e d i um :
40', Large: 60 ' ,
Huge:
1 0 0 ' ,
G a r ga n tu a n: 2 5 0 '
--
Whencrafting this spec ia l
feature into a h u sk ,
th e crafter
c a n c ho o s e
t o in c re a s e its
c o s t by
an additional C r e a t i o n
Po i n t , inorder to c h o o s e a different d a ma ge t y pe .
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Form Fitting
- - Prerequisite:
G o l e m h as Intelligence:
none
- - C r ea t i on point c o s t : 2
- - Efiects: T he
go lem
h as b ee n c u s t o m
des i gn ed to fit to th e
co n to u r s
of
o ne
spec i f i c
person . C h o o s e 1 p er s o n, th e g o le m
o n l y needs to
be 1
s i ze category larger thanthat p er s o n to
be
piloted
without
disadvantage. That p er s on c a n a ls o pilot th e
go lem if
they
are of th e s a m e s iz e category
b ut d o i ng s o
appl ies
th e
us ua l p ena l ti es .
G es ta l ted
G o l e m
- - Prerequisite: G o l e m is small or larger
- - C r ea t i on point c o s t : 4
- - Efiects:
Fo r
4 poin ts , a number of go lems
as
s h o w n
below
in
th e
G es ta l ted
G o l e m
ta b le , c a n
each
spend
their a c t i o n
joining together into a s i ng l e g es ta l t
go lem.
E a c h g o le m must
be
of
th e s a m e s i ze c a te go r y ,
be
ma d e
of th e sa me mater ial ,
and
have
this s p e c ia l f ea tu re . T h e g es t a lt g o l em c an maintain
the g es ta l ted state for u p to o ne minute a nd e ac h of th e
co m po ne nt
go lems
m u s t
c om p l e te a
l o ng
r e s t b ef o r e
using
this ability again. While in
the g es ta l ted
state,
th e g o le m
p o sse sse s th e
following
abilities
and
modifications:
- -
Fo r every
2
g o l em s i nvo l ved in a
gesta l t ,
the g es ta l ted
form is o ne s ize category larger than each of th e c o m p o n en t
go l e ms ,
u p to
a
maximum
size
of
gargantuan.
- -
When
in a
gestal ted
state, th e
co m b i ne d
go lem c an
us e
a ny a nd all of
th e
s p ec i a l f ea tur es po s s e s s ed b y
each
of
th e
c o m p o n e n t go l e ms .
- -
T h e g es t al te d g o l em ha s temporary hit points e qu a l t o
th e co m b i ne d s um
of
all
of
th e individual
c o m p o n e n t
go l e ms ,
when thos e temporary hit points ar e r ed u c e d t o
0 ,
the g es ta l t
b re a ks b a c k into th e c o m p o n en t go l e ms .
When
the g es ta l ted
form
ends ,
a ny d a m ag e
to th e
temporary
hit points is h a lv ed
and
then
divided
b y th e number
of
go lems that co m pr i se th e
ge s ta l t, a nd
th e result is
appl ied
as
damage
to each of them.
-- The gestalt golem gains
die
to
all
weapon attacks per
co m po ne nt go lem in th e
gesta l t .
- - G o l e m s with
no intel l igence
are automatically c on s i der ed
to have
th e Multiple Pilot s p ec i a l f ea tur e while gestalted,
regard less ofwhether
or
no t an y of th e c o m p o n en t
go lems
p o sse ss that ability.
- -
T he m o s t intelligent go lem ha s control of th e
gesta l t ,
if
an y
of
t he g o le m s are currently being p ilo ted, that go l em is
c o n s i d e re d t o be th e m o s t intelligent.
- - Inall
other
respects , t he g es t a lt g o le m
is e qu al
to a ny o n e
of th e
Ges ta l t ' s
c o m p o n e n t go l e ms .
G E S T A L T E D Go|.E|v|
Individual
M a x im u m n um b er
of
G o l e m s
that c an be
Golem
S i z e
combined
in
the Gestal t
Tiny
C an
no t
gestalt
Small 2
Medium
Large
Huge
G argantuan
\ O \ l u i u o
~
H a s t e
-- C r ea t i on point c o s t : 3
-- Efiects: T he
g o le m ga in s th e
ability to spend
a n a c t i o n to
bes tow a
temporary speed b o o s t
up on
itsel f .
Until
th e
en d of
its next turn, th e go l em magically gains a +2 b o nu s to its AC,
h as a dv anta ge o n Dexterity saving t h r o w s , a nd c an m ake an
additional
attack as
a b o n us a c ti o n.
-- This ability c an
be
used a minimum of
o ne
time pe r
encounter . If
it
h as be en
used, at th e start
of
each
of
th e
go lem's
turns th e g o l em
c an roll
a d6,
if
the va lue rolled is
a
5
or 6 , then th e
ability
c an
be
used
again.
Loyalty
-- C r ea t i on point c o s t : 1
-- Efiects: T h e go l em
gains
th e ability to
be
c a l m ed
d o w n
whenberserk
by
a D C 1 5 C h a r i sm a ( P e rs u a s io n ) c h e c k from
th e caster .
Lazarus
O r g an
-- C r ea t i on point c o s t :
5
-- Efiects: T h e g o le m r eg ain s 2
hit points
gt
th e start
of
each
of
its turns as l o ng as it ha s
at
leas t 1 hit point.
Additionally, th e go l em is no t immediately d e s tr o y e d u po n
reach ing
0 hit p o i nt s , i ns tead it must m a ke d e ath saving
throws
a nd is
d e s tr o y e d u po n failing three.
' Legendary Res is tance
-- Creationpoint
cost:
4, 8, or 1 2
--
Efiects:
Fo r
4 G o l e m C r e a t i o n
P o i n t s ,
o n c e pe r da y th e
go lem c a n c ho o s e t o i ns t ea d su cce e d o n' a saving throw
w hen ever
it
rolls
a fa i led s a v _ e . _ Fo r
every'4 additional G o l e m
C r e a t i o n points
spent, _the_gql§m
gains an
additional us e of
this
ability
pe r day,
to
a maximum
of
3 uses .
v Magic R es i s tan c e
-- C r ea t i on point c o s t : 2
-- Efiects: T h e go l em
gains
a d va nta ge o n all saving throws
ag a in s t s p e l ls
and
other m a gi ca l effects.
Multiple
Pilots
-- Prerequisite:
G o l e m
ha s Intelligence: none
-- C r ea t i on point c o s t: 3 +
-- Efiects:
Fo r
3
points
pe r additional
pilot, a
go lem with no
intelligence c an
be
c re ate d to h o s t 2 or
m o r e
pi lo ts . Although
only one of the pilots can perform movement, take reactions
or b o nu s a c tio n s (E a c h of these 3 t a s ks c an
be
given to o ne
pilot or divided
up
a m o ng th e pilots
as d ic ta ted
by th e crafter
at th e time of c re a ti o n ), e ve ry pilot within th e g o le m c an
take
a standard action as
normal
If
multiple pilots
take the
attack
ac t i on,
then
th e g o le m will take an a t ta c k a c t io n
for
each
of
them.
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PoisonBreath
- - C r ea t i on point c o s t : 3
or
4
- - Efiects:
Fo r
3 G o l e m
C r e a t i o n
P o i n t s ,
th e g o le m ga ins
th e
ability
to
spend
an
ac t i on
to
exhale
p o i s on ous ga s in a 1 5-
f o o t c on e . E a c h c r ea tu re in that area m u s t m ake a
Constitution
saving
throw with a D C of 8 + th e go lem's
proficiency bonus
+
th e golem's Constitution modi f ier , taking
a
number of
d 8 d ic e e qua l
to half of th e go lem's total hit
dice
(r o un de d d o w n ) p o is o n d am a ge o n a
fa i led save, or
half
as
m u c h
d am a ge o n a
s uc c es s f u l one. Whencrafting this spec ia l
feature
into a h us k , t he crafter c a n c ho o s e t o in c re a s e its
c o s t
by
an
additional
CreationPoint, in
order
to
choose a
different
d a ma ge t y pe .
- - This ability c an
be
used a minimum of o ne time pe r
encounter.
If it
h as b ee n used, at th e
start
of each of th e
golem's turns the golem
can roll a
d6, if the value rolled is a 6,
then th e
ability
c an be u se d a gai n. This
ability c an
be
taken
multiple
t imes , each time c h o o s i n g a different d a ma ge t y pe .
~ Proficiency
Enhancement
- - C r ea t i on point c o s t : 2 p e r e n ha n c e m en t
- - Efiects: I nc r e a s es t he go lem's
proficiency
bonus by
1
pe r
e nh a nc e m e nt , u p to a maximum of +2.
R e a c t iv e H e a d s
- - Prerequisite:
G o l e m
h as th e
T w o
H e a d s
Special
Feature
- - C r ea t i on point c o s t :
1 +
- - Efiects:
Fo r 1
G o l e m
C r e a ti o n P o in t, th e g o le m ga ins
1
extra reactionpe r round that c an
be
used for
opportunity
at tacks .
Fo r every e xtr a G o l em C r e a t i o n Point spent o n this
S p ec i a l Feature, th e g o le m g ain s both
1
m o r e h ea d a nd
1
m o r e reactionpe r
round
that
c an
be
used for opportunity
at tacks .
'
Reduced
Complexity
- - Prerequisite: G o l e m
ha s
Intelligence: none
- - C r ea t i on point c o s t : 1 , 2 , 3 ,
4 ,
or 5
- -
Efiects:
M a k es th e go l em
far
e a s ie r to
pilot.
Fo r
1
G o l e m
Creat ion Point, th e go l em is
marginally
e a s ie r to us e
and
th e
Wisdom
c h ec k s u s ed to
determine if y o u
c an
m ake an a c t i o n
have their D C re duc ed by 2 . B y inv es tin g m o r e G o l em
Creat ion poin ts ,
piloting
th e g o le m
b e co me s
progress ive ly
eas ier as pe r th e below ta bl e n am e d R e d uc e d C o m p le xity .
With
5
G o l e m
C r e a t i o n Points
invested, y o u no
l onger
need
to
m ake
Wisdom C h e c k s
to determine
if
y o u
c a n ta k e
an
ac t i on .
R E D U C E D COMPLEXITY
Creat ion
Points
Invested
W i s d o m
C h e c k D C
u - | . | > u ~ > I \ . > — I
O M - I > O \ O O — I
O
_ I
J ; .
-: - ._
1
_ _ . p |I'
1. . I
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.
.
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. -
-' 5 '.¢
.
. . 1 . _
Slammer
-- C r ea t i on point c o s t : 2
-- Efiects: The golem gains the
following ability:
whenever
th e g o le m
s uc c es s f u l l y
hit
a
target
with
a
melee
w e a p o n
atack , th e t ar ge t m u s t s uc c ee d o n a Constitution
saving
throw with a D C of 8
+
th e go lem's proficiency bonus
+
th e
go lem's Constitution modi f ier , or
have
its hit point maximum
r educ ed by an
a m o unt
equal
to
th e d a ma ge t a k en . T he
target
dies
if this attack reduces its hit
point maximum
to 0 .
T he
reduction l as ts until r em oved
by
th e
greater
restoration
spel l
or other magic .
Slow
-- C r ea t i on point c o s t :
3
-- Efiects: T h e go l em
gains
th e ability to spend
a n a c t i o n to
target o ne or m o r e
c reatures
it c an s ee
within
1 0
feet of
it.
E a c h target must m ake a Wisdom
saving
throw with a D C
of
8 + th e go lem's proficiency bonus + th e go lem's Constitution
modifier agains t this
magic.
O n a
fa i led save,
a
target
can ' t
us e
reac t i ons , its speed
is halved,
and
it can ' t
m ake
m o r e than
o ne attack
o n
its turn.
In
add i t i on, th e target
c an
take either
an a c t i o n or
a
bonus a c t i o n
o n
its turn, no t b o th . T h es e
e ff ec t s l a s t
for
1 minute.
A
target
c an
r epea t the
saving
throw
at th e en d
of
each
of
its tur ns , e nd ing t he e ff ec t
o n itself o n
a
s uc c es s .
-- This ability c an
be
used a minimum of o ne time pe r
encounter . If
it
h as be en used, at th e
start
of each of th e
go lem's turns
th e
go lem c an roll
a
d6 , if
the va lue
rolled
is
a
5
or 6 , then th e
ability c an
be
used
again.
S p eed Enhancement
--
Creationpoint
cost:
1 per enhancement
-- Efiects: E a c h
creation
point spent o n this feature
i nc r e as e s t he
g o le m' s s pe ed b y
+5’, up to a maximum value
of
+30 ’ .
~ T w o H ea ds
--
C r ea t i on
point
c o s t :
1
-- Efiects: T he
g o l em g ain s
a d va nta ge o n
Wisdom
(Percept ion)
ch e ck s
and
o n s a vin g throws
agains t
being
bl inded,
deafened, stunned,
and
k n o c k e d u nc o n s c io u s .
Winged
--
C r ea t i on
point c o s t :
4
--
Efiects: T h e g o le m ga in s a flying speed e qu a l t o its
m o v e m e nt s p e ed
v W o u n d e d Fury
-- Prerequisite:
G o l e m does
not po s s es s the Berserk
ability
--
C r ea t i on
point
c o s t :
2
--
Efiects: When th e g o le m ha s its hit points r ed uc e d to one-
quarter oftheir maximum
value
or
less, the golem
has
melee w e a p o n at tacks .
_
._
I
a d va nta ge o n all at tacks and
inflicts:
an additional 2 d _ 6
. -I
5
|| I
F
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-. -
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ll
GOLEMANCY SPECI
L ' F E A T U R g _ S
T
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1-
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N E W
G H A R A Q T E R O 1 > T I o N s
\9he G o l em a nc y s y s te m would be entirely
use less
if
no t
used
in conjunctionwith th e
ne w
toolkit a nd s p e ll s that m a ke th e constructionof
g o le m s p o s s ib le . In this s e c tio n y o u c an find
both
th e
required
and
optional t o o l s
usefu l for
crafting
go l e ms ,
as
well
as
a ne w
feat
and
two
ne w su b c l a sse s
that
enable
p la y e rs t o really
m ak e th e m o s t
us e
o ut
of
th e
sy s t e m.
N E W
TooL P R o E I c I E N c Y
This new
tool
option is
far
from riveting, but
it
is entirely
n ec es s a r y
for
crafting go lem
h u sk s .
Alternatively, it isn' t
n ec es s a r y at all
and
your DM c an
have
y o u craft g o le m h us k s
with
w h a te ve r t o o l s he or s h e s ee s fit.
Too | . s
Item
C o s t
W eight
G o lemanc y T o o ls 5 0 gp I0 lb.
N EW
F E A T
G Q M E A T PI L o T
Y o u ha ve
mastered
th e us e
of
animated go lems
with no
intelligence
and
as a
r e s u lt , w h e ne v er
y o u
pilot
a go l em y o u
g a in t he following benefi ts :
Y o u
no
l onger
need to
m ake Wisdom
ch e ck s to
determine
if
y o u
c a n ta k e
an a c t i o n when
piloting
a go lem in c om bat .
Y o u c an
pilot
go lems 1 size smaller than than y o u
otherwise could
Equa l l y ,
go lems c an be
1
size smaller before
y o u start suffering penalt ies for piloting them.
Y o u
c a n n ev er
o t go l em s that
are
a
s i ze c a te
or
smaller
than o u.
Y Y
CHARACTER OPTIONS NEWSPELLS
N E W S P E L L S
Included is th e ever-important Animate G o l em s pe ll - a spel l
required if y o u e ve r h o p e for th e fortunes devoted to your
go lum husk
to e ve r p a y dividends. Inaddition there ar e
two
spel ls
which
both aid
in
th e crafting
of
th e h us k , o ne
ofwhich
c an
be
appl ied
to
any
crafting trade.
F in a ll y , there
is a
fourth
spel l
that
w as
only recently
d ev is e d b y o ne
of
th e
m o s t
prominent g o l em a nc e r s , y e t
hi s
r es ear c h ha s al ready been
leaked throughout th e majority of th e c oven s .
All
of th e following spel ls ar e
found
o n th e Wizard
S or c er er , and Warlock s p e ll l is t s .
A N I M A T E G Q L E M
3rd- level transmutation
C a s t i ng Time: Var ies
Range:
1 0
feet
C o m p o n e n t s :
S ,
V, M (the go lem
husk
to
be
animated)
Duration:
Ins tantaneous
Y o u
perform
a
r i tual , at th e
c o n c l u s i o n
ofwhich
y o u will have
animated
th e
c h o s e n
go lem
husk into
a
fully functional
go lem. T he
ritual requires prec ise ly
3 0
minutes
of
effort for
every G o l e m C r e a t i o n Point invested in th e
h u sk .
If yo u
perform th e ritual for a minute longer or l ess
than
what is
required th e s p el l fails and that husk c a n n ev er
be
animated
Y o u
c an s ing le-handedly an imate a go lem that ha s 6 or l ess
G o l e m
C r e a t i o n Points invested
or
y o u
c an perform
th e
spel l
with
other cas ters that know this spel l or have it
prepared,
and animate
a go lem that ha s a number
of
G o l e m C r e a t i o n
Points i nves ted equa l to , or l ess than th e c o m b i ne d a m o u n t
of G o l e m C r e a t i o n Points each individual c a s te r c o u l d
animate,
halved
T h e go l em
will view
every c as te r
involved
in
th e
cas t ing of
th e
spel l and
all
of
th o s e th ey
designate,
as its
master . T he
go lem will
follow
any
and
all
c o m m a n d s
i ssued
by
its
masters , but at th e m o s t it c an only
p os s i b l y
perform o ne
ac t ion , r eac t ion ,
and
bonus a c t i o n o n its
turn
in c o m b a t
and
will
obey
whichever m a s te r
i s sued a
c o m m a n d
first.
At
Higher
Levels . When y o u
c a s t this spel l
us ing
a spel l
s l o t
of
4th
level
or
higher,
yo u
c an animate
a go lem husk
with 2
m o r e
G o l e m
C r e a t i o n Points invested
for every s l o t level
above
3rd
TIRELEss
S E R V A N T
3rd- level conjura t i on
C a s t i ng
Time:
1 0 minutes
R a nge : 3 0 fe et
C o m p o n e n t s :
V,
M , S
(a
piece
ofstring
and
a
bit of
w o o d )
Duration: 24 hours
This s p e l l c r ea tes an i nv is i b le , m i nd l es s , shape less f o r c e that
is proficient in th e sa me t o o l s as th e c a s te r a nd c an work
tirelessly for 24
h o ur s p er day.
Every da y that
it
spends
crafting at maximum c a p a c it y c o u n ts for
3 days
ofcrafting
t ime.
At
Higher
Levels . When y o u
c a s t
this
spel l
us ing a
spel l
s l o t
of
4th
level
or
higher,
th e duration i s ex ten ded an additional
24
hours
for
every s l o t level above 3rd
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. . ; : _ | 1
-
»
INEUsE G o L E M H
4th- level transmutation . _
C a s t i ng
Time: 1 minute _
R a nge : 3 0 fe et
'
C om p on en ts : V, M ,
S (the
r e s o u rc e s b e in g
invested
into th e
g o le m h us k ) . in
Duration: Ins tantaneous .
E a c h time this spel l is cas t , 5
days
worth of
crafting o n a
go lem husk is instantly completed
At
Higher Levels . When yo u c a s t this spel l us ing a spel l s l o t
of
4th
level or higher,
an
additional
5 days
ofcrafting
is
c om p l e ted for every s l o t level
above
3rd
F U s E
IN A N I M A TE W I TH
FLEsH
8th-leveltransmutation
-
'
C a s t i ng Time: var ies
R a nge : 1 0 '
C om p on en ts :
S ,
V, M
(the husk
limb'to
be
at tached and
animated) .
Duration:
Ins tantaneous
Y o u
c an at tach a
spec ia l l y des i gn ed g o l em
limb to
a
p er s on
as
a rep lacement
for
their o w n ,
and
then
animate
it
with
this
{spell
Although
th e
ta sk
is
far
m o r e
difficult
than
simply
animating a pure g o le m , a nd requires a ritual to
be
performed with
prec ise ly
1 hour ofeffort for every G o l e m
I I .L‘~?1‘:eation Point invested in th e h us k . If yo u perform th e ritual
- '1 or '3 0
se co nd s
l onger or
l ess
than
what
is
required
th e
spel l
failsand that husk
limb c an
never be animated Y o u
c an
s ing le-handedly an imate a
limb
that ha s 4 or less G o l e m
_Creation Points invested or y o u c an perform t he s p e ll with
other cas ters that knowthis spel l or
have
it prepared and
-animate a go lem limb
that
ha s a number of G o l e m
Creat ion
Points i nves ted eq ua l to ,
or l ess
than th e c o m b i ne d a m o u n t
'
= I 5 ) _ f G o l e m C r e a t i o n Points each individual c a s te r c o u l d
animate, halved
Hf _ _ Q T he b o d y of th e limb m u s t
be
of th e s a me s iz e as
H
w h o m e ve r
is '
receiving
it .
That
o ne
limb
ha s
abilities
as
pe r
th e s i z e , a i ’ 1 d _ material of th e limb.
A ny
relevant defensive
propertiesare a lso
carried
over
bu t only ef fec t
that o ne
limb.
~
T he G d ld c o s t for
creating
a
s ingle
limb
is 1 /5 th what it
-£ 1 * would c o s t for
an entire
go lem. T he
intelligence and power
s o u r c e
of
th e
limb
are irrelevant and
a dd no
monetary or
G o l e m C r e a t i o n Point
c o s t s
as th e humanoid h o s t p ro v i de s
both
through their natural means. .
S p ec i a l f ea tur es that c an
be made
relevant for that
particular limb c an
be
added
but
the ' p r oc es s
is
very
difficult
a nd c o s ts triple
th e
u s ua l G o le m
C r e a t i o n Points
for
that
s p ec i al f ea tur e.
At Higher Levels . When yo u c a s t this spel l us ing a 9th
level
spel l
s l o t ,
y o u c an animate a go lem limb with a total of 6
G o l e m C r e a t i o n points
invested
.-'
.
_
-
T
L - . ' i I i ’ i 1 ' . ' . fl . 1 . | . I ' l ' ; . . : ' : . * 1 i '
1
-i . - f Lia
* s'pells,
tool p 1 _ ‘ o f i c i e n Q y , '
f inances
and
sparei t imel c an
craft
F |-
go lems without any t roub le, th e
following ‘ two
archetypes
fully embrace their l ove of g o l em a n c y a nd devote their l ives to
that o ne trade.
.
_'_: I?:-.' ,;,-
' - In l l - T-
- I - I - :
. n A ' S . A R s . : . ; f = - *
fi-
tl Iougl ' Tany
S o r c e r e r , ‘ W a r l o c k , dr
right
-
A R C A N E T R A D I T I O N S
S c H o o L
or
G o L E M A N c Y
;
A s
true experts of t he tr a de , g o l em a n c e rs
have
achieved a
m a s te r y o v er th e f o rc e s
of
go lem creation that
no
other
spe l l cas ter
c o u l d hope
t o e m ul at e.
G o L E M A N c Y S A V A N T
Beginning when y o u
se l e c t
this s c h o o l at 2nd level, th e g o ld
and
time y o u must
spend
to craft a g o le m is halved
DE SI G N
I N G E N U I T Y
Beginning
wheny o u
se l e c t this s c h o o l at 2nd level,
y o u
c an
craft
go l em h us k s with
an
additional 4 G o l e m
C r e a t i o n
Points
worth of
spec ia l
features without
increasing th e time
to craft th e
h u sk , nor
th e g o ld required to do so .
In
add i t i on,
y o u g ain proficiency in G o l e m a n c y T o o l s .
I N T U I T I V E
P I L o T
Beginning at 6th level, y o u
c an
attack tw i c e ,
ins tead of
on c e ,
w h e ne ve r y o u ta ke th e Attack a c tio n o n your
turnwhile
piloting a go lem. In add i t i on, y o u g ain a d va nta ge o n your
wisdom c h e c k s determine if y o u a re a bl e to
act .
Go H E s I v E B O N D
When y o u
re ac h 1 0 t h
level,
th e
m a gi ca l energies
of
y o u
and a
go lem
y o u
pilot ar e
s o
in sync that
after
spending a
short res t
attuning
with
it, y o u
and
th e go l em both gain magica l
regeneration
w hen ever
y o u are
within
th e
go lem. While
inside
of
th e
go lem,
both
y o u
and
th e g o le m r eg ain
1
hit
point
at th e start of each of its turns as
l o ng
y o u
both have
at l eas t
1
hit
point.
If
y o u
are piloting
a go lem as part
of a gesta l t ,
the g es ta l t' s
temporary
hit
points will
i ns tead i nc r eas e by
1 pe r round up
to a maximum
of
the ges ta l t' s starting temporary hit poin ts .
P A R T I A L
( ] o N T R U o T
B y 1 4th level y o u have spent
s o
m uch time manipulating th e
m a gic s c o n ne c te d to go lemancy, that s o m e of t he m a g ic ha s
b e c o m e in fused in
yo u
and turned y o u into a living
co ns t r uc t .
Y o u
no
l onger
need to
eat,
s leep or drink and
have
res i s tance
to
non-magica l , non-adama nt ine bludgeon ing,
piercing
and
s lashing
damage. Y o u
are
no t
c on s i der ed a
construct with
r es p ec t to s p el ls
and
abilities that
af fec t
co ns t r uc t s
differently
to living
beings.
Ir I
M A R T I A L A R G H E T Y P E S
E LIT E G o N T R o LL ER
Until recent ly, only a
fe w
n o n- c as t er s h a d
found
their w ay into
th e welcoming ar m s of go lemancy, h o w e v e r
thos e ear ly
pioneers
proved
their
worth
no t
in spi te
o f, but
because of
\
II
their
lack of
magical ‘-apti tude
and
now
thefiianks of
Fighters
th e world
of
g o l em an c y has swel le jd - t _ c ' > ' i ' p i c _ : _ 1 : e d i b l e .
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Other cas ters
c an of ten
prove
to
be
quite a threat to a
g o l em an c er
bu t th e
sa me
is no t true
of
their
martial
c om r ades .
T he
Fighter's rel iance
o n
th e
g o l em an c er
to
an imate
their h u s k s p ro v id e s a level
of
security that
g o l em an c er s crave. Not o n l y that, bu t th e Fighters have
p ro v e d th e m s el ve s t o
be
a surprisingly valuable a sse t when it
c o m e s to crafting go l em h us k s -
n o t o n ly
do they seem
c om p eten t in th e t ra d e
i tsel f , bu t
agains t
all
o d d s th e
Fighters
seem to
be
able to find
th e
r es our c es needed to
craft th e
hus ks at
pr i ces
that render t he g o l em a n c er s entirely
dumbfounded
G o L E M A N o E R
G R o U 1 > I E
Beginning when yo u se l e c t this archetype at 3rd level, y o u
have demonstra ted s uc h
a profound d e vo t io n to th e
g o l em a nc y t ra d e that
yo u have
built a network of c on tac t s
that
allow
y o u
to find
bac k- c hann e l m eans
of
purchasing
al ready
animated go lems at o n l y
40 % m o r e
than their craft
pr ice, purchasing th e r e s o u rc e s required to construct a go l
ch a ss i s
at 5 0% of their us ua l market value, or having a
g o l em a n c e r a n im a t e a go lem husk with a
fee
of 20 % of th e
g o ld v al ue of th e Husk
(Prov ided
that particular g o l em an c er
is even
capab le of animating a
husk
of that
design).
In
add i t i on, y o u have Expertise
in G o l e m a n c y
T o o l s .
G o o R 1 > I N A T E 1 > C O M M A N D
Starting
at 7t h level, whentaking th e a tt ac k a c t io n
in
c om bat ,
y o u
c an
give up o ne
of
your
at tacks in
order to c o m m a n d an
intelligent go l e m to attack o nce
m o r e
than it otherwise could
do ing
s o
uses th e go lem's reactiona nd th e go l em must have a
reaction to
use.
AG E P I L o T
Beginning
at 1 0 t h
level, When yo u
ar e piloting a go lem,
y o u
c an
m ake a s ingle
melee w e a p o n
attack as
a bonus
a c t i o n
o n
each
of
your turns.
In
add i t i on, y o u have
a d va nta ge o n
your
Wisdom
ch e ck s
to determine
if
y o u a re a bl e to
take
an ac t i on .
T H E M I G H T O F M A N Y
-
Beginning at 1 5 t h level, your w e a p o n a tta c k s and thos e of all
go lems under your
c o m m a n d
now s c o r e a
critical hit
o n a roll
of
1 9
or 20 .
P E E R L E s s
G o N T R o L
Beginning
at 18th
level, when
piloting
a
go lem,
y o u have
a d va nta ge o n
all
w e a p o n
attack rolls. Addi t i ona l ly , other
c reatures
have disadvantage
o n
attack
rolls
ag a in s t the
go lem.
3 '
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